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+/*******************************************************************************************
+*
+* raygui v3.0 - A simple and easy-to-use immediate-mode gui library
+*
+* DESCRIPTION:
+*
+* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
+* available as a standalone library, as long as input and drawing functions are provided.
+*
+* Controls provided:
+*
+* # Container/separators Controls
+* - WindowBox
+* - GroupBox
+* - Line
+* - Panel
+*
+* # Basic Controls
+* - Label
+* - Button
+* - LabelButton --> Label
+* - Toggle
+* - ToggleGroup --> Toggle
+* - CheckBox
+* - ComboBox
+* - DropdownBox
+* - TextBox
+* - TextBoxMulti
+* - ValueBox --> TextBox
+* - Spinner --> Button, ValueBox
+* - Slider
+* - SliderBar --> Slider
+* - ProgressBar
+* - StatusBar
+* - ScrollBar
+* - ScrollPanel
+* - DummyRec
+* - Grid
+*
+* # Advance Controls
+* - ListView
+* - ColorPicker --> ColorPanel, ColorBarHue
+* - MessageBox --> Window, Label, Button
+* - TextInputBox --> Window, Label, TextBox, Button
+*
+* It also provides a set of functions for styling the controls based on its properties (size, color).
+*
+*
+* GUI STYLE (guiStyle):
+*
+* raygui uses a global data array for all gui style properties (allocated on data segment by default),
+* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
+* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
+*
+* The global style array size is fixed and depends on the number of controls and properties:
+*
+* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
+*
+* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
+*
+* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
+* used for all controls, when any of those base values is set, it is automatically populated to all
+* controls, so, specific control values overwriting generic style should be set after base values.
+*
+* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
+* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
+* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
+*
+* Custom control properties can be defined using the EXTENDED properties for each independent control.
+*
+* TOOL: rGuiStyler is a visual tool to customize raygui style.
+*
+*
+* GUI ICONS (guiIcons):
+*
+* raygui could use a global array containing icons data (allocated on data segment by default),
+* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
+* must be same RICON_SIZE and no more than RICON_MAX_ICONS will be loaded
+*
+* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
+* requires 8 integers (16*16/32) to be stored in memory.
+*
+* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
+*
+* The global icons array size is fixed and depends on the number of icons and size:
+*
+* static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS];
+*
+* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
+*
+* TOOL: rGuiIcons is a visual tool to customize raygui icons.
+*
+*
+* CONFIGURATION:
+*
+* #define RAYGUI_IMPLEMENTATION
+* Generates the implementation of the library into the included file.
+* If not defined, the library is in header only mode and can be included in other headers
+* or source files without problems. But only ONE file should hold the implementation.
+*
+* #define RAYGUI_STANDALONE
+* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
+* internally in the library and input management and drawing functions must be provided by
+* the user (check library implementation for further details).
+*
+* #define RAYGUI_NO_RICONS
+* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
+*
+* #define RAYGUI_CUSTOM_RICONS
+* Includes custom ricons.h header defining a set of custom icons,
+* this file can be generated using rGuiIcons tool
+*
+*
+* VERSIONS HISTORY:
+*
+* 3.0 (xx-Sep-2021) Integrated ricons data to avoid external file
+* REDESIGNED: GuiTextBoxMulti()
+* REMOVED: GuiImageButton*()
+* Multiple minor tweaks and bugs corrected
+* 2.9 (17-Mar-2021) REMOVED: Tooltip API
+* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
+* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
+* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
+* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
+* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
+* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
+* ADDED: 8 new custom styles ready to use
+* Multiple minor tweaks and bugs corrected
+* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
+* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
+* Refactor all controls drawing mechanism to use control state
+* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
+* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
+* REDESIGNED: Style system (breaking change)
+* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
+* REVIEWED: GuiComboBox(), GuiListView()...
+* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
+* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
+* 1.5 (21-Jun-2017) Working in an improved styles system
+* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
+* 1.3 (12-Jun-2017) Complete redesign of style system
+* 1.1 (01-Jun-2017) Complete review of the library
+* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
+* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
+* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
+*
+*
+* CONTRIBUTORS:
+*
+* Ramon Santamaria: Supervision, review, redesign, update and maintenance
+* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
+* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
+* Adria Arranz: Testing and Implementation of additional controls (2018)
+* Jordi Jorba: Testing and Implementation of additional controls (2018)
+* Albert Martos: Review and testing of the library (2015)
+* Ian Eito: Review and testing of the library (2015)
+* Kevin Gato: Initial implementation of basic components (2014)
+* Daniel Nicolas: Initial implementation of basic components (2014)
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#ifndef RAYGUI_H
+#define RAYGUI_H
+
+#define RAYGUI_VERSION "3.0"
+
+#if !defined(RAYGUI_STANDALONE)
+ #include "raylib.h"
+#endif
+
+// Function specifiers in case library is build/used as a shared library (Windows)
+// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
+#if defined(_WIN32)
+ #if defined(BUILD_LIBTYPE_SHARED)
+ #define RAYGUIAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
+ #elif defined(USE_LIBTYPE_SHARED)
+ #define RAYGUIAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
+ #endif
+#endif
+
+// Function specifiers definition
+#ifndef RAYGUIAPI
+ #define RAYGUIAPI // Functions defined as 'extern' by default (implicit specifiers)
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+
+// Allow custom memory allocators
+#ifndef RAYGUI_MALLOC
+ #define RAYGUI_MALLOC(sz) malloc(sz)
+#endif
+#ifndef RAYGUI_CALLOC
+ #define RAYGUI_CALLOC(n,sz) calloc(n,sz)
+#endif
+#ifndef RAYGUI_FREE
+ #define RAYGUI_FREE(p) free(p)
+#endif
+
+// TODO: Implement custom TraceLog()
+#define TRACELOG(level, ...) (void)0
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+// NOTE: Some types are required for RAYGUI_STANDALONE usage
+//----------------------------------------------------------------------------------
+#if defined(RAYGUI_STANDALONE)
+ #ifndef __cplusplus
+ // Boolean type
+ #ifndef true
+ typedef enum { false, true } bool;
+ #endif
+ #endif
+
+ // Vector2 type
+ typedef struct Vector2 {
+ float x;
+ float y;
+ } Vector2;
+
+ // Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
+ typedef struct Vector3 {
+ float x;
+ float y;
+ float z;
+ } Vector3;
+
+ // Color type, RGBA (32bit)
+ typedef struct Color {
+ unsigned char r;
+ unsigned char g;
+ unsigned char b;
+ unsigned char a;
+ } Color;
+
+ // Rectangle type
+ typedef struct Rectangle {
+ float x;
+ float y;
+ float width;
+ float height;
+ } Rectangle;
+
+ // TODO: Texture2D type is very coupled to raylib, required by Font type
+ // It should be redesigned to be provided by user
+ typedef struct Texture2D {
+ unsigned int id; // OpenGL texture id
+ int width; // Texture base width
+ int height; // Texture base height
+ int mipmaps; // Mipmap levels, 1 by default
+ int format; // Data format (PixelFormat type)
+ } Texture2D;
+
+ // GlyphInfo, font characters glyphs info
+ typedef struct GlyphInfo {
+ int value; // Character value (Unicode)
+ int offsetX; // Character offset X when drawing
+ int offsetY; // Character offset Y when drawing
+ int advanceX; // Character advance position X
+ Image image; // Character image data
+ } GlyphInfo;
+
+ // TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
+ // It should be redesigned to be provided by user
+ typedef struct Font {
+ int baseSize; // Base size (default chars height)
+ int glyphCount; // Number of characters
+ Texture2D texture; // Characters texture atlas
+ Rectangle *recs; // Characters rectangles in texture
+ GlyphInfo *chars; // Characters info data
+ } Font;
+#endif
+
+// Style property
+typedef struct GuiStyleProp {
+ unsigned short controlId;
+ unsigned short propertyId;
+ int propertyValue;
+} GuiStyleProp;
+
+// Gui control state
+typedef enum {
+ GUI_STATE_NORMAL = 0,
+ GUI_STATE_FOCUSED,
+ GUI_STATE_PRESSED,
+ GUI_STATE_DISABLED,
+} GuiControlState;
+
+// Gui control text alignment
+typedef enum {
+ GUI_TEXT_ALIGN_LEFT = 0,
+ GUI_TEXT_ALIGN_CENTER,
+ GUI_TEXT_ALIGN_RIGHT,
+} GuiTextAlignment;
+
+// Gui controls
+typedef enum {
+ DEFAULT = 0, // Generic control -> populates to all controls when set
+ LABEL, // Used also for: LABELBUTTON
+ BUTTON,
+ TOGGLE, // Used also for: TOGGLEGROUP
+ SLIDER, // Used also for: SLIDERBAR
+ PROGRESSBAR,
+ CHECKBOX,
+ COMBOBOX,
+ DROPDOWNBOX,
+ TEXTBOX, // Used also for: TEXTBOXMULTI
+ VALUEBOX,
+ SPINNER,
+ LISTVIEW,
+ COLORPICKER,
+ SCROLLBAR,
+ STATUSBAR
+} GuiControl;
+
+// Gui base properties for every control
+// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
+typedef enum {
+ BORDER_COLOR_NORMAL = 0,
+ BASE_COLOR_NORMAL,
+ TEXT_COLOR_NORMAL,
+ BORDER_COLOR_FOCUSED,
+ BASE_COLOR_FOCUSED,
+ TEXT_COLOR_FOCUSED,
+ BORDER_COLOR_PRESSED,
+ BASE_COLOR_PRESSED,
+ TEXT_COLOR_PRESSED,
+ BORDER_COLOR_DISABLED,
+ BASE_COLOR_DISABLED,
+ TEXT_COLOR_DISABLED,
+ BORDER_WIDTH,
+ TEXT_PADDING,
+ TEXT_ALIGNMENT,
+ RESERVED
+} GuiControlProperty;
+
+// Gui extended properties depend on control
+// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
+
+// DEFAULT extended properties
+// NOTE: Those properties are actually common to all controls
+typedef enum {
+ TEXT_SIZE = 16,
+ TEXT_SPACING,
+ LINE_COLOR,
+ BACKGROUND_COLOR,
+} GuiDefaultProperty;
+
+// Label
+//typedef enum { } GuiLabelProperty;
+
+// Button
+//typedef enum { } GuiButtonProperty;
+
+// Toggle/ToggleGroup
+typedef enum {
+ GROUP_PADDING = 16,
+} GuiToggleProperty;
+
+// Slider/SliderBar
+typedef enum {
+ SLIDER_WIDTH = 16,
+ SLIDER_PADDING
+} GuiSliderProperty;
+
+// ProgressBar
+typedef enum {
+ PROGRESS_PADDING = 16,
+} GuiProgressBarProperty;
+
+// CheckBox
+typedef enum {
+ CHECK_PADDING = 16
+} GuiCheckBoxProperty;
+
+// ComboBox
+typedef enum {
+ COMBO_BUTTON_WIDTH = 16,
+ COMBO_BUTTON_PADDING
+} GuiComboBoxProperty;
+
+// DropdownBox
+typedef enum {
+ ARROW_PADDING = 16,
+ DROPDOWN_ITEMS_PADDING
+} GuiDropdownBoxProperty;
+
+// TextBox/TextBoxMulti/ValueBox/Spinner
+typedef enum {
+ TEXT_INNER_PADDING = 16,
+ TEXT_LINES_PADDING,
+ COLOR_SELECTED_FG,
+ COLOR_SELECTED_BG
+} GuiTextBoxProperty;
+
+// Spinner
+typedef enum {
+ SPIN_BUTTON_WIDTH = 16,
+ SPIN_BUTTON_PADDING,
+} GuiSpinnerProperty;
+
+// ScrollBar
+typedef enum {
+ ARROWS_SIZE = 16,
+ ARROWS_VISIBLE,
+ SCROLL_SLIDER_PADDING,
+ SCROLL_SLIDER_SIZE,
+ SCROLL_PADDING,
+ SCROLL_SPEED,
+} GuiScrollBarProperty;
+
+// ScrollBar side
+typedef enum {
+ SCROLLBAR_LEFT_SIDE = 0,
+ SCROLLBAR_RIGHT_SIDE
+} GuiScrollBarSide;
+
+// ListView
+typedef enum {
+ LIST_ITEMS_HEIGHT = 16,
+ LIST_ITEMS_PADDING,
+ SCROLLBAR_WIDTH,
+ SCROLLBAR_SIDE,
+} GuiListViewProperty;
+
+// ColorPicker
+typedef enum {
+ COLOR_SELECTOR_SIZE = 16,
+ HUEBAR_WIDTH, // Right hue bar width
+ HUEBAR_PADDING, // Right hue bar separation from panel
+ HUEBAR_SELECTOR_HEIGHT, // Right hue bar selector height
+ HUEBAR_SELECTOR_OVERFLOW // Right hue bar selector overflow
+} GuiColorPickerProperty;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+// ...
+
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+
+#if defined(__cplusplus)
+extern "C" { // Prevents name mangling of functions
+#endif
+
+// Global gui state control functions
+RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
+RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
+RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
+RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
+RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
+RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
+RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
+RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
+
+// Font set/get functions
+RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
+RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
+
+// Style set/get functions
+RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
+RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
+
+// Container/separator controls, useful for controls organization
+RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
+RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
+RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
+RAYGUIAPI void GuiPanel(Rectangle bounds); // Panel control, useful to group controls
+RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll); // Scroll Panel control
+
+// Basic controls set
+RAYGUIAPI void GuiLabel(Rectangle bounds, const char *text); // Label control, shows text
+RAYGUIAPI bool GuiButton(Rectangle bounds, const char *text); // Button control, returns true when clicked
+RAYGUIAPI bool GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
+RAYGUIAPI bool GuiToggle(Rectangle bounds, const char *text, bool active); // Toggle Button control, returns true when active
+RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active); // Toggle Group control, returns active toggle index
+RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
+RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
+RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
+RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
+RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
+RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
+RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
+RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
+RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
+RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
+RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
+RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
+RAYGUIAPI int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue); // Scroll Bar control
+RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs); // Grid control
+
+
+// Advance controls set
+RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
+RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
+RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
+RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text); // Text Input Box control, ask for text
+RAYGUIAPI Color GuiColorPicker(Rectangle bounds, Color color); // Color Picker control (multiple color controls)
+RAYGUIAPI Color GuiColorPanel(Rectangle bounds, Color color); // Color Panel control
+RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, float alpha); // Color Bar Alpha control
+RAYGUIAPI float GuiColorBarHue(Rectangle bounds, float value); // Color Bar Hue control
+
+// Styles loading functions
+RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style file over global style variable (.rgs)
+RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
+
+/*
+typedef GuiStyle (unsigned int *)
+RAYGUIAPI GuiStyle LoadGuiStyle(const char *fileName); // Load style from file (.rgs)
+RAYGUIAPI void UnloadGuiStyle(GuiStyle style); // Unload style
+*/
+
+RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
+
+#if !defined(RAYGUI_NO_RICONS)
+// Gui icons functionality
+RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
+
+RAYGUIAPI unsigned int *GuiGetIcons(void); // Get full icons data pointer
+RAYGUIAPI unsigned int *GuiGetIconData(int iconId); // Get icon bit data
+RAYGUIAPI void GuiSetIconData(int iconId, unsigned int *data); // Set icon bit data
+
+RAYGUIAPI void GuiSetIconPixel(int iconId, int x, int y); // Set icon pixel value
+RAYGUIAPI void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pixel value
+RAYGUIAPI bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
+#endif
+
+#if defined(__cplusplus)
+} // Prevents name mangling of functions
+#endif
+
+#endif // RAYGUI_H
+
+/***********************************************************************************
+*
+* RAYGUI IMPLEMENTATION
+*
+************************************************************************************/
+
+#if defined(RAYGUI_IMPLEMENTATION)
+
+#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
+#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
+#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
+#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
+#include <math.h> // Required for: roundf() [GuiColorPicker()]
+
+#ifdef __cplusplus
+ #define RAYGUI_CLITERAL(name) name
+#else
+ #define RAYGUI_CLITERAL(name) (name)
+#endif
+
+#if !defined(RAYGUI_NO_RICONS)
+
+#if defined(RAYGUI_CUSTOM_RICONS)
+
+#define RICONS_IMPLEMENTATION
+#include "ricons.h" // External icons data provided, it can be generated with rGuiIcons tool
+
+#else // Embedded raygui icons, no external file provided
+
+#define RICON_SIZE 16 // Size of icons (squared)
+#define RICON_MAX_ICONS 256 // Maximum number of icons
+#define RICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
+
+// Icons data is defined by bit array (every bit represents one pixel)
+// Those arrays are stored as unsigned int data arrays, so every array
+// element defines 32 pixels (bits) of information
+// Number of elemens depend on RICON_SIZE (by default 16x16 pixels)
+#define RICON_DATA_ELEMENTS (RICON_SIZE*RICON_SIZE/32)
+
+//----------------------------------------------------------------------------------
+// Icons enumeration
+//----------------------------------------------------------------------------------
+typedef enum {
+ RICON_NONE = 0,
+ RICON_FOLDER_FILE_OPEN = 1,
+ RICON_FILE_SAVE_CLASSIC = 2,
+ RICON_FOLDER_OPEN = 3,
+ RICON_FOLDER_SAVE = 4,
+ RICON_FILE_OPEN = 5,
+ RICON_FILE_SAVE = 6,
+ RICON_FILE_EXPORT = 7,
+ RICON_FILE_NEW = 8,
+ RICON_FILE_DELETE = 9,
+ RICON_FILETYPE_TEXT = 10,
+ RICON_FILETYPE_AUDIO = 11,
+ RICON_FILETYPE_IMAGE = 12,
+ RICON_FILETYPE_PLAY = 13,
+ RICON_FILETYPE_VIDEO = 14,
+ RICON_FILETYPE_INFO = 15,
+ RICON_FILE_COPY = 16,
+ RICON_FILE_CUT = 17,
+ RICON_FILE_PASTE = 18,
+ RICON_CURSOR_HAND = 19,
+ RICON_CURSOR_POINTER = 20,
+ RICON_CURSOR_CLASSIC = 21,
+ RICON_PENCIL = 22,
+ RICON_PENCIL_BIG = 23,
+ RICON_BRUSH_CLASSIC = 24,
+ RICON_BRUSH_PAINTER = 25,
+ RICON_WATER_DROP = 26,
+ RICON_COLOR_PICKER = 27,
+ RICON_RUBBER = 28,
+ RICON_COLOR_BUCKET = 29,
+ RICON_TEXT_T = 30,
+ RICON_TEXT_A = 31,
+ RICON_SCALE = 32,
+ RICON_RESIZE = 33,
+ RICON_FILTER_POINT = 34,
+ RICON_FILTER_BILINEAR = 35,
+ RICON_CROP = 36,
+ RICON_CROP_ALPHA = 37,
+ RICON_SQUARE_TOGGLE = 38,
+ RICON_SYMMETRY = 39,
+ RICON_SYMMETRY_HORIZONTAL = 40,
+ RICON_SYMMETRY_VERTICAL = 41,
+ RICON_LENS = 42,
+ RICON_LENS_BIG = 43,
+ RICON_EYE_ON = 44,
+ RICON_EYE_OFF = 45,
+ RICON_FILTER_TOP = 46,
+ RICON_FILTER = 47,
+ RICON_TARGET_POINT = 48,
+ RICON_TARGET_SMALL = 49,
+ RICON_TARGET_BIG = 50,
+ RICON_TARGET_MOVE = 51,
+ RICON_CURSOR_MOVE = 52,
+ RICON_CURSOR_SCALE = 53,
+ RICON_CURSOR_SCALE_RIGHT = 54,
+ RICON_CURSOR_SCALE_LEFT = 55,
+ RICON_UNDO = 56,
+ RICON_REDO = 57,
+ RICON_REREDO = 58,
+ RICON_MUTATE = 59,
+ RICON_ROTATE = 60,
+ RICON_REPEAT = 61,
+ RICON_SHUFFLE = 62,
+ RICON_EMPTYBOX = 63,
+ RICON_TARGET = 64,
+ RICON_TARGET_SMALL_FILL = 65,
+ RICON_TARGET_BIG_FILL = 66,
+ RICON_TARGET_MOVE_FILL = 67,
+ RICON_CURSOR_MOVE_FILL = 68,
+ RICON_CURSOR_SCALE_FILL = 69,
+ RICON_CURSOR_SCALE_RIGHT_FILL = 70,
+ RICON_CURSOR_SCALE_LEFT_FILL = 71,
+ RICON_UNDO_FILL = 72,
+ RICON_REDO_FILL = 73,
+ RICON_REREDO_FILL = 74,
+ RICON_MUTATE_FILL = 75,
+ RICON_ROTATE_FILL = 76,
+ RICON_REPEAT_FILL = 77,
+ RICON_SHUFFLE_FILL = 78,
+ RICON_EMPTYBOX_SMALL = 79,
+ RICON_BOX = 80,
+ RICON_BOX_TOP = 81,
+ RICON_BOX_TOP_RIGHT = 82,
+ RICON_BOX_RIGHT = 83,
+ RICON_BOX_BOTTOM_RIGHT = 84,
+ RICON_BOX_BOTTOM = 85,
+ RICON_BOX_BOTTOM_LEFT = 86,
+ RICON_BOX_LEFT = 87,
+ RICON_BOX_TOP_LEFT = 88,
+ RICON_BOX_CENTER = 89,
+ RICON_BOX_CIRCLE_MASK = 90,
+ RICON_POT = 91,
+ RICON_ALPHA_MULTIPLY = 92,
+ RICON_ALPHA_CLEAR = 93,
+ RICON_DITHERING = 94,
+ RICON_MIPMAPS = 95,
+ RICON_BOX_GRID = 96,
+ RICON_GRID = 97,
+ RICON_BOX_CORNERS_SMALL = 98,
+ RICON_BOX_CORNERS_BIG = 99,
+ RICON_FOUR_BOXES = 100,
+ RICON_GRID_FILL = 101,
+ RICON_BOX_MULTISIZE = 102,
+ RICON_ZOOM_SMALL = 103,
+ RICON_ZOOM_MEDIUM = 104,
+ RICON_ZOOM_BIG = 105,
+ RICON_ZOOM_ALL = 106,
+ RICON_ZOOM_CENTER = 107,
+ RICON_BOX_DOTS_SMALL = 108,
+ RICON_BOX_DOTS_BIG = 109,
+ RICON_BOX_CONCENTRIC = 110,
+ RICON_BOX_GRID_BIG = 111,
+ RICON_OK_TICK = 112,
+ RICON_CROSS = 113,
+ RICON_ARROW_LEFT = 114,
+ RICON_ARROW_RIGHT = 115,
+ RICON_ARROW_DOWN = 116,
+ RICON_ARROW_UP = 117,
+ RICON_ARROW_LEFT_FILL = 118,
+ RICON_ARROW_RIGHT_FILL = 119,
+ RICON_ARROW_DOWN_FILL = 120,
+ RICON_ARROW_UP_FILL = 121,
+ RICON_AUDIO = 122,
+ RICON_FX = 123,
+ RICON_WAVE = 124,
+ RICON_WAVE_SINUS = 125,
+ RICON_WAVE_SQUARE = 126,
+ RICON_WAVE_TRIANGULAR = 127,
+ RICON_CROSS_SMALL = 128,
+ RICON_PLAYER_PREVIOUS = 129,
+ RICON_PLAYER_PLAY_BACK = 130,
+ RICON_PLAYER_PLAY = 131,
+ RICON_PLAYER_PAUSE = 132,
+ RICON_PLAYER_STOP = 133,
+ RICON_PLAYER_NEXT = 134,
+ RICON_PLAYER_RECORD = 135,
+ RICON_MAGNET = 136,
+ RICON_LOCK_CLOSE = 137,
+ RICON_LOCK_OPEN = 138,
+ RICON_CLOCK = 139,
+ RICON_TOOLS = 140,
+ RICON_GEAR = 141,
+ RICON_GEAR_BIG = 142,
+ RICON_BIN = 143,
+ RICON_HAND_POINTER = 144,
+ RICON_LASER = 145,
+ RICON_COIN = 146,
+ RICON_EXPLOSION = 147,
+ RICON_1UP = 148,
+ RICON_PLAYER = 149,
+ RICON_PLAYER_JUMP = 150,
+ RICON_KEY = 151,
+ RICON_DEMON = 152,
+ RICON_TEXT_POPUP = 153,
+ RICON_GEAR_EX = 154,
+ RICON_CRACK = 155,
+ RICON_CRACK_POINTS = 156,
+ RICON_STAR = 157,
+ RICON_DOOR = 158,
+ RICON_EXIT = 159,
+ RICON_MODE_2D = 160,
+ RICON_MODE_3D = 161,
+ RICON_CUBE = 162,
+ RICON_CUBE_FACE_TOP = 163,
+ RICON_CUBE_FACE_LEFT = 164,
+ RICON_CUBE_FACE_FRONT = 165,
+ RICON_CUBE_FACE_BOTTOM = 166,
+ RICON_CUBE_FACE_RIGHT = 167,
+ RICON_CUBE_FACE_BACK = 168,
+ RICON_CAMERA = 169,
+ RICON_SPECIAL = 170,
+ RICON_LINK_NET = 171,
+ RICON_LINK_BOXES = 172,
+ RICON_LINK_MULTI = 173,
+ RICON_LINK = 174,
+ RICON_LINK_BROKE = 175,
+ RICON_TEXT_NOTES = 176,
+ RICON_NOTEBOOK = 177,
+ RICON_SUITCASE = 178,
+ RICON_SUITCASE_ZIP = 179,
+ RICON_MAILBOX = 180,
+ RICON_MONITOR = 181,
+ RICON_PRINTER = 182,
+ RICON_PHOTO_CAMERA = 183,
+ RICON_PHOTO_CAMERA_FLASH = 184,
+ RICON_HOUSE = 185,
+ RICON_HEART = 186,
+ RICON_CORNER = 187,
+ RICON_VERTICAL_BARS = 188,
+ RICON_VERTICAL_BARS_FILL = 189,
+ RICON_LIFE_BARS = 190,
+ RICON_INFO = 191,
+ RICON_CROSSLINE = 192,
+ RICON_HELP = 193,
+ RICON_FILETYPE_ALPHA = 194,
+ RICON_FILETYPE_HOME = 195,
+ RICON_LAYERS_VISIBLE = 196,
+ RICON_LAYERS = 197,
+ RICON_WINDOW = 198,
+ RICON_HIDPI = 199,
+ RICON_200 = 200,
+ RICON_201 = 201,
+ RICON_202 = 202,
+ RICON_203 = 203,
+ RICON_204 = 204,
+ RICON_205 = 205,
+ RICON_206 = 206,
+ RICON_207 = 207,
+ RICON_208 = 208,
+ RICON_209 = 209,
+ RICON_210 = 210,
+ RICON_211 = 211,
+ RICON_212 = 212,
+ RICON_213 = 213,
+ RICON_214 = 214,
+ RICON_215 = 215,
+ RICON_216 = 216,
+ RICON_217 = 217,
+ RICON_218 = 218,
+ RICON_219 = 219,
+ RICON_220 = 220,
+ RICON_221 = 221,
+ RICON_222 = 222,
+ RICON_223 = 223,
+ RICON_224 = 224,
+ RICON_225 = 225,
+ RICON_226 = 226,
+ RICON_227 = 227,
+ RICON_228 = 228,
+ RICON_229 = 229,
+ RICON_230 = 230,
+ RICON_231 = 231,
+ RICON_232 = 232,
+ RICON_233 = 233,
+ RICON_234 = 234,
+ RICON_235 = 235,
+ RICON_236 = 236,
+ RICON_237 = 237,
+ RICON_238 = 238,
+ RICON_239 = 239,
+ RICON_240 = 240,
+ RICON_241 = 241,
+ RICON_242 = 242,
+ RICON_243 = 243,
+ RICON_244 = 244,
+ RICON_245 = 245,
+ RICON_246 = 246,
+ RICON_247 = 247,
+ RICON_248 = 248,
+ RICON_249 = 249,
+ RICON_250 = 250,
+ RICON_251 = 251,
+ RICON_252 = 252,
+ RICON_253 = 253,
+ RICON_254 = 254,
+ RICON_255 = 255,
+} guiIconName;
+
+//----------------------------------------------------------------------------------
+// Icons data for all gui possible icons (allocated on data segment by default)
+//
+// NOTE 1: Every icon is codified in binary form, using 1 bit per pixel, so,
+// every 16x16 icon requires 8 integers (16*16/32) to be stored
+//
+// NOTE 2: A new icon set could be loaded over this array using GuiLoadIcons(),
+// but loaded icons set must be same RICON_SIZE and no more than RICON_MAX_ICONS
+//
+// guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
+//----------------------------------------------------------------------------------
+static unsigned int guiIcons[RICON_MAX_ICONS*RICON_DATA_ELEMENTS] = {
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_NONE
+ 0x3ff80000, 0x2f082008, 0x2042207e, 0x40027fc2, 0x40024002, 0x40024002, 0x40024002, 0x00007ffe, // RICON_FOLDER_FILE_OPEN
+ 0x3ffe0000, 0x44226422, 0x400247e2, 0x5ffa4002, 0x57ea500a, 0x500a500a, 0x40025ffa, 0x00007ffe, // RICON_FILE_SAVE_CLASSIC
+ 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024002, 0x44424282, 0x793e4102, 0x00000100, // RICON_FOLDER_OPEN
+ 0x00000000, 0x0042007e, 0x40027fc2, 0x40024002, 0x41024102, 0x44424102, 0x793e4282, 0x00000000, // RICON_FOLDER_SAVE
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x24442284, 0x21042104, 0x20042104, 0x00003ffc, // RICON_FILE_OPEN
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x21042004, 0x21042104, 0x22842444, 0x20042104, 0x00003ffc, // RICON_FILE_SAVE
+ 0x3ff00000, 0x201c2010, 0x00042004, 0x20041004, 0x20844784, 0x00841384, 0x20042784, 0x00003ffc, // RICON_FILE_EXPORT
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x22042204, 0x22042f84, 0x20042204, 0x00003ffc, // RICON_FILE_NEW
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042004, 0x25042884, 0x25042204, 0x20042884, 0x00003ffc, // RICON_FILE_DELETE
+ 0x3ff00000, 0x201c2010, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_FILETYPE_TEXT
+ 0x3ff00000, 0x201c2010, 0x27042004, 0x244424c4, 0x26442444, 0x20642664, 0x20042004, 0x00003ffc, // RICON_FILETYPE_AUDIO
+ 0x3ff00000, 0x201c2010, 0x26042604, 0x20042004, 0x35442884, 0x2414222c, 0x20042004, 0x00003ffc, // RICON_FILETYPE_IMAGE
+ 0x3ff00000, 0x201c2010, 0x20c42004, 0x22442144, 0x22442444, 0x20c42144, 0x20042004, 0x00003ffc, // RICON_FILETYPE_PLAY
+ 0x3ff00000, 0x3ffc2ff0, 0x3f3c2ff4, 0x3dbc2eb4, 0x3dbc2bb4, 0x3f3c2eb4, 0x3ffc2ff4, 0x00002ff4, // RICON_FILETYPE_VIDEO
+ 0x3ff00000, 0x201c2010, 0x21842184, 0x21842004, 0x21842184, 0x21842184, 0x20042184, 0x00003ffc, // RICON_FILETYPE_INFO
+ 0x0ff00000, 0x381c0810, 0x28042804, 0x28042804, 0x28042804, 0x28042804, 0x20102ffc, 0x00003ff0, // RICON_FILE_COPY
+ 0x00000000, 0x701c0000, 0x079c1e14, 0x55a000f0, 0x079c00f0, 0x701c1e14, 0x00000000, 0x00000000, // RICON_FILE_CUT
+ 0x01c00000, 0x13e41bec, 0x3f841004, 0x204420c4, 0x20442044, 0x20442044, 0x207c2044, 0x00003fc0, // RICON_FILE_PASTE
+ 0x00000000, 0x3aa00fe0, 0x2abc2aa0, 0x2aa42aa4, 0x20042aa4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_CURSOR_HAND
+ 0x00000000, 0x003c000c, 0x030800c8, 0x30100c10, 0x10202020, 0x04400840, 0x01800280, 0x00000000, // RICON_CURSOR_POINTER
+ 0x00000000, 0x00180000, 0x01f00078, 0x03e007f0, 0x07c003e0, 0x04000e40, 0x00000000, 0x00000000, // RICON_CURSOR_CLASSIC
+ 0x00000000, 0x04000000, 0x11000a00, 0x04400a80, 0x01100220, 0x00580088, 0x00000038, 0x00000000, // RICON_PENCIL
+ 0x04000000, 0x15000a00, 0x50402880, 0x14102820, 0x05040a08, 0x015c028c, 0x007c00bc, 0x00000000, // RICON_PENCIL_BIG
+ 0x01c00000, 0x01400140, 0x01400140, 0x0ff80140, 0x0ff80808, 0x0aa80808, 0x0aa80aa8, 0x00000ff8, // RICON_BRUSH_CLASSIC
+ 0x1ffc0000, 0x5ffc7ffe, 0x40004000, 0x00807f80, 0x01c001c0, 0x01c001c0, 0x01c001c0, 0x00000080, // RICON_BRUSH_PAINTER
+ 0x00000000, 0x00800000, 0x01c00080, 0x03e001c0, 0x07f003e0, 0x036006f0, 0x000001c0, 0x00000000, // RICON_WATER_DROP
+ 0x00000000, 0x3e003800, 0x1f803f80, 0x0c201e40, 0x02080c10, 0x00840104, 0x00380044, 0x00000000, // RICON_COLOR_PICKER
+ 0x00000000, 0x07800300, 0x1fe00fc0, 0x3f883fd0, 0x0e021f04, 0x02040402, 0x00f00108, 0x00000000, // RICON_RUBBER
+ 0x00c00000, 0x02800140, 0x08200440, 0x20081010, 0x2ffe3004, 0x03f807fc, 0x00e001f0, 0x00000040, // RICON_COLOR_BUCKET
+ 0x00000000, 0x21843ffc, 0x01800180, 0x01800180, 0x01800180, 0x01800180, 0x03c00180, 0x00000000, // RICON_TEXT_T
+ 0x00800000, 0x01400180, 0x06200340, 0x0c100620, 0x1ff80c10, 0x380c1808, 0x70067004, 0x0000f80f, // RICON_TEXT_A
+ 0x78000000, 0x50004000, 0x00004800, 0x03c003c0, 0x03c003c0, 0x00100000, 0x0002000a, 0x0000000e, // RICON_SCALE
+ 0x75560000, 0x5e004002, 0x54001002, 0x41001202, 0x408200fe, 0x40820082, 0x40820082, 0x00006afe, // RICON_RESIZE
+ 0x00000000, 0x3f003f00, 0x3f003f00, 0x3f003f00, 0x00400080, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_POINT
+ 0x6d800000, 0x00004080, 0x40804080, 0x40800000, 0x00406d80, 0x001c0020, 0x001c001c, 0x00000000, // RICON_FILTER_BILINEAR
+ 0x40080000, 0x1ffe2008, 0x14081008, 0x11081208, 0x10481088, 0x10081028, 0x10047ff8, 0x00001002, // RICON_CROP
+ 0x00100000, 0x3ffc0010, 0x2ab03550, 0x22b02550, 0x20b02150, 0x20302050, 0x2000fff0, 0x00002000, // RICON_CROP_ALPHA
+ 0x40000000, 0x1ff82000, 0x04082808, 0x01082208, 0x00482088, 0x00182028, 0x35542008, 0x00000002, // RICON_SQUARE_TOGGLE
+ 0x00000000, 0x02800280, 0x06c006c0, 0x0ea00ee0, 0x1e901eb0, 0x3e883e98, 0x7efc7e8c, 0x00000000, // RICON_SIMMETRY
+ 0x01000000, 0x05600100, 0x1d480d50, 0x7d423d44, 0x3d447d42, 0x0d501d48, 0x01000560, 0x00000100, // RICON_SIMMETRY_HORIZONTAL
+ 0x01800000, 0x04200240, 0x10080810, 0x00001ff8, 0x00007ffe, 0x0ff01ff8, 0x03c007e0, 0x00000180, // RICON_SIMMETRY_VERTICAL
+ 0x00000000, 0x010800f0, 0x02040204, 0x02040204, 0x07f00308, 0x1c000e00, 0x30003800, 0x00000000, // RICON_LENS
+ 0x00000000, 0x061803f0, 0x08240c0c, 0x08040814, 0x0c0c0804, 0x23f01618, 0x18002400, 0x00000000, // RICON_LENS_BIG
+ 0x00000000, 0x00000000, 0x1c7007c0, 0x638e3398, 0x1c703398, 0x000007c0, 0x00000000, 0x00000000, // RICON_EYE_ON
+ 0x00000000, 0x10002000, 0x04700fc0, 0x610e3218, 0x1c703098, 0x001007a0, 0x00000008, 0x00000000, // RICON_EYE_OFF
+ 0x00000000, 0x00007ffc, 0x40047ffc, 0x10102008, 0x04400820, 0x02800280, 0x02800280, 0x00000100, // RICON_FILTER_TOP
+ 0x00000000, 0x40027ffe, 0x10082004, 0x04200810, 0x02400240, 0x02400240, 0x01400240, 0x000000c0, // RICON_FILTER
+ 0x00800000, 0x00800080, 0x00000080, 0x3c9e0000, 0x00000000, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_POINT
+ 0x00800000, 0x00800080, 0x00800080, 0x3f7e01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL
+ 0x00800000, 0x00800080, 0x03e00080, 0x3e3e0220, 0x03e00220, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG
+ 0x01000000, 0x04400280, 0x01000100, 0x43842008, 0x43849ab2, 0x01002008, 0x04400100, 0x01000280, // RICON_TARGET_MOVE
+ 0x01000000, 0x04400280, 0x01000100, 0x41042108, 0x41049ff2, 0x01002108, 0x04400100, 0x01000280, // RICON_CURSOR_MOVE
+ 0x781e0000, 0x500a4002, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x4002500a, 0x0000781e, // RICON_CURSOR_SCALE
+ 0x00000000, 0x20003c00, 0x24002800, 0x01000200, 0x00400080, 0x00140024, 0x003c0004, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
+ 0x00000000, 0x0004003c, 0x00240014, 0x00800040, 0x02000100, 0x28002400, 0x3c002000, 0x00000000, // RICON_CURSOR_SCALE_LEFT
+ 0x00000000, 0x00100020, 0x10101fc8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO
+ 0x00000000, 0x08000400, 0x080813f8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3f902020, 0x00400020, 0x00000000, // RICON_REREDO
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3fc82010, 0x00200010, 0x00000000, // RICON_MUTATE
+ 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18101020, 0x00100fc8, 0x00000020, // RICON_ROTATE
+ 0x00000000, 0x04000200, 0x240429fc, 0x20042204, 0x20442004, 0x3f942024, 0x00400020, 0x00000000, // RICON_REPEAT
+ 0x00000000, 0x20001000, 0x22104c0e, 0x00801120, 0x11200040, 0x4c0e2210, 0x10002000, 0x00000000, // RICON_SHUFFLE
+ 0x7ffe0000, 0x50024002, 0x44024802, 0x41024202, 0x40424082, 0x40124022, 0x4002400a, 0x00007ffe, // RICON_EMPTYBOX
+ 0x00800000, 0x03e00080, 0x08080490, 0x3c9e0808, 0x08080808, 0x03e00490, 0x00800080, 0x00000000, // RICON_TARGET
+ 0x00800000, 0x00800080, 0x00800080, 0x3ffe01c0, 0x008001c0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_SMALL_FILL
+ 0x00800000, 0x00800080, 0x03e00080, 0x3ffe03e0, 0x03e003e0, 0x00800080, 0x00800080, 0x00000000, // RICON_TARGET_BIG_FILL
+ 0x01000000, 0x07c00380, 0x01000100, 0x638c2008, 0x638cfbbe, 0x01002008, 0x07c00100, 0x01000380, // RICON_TARGET_MOVE_FILL
+ 0x01000000, 0x07c00380, 0x01000100, 0x610c2108, 0x610cfffe, 0x01002108, 0x07c00100, 0x01000380, // RICON_CURSOR_MOVE_FILL
+ 0x781e0000, 0x6006700e, 0x04204812, 0x00000240, 0x02400000, 0x48120420, 0x700e6006, 0x0000781e, // RICON_CURSOR_SCALE_FILL
+ 0x00000000, 0x38003c00, 0x24003000, 0x01000200, 0x00400080, 0x000c0024, 0x003c001c, 0x00000000, // RICON_CURSOR_SCALE_RIGHT
+ 0x00000000, 0x001c003c, 0x0024000c, 0x00800040, 0x02000100, 0x30002400, 0x3c003800, 0x00000000, // RICON_CURSOR_SCALE_LEFT
+ 0x00000000, 0x00300020, 0x10301ff8, 0x10001020, 0x10001000, 0x10001000, 0x00001fc0, 0x00000000, // RICON_UNDO_FILL
+ 0x00000000, 0x0c000400, 0x0c081ff8, 0x00080408, 0x00080008, 0x00080008, 0x000003f8, 0x00000000, // RICON_REDO_FILL
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x20002000, 0x20402000, 0x3ff02060, 0x00400060, 0x00000000, // RICON_REREDO_FILL
+ 0x00000000, 0x3ffc0000, 0x20042004, 0x27fc2004, 0x20202000, 0x3ff82030, 0x00200030, 0x00000000, // RICON_MUTATE_FILL
+ 0x00000000, 0x0ff00000, 0x10081818, 0x11801008, 0x10001180, 0x18301020, 0x00300ff8, 0x00000020, // RICON_ROTATE_FILL
+ 0x00000000, 0x06000200, 0x26042ffc, 0x20042204, 0x20442004, 0x3ff42064, 0x00400060, 0x00000000, // RICON_REPEAT_FILL
+ 0x00000000, 0x30001000, 0x32107c0e, 0x00801120, 0x11200040, 0x7c0e3210, 0x10003000, 0x00000000, // RICON_SHUFFLE_FILL
+ 0x00000000, 0x30043ffc, 0x24042804, 0x21042204, 0x20442084, 0x20142024, 0x3ffc200c, 0x00000000, // RICON_EMPTYBOX_SMALL
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX
+ 0x00000000, 0x23c43ffc, 0x23c423c4, 0x200423c4, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP
+ 0x00000000, 0x3e043ffc, 0x3e043e04, 0x20043e04, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x3e043e04, 0x3e043e04, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x3e042004, 0x3e043e04, 0x3ffc3e04, 0x00000000, // RICON_BOX_BOTTOM_RIGHT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x23c42004, 0x23c423c4, 0x3ffc23c4, 0x00000000, // RICON_BOX_BOTTOM
+ 0x00000000, 0x20043ffc, 0x20042004, 0x20042004, 0x207c2004, 0x207c207c, 0x3ffc207c, 0x00000000, // RICON_BOX_BOTTOM_LEFT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x207c207c, 0x207c207c, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_LEFT
+ 0x00000000, 0x207c3ffc, 0x207c207c, 0x2004207c, 0x20042004, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_TOP_LEFT
+ 0x00000000, 0x20043ffc, 0x20042004, 0x23c423c4, 0x23c423c4, 0x20042004, 0x3ffc2004, 0x00000000, // RICON_BOX_CIRCLE_MASK
+ 0x7ffe0000, 0x40024002, 0x47e24182, 0x4ff247e2, 0x47e24ff2, 0x418247e2, 0x40024002, 0x00007ffe, // RICON_BOX_CENTER
+ 0x7fff0000, 0x40014001, 0x40014001, 0x49555ddd, 0x4945495d, 0x400149c5, 0x40014001, 0x00007fff, // RICON_POT
+ 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x404e40ce, 0x48125432, 0x4006540e, 0x00007ffe, // RICON_ALPHA_MULTIPLY
+ 0x7ffe0000, 0x53327332, 0x44ce4cce, 0x41324332, 0x5c4e40ce, 0x44124432, 0x40065c0e, 0x00007ffe, // RICON_ALPHA_CLEAR
+ 0x7ffe0000, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x42fe417e, 0x00007ffe, // RICON_DITHERING
+ 0x07fe0000, 0x1ffa0002, 0x7fea000a, 0x402a402a, 0x5b2a512a, 0x5128552a, 0x40205128, 0x00007fe0, // RICON_MIPMAPS
+ 0x00000000, 0x1ff80000, 0x12481248, 0x12481ff8, 0x1ff81248, 0x12481248, 0x00001ff8, 0x00000000, // RICON_BOX_GRID
+ 0x12480000, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x7ffe1248, 0x12481248, 0x12487ffe, 0x00001248, // RICON_GRID
+ 0x00000000, 0x1c380000, 0x1c3817e8, 0x08100810, 0x08100810, 0x17e81c38, 0x00001c38, 0x00000000, // RICON_BOX_CORNERS_SMALL
+ 0x700e0000, 0x700e5ffa, 0x20042004, 0x20042004, 0x20042004, 0x20042004, 0x5ffa700e, 0x0000700e, // RICON_BOX_CORNERS_BIG
+ 0x3f7e0000, 0x21422142, 0x21422142, 0x00003f7e, 0x21423f7e, 0x21422142, 0x3f7e2142, 0x00000000, // RICON_FOUR_BOXES
+ 0x00000000, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x3bb80000, 0x3bb83bb8, 0x00000000, // RICON_GRID_FILL
+ 0x7ffe0000, 0x7ffe7ffe, 0x77fe7000, 0x77fe77fe, 0x777e7700, 0x777e777e, 0x777e777e, 0x0000777e, // RICON_BOX_MULTISIZE
+ 0x781e0000, 0x40024002, 0x00004002, 0x01800000, 0x00000180, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_SMALL
+ 0x781e0000, 0x40024002, 0x00004002, 0x03c003c0, 0x03c003c0, 0x40020000, 0x40024002, 0x0000781e, // RICON_ZOOM_MEDIUM
+ 0x781e0000, 0x40024002, 0x07e04002, 0x07e007e0, 0x07e007e0, 0x400207e0, 0x40024002, 0x0000781e, // RICON_ZOOM_BIG
+ 0x781e0000, 0x5ffa4002, 0x1ff85ffa, 0x1ff81ff8, 0x1ff81ff8, 0x5ffa1ff8, 0x40025ffa, 0x0000781e, // RICON_ZOOM_ALL
+ 0x00000000, 0x2004381c, 0x00002004, 0x00000000, 0x00000000, 0x20040000, 0x381c2004, 0x00000000, // RICON_ZOOM_CENTER
+ 0x00000000, 0x1db80000, 0x10081008, 0x10080000, 0x00001008, 0x10081008, 0x00001db8, 0x00000000, // RICON_BOX_DOTS_SMALL
+ 0x35560000, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x00002002, 0x35562002, 0x00000000, // RICON_BOX_DOTS_BIG
+ 0x7ffe0000, 0x40024002, 0x48124ff2, 0x49924812, 0x48124992, 0x4ff24812, 0x40024002, 0x00007ffe, // RICON_BOX_CONCENTRIC
+ 0x00000000, 0x10841ffc, 0x10841084, 0x1ffc1084, 0x10841084, 0x10841084, 0x00001ffc, 0x00000000, // RICON_BOX_GRID_BIG
+ 0x00000000, 0x00000000, 0x10000000, 0x04000800, 0x01040200, 0x00500088, 0x00000020, 0x00000000, // RICON_OK_TICK
+ 0x00000000, 0x10080000, 0x04200810, 0x01800240, 0x02400180, 0x08100420, 0x00001008, 0x00000000, // RICON_CROSS
+ 0x00000000, 0x02000000, 0x00800100, 0x00200040, 0x00200010, 0x00800040, 0x02000100, 0x00000000, // RICON_ARROW_LEFT
+ 0x00000000, 0x00400000, 0x01000080, 0x04000200, 0x04000800, 0x01000200, 0x00400080, 0x00000000, // RICON_ARROW_RIGHT
+ 0x00000000, 0x00000000, 0x00000000, 0x08081004, 0x02200410, 0x00800140, 0x00000000, 0x00000000, // RICON_ARROW_DOWN
+ 0x00000000, 0x00000000, 0x01400080, 0x04100220, 0x10040808, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP
+ 0x00000000, 0x02000000, 0x03800300, 0x03e003c0, 0x03e003f0, 0x038003c0, 0x02000300, 0x00000000, // RICON_ARROW_LEFT_FILL
+ 0x00000000, 0x00400000, 0x01c000c0, 0x07c003c0, 0x07c00fc0, 0x01c003c0, 0x004000c0, 0x00000000, // RICON_ARROW_RIGHT_FILL
+ 0x00000000, 0x00000000, 0x00000000, 0x0ff81ffc, 0x03e007f0, 0x008001c0, 0x00000000, 0x00000000, // RICON_ARROW_DOWN_FILL
+ 0x00000000, 0x00000000, 0x01c00080, 0x07f003e0, 0x1ffc0ff8, 0x00000000, 0x00000000, 0x00000000, // RICON_ARROW_UP_FILL
+ 0x00000000, 0x18a008c0, 0x32881290, 0x24822686, 0x26862482, 0x12903288, 0x08c018a0, 0x00000000, // RICON_AUDIO
+ 0x00000000, 0x04800780, 0x004000c0, 0x662000f0, 0x08103c30, 0x130a0e18, 0x0000318e, 0x00000000, // RICON_FX
+ 0x00000000, 0x00800000, 0x08880888, 0x2aaa0a8a, 0x0a8a2aaa, 0x08880888, 0x00000080, 0x00000000, // RICON_WAVE
+ 0x00000000, 0x00600000, 0x01080090, 0x02040108, 0x42044204, 0x24022402, 0x00001800, 0x00000000, // RICON_WAVE_SINUS
+ 0x00000000, 0x07f80000, 0x04080408, 0x04080408, 0x04080408, 0x7c0e0408, 0x00000000, 0x00000000, // RICON_WAVE_SQUARE
+ 0x00000000, 0x00000000, 0x00a00040, 0x22084110, 0x08021404, 0x00000000, 0x00000000, 0x00000000, // RICON_WAVE_TRIANGULAR
+ 0x00000000, 0x00000000, 0x04200000, 0x01800240, 0x02400180, 0x00000420, 0x00000000, 0x00000000, // RICON_CROSS_SMALL
+ 0x00000000, 0x18380000, 0x12281428, 0x10a81128, 0x112810a8, 0x14281228, 0x00001838, 0x00000000, // RICON_PLAYER_PREVIOUS
+ 0x00000000, 0x18000000, 0x11801600, 0x10181060, 0x10601018, 0x16001180, 0x00001800, 0x00000000, // RICON_PLAYER_PLAY_BACK
+ 0x00000000, 0x00180000, 0x01880068, 0x18080608, 0x06081808, 0x00680188, 0x00000018, 0x00000000, // RICON_PLAYER_PLAY
+ 0x00000000, 0x1e780000, 0x12481248, 0x12481248, 0x12481248, 0x12481248, 0x00001e78, 0x00000000, // RICON_PLAYER_PAUSE
+ 0x00000000, 0x1ff80000, 0x10081008, 0x10081008, 0x10081008, 0x10081008, 0x00001ff8, 0x00000000, // RICON_PLAYER_STOP
+ 0x00000000, 0x1c180000, 0x14481428, 0x15081488, 0x14881508, 0x14281448, 0x00001c18, 0x00000000, // RICON_PLAYER_NEXT
+ 0x00000000, 0x03c00000, 0x08100420, 0x10081008, 0x10081008, 0x04200810, 0x000003c0, 0x00000000, // RICON_PLAYER_RECORD
+ 0x00000000, 0x0c3007e0, 0x13c81818, 0x14281668, 0x14281428, 0x1c381c38, 0x08102244, 0x00000000, // RICON_MAGNET
+ 0x07c00000, 0x08200820, 0x3ff80820, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_CLOSE
+ 0x07c00000, 0x08000800, 0x3ff80800, 0x23882008, 0x21082388, 0x20082108, 0x1ff02008, 0x00000000, // RICON_LOCK_OPEN
+ 0x01c00000, 0x0c180770, 0x3086188c, 0x60832082, 0x60034781, 0x30062002, 0x0c18180c, 0x01c00770, // RICON_CLOCK
+ 0x0a200000, 0x1b201b20, 0x04200e20, 0x04200420, 0x04700420, 0x0e700e70, 0x0e700e70, 0x04200e70, // RICON_TOOLS
+ 0x01800000, 0x3bdc318c, 0x0ff01ff8, 0x7c3e1e78, 0x1e787c3e, 0x1ff80ff0, 0x318c3bdc, 0x00000180, // RICON_GEAR
+ 0x01800000, 0x3ffc318c, 0x1c381ff8, 0x781e1818, 0x1818781e, 0x1ff81c38, 0x318c3ffc, 0x00000180, // RICON_GEAR_BIG
+ 0x00000000, 0x08080ff8, 0x08081ffc, 0x0aa80aa8, 0x0aa80aa8, 0x0aa80aa8, 0x08080aa8, 0x00000ff8, // RICON_BIN
+ 0x00000000, 0x00000000, 0x20043ffc, 0x08043f84, 0x04040f84, 0x04040784, 0x000007fc, 0x00000000, // RICON_HAND_POINTER
+ 0x00000000, 0x24400400, 0x00001480, 0x6efe0e00, 0x00000e00, 0x24401480, 0x00000400, 0x00000000, // RICON_LASER
+ 0x00000000, 0x03c00000, 0x08300460, 0x11181118, 0x11181118, 0x04600830, 0x000003c0, 0x00000000, // RICON_COIN
+ 0x00000000, 0x10880080, 0x06c00810, 0x366c07e0, 0x07e00240, 0x00001768, 0x04200240, 0x00000000, // RICON_EXPLOSION
+ 0x00000000, 0x3d280000, 0x2528252c, 0x3d282528, 0x05280528, 0x05e80528, 0x00000000, 0x00000000, // RICON_1UP
+ 0x01800000, 0x03c003c0, 0x018003c0, 0x0ff007e0, 0x0bd00bd0, 0x0a500bd0, 0x02400240, 0x02400240, // RICON_PLAYER
+ 0x01800000, 0x03c003c0, 0x118013c0, 0x03c81ff8, 0x07c003c8, 0x04400440, 0x0c080478, 0x00000000, // RICON_PLAYER_JUMP
+ 0x3ff80000, 0x30183ff8, 0x30183018, 0x3ff83ff8, 0x03000300, 0x03c003c0, 0x03e00300, 0x000003e0, // RICON_KEY
+ 0x3ff80000, 0x3ff83ff8, 0x33983ff8, 0x3ff83398, 0x3ff83ff8, 0x00000540, 0x0fe00aa0, 0x00000fe0, // RICON_DEMON
+ 0x00000000, 0x0ff00000, 0x20041008, 0x25442004, 0x10082004, 0x06000bf0, 0x00000300, 0x00000000, // RICON_TEXT_POPUP
+ 0x00000000, 0x11440000, 0x07f00be8, 0x1c1c0e38, 0x1c1c0c18, 0x07f00e38, 0x11440be8, 0x00000000, // RICON_GEAR_EX
+ 0x00000000, 0x20080000, 0x0c601010, 0x07c00fe0, 0x07c007c0, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK
+ 0x00000000, 0x20080000, 0x0c601010, 0x04400fe0, 0x04405554, 0x0c600fe0, 0x20081010, 0x00000000, // RICON_CRACK_POINTS
+ 0x00000000, 0x00800080, 0x01c001c0, 0x1ffc3ffe, 0x03e007f0, 0x07f003e0, 0x0c180770, 0x00000808, // RICON_STAR
+ 0x0ff00000, 0x08180810, 0x08100818, 0x0a100810, 0x08180810, 0x08100818, 0x08100810, 0x00001ff8, // RICON_DOOR
+ 0x0ff00000, 0x08100810, 0x08100810, 0x10100010, 0x4f902010, 0x10102010, 0x08100010, 0x00000ff0, // RICON_EXIT
+ 0x00040000, 0x001f000e, 0x0ef40004, 0x12f41284, 0x0ef41214, 0x10040004, 0x7ffc3004, 0x10003000, // RICON_MODE_2D
+ 0x78040000, 0x501f600e, 0x0ef44004, 0x12f41284, 0x0ef41284, 0x10140004, 0x7ffc300c, 0x10003000, // RICON_MODE_3D
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE
+ 0x7fe00000, 0x5ff87ff0, 0x47fe4ffc, 0x44224402, 0x44224422, 0x241275e2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_TOP
+ 0x7fe00000, 0x50386030, 0x47fe483c, 0x443e443e, 0x443e443e, 0x241e75fe, 0x0c06140e, 0x000007fe, // RICON_CUBE_FACE_LEFT
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x47fe47fe, 0x47fe47fe, 0x27fe77fe, 0x0ffe17fe, 0x000007fe, // RICON_CUBE_FACE_FRONT
+ 0x7fe00000, 0x50286030, 0x47fe4804, 0x44224402, 0x44224422, 0x3ff27fe2, 0x0ffe1ffa, 0x000007fe, // RICON_CUBE_FACE_BOTTOM
+ 0x7fe00000, 0x70286030, 0x7ffe7804, 0x7c227c02, 0x7c227c22, 0x3c127de2, 0x0c061c0a, 0x000007fe, // RICON_CUBE_FACE_RIGHT
+ 0x7fe00000, 0x7fe87ff0, 0x7ffe7fe4, 0x7fe27fe2, 0x7fe27fe2, 0x24127fe2, 0x0c06140a, 0x000007fe, // RICON_CUBE_FACE_BACK
+ 0x00000000, 0x2a0233fe, 0x22022602, 0x22022202, 0x2a022602, 0x00a033fe, 0x02080110, 0x00000000, // RICON_CAMERA
+ 0x00000000, 0x200c3ffc, 0x000c000c, 0x3ffc000c, 0x30003000, 0x30003000, 0x3ffc3004, 0x00000000, // RICON_SPECIAL
+ 0x00000000, 0x0022003e, 0x012201e2, 0x0100013e, 0x01000100, 0x79000100, 0x4f004900, 0x00007800, // RICON_LINK_NET
+ 0x00000000, 0x44007c00, 0x45004600, 0x00627cbe, 0x00620022, 0x45007cbe, 0x44004600, 0x00007c00, // RICON_LINK_BOXES
+ 0x00000000, 0x0044007c, 0x0010007c, 0x3f100010, 0x3f1021f0, 0x3f100010, 0x3f0021f0, 0x00000000, // RICON_LINK_MULTI
+ 0x00000000, 0x0044007c, 0x00440044, 0x0010007c, 0x00100010, 0x44107c10, 0x440047f0, 0x00007c00, // RICON_LINK
+ 0x00000000, 0x0044007c, 0x00440044, 0x0000007c, 0x00000010, 0x44007c10, 0x44004550, 0x00007c00, // RICON_LINK_BROKE
+ 0x02a00000, 0x22a43ffc, 0x20042004, 0x20042ff4, 0x20042ff4, 0x20042ff4, 0x20042004, 0x00003ffc, // RICON_TEXT_NOTES
+ 0x3ffc0000, 0x20042004, 0x245e27c4, 0x27c42444, 0x2004201e, 0x201e2004, 0x20042004, 0x00003ffc, // RICON_NOTEBOOK
+ 0x00000000, 0x07e00000, 0x04200420, 0x24243ffc, 0x24242424, 0x24242424, 0x3ffc2424, 0x00000000, // RICON_SUITCASE
+ 0x00000000, 0x0fe00000, 0x08200820, 0x40047ffc, 0x7ffc5554, 0x40045554, 0x7ffc4004, 0x00000000, // RICON_SUITCASE_ZIP
+ 0x00000000, 0x20043ffc, 0x3ffc2004, 0x13c81008, 0x100813c8, 0x10081008, 0x1ff81008, 0x00000000, // RICON_MAILBOX
+ 0x00000000, 0x40027ffe, 0x5ffa5ffa, 0x5ffa5ffa, 0x40025ffa, 0x03c07ffe, 0x1ff81ff8, 0x00000000, // RICON_MONITOR
+ 0x0ff00000, 0x6bfe7ffe, 0x7ffe7ffe, 0x68167ffe, 0x08106816, 0x08100810, 0x0ff00810, 0x00000000, // RICON_PRINTER
+ 0x3ff80000, 0xfffe2008, 0x870a8002, 0x904a888a, 0x904a904a, 0x870a888a, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA
+ 0x0fc00000, 0xfcfe0cd8, 0x8002fffe, 0x84428382, 0x84428442, 0x80028382, 0xfffe8002, 0x00000000, // RICON_PHOTO_CAMERA_FLASH
+ 0x00000000, 0x02400180, 0x08100420, 0x20041008, 0x23c42004, 0x22442244, 0x3ffc2244, 0x00000000, // RICON_HOUSE
+ 0x00000000, 0x1c700000, 0x3ff83ef8, 0x3ff83ff8, 0x0fe01ff0, 0x038007c0, 0x00000100, 0x00000000, // RICON_HEART
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000, 0xe000c000, // RICON_CORNER
+ 0x00000000, 0x14001c00, 0x15c01400, 0x15401540, 0x155c1540, 0x15541554, 0x1ddc1554, 0x00000000, // RICON_VERTICAL_BARS
+ 0x00000000, 0x03000300, 0x1b001b00, 0x1b601b60, 0x1b6c1b60, 0x1b6c1b6c, 0x1b6c1b6c, 0x00000000, // RICON_VERTICAL_BARS_FILL
+ 0x00000000, 0x00000000, 0x403e7ffe, 0x7ffe403e, 0x7ffe0000, 0x43fe43fe, 0x00007ffe, 0x00000000, // RICON_LIFE_BARS
+ 0x7ffc0000, 0x43844004, 0x43844284, 0x43844004, 0x42844284, 0x42844284, 0x40044384, 0x00007ffc, // RICON_INFO
+ 0x40008000, 0x10002000, 0x04000800, 0x01000200, 0x00400080, 0x00100020, 0x00040008, 0x00010002, // RICON_CROSSLINE
+ 0x00000000, 0x1ff01ff0, 0x18301830, 0x1f001830, 0x03001f00, 0x00000300, 0x03000300, 0x00000000, // RICON_HELP
+ 0x3ff00000, 0x2abc3550, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x2aac3554, 0x00003ffc, // RICON_FILETYPE_ALPHA
+ 0x3ff00000, 0x201c2010, 0x22442184, 0x28142424, 0x29942814, 0x2ff42994, 0x20042004, 0x00003ffc, // RICON_FILETYPE_HOME
+ 0x07fe0000, 0x04020402, 0x7fe20402, 0x44224422, 0x44224422, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS_VISIBLE
+ 0x07fe0000, 0x04020402, 0x7c020402, 0x44024402, 0x44024402, 0x402047fe, 0x40204020, 0x00007fe0, // RICON_LAYERS
+ 0x00000000, 0x40027ffe, 0x7ffe4002, 0x40024002, 0x40024002, 0x40024002, 0x7ffe4002, 0x00000000, // RICON_WINDOW
+ 0x09100000, 0x09f00910, 0x09100910, 0x00000910, 0x24a2779e, 0x27a224a2, 0x709e20a2, 0x00000000, // RICON_HIDPI
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_200
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_201
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_202
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_203
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_204
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_205
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_206
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_207
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_208
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_209
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_210
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_211
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_212
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_213
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_214
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_215
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_216
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_217
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_218
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_219
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_220
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_221
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_222
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_223
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_224
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_225
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_226
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_227
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_228
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_229
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_230
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_231
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_232
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_233
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_234
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_235
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_236
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_237
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_238
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_239
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_240
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_241
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_242
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_243
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_244
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_245
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_246
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_247
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_248
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_249
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_250
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_251
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_252
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_253
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_254
+ 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, // RICON_255
+};
+
+#endif // RAYGUI_CUSTOM_RICONS
+
+#endif // !RAYGUI_NO_RICONS
+
+#ifndef RICON_SIZE
+ #define RICON_SIZE 0
+#endif
+
+#define RAYGUI_MAX_CONTROLS 16 // Maximum number of standard controls
+#define RAYGUI_MAX_PROPS_BASE 16 // Maximum number of standard properties
+#define RAYGUI_MAX_PROPS_EXTENDED 8 // Maximum number of extended properties
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+// Gui control property style color element
+typedef enum { BORDER = 0, BASE, TEXT, OTHER } GuiPropertyElement;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static GuiControlState guiState = GUI_STATE_NORMAL;
+
+static Font guiFont = { 0 }; // Gui current font (WARNING: highly coupled to raylib)
+static bool guiLocked = false; // Gui lock state (no inputs processed)
+static float guiAlpha = 1.0f; // Gui element transpacency on drawing
+
+//----------------------------------------------------------------------------------
+// Style data array for all gui style properties (allocated on data segment by default)
+//
+// NOTE 1: First set of BASE properties are generic to all controls but could be individually
+// overwritten per control, first set of EXTENDED properties are generic to all controls and
+// can not be overwritten individually but custom EXTENDED properties can be used by control
+//
+// NOTE 2: A new style set could be loaded over this array using GuiLoadStyle(),
+// but default gui style could always be recovered with GuiLoadStyleDefault()
+//
+// guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
+//----------------------------------------------------------------------------------
+static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)] = { 0 };
+
+static bool guiStyleLoaded = false; // Style loaded flag for lazy style initialization
+
+//----------------------------------------------------------------------------------
+// Standalone Mode Functions Declaration
+//
+// NOTE: raygui depend on some raylib input and drawing functions
+// To use raygui as standalone library, below functions must be defined by the user
+//----------------------------------------------------------------------------------
+#if defined(RAYGUI_STANDALONE)
+
+#define KEY_RIGHT 262
+#define KEY_LEFT 263
+#define KEY_DOWN 264
+#define KEY_UP 265
+#define KEY_BACKSPACE 259
+#define KEY_ENTER 257
+
+#define MOUSE_LEFT_BUTTON 0
+
+// Input required functions
+//-------------------------------------------------------------------------------
+static Vector2 GetMousePosition(void);
+static float GetMouseWheelMove(void);
+static bool IsMouseButtonDown(int button);
+static bool IsMouseButtonPressed(int button);
+static bool IsMouseButtonReleased(int button);
+
+static bool IsKeyDown(int key);
+static bool IsKeyPressed(int key);
+static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
+//-------------------------------------------------------------------------------
+
+// Drawing required functions
+//-------------------------------------------------------------------------------
+static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
+
+static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
+//-------------------------------------------------------------------------------
+
+// Text required functions
+//-------------------------------------------------------------------------------
+static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
+static Font GetFontDefault(void); // -- GuiLoadStyleDefault()
+static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle()
+static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle()
+static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
+static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
+
+static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
+static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
+//-------------------------------------------------------------------------------
+
+// raylib functions already implemented in raygui
+//-------------------------------------------------------------------------------
+static Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
+static int ColorToInt(Color color); // Returns hexadecimal value for a Color
+static Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
+static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
+static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
+static int TextToInteger(const char *text); // Get integer value from text
+static int GetCodepoint(const char *text, int *bytesProcessed); // Get next codepoint in a UTF-8 encoded text
+static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
+
+static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2); // Draw rectangle vertical gradient
+//-------------------------------------------------------------------------------
+
+#endif // RAYGUI_STANDALONE
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+static int GetTextWidth(const char *text); // Gui get text width using default font
+static Rectangle GetTextBounds(int control, Rectangle bounds); // Get text bounds considering control bounds
+static const char *GetTextIcon(const char *text, int *iconId); // Get text icon if provided and move text cursor
+
+static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint); // Gui draw text using default font
+static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color); // Gui draw rectangle using default raygui style
+
+static const char **GuiTextSplit(const char *text, int *count, int *textRow); // Split controls text into multiple strings
+static Vector3 ConvertHSVtoRGB(Vector3 hsv); // Convert color data from HSV to RGB
+static Vector3 ConvertRGBtoHSV(Vector3 rgb); // Convert color data from RGB to HSV
+
+//----------------------------------------------------------------------------------
+// Gui Setup Functions Definition
+//----------------------------------------------------------------------------------
+// Enable gui global state
+void GuiEnable(void) { guiState = GUI_STATE_NORMAL; }
+
+// Disable gui global state
+void GuiDisable(void) { guiState = GUI_STATE_DISABLED; }
+
+// Lock gui global state
+void GuiLock(void) { guiLocked = true; }
+
+// Unlock gui global state
+void GuiUnlock(void) { guiLocked = false; }
+
+// Check if gui is locked (global state)
+bool GuiIsLocked(void) { return guiLocked; }
+
+// Set gui controls alpha global state
+void GuiFade(float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ guiAlpha = alpha;
+}
+
+// Set gui state (global state)
+void GuiSetState(int state) { guiState = (GuiControlState)state; }
+
+// Get gui state (global state)
+int GuiGetState(void) { return guiState; }
+
+// Set custom gui font
+// NOTE: Font loading/unloading is external to raygui
+void GuiSetFont(Font font)
+{
+ if (font.texture.id > 0)
+ {
+ // NOTE: If we try to setup a font but default style has not been
+ // lazily loaded before, it will be overwritten, so we need to force
+ // default style loading first
+ if (!guiStyleLoaded) GuiLoadStyleDefault();
+
+ guiFont = font;
+ GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
+ }
+}
+
+// Get custom gui font
+Font GuiGetFont(void)
+{
+ return guiFont;
+}
+
+// Set control style property value
+void GuiSetStyle(int control, int property, int value)
+{
+ if (!guiStyleLoaded) GuiLoadStyleDefault();
+ guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
+
+ // Default properties are propagated to all controls
+ if ((control == 0) && (property < RAYGUI_MAX_PROPS_BASE))
+ {
+ for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) guiStyle[i*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property] = value;
+ }
+}
+
+// Get control style property value
+int GuiGetStyle(int control, int property)
+{
+ if (!guiStyleLoaded) GuiLoadStyleDefault();
+ return guiStyle[control*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED) + property];
+}
+
+//----------------------------------------------------------------------------------
+// Gui Controls Functions Definition
+//----------------------------------------------------------------------------------
+
+// Window Box control
+bool GuiWindowBox(Rectangle bounds, const char *title)
+{
+ // NOTE: This define is also used by GuiMessageBox() and GuiTextInputBox()
+ #define WINDOW_STATUSBAR_HEIGHT 22
+
+ //GuiControlState state = guiState;
+ bool clicked = false;
+
+ int statusBarHeight = WINDOW_STATUSBAR_HEIGHT + 2*GuiGetStyle(STATUSBAR, BORDER_WIDTH);
+ statusBarHeight += (statusBarHeight%2);
+
+ Rectangle statusBar = { bounds.x, bounds.y, bounds.width, (float)statusBarHeight };
+ if (bounds.height < statusBarHeight*2.0f) bounds.height = statusBarHeight*2.0f;
+
+ Rectangle windowPanel = { bounds.x, bounds.y + (float)statusBarHeight - 1, bounds.width, bounds.height - (float)statusBarHeight };
+ Rectangle closeButtonRec = { statusBar.x + statusBar.width - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - 20,
+ statusBar.y + statusBarHeight/2.0f - 18.0f/2.0f, 18, 18 };
+
+ // Update control
+ //--------------------------------------------------------------------
+ // NOTE: Logic is directly managed by button
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiStatusBar(statusBar, title); // Draw window header as status bar
+ GuiPanel(windowPanel); // Draw window base
+
+ // Draw window close button
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
+ int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+#if defined(RAYGUI_NO_RICONS)
+ clicked = GuiButton(closeButtonRec, "x");
+#else
+ clicked = GuiButton(closeButtonRec, GuiIconText(RICON_CROSS_SMALL, NULL));
+#endif
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
+ //--------------------------------------------------------------------
+
+ return clicked;
+}
+
+// Group Box control with text name
+void GuiGroupBox(Rectangle bounds, const char *text)
+{
+ #define GROUPBOX_LINE_THICK 1
+ #define GROUPBOX_TEXT_PADDING 10
+
+ GuiControlState state = guiState;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, GROUPBOX_LINE_THICK }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - 1, bounds.y, GROUPBOX_LINE_THICK, bounds.height }, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha));
+
+ GuiLine(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, bounds.width, 1 }, text);
+ //--------------------------------------------------------------------
+}
+
+// Line control
+void GuiLine(Rectangle bounds, const char *text)
+{
+ #define LINE_TEXT_PADDING 10
+
+ GuiControlState state = guiState;
+
+ Color color = Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED : LINE_COLOR)), guiAlpha);
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (text == NULL) GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + bounds.height/2, bounds.width, 1 }, 0, BLANK, color);
+ else
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = (float)GetTextWidth(text);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + LINE_TEXT_PADDING;
+ textBounds.y = bounds.y - (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ // Draw line with embedded text label: "--- text --------------"
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y, LINE_TEXT_PADDING - 2, 1 }, 0, BLANK, color);
+ GuiLabel(textBounds, text);
+ GuiDrawRectangle(RAYGUI_CLITERAL(Rectangle){ bounds.x + LINE_TEXT_PADDING + textBounds.width + 4, bounds.y, bounds.width - textBounds.width - LINE_TEXT_PADDING - 4, 1 }, 0, BLANK, color);
+ }
+ //--------------------------------------------------------------------
+}
+
+// Panel control
+void GuiPanel(Rectangle bounds)
+{
+ #define PANEL_BORDER_WIDTH 1
+
+ GuiControlState state = guiState;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, PANEL_BORDER_WIDTH, Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BORDER_COLOR_DISABLED: LINE_COLOR)), guiAlpha),
+ Fade(GetColor(GuiGetStyle(DEFAULT, (state == GUI_STATE_DISABLED)? BASE_COLOR_DISABLED : BACKGROUND_COLOR)), guiAlpha));
+ //--------------------------------------------------------------------
+}
+
+// Scroll Panel control
+Rectangle GuiScrollPanel(Rectangle bounds, Rectangle content, Vector2 *scroll)
+{
+ GuiControlState state = guiState;
+
+ Vector2 scrollPos = { 0.0f, 0.0f };
+ if (scroll != NULL) scrollPos = *scroll;
+
+ bool hasHorizontalScrollBar = (content.width > bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
+ bool hasVerticalScrollBar = (content.height > bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH))? true : false;
+
+ // Recheck to account for the other scrollbar being visible
+ if (!hasHorizontalScrollBar) hasHorizontalScrollBar = (hasVerticalScrollBar && (content.width > (bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
+ if (!hasVerticalScrollBar) hasVerticalScrollBar = (hasHorizontalScrollBar && (content.height > (bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH))))? true : false;
+
+ const int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
+ const int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
+ const Rectangle horizontalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)horizontalScrollBarWidth };
+ const Rectangle verticalScrollBar = { (float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)), (float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), (float)verticalScrollBarWidth, (float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) };
+
+ // Calculate view area (area without the scrollbars)
+ Rectangle view = (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)?
+ RAYGUI_CLITERAL(Rectangle){ bounds.x + verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth } :
+ RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth, bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth };
+
+ // Clip view area to the actual content size
+ if (view.width > content.width) view.width = content.width;
+ if (view.height > content.height) view.height = content.height;
+
+ const float horizontalMin = hasHorizontalScrollBar? ((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)-verticalScrollBarWidth : 0) - (float)GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ const float horizontalMax = hasHorizontalScrollBar? content.width - bounds.width + (float)verticalScrollBarWidth + GuiGetStyle(DEFAULT, BORDER_WIDTH) - (((float)GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)verticalScrollBarWidth : 0) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ const float verticalMin = hasVerticalScrollBar? (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ const float verticalMax = hasVerticalScrollBar? content.height - bounds.height + (float)horizontalScrollBarWidth + (float)GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)-GuiGetStyle(DEFAULT, BORDER_WIDTH);
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check button state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+
+ if (hasHorizontalScrollBar)
+ {
+ if (IsKeyDown(KEY_RIGHT)) scrollPos.x -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ if (IsKeyDown(KEY_LEFT)) scrollPos.x += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ }
+
+ if (hasVerticalScrollBar)
+ {
+ if (IsKeyDown(KEY_DOWN)) scrollPos.y -= GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ if (IsKeyDown(KEY_UP)) scrollPos.y += GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ }
+
+ float wheelMove = GetMouseWheelMove();
+
+ // Horizontal scroll (Shift + Mouse wheel)
+ if (hasHorizontalScrollBar && (IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT))) scrollPos.x += wheelMove*20;
+ else scrollPos.y += wheelMove*20; // Vertical scroll
+ }
+ }
+
+ // Normalize scroll values
+ if (scrollPos.x > -horizontalMin) scrollPos.x = -horizontalMin;
+ if (scrollPos.x < -horizontalMax) scrollPos.x = -horizontalMax;
+ if (scrollPos.y > -verticalMin) scrollPos.y = -verticalMin;
+ if (scrollPos.y < -verticalMax) scrollPos.y = -verticalMax;
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, 0, BLANK, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
+
+ // Save size of the scrollbar slider
+ const int slider = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
+
+ // Draw horizontal scrollbar if visible
+ if (hasHorizontalScrollBar)
+ {
+ // Change scrollbar slider size to show the diff in size between the content width and the widget width
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)/(int)content.width)*((int)bounds.width - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - verticalScrollBarWidth)));
+ scrollPos.x = (float)-GuiScrollBar(horizontalScrollBar, (int)-scrollPos.x, (int)horizontalMin, (int)horizontalMax);
+ }
+
+ // Draw vertical scrollbar if visible
+ if (hasVerticalScrollBar)
+ {
+ // Change scrollbar slider size to show the diff in size between the content height and the widget height
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)(((bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)/(int)content.height)*((int)bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH) - horizontalScrollBarWidth)));
+ scrollPos.y = (float)-GuiScrollBar(verticalScrollBar, (int)-scrollPos.y, (int)verticalMin, (int)verticalMax);
+ }
+
+ // Draw detail corner rectangle if both scroll bars are visible
+ if (hasHorizontalScrollBar && hasVerticalScrollBar)
+ {
+ Rectangle corner = { (GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE) ? (bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) + 2) : (horizontalScrollBar.x + horizontalScrollBar.width + 2), verticalScrollBar.y + verticalScrollBar.height + 2, (float)horizontalScrollBarWidth - 4, (float)verticalScrollBarWidth - 4 };
+ GuiDrawRectangle(corner, 0, BLANK, Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT + (state*3))), guiAlpha));
+ }
+
+ // Draw scrollbar lines depending on current state
+ GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + (state*3))), guiAlpha), BLANK);
+
+ // Set scrollbar slider size back to the way it was before
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, slider);
+ //--------------------------------------------------------------------
+
+ if (scroll != NULL) *scroll = scrollPos;
+
+ return view;
+}
+
+// Label control
+void GuiLabel(Rectangle bounds, const char *text)
+{
+ GuiControlState state = guiState;
+
+ // Update control
+ //--------------------------------------------------------------------
+ // ...
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, (state == GUI_STATE_DISABLED)? TEXT_COLOR_DISABLED : TEXT_COLOR_NORMAL)), guiAlpha));
+ //--------------------------------------------------------------------
+}
+
+// Button control, returns true when clicked
+bool GuiButton(Rectangle bounds, const char *text)
+{
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check button state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(BUTTON, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
+ GuiDrawText(text, GetTextBounds(BUTTON, bounds), GuiGetStyle(BUTTON, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
+ //------------------------------------------------------------------
+
+ return pressed;
+}
+
+// Label button control
+bool GuiLabelButton(Rectangle bounds, const char *text)
+{
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ // NOTE: We force bounds.width to be all text
+ float textWidth = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING)).x;
+ if (bounds.width < textWidth) bounds.width = textWidth;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check checkbox state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawText(text, GetTextBounds(LABEL, bounds), GuiGetStyle(LABEL, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return pressed;
+}
+
+// Toggle Button control, returns true when active
+bool GuiToggle(Rectangle bounds, const char *text, bool active)
+{
+ GuiControlState state = guiState;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check toggle button state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
+ {
+ state = GUI_STATE_NORMAL;
+ active = !active;
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (state == GUI_STATE_NORMAL)
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BORDER_COLOR_PRESSED : (BORDER + state*3)))), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, (active? BASE_COLOR_PRESSED : (BASE + state*3)))), guiAlpha));
+ GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, (active? TEXT_COLOR_PRESSED : (TEXT + state*3)))), guiAlpha));
+ }
+ else
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TOGGLE, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TOGGLE, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(TOGGLE, BASE + state*3)), guiAlpha));
+ GuiDrawText(text, GetTextBounds(TOGGLE, bounds), GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + state*3)), guiAlpha));
+ }
+ //--------------------------------------------------------------------
+
+ return active;
+}
+
+// Toggle Group control, returns toggled button index
+int GuiToggleGroup(Rectangle bounds, const char *text, int active)
+{
+ #if !defined(TOGGLEGROUP_MAX_ELEMENTS)
+ #define TOGGLEGROUP_MAX_ELEMENTS 32
+ #endif
+
+ float initBoundsX = bounds.x;
+
+ // Get substrings items from text (items pointers)
+ int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
+ int itemCount = 0;
+ const char **items = GuiTextSplit(text, &itemCount, rows);
+
+ int prevRow = rows[0];
+
+ for (int i = 0; i < itemCount; i++)
+ {
+ if (prevRow != rows[i])
+ {
+ bounds.x = initBoundsX;
+ bounds.y += (bounds.height + GuiGetStyle(TOGGLE, GROUP_PADDING));
+ prevRow = rows[i];
+ }
+
+ if (i == active) GuiToggle(bounds, items[i], true);
+ else if (GuiToggle(bounds, items[i], false) == true) active = i;
+
+ bounds.x += (bounds.width + GuiGetStyle(TOGGLE, GROUP_PADDING));
+ }
+
+ return active;
+}
+
+// Check Box control, returns true when active
+bool GuiCheckBox(Rectangle bounds, const char *text, bool checked)
+{
+ GuiControlState state = guiState;
+
+ Rectangle textBounds = { 0 };
+
+ if (text != NULL)
+ {
+ textBounds.width = (float)GetTextWidth(text);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(CHECKBOX, TEXT_PADDING);
+ }
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ Rectangle totalBounds = {
+ (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT)? textBounds.x : bounds.x,
+ bounds.y,
+ bounds.width + textBounds.width + GuiGetStyle(CHECKBOX, TEXT_PADDING),
+ bounds.height,
+ };
+
+ // Check checkbox state
+ if (CheckCollisionPointRec(mousePoint, totalBounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) checked = !checked;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(CHECKBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(CHECKBOX, BORDER + (state*3))), guiAlpha), BLANK);
+
+ if (checked)
+ {
+ Rectangle check = { bounds.x + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
+ bounds.y + GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING),
+ bounds.width - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)),
+ bounds.height - 2*(GuiGetStyle(CHECKBOX, BORDER_WIDTH) + GuiGetStyle(CHECKBOX, CHECK_PADDING)) };
+ GuiDrawRectangle(check, 0, BLANK, Fade(GetColor(GuiGetStyle(CHECKBOX, TEXT + state*3)), guiAlpha));
+ }
+
+ GuiDrawText(text, textBounds, (GuiGetStyle(CHECKBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return checked;
+}
+
+// Combo Box control, returns selected item index
+int GuiComboBox(Rectangle bounds, const char *text, int active)
+{
+ GuiControlState state = guiState;
+
+ bounds.width -= (GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH) + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING));
+
+ Rectangle selector = { (float)bounds.x + bounds.width + GuiGetStyle(COMBOBOX, COMBO_BUTTON_PADDING),
+ (float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
+
+ // Get substrings items from text (items pointers, lengths and count)
+ int itemCount = 0;
+ const char **items = GuiTextSplit(text, &itemCount, NULL);
+
+ if (active < 0) active = 0;
+ else if (active > itemCount - 1) active = itemCount - 1;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds) ||
+ CheckCollisionPointRec(mousePoint, selector))
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ active += 1;
+ if (active >= itemCount) active = 0;
+ }
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ // Draw combo box main
+ GuiDrawRectangle(bounds, GuiGetStyle(COMBOBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COMBOBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(COMBOBOX, BASE + (state*3))), guiAlpha));
+ GuiDrawText(items[active], GetTextBounds(COMBOBOX, bounds), GuiGetStyle(COMBOBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(COMBOBOX, TEXT + (state*3))), guiAlpha));
+
+ // Draw selector using a custom button
+ // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
+ int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+ GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+ //--------------------------------------------------------------------
+
+ return active;
+}
+
+// Dropdown Box control
+// NOTE: Returns mouse click
+bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode)
+{
+ GuiControlState state = guiState;
+ int itemSelected = *active;
+ int itemFocused = -1;
+
+ // Get substrings items from text (items pointers, lengths and count)
+ int itemCount = 0;
+ const char **items = GuiTextSplit(text, &itemCount, NULL);
+
+ Rectangle boundsOpen = bounds;
+ boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
+
+ Rectangle itemBounds = bounds;
+
+ bool pressed = false; // Check mouse button pressed
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && (editMode || !guiLocked) && (itemCount > 1))
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (editMode)
+ {
+ state = GUI_STATE_PRESSED;
+
+ // Check if mouse has been pressed or released outside limits
+ if (!CheckCollisionPointRec(mousePoint, boundsOpen))
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+
+ // Check if already selected item has been pressed again
+ if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+
+ // Check focused and selected item
+ for (int i = 0; i < itemCount; i++)
+ {
+ // Update item rectangle y position for next item
+ itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
+
+ if (CheckCollisionPointRec(mousePoint, itemBounds))
+ {
+ itemFocused = i;
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
+ {
+ itemSelected = i;
+ pressed = true; // Item selected, change to editMode = false
+ }
+ break;
+ }
+ }
+
+ itemBounds = bounds;
+ }
+ else
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ pressed = true;
+ state = GUI_STATE_PRESSED;
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (editMode) GuiPanel(boundsOpen);
+
+ GuiDrawRectangle(bounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE + state*3)), guiAlpha));
+ GuiDrawText(items[itemSelected], GetTextBounds(DEFAULT, bounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + state*3)), guiAlpha));
+
+ if (editMode)
+ {
+ // Draw visible items
+ for (int i = 0; i < itemCount; i++)
+ {
+ // Update item rectangle y position for next item
+ itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
+
+ if (i == itemSelected)
+ {
+ GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_PRESSED)), guiAlpha));
+ GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_PRESSED)), guiAlpha));
+ }
+ else if (i == itemFocused)
+ {
+ GuiDrawRectangle(itemBounds, GuiGetStyle(DROPDOWNBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, BASE_COLOR_FOCUSED)), guiAlpha));
+ GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_FOCUSED)), guiAlpha));
+ }
+ else GuiDrawText(items[i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(DROPDOWNBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT_COLOR_NORMAL)), guiAlpha));
+ }
+ }
+
+ // Draw arrows (using icon if available)
+#if defined(RAYGUI_NO_RICONS)
+ GuiDrawText("v", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 2, 10, 10 },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
+#else
+ GuiDrawText("#120#", RAYGUI_CLITERAL(Rectangle){ bounds.x + bounds.width - GuiGetStyle(DROPDOWNBOX, ARROW_PADDING), bounds.y + bounds.height/2 - 6, 10, 10 },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha)); // RICON_ARROW_DOWN_FILL
+#endif
+ //--------------------------------------------------------------------
+
+ *active = itemSelected;
+ return pressed;
+}
+
+// Text Box control, updates input text
+// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
+bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
+{
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ Rectangle cursor = {
+ bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text) + 2,
+ bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE),
+ 4,
+ (float)GuiGetStyle(DEFAULT, TEXT_SIZE)*2
+ };
+
+ if (cursor.height > bounds.height) cursor.height = bounds.height - GuiGetStyle(TEXTBOX, BORDER_WIDTH)*2;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (editMode)
+ {
+ state = GUI_STATE_PRESSED;
+
+ int key = GetCharPressed(); // Returns codepoint as Unicode
+ int keyCount = (int)strlen(text);
+
+ // Only allow keys in range [32..125]
+ if (keyCount < (textSize - 1))
+ {
+ float maxWidth = (bounds.width - (GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)*2));
+
+ if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
+ {
+ int byteSize = 0;
+ const char *textUTF8 = CodepointToUTF8(key, &byteSize);
+
+ for (int i = 0; i < byteSize; i++)
+ {
+ text[keyCount] = textUTF8[i];
+ keyCount++;
+ }
+
+ text[keyCount] = '\0';
+ }
+ }
+
+ // Delete text
+ if (keyCount > 0)
+ {
+ if (IsKeyPressed(KEY_BACKSPACE))
+ {
+ keyCount--;
+ text[keyCount] = '\0';
+ if (keyCount < 0) keyCount = 0;
+ }
+ }
+
+ if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
+
+ // Check text alignment to position cursor properly
+ int textAlignment = GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT);
+ if (textAlignment == GUI_TEXT_ALIGN_CENTER) cursor.x = bounds.x + GetTextWidth(text)/2 + bounds.width/2 + 1;
+ else if (textAlignment == GUI_TEXT_ALIGN_RIGHT) cursor.x = bounds.x + bounds.width - GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
+ }
+ else
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (state == GUI_STATE_PRESSED)
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
+ }
+ else if (state == GUI_STATE_DISABLED)
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ }
+ else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
+
+ GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
+
+ // Draw cursor
+ if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return pressed;
+}
+
+// Spinner control, returns selected value
+bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
+{
+ GuiControlState state = guiState;
+
+ bool pressed = false;
+ int tempValue = *value;
+
+ Rectangle spinner = { bounds.x + GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING), bounds.y,
+ bounds.width - 2*(GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH) + GuiGetStyle(SPINNER, SPIN_BUTTON_PADDING)), bounds.height };
+ Rectangle leftButtonBound = { (float)bounds.x, (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
+ Rectangle rightButtonBound = { (float)bounds.x + bounds.width - GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.y, (float)GuiGetStyle(SPINNER, SPIN_BUTTON_WIDTH), (float)bounds.height };
+
+ Rectangle textBounds = { 0 };
+ if (text != NULL)
+ {
+ textBounds.width = (float)GetTextWidth(text);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(SPINNER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SPINNER, TEXT_PADDING);
+ }
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check spinner state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+
+ if (!editMode)
+ {
+ if (tempValue < minValue) tempValue = minValue;
+ if (tempValue > maxValue) tempValue = maxValue;
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ // TODO: Set Spinner properties for ValueBox
+ pressed = GuiValueBox(spinner, NULL, &tempValue, minValue, maxValue, editMode);
+
+ // Draw value selector custom buttons
+ // NOTE: BORDER_WIDTH and TEXT_ALIGNMENT forced values
+ int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
+ int tempTextAlign = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, GuiGetStyle(SPINNER, BORDER_WIDTH));
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+#if defined(RAYGUI_NO_RICONS)
+ if (GuiButton(leftButtonBound, "<")) tempValue--;
+ if (GuiButton(rightButtonBound, ">")) tempValue++;
+#else
+ if (GuiButton(leftButtonBound, GuiIconText(RICON_ARROW_LEFT_FILL, NULL))) tempValue--;
+ if (GuiButton(rightButtonBound, GuiIconText(RICON_ARROW_RIGHT_FILL, NULL))) tempValue++;
+#endif
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
+
+ // Draw text label if provided
+ GuiDrawText(text, textBounds, (GuiGetStyle(SPINNER, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
+
+ *value = tempValue;
+ return pressed;
+}
+
+// Value Box control, updates input text with numbers
+// NOTE: Requires static variables: frameCounter
+bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
+{
+ #if !defined(VALUEBOX_MAX_CHARS)
+ #define VALUEBOX_MAX_CHARS 32
+ #endif
+
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ char textValue[VALUEBOX_MAX_CHARS + 1] = "\0";
+ sprintf(textValue, "%i", *value);
+
+ Rectangle textBounds = { 0 };
+ if (text != NULL)
+ {
+ textBounds.width = (float)GetTextWidth(text);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+ if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_LEFT) textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
+ }
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ bool valueHasChanged = false;
+
+ if (editMode)
+ {
+ state = GUI_STATE_PRESSED;
+
+ int keyCount = (int)strlen(textValue);
+
+ // Only allow keys in range [48..57]
+ if (keyCount < VALUEBOX_MAX_CHARS)
+ {
+ if (GetTextWidth(textValue) < bounds.width)
+ {
+ int key = GetCharPressed();
+ if ((key >= 48) && (key <= 57))
+ {
+ textValue[keyCount] = (char)key;
+ keyCount++;
+ valueHasChanged = true;
+ }
+ }
+ }
+
+ // Delete text
+ if (keyCount > 0)
+ {
+ if (IsKeyPressed(KEY_BACKSPACE))
+ {
+ keyCount--;
+ textValue[keyCount] = '\0';
+ if (keyCount < 0) keyCount = 0;
+ valueHasChanged = true;
+ }
+ }
+
+ if (valueHasChanged) *value = TextToInteger(textValue);
+
+ if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))) pressed = true;
+ }
+ else
+ {
+ if (*value > maxValue) *value = maxValue;
+ else if (*value < minValue) *value = minValue;
+
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ Color baseColor = BLANK;
+ if (state == GUI_STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
+ else if (state == GUI_STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
+
+ // WARNING: BLANK color does not work properly with Fade()
+ GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER + (state*3))), guiAlpha), baseColor);
+ GuiDrawText(textValue, GetTextBounds(VALUEBOX, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(VALUEBOX, TEXT + (state*3))), guiAlpha));
+
+ // Draw cursor
+ if (editMode)
+ {
+ // NOTE: ValueBox internal text is always centered
+ Rectangle cursor = { bounds.x + GetTextWidth(textValue)/2 + bounds.width/2 + 2, bounds.y + 2*GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4, bounds.height - 4*GuiGetStyle(VALUEBOX, BORDER_WIDTH) };
+ GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+ }
+
+ // Draw text label if provided
+ GuiDrawText(text, textBounds, (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT)? GUI_TEXT_ALIGN_LEFT : GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(LABEL, TEXT + (state*3))), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return pressed;
+}
+
+// Text Box control with multiple lines
+bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
+{
+ GuiControlState state = guiState;
+ bool pressed = false;
+
+ Rectangle textAreaBounds = {
+ bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+ bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING),
+ bounds.width - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING)),
+ bounds.height - 2*(GuiGetStyle(TEXTBOX, BORDER_WIDTH) + GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING))
+ };
+
+ // Cursor position, [x, y] values should be updated
+ Rectangle cursor = { 0, -1, 4, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 2 };
+
+ float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (editMode)
+ {
+ state = GUI_STATE_PRESSED;
+
+ // We get an Unicode codepoint
+ int codepoint = GetCharPressed();
+ int textLength = (int)strlen(text); // Length in bytes (UTF-8 string)
+
+ // Introduce characters
+ if (textLength < (textSize - 1))
+ {
+ if (IsKeyPressed(KEY_ENTER))
+ {
+ text[textLength] = '\n';
+ textLength++;
+ }
+ else if (codepoint >= 32)
+ {
+ // Supports Unicode inputs -> Encoded to UTF-8
+ int charUTF8Length = 0;
+ const char *charEncoded = CodepointToUTF8(codepoint, &charUTF8Length);
+ memcpy(text + textLength, charEncoded, charUTF8Length);
+ textLength += charUTF8Length;
+ }
+ }
+
+ // Delete characters
+ if (textLength > 0)
+ {
+ if (IsKeyPressed(KEY_BACKSPACE))
+ {
+ if ((unsigned char)text[textLength - 1] < 127)
+ {
+ // Remove ASCII equivalent character (1 byte)
+ textLength--;
+ text[textLength] = '\0';
+ }
+ else
+ {
+ // Remove latest UTF-8 unicode character introduced (n bytes)
+ int charUTF8Length = 0;
+ while (((unsigned char)text[textLength - 1 - charUTF8Length] & 0b01000000) == 0) charUTF8Length++;
+
+ textLength -= (charUTF8Length + 1);
+ text[textLength] = '\0';
+ }
+ }
+ }
+
+ // Exit edit mode
+ if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ else
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
+ }
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (state == GUI_STATE_PRESSED)
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
+ }
+ else if (state == GUI_STATE_DISABLED)
+ {
+ GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
+ }
+ else GuiDrawRectangle(bounds, 1, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
+
+ int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
+ Vector2 cursorPos = { textAreaBounds.x, textAreaBounds.y };
+
+ //int lastSpacePos = 0;
+ //int lastSpaceWidth = 0;
+ //int lastSpaceCursorPos = 0;
+
+ for (int i = 0, codepointLength = 0; text[i] != '\0'; i += codepointLength)
+ {
+ int codepoint = GetCodepoint(text + i, &codepointLength);
+ int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f)
+ Rectangle atlasRec = guiFont.recs[index];
+ GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
+
+ if ((codepointLength == 1) && (codepoint == '\n'))
+ {
+ cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
+ cursorPos.x = textAreaBounds.x; // Carriage return
+ }
+ else
+ {
+ if (wrapMode == 1)
+ {
+ int glyphWidth = 0;
+ if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
+ else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
+
+ // Jump line if the end of the text box area has been reached
+ if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textAreaBounds.x + textAreaBounds.width))
+ {
+ cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_PADDING)); // Line feed
+ cursorPos.x = textAreaBounds.x; // Carriage return
+ }
+ }
+ else if (wrapMode == 2)
+ {
+ /*
+ if ((codepointLength == 1) && (codepoint == ' '))
+ {
+ lastSpacePos = i;
+ lastSpaceWidth = 0;
+ lastSpaceCursorPos = cursorPos.x;
+ }
+
+ // Jump line if last word reaches end of text box area
+ if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
+ {
+ cursorPos.y += 12; // Line feed
+ cursorPos.x = textAreaBounds.x; // Carriage return
+ }
+ */
+ }
+
+ // Draw current character glyph
+ DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
+
+ int glyphWidth = 0;
+ if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
+ else glyphWidth += (atlasRec.width + glyphInfo.offsetX);
+
+ cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
+ //if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
+ }
+ }
+
+ cursor.x = cursorPos.x;
+ cursor.y = cursorPos.y;
+
+ // Draw cursor position considering text glyphs
+ if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return pressed;
+}
+
+// Slider control with pro parameters
+// NOTE: Other GuiSlider*() controls use this one
+float GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue, int sliderWidth)
+{
+ GuiControlState state = guiState;
+
+ int sliderValue = (int)(((value - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
+
+ Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
+ 0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
+
+ if (sliderWidth > 0) // Slider
+ {
+ slider.x += (sliderValue - sliderWidth/2);
+ slider.width = (float)sliderWidth;
+ }
+ else if (sliderWidth == 0) // SliderBar
+ {
+ slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
+ slider.width = (float)sliderValue;
+ }
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ state = GUI_STATE_PRESSED;
+
+ // Get equivalent value and slider position from mousePoint.x
+ value = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
+
+ if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
+ else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+
+ if (value > maxValue) value = maxValue;
+ else if (value < minValue) value = minValue;
+ }
+
+ // Bar limits check
+ if (sliderWidth > 0) // Slider
+ {
+ if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
+ else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
+ }
+ else if (sliderWidth == 0) // SliderBar
+ {
+ if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+
+ // Draw slider internal bar (depends on state)
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
+
+ // Draw left/right text if provided
+ if (textLeft != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = (float)GetTextWidth(textLeft);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ }
+
+ if (textRight != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = (float)GetTextWidth(textRight);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
+ }
+ //--------------------------------------------------------------------
+
+ return value;
+}
+
+// Slider control extended, returns selected value and has text
+float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
+{
+ return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
+}
+
+// Slider Bar control extended, returns selected value
+float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
+{
+ return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
+}
+
+// Progress Bar control extended, shows current progress value
+float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue)
+{
+ GuiControlState state = guiState;
+
+ Rectangle progress = { bounds.x + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH),
+ bounds.y + GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) + GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING), 0,
+ bounds.height - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH) - 2*GuiGetStyle(PROGRESSBAR, PROGRESS_PADDING) };
+
+ // Update control
+ //--------------------------------------------------------------------
+ if (state != GUI_STATE_DISABLED) progress.width = ((float)(value/(maxValue - minValue))*(float)(bounds.width - 2*GuiGetStyle(PROGRESSBAR, BORDER_WIDTH)));
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(PROGRESSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(PROGRESSBAR, BORDER + (state*3))), guiAlpha), BLANK);
+
+ // Draw slider internal progress bar (depends on state)
+ if ((state == GUI_STATE_NORMAL) || (state == GUI_STATE_PRESSED)) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, BASE_COLOR_PRESSED)), guiAlpha));
+ else if (state == GUI_STATE_FOCUSED) GuiDrawRectangle(progress, 0, BLANK, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT_COLOR_FOCUSED)), guiAlpha));
+
+ // Draw left/right text if provided
+ if (textLeft != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = (float)GetTextWidth(textLeft);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x - textBounds.width - GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textLeft, textBounds, GUI_TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
+ }
+
+ if (textRight != NULL)
+ {
+ Rectangle textBounds = { 0 };
+ textBounds.width = (float)GetTextWidth(textRight);
+ textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
+ textBounds.x = bounds.x + bounds.width + GuiGetStyle(PROGRESSBAR, TEXT_PADDING);
+ textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
+
+ GuiDrawText(textRight, textBounds, GUI_TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(PROGRESSBAR, TEXT + (state*3))), guiAlpha));
+ }
+ //--------------------------------------------------------------------
+
+ return value;
+}
+
+// Status Bar control
+void GuiStatusBar(Rectangle bounds, const char *text)
+{
+ GuiControlState state = guiState;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(STATUSBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BORDER_COLOR_NORMAL : BORDER_COLOR_DISABLED)), guiAlpha),
+ Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+ GuiDrawText(text, GetTextBounds(STATUSBAR, bounds), GuiGetStyle(STATUSBAR, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(STATUSBAR, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
+ //--------------------------------------------------------------------
+}
+
+// Dummy rectangle control, intended for placeholding
+void GuiDummyRec(Rectangle bounds, const char *text)
+{
+ GuiControlState state = guiState;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check button state
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, 0, BLANK, Fade(GetColor(GuiGetStyle(DEFAULT, (state != GUI_STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
+ GuiDrawText(text, GetTextBounds(DEFAULT, bounds), GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(BUTTON, (state != GUI_STATE_DISABLED)? TEXT_COLOR_NORMAL : TEXT_COLOR_DISABLED)), guiAlpha));
+ //------------------------------------------------------------------
+}
+
+// Scroll Bar control
+int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
+{
+ GuiControlState state = guiState;
+
+ // Is the scrollbar horizontal or vertical?
+ bool isVertical = (bounds.width > bounds.height)? false : true;
+
+ // The size (width or height depending on scrollbar type) of the spinner buttons
+ const int spinnerSize = GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE)? (isVertical? (int)bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) : (int)bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)) : 0;
+
+ // Arrow buttons [<] [>] [∧] [∨]
+ Rectangle arrowUpLeft = { 0 };
+ Rectangle arrowDownRight = { 0 };
+
+ // Actual area of the scrollbar excluding the arrow buttons
+ Rectangle scrollbar = { 0 };
+
+ // Slider bar that moves --[///]-----
+ Rectangle slider = { 0 };
+
+ // Normalize value
+ if (value > maxValue) value = maxValue;
+ if (value < minValue) value = minValue;
+
+ const int range = maxValue - minValue;
+ int sliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE);
+
+ // Calculate rectangles for all of the components
+ arrowUpLeft = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize };
+
+ if (isVertical)
+ {
+ arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + bounds.height - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), arrowUpLeft.y + arrowUpLeft.height, bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING)), bounds.height - arrowUpLeft.height - arrowDownRight.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH) };
+ sliderSize = (sliderSize >= scrollbar.height)? ((int)scrollbar.height - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)scrollbar.y + (int)(((float)(value - minValue)/range)*(scrollbar.height - sliderSize)), (float)bounds.width - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)), (float)sliderSize };
+ }
+ else
+ {
+ arrowDownRight = RAYGUI_CLITERAL(Rectangle){ (float)bounds.x + bounds.width - spinnerSize - GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH), (float)spinnerSize, (float)spinnerSize};
+ scrollbar = RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x + arrowUpLeft.width, bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING), bounds.width - arrowUpLeft.width - arrowDownRight.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_PADDING))};
+ sliderSize = (sliderSize >= scrollbar.width)? ((int)scrollbar.width - 2) : sliderSize; // Make sure the slider won't get outside of the scrollbar
+ slider = RAYGUI_CLITERAL(Rectangle){ (float)scrollbar.x + (int)(((float)(value - minValue)/range)*(scrollbar.width - sliderSize)), (float)bounds.y + GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING), (float)sliderSize, (float)bounds.height - 2*(GuiGetStyle(SCROLLBAR, BORDER_WIDTH) + GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING)) };
+ }
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+
+ // Handle mouse wheel
+ int wheel = (int)GetMouseWheelMove();
+ if (wheel != 0) value += wheel;
+
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (CheckCollisionPointRec(mousePoint, arrowUpLeft)) value -= range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+ else if (CheckCollisionPointRec(mousePoint, arrowDownRight)) value += range/GuiGetStyle(SCROLLBAR, SCROLL_SPEED);
+
+ state = GUI_STATE_PRESSED;
+ }
+ else if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ if (!isVertical)
+ {
+ Rectangle scrollArea = { arrowUpLeft.x + arrowUpLeft.width, arrowUpLeft.y, scrollbar.width, bounds.height - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH)};
+ if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.x - scrollArea.x - slider.width/2)*range)/(scrollArea.width - slider.width) + minValue);
+ }
+ else
+ {
+ Rectangle scrollArea = { arrowUpLeft.x, arrowUpLeft.y+arrowUpLeft.height, bounds.width - 2*GuiGetStyle(SCROLLBAR, BORDER_WIDTH), scrollbar.height};
+ if (CheckCollisionPointRec(mousePoint, scrollArea)) value = (int)(((float)(mousePoint.y - scrollArea.y - slider.height/2)*range)/(scrollArea.height - slider.height) + minValue);
+ }
+ }
+ }
+
+ // Normalize value
+ if (value > maxValue) value = maxValue;
+ if (value < minValue) value = minValue;
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(SCROLLBAR, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), Fade(GetColor(GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED)), guiAlpha)); // Draw the background
+
+ GuiDrawRectangle(scrollbar, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE_COLOR_NORMAL)), guiAlpha)); // Draw the scrollbar active area background
+ GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BORDER + state*3)), guiAlpha)); // Draw the slider bar
+
+ // Draw arrows (using icon if available)
+ if (GuiGetStyle(SCROLLBAR, ARROWS_VISIBLE))
+ {
+#if defined(RAYGUI_NO_RICONS)
+ GuiDrawText(isVertical? "^" : "<", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
+ GuiDrawText(isVertical? "v" : ">", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(DROPDOWNBOX, TEXT + (state*3))), guiAlpha));
+#else
+ GuiDrawText(isVertical? "#121#" : "#118#", RAYGUI_CLITERAL(Rectangle){ arrowUpLeft.x, arrowUpLeft.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_UP_FILL / RICON_ARROW_LEFT_FILL
+ GuiDrawText(isVertical? "#120#" : "#119#", RAYGUI_CLITERAL(Rectangle){ arrowDownRight.x, arrowDownRight.y, isVertical? bounds.width : bounds.height, isVertical? bounds.width : bounds.height },
+ GUI_TEXT_ALIGN_CENTER, Fade(GetColor(GuiGetStyle(SCROLLBAR, TEXT + state*3)), guiAlpha)); // RICON_ARROW_DOWN_FILL / RICON_ARROW_RIGHT_FILL
+#endif
+ }
+ //--------------------------------------------------------------------
+
+ return value;
+}
+
+// List View control
+int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
+{
+ int itemCount = 0;
+ const char **items = NULL;
+
+ if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
+
+ return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
+}
+
+// List View control with extended parameters
+int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
+{
+ GuiControlState state = guiState;
+ int itemFocused = (focus == NULL)? -1 : *focus;
+ int itemSelected = active;
+
+ // Check if we need a scroll bar
+ bool useScrollBar = false;
+ if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
+
+ // Define base item rectangle [0]
+ Rectangle itemBounds = { 0 };
+ itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
+ itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ itemBounds.height = (float)GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
+ if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
+
+ // Get items on the list
+ int visibleItems = (int)bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
+ if (visibleItems > count) visibleItems = count;
+
+ int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
+ if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
+ int endIndex = startIndex + visibleItems;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ // Check mouse inside list view
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ state = GUI_STATE_FOCUSED;
+
+ // Check focused and selected item
+ for (int i = 0; i < visibleItems; i++)
+ {
+ if (CheckCollisionPointRec(mousePoint, itemBounds))
+ {
+ itemFocused = startIndex + i;
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ if (itemSelected == (startIndex + i)) itemSelected = -1;
+ else itemSelected = startIndex + i;
+ }
+ break;
+ }
+
+ // Update item rectangle y position for next item
+ itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
+ }
+
+ if (useScrollBar)
+ {
+ int wheelMove = (int)GetMouseWheelMove();
+ startIndex -= wheelMove;
+
+ if (startIndex < 0) startIndex = 0;
+ else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
+
+ endIndex = startIndex + visibleItems;
+ if (endIndex > count) endIndex = count;
+ }
+ }
+ else itemFocused = -1;
+
+ // Reset item rectangle y to [0]
+ itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ GuiDrawRectangle(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha), GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
+
+ // Draw visible items
+ for (int i = 0; ((i < visibleItems) && (text != NULL)); i++)
+ {
+ if (state == GUI_STATE_DISABLED)
+ {
+ if ((startIndex + i) == itemSelected) GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
+
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
+ }
+ else
+ {
+ if ((startIndex + i) == itemSelected)
+ {
+ // Draw item selected
+ GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
+ }
+ else if ((startIndex + i) == itemFocused)
+ {
+ // Draw item focused
+ GuiDrawRectangle(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha), Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
+ }
+ else
+ {
+ // Draw item normal
+ GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
+ }
+ }
+
+ // Update item rectangle y position for next item
+ itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
+ }
+
+ if (useScrollBar)
+ {
+ Rectangle scrollBarBounds = {
+ bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
+ bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
+ bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
+ };
+
+ // Calculate percentage of visible items and apply same percentage to scrollbar
+ float percentVisible = (float)(endIndex - startIndex)/count;
+ float sliderSize = bounds.height*percentVisible;
+
+ int prevSliderSize = GuiGetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE); // Save default slider size
+ int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, (int)sliderSize); // Change slider size
+ GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
+
+ startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
+
+ GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, prevSliderSize); // Reset slider size to default
+ }
+ //--------------------------------------------------------------------
+
+ if (focus != NULL) *focus = itemFocused;
+ if (scrollIndex != NULL) *scrollIndex = startIndex;
+
+ return itemSelected;
+}
+
+// Color Panel control
+Color GuiColorPanel(Rectangle bounds, Color color)
+{
+ const Color colWhite = { 255, 255, 255, 255 };
+ const Color colBlack = { 0, 0, 0, 255 };
+
+ GuiControlState state = guiState;
+ Vector2 pickerSelector = { 0 };
+
+ Vector3 vcolor = { (float)color.r/255.0f, (float)color.g/255.0f, (float)color.b/255.0f };
+ Vector3 hsv = ConvertRGBtoHSV(vcolor);
+
+ pickerSelector.x = bounds.x + (float)hsv.y*bounds.width; // HSV: Saturation
+ pickerSelector.y = bounds.y + (1.0f - (float)hsv.z)*bounds.height; // HSV: Value
+
+ float hue = -1.0f;
+ Vector3 maxHue = { hue >= 0.0f ? hue : hsv.x, 1.0f, 1.0f };
+ Vector3 rgbHue = ConvertHSVtoRGB(maxHue);
+ Color maxHueCol = { (unsigned char)(255.0f*rgbHue.x),
+ (unsigned char)(255.0f*rgbHue.y),
+ (unsigned char)(255.0f*rgbHue.z), 255 };
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ state = GUI_STATE_PRESSED;
+ pickerSelector = mousePoint;
+
+ // Calculate color from picker
+ Vector2 colorPick = { pickerSelector.x - bounds.x, pickerSelector.y - bounds.y };
+
+ colorPick.x /= (float)bounds.width; // Get normalized value on x
+ colorPick.y /= (float)bounds.height; // Get normalized value on y
+
+ hsv.y = colorPick.x;
+ hsv.z = 1.0f - colorPick.y;
+
+ Vector3 rgb = ConvertHSVtoRGB(hsv);
+
+ // NOTE: Vector3ToColor() only available on raylib 1.8.1
+ color = RAYGUI_CLITERAL(Color){ (unsigned char)(255.0f*rgb.x),
+ (unsigned char)(255.0f*rgb.y),
+ (unsigned char)(255.0f*rgb.z),
+ (unsigned char)(255.0f*(float)color.a/255.0f) };
+
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (state != GUI_STATE_DISABLED)
+ {
+ DrawRectangleGradientEx(bounds, Fade(colWhite, guiAlpha), Fade(colWhite, guiAlpha), Fade(maxHueCol, guiAlpha), Fade(maxHueCol, guiAlpha));
+ DrawRectangleGradientEx(bounds, Fade(colBlack, 0), Fade(colBlack, guiAlpha), Fade(colBlack, guiAlpha), Fade(colBlack, 0));
+
+ // Draw color picker: selector
+ Rectangle selector = { pickerSelector.x - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, pickerSelector.y - GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE)/2, (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE), (float)GuiGetStyle(COLORPICKER, COLOR_SELECTOR_SIZE) };
+ GuiDrawRectangle(selector, 0, BLANK, Fade(colWhite, guiAlpha));
+ }
+ else
+ {
+ DrawRectangleGradientEx(bounds, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(colBlack, 0.6f), guiAlpha), Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.6f), guiAlpha));
+ }
+
+ GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
+ //--------------------------------------------------------------------
+
+ return color;
+}
+
+// Color Bar Alpha control
+// NOTE: Returns alpha value normalized [0..1]
+float GuiColorBarAlpha(Rectangle bounds, float alpha)
+{
+ #define COLORBARALPHA_CHECKED_SIZE 10
+
+ GuiControlState state = guiState;
+ Rectangle selector = { (float)bounds.x + alpha*bounds.width - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.y - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT), (float)bounds.height + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2 };
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds) ||
+ CheckCollisionPointRec(mousePoint, selector))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ state = GUI_STATE_PRESSED;
+
+ alpha = (mousePoint.x - bounds.x)/bounds.width;
+ if (alpha <= 0.0f) alpha = 0.0f;
+ if (alpha >= 1.0f) alpha = 1.0f;
+ //selector.x = bounds.x + (int)(((alpha - 0)/(100 - 0))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH))) - selector.width/2;
+ }
+ else state = GUI_STATE_FOCUSED;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+
+ // Draw alpha bar: checked background
+ if (state != GUI_STATE_DISABLED)
+ {
+ int checksX = (int)bounds.width/COLORBARALPHA_CHECKED_SIZE;
+ int checksY = (int)bounds.height/COLORBARALPHA_CHECKED_SIZE;
+
+ for (int x = 0; x < checksX; x++)
+ {
+ for (int y = 0; y < checksY; y++)
+ {
+ Rectangle check = { bounds.x + x*COLORBARALPHA_CHECKED_SIZE, bounds.y + y*COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE, COLORBARALPHA_CHECKED_SIZE };
+ GuiDrawRectangle(check, 0, BLANK, ((x + y)%2)? Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), 0.4f), guiAlpha) : Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.4f), guiAlpha));
+ }
+ }
+
+ DrawRectangleGradientEx(bounds, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, RAYGUI_CLITERAL(Color){ 255, 255, 255, 0 }, Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color){ 0, 0, 0, 255 }, guiAlpha));
+ }
+ else DrawRectangleGradientEx(bounds, Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
+
+ GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
+
+ // Draw alpha bar: selector
+ GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return alpha;
+}
+
+// Color Bar Hue control
+// Returns hue value normalized [0..1]
+// NOTE: Other similar bars (for reference):
+// Color GuiColorBarSat() [WHITE->color]
+// Color GuiColorBarValue() [BLACK->color], HSV/HSL
+// float GuiColorBarLuminance() [BLACK->WHITE]
+float GuiColorBarHue(Rectangle bounds, float hue)
+{
+ GuiControlState state = guiState;
+ Rectangle selector = { (float)bounds.x - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW), (float)bounds.y + hue/360.0f*bounds.height - GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT)/2, (float)bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW)*2, (float)GuiGetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT) };
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ Vector2 mousePoint = GetMousePosition();
+
+ if (CheckCollisionPointRec(mousePoint, bounds) ||
+ CheckCollisionPointRec(mousePoint, selector))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ {
+ state = GUI_STATE_PRESSED;
+
+ hue = (mousePoint.y - bounds.y)*360/bounds.height;
+ if (hue <= 0.0f) hue = 0.0f;
+ if (hue >= 359.0f) hue = 359.0f;
+
+ }
+ else state = GUI_STATE_FOCUSED;
+
+ /*if (IsKeyDown(KEY_UP))
+ {
+ hue -= 2.0f;
+ if (hue <= 0.0f) hue = 0.0f;
+ }
+ else if (IsKeyDown(KEY_DOWN))
+ {
+ hue += 2.0f;
+ if (hue >= 360.0f) hue = 360.0f;
+ }*/
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (state != GUI_STATE_DISABLED)
+ {
+ // Draw hue bar:color bars
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha));
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + bounds.height/6), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha));
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 2*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 0, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha));
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 3*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 255, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha));
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 4*(bounds.height/6)), (int)bounds.width, ceil(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 0, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha));
+ DrawRectangleGradientV((int)bounds.x, (int)(bounds.y + 5*(bounds.height/6)), (int)bounds.width, (int)(bounds.height/6), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 255, 255 }, guiAlpha), Fade(RAYGUI_CLITERAL(Color) { 255, 0, 0, 255 }, guiAlpha));
+ }
+ else DrawRectangleGradientV((int)bounds.x, (int)bounds.y, (int)bounds.width, (int)bounds.height, Fade(Fade(GetColor(GuiGetStyle(COLORPICKER, BASE_COLOR_DISABLED)), 0.1f), guiAlpha), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER_COLOR_DISABLED)), guiAlpha));
+
+ GuiDrawRectangle(bounds, GuiGetStyle(COLORPICKER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha), BLANK);
+
+ // Draw hue bar: selector
+ GuiDrawRectangle(selector, 0, BLANK, Fade(GetColor(GuiGetStyle(COLORPICKER, BORDER + state*3)), guiAlpha));
+ //--------------------------------------------------------------------
+
+ return hue;
+}
+
+// Color Picker control
+// NOTE: It's divided in multiple controls:
+// Color GuiColorPanel(Rectangle bounds, Color color)
+// float GuiColorBarAlpha(Rectangle bounds, float alpha)
+// float GuiColorBarHue(Rectangle bounds, float value)
+// NOTE: bounds define GuiColorPanel() size
+Color GuiColorPicker(Rectangle bounds, Color color)
+{
+ color = GuiColorPanel(bounds, color);
+
+ Rectangle boundsHue = { (float)bounds.x + bounds.width + GuiGetStyle(COLORPICKER, HUEBAR_PADDING), (float)bounds.y, (float)GuiGetStyle(COLORPICKER, HUEBAR_WIDTH), (float)bounds.height };
+ //Rectangle boundsAlpha = { bounds.x, bounds.y + bounds.height + GuiGetStyle(COLORPICKER, BARS_PADDING), bounds.width, GuiGetStyle(COLORPICKER, BARS_THICK) };
+
+ Vector3 hsv = ConvertRGBtoHSV(RAYGUI_CLITERAL(Vector3){ color.r/255.0f, color.g/255.0f, color.b/255.0f });
+ hsv.x = GuiColorBarHue(boundsHue, hsv.x);
+ //color.a = (unsigned char)(GuiColorBarAlpha(boundsAlpha, (float)color.a/255.0f)*255.0f);
+ Vector3 rgb = ConvertHSVtoRGB(hsv);
+
+ color = RAYGUI_CLITERAL(Color){ (unsigned char)roundf(rgb.x*255.0f), (unsigned char)roundf(rgb.y*255.0f), (unsigned char)roundf(rgb.z*255.0f), color.a };
+
+ return color;
+}
+
+// Message Box control
+int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons)
+{
+ #define MESSAGEBOX_BUTTON_HEIGHT 24
+ #define MESSAGEBOX_BUTTON_PADDING 10
+
+ int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
+
+ int buttonCount = 0;
+ const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
+ Rectangle buttonBounds = { 0 };
+ buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
+ buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
+ buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
+ buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
+
+ Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
+
+ Rectangle textBounds = { 0 };
+ textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
+ textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + (bounds.height - WINDOW_STATUSBAR_HEIGHT - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING)/2 - textSize.y/2;
+ textBounds.width = textSize.x;
+ textBounds.height = textSize.y;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (GuiWindowBox(bounds, title)) clicked = 0;
+
+ int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+ GuiLabel(textBounds, message);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
+
+ prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+ for (int i = 0; i < buttonCount; i++)
+ {
+ if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
+ buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
+ }
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevTextAlignment);
+ //--------------------------------------------------------------------
+
+ return clicked;
+}
+
+// Text Input Box control, ask for text
+int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text)
+{
+ #define TEXTINPUTBOX_BUTTON_HEIGHT 24
+ #define TEXTINPUTBOX_BUTTON_PADDING 10
+ #define TEXTINPUTBOX_HEIGHT 30
+
+ #define TEXTINPUTBOX_MAX_TEXT_LENGTH 256
+
+ // Used to enable text edit mode
+ // WARNING: No more than one GuiTextInputBox() should be open at the same time
+ static bool textEditMode = false;
+
+ int btnIndex = -1;
+
+ int buttonCount = 0;
+ const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
+ Rectangle buttonBounds = { 0 };
+ buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
+ buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
+ buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
+ buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
+
+ int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
+
+ Rectangle textBounds = { 0 };
+ if (message != NULL)
+ {
+ Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
+
+ textBounds.x = bounds.x + bounds.width/2 - textSize.x/2;
+ textBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT + messageInputHeight/4 - textSize.y/2;
+ textBounds.width = textSize.x;
+ textBounds.height = textSize.y;
+ }
+
+ Rectangle textBoxBounds = { 0 };
+ textBoxBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
+ textBoxBounds.y = bounds.y + WINDOW_STATUSBAR_HEIGHT - TEXTINPUTBOX_HEIGHT/2;
+ if (message == NULL) textBoxBounds.y += messageInputHeight/2;
+ else textBoxBounds.y += (messageInputHeight/2 + messageInputHeight/4);
+ textBoxBounds.width = bounds.width - TEXTINPUTBOX_BUTTON_PADDING*2;
+ textBoxBounds.height = TEXTINPUTBOX_HEIGHT;
+
+ // Draw control
+ //--------------------------------------------------------------------
+ if (GuiWindowBox(bounds, title)) btnIndex = 0;
+
+ // Draw message if available
+ if (message != NULL)
+ {
+ int prevTextAlignment = GuiGetStyle(LABEL, TEXT_ALIGNMENT);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+ GuiLabel(textBounds, message);
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, prevTextAlignment);
+ }
+
+ if (GuiTextBox(textBoxBounds, text, TEXTINPUTBOX_MAX_TEXT_LENGTH, textEditMode)) textEditMode = !textEditMode;
+
+ int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
+
+ for (int i = 0; i < buttonCount; i++)
+ {
+ if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
+ buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
+ }
+
+ GuiSetStyle(BUTTON, TEXT_ALIGNMENT, prevBtnTextAlignment);
+ //--------------------------------------------------------------------
+
+ return btnIndex;
+}
+
+// Grid control
+// NOTE: Returns grid mouse-hover selected cell
+// About drawing lines at subpixel spacing, simple put, not easy solution:
+// https://stackoverflow.com/questions/4435450/2d-opengl-drawing-lines-that-dont-exactly-fit-pixel-raster
+Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
+{
+ #if !defined(GRID_COLOR_ALPHA)
+ #define GRID_COLOR_ALPHA 0.15f // Grid lines alpha amount
+ #endif
+
+ GuiControlState state = guiState;
+ Vector2 mousePoint = GetMousePosition();
+ Vector2 currentCell = { -1, -1 };
+
+ int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
+ int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
+
+ // Update control
+ //--------------------------------------------------------------------
+ if ((state != GUI_STATE_DISABLED) && !guiLocked)
+ {
+ if (CheckCollisionPointRec(mousePoint, bounds))
+ {
+ currentCell.x = (mousePoint.x - bounds.x)/spacing;
+ currentCell.y = (mousePoint.y - bounds.y)/spacing;
+ }
+ }
+ //--------------------------------------------------------------------
+
+ // Draw control
+ //--------------------------------------------------------------------
+ switch (state)
+ {
+ case GUI_STATE_NORMAL:
+ {
+ if (subdivs > 0)
+ {
+ // Draw vertical grid lines
+ for (int i = 0; i < linesV; i++)
+ {
+ Rectangle lineV = { bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height };
+ GuiDrawRectangle(lineV, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ }
+
+ // Draw horizontal grid lines
+ for (int i = 0; i < linesH; i++)
+ {
+ Rectangle lineH = { bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 };
+ GuiDrawRectangle(lineH, 0, BLANK, ((i%subdivs) == 0) ? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
+ }
+ }
+ } break;
+ default: break;
+ }
+
+ return currentCell;
+}
+
+//----------------------------------------------------------------------------------
+// Styles loading functions
+//----------------------------------------------------------------------------------
+
+// Load raygui style file (.rgs)
+void GuiLoadStyle(const char *fileName)
+{
+ bool tryBinary = false;
+
+ // Try reading the files as text file first
+ FILE *rgsFile = fopen(fileName, "rt");
+
+ if (rgsFile != NULL)
+ {
+ char buffer[256] = { 0 };
+ fgets(buffer, 256, rgsFile);
+
+ if (buffer[0] == '#')
+ {
+ int controlId = 0;
+ int propertyId = 0;
+ unsigned int propertyValue = 0;
+
+ while (!feof(rgsFile))
+ {
+ switch (buffer[0])
+ {
+ case 'p':
+ {
+ // Style property: p <control_id> <property_id> <property_value> <property_name>
+
+ sscanf(buffer, "p %d %d 0x%x", &controlId, &propertyId, &propertyValue);
+
+ GuiSetStyle(controlId, propertyId, (int)propertyValue);
+
+ } break;
+ case 'f':
+ {
+ // Style font: f <gen_font_size> <charmap_file> <font_file>
+
+ int fontSize = 0;
+ char charmapFileName[256] = { 0 };
+ char fontFileName[256] = { 0 };
+ sscanf(buffer, "f %d %s %[^\r\n]s", &fontSize, charmapFileName, fontFileName);
+
+ Font font = { 0 };
+
+ if (charmapFileName[0] != '0')
+ {
+ // Load characters from charmap file,
+ // expected '\n' separated list of integer values
+ char *charValues = LoadFileText(charmapFileName);
+ if (charValues != NULL)
+ {
+ int glyphCount = 0;
+ const char **chars = TextSplit(charValues, '\n', &glyphCount);
+
+ int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int));
+ for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
+
+ font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount);
+
+ RAYGUI_FREE(values);
+ }
+ }
+ else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
+
+ if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
+
+ } break;
+ default: break;
+ }
+
+ fgets(buffer, 256, rgsFile);
+ }
+ }
+ else tryBinary = true;
+
+ fclose(rgsFile);
+ }
+
+ if (tryBinary)
+ {
+ rgsFile = fopen(fileName, "rb");
+
+ if (rgsFile == NULL) return;
+
+ char signature[5] = "";
+ short version = 0;
+ short reserved = 0;
+ int propertyCount = 0;
+
+ fread(signature, 1, 4, rgsFile);
+ fread(&version, 1, sizeof(short), rgsFile);
+ fread(&reserved, 1, sizeof(short), rgsFile);
+ fread(&propertyCount, 1, sizeof(int), rgsFile);
+
+ if ((signature[0] == 'r') &&
+ (signature[1] == 'G') &&
+ (signature[2] == 'S') &&
+ (signature[3] == ' '))
+ {
+ short controlId = 0;
+ short propertyId = 0;
+ int propertyValue = 0;
+
+ for (int i = 0; i < propertyCount; i++)
+ {
+ fread(&controlId, 1, sizeof(short), rgsFile);
+ fread(&propertyId, 1, sizeof(short), rgsFile);
+ fread(&propertyValue, 1, sizeof(int), rgsFile);
+
+ if (controlId == 0) // DEFAULT control
+ {
+ // If a DEFAULT property is loaded, it is propagated to all controls
+ // NOTE: All DEFAULT properties should be defined first in the file
+ GuiSetStyle(0, (int)propertyId, propertyValue);
+
+ if (propertyId < RAYGUI_MAX_PROPS_BASE) for (int i = 1; i < RAYGUI_MAX_CONTROLS; i++) GuiSetStyle(i, (int)propertyId, propertyValue);
+ }
+ else GuiSetStyle((int)controlId, (int)propertyId, propertyValue);
+ }
+
+ // Font loading is highly dependant on raylib API to load font data and image
+#if !defined(RAYGUI_STANDALONE)
+ // Load custom font if available
+ int fontDataSize = 0;
+ fread(&fontDataSize, 1, sizeof(int), rgsFile);
+
+ if (fontDataSize > 0)
+ {
+ Font font = { 0 };
+ int fontType = 0; // 0-Normal, 1-SDF
+ Rectangle whiteRec = { 0 };
+
+ fread(&font.baseSize, 1, sizeof(int), rgsFile);
+ fread(&font.glyphCount, 1, sizeof(int), rgsFile);
+ fread(&fontType, 1, sizeof(int), rgsFile);
+
+ // Load font white rectangle
+ fread(&whiteRec, 1, sizeof(Rectangle), rgsFile);
+
+ // Load font image parameters
+ int fontImageSize = 0;
+ fread(&fontImageSize, 1, sizeof(int), rgsFile);
+
+ if (fontImageSize > 0)
+ {
+ Image imFont = { 0 };
+ imFont.mipmaps = 1;
+ fread(&imFont.width, 1, sizeof(int), rgsFile);
+ fread(&imFont.height, 1, sizeof(int), rgsFile);
+ fread(&imFont.format, 1, sizeof(int), rgsFile);
+
+ imFont.data = (unsigned char *)RAYGUI_MALLOC(fontImageSize);
+ fread(imFont.data, 1, fontImageSize, rgsFile);
+
+ font.texture = LoadTextureFromImage(imFont);
+
+ RAYGUI_FREE(imFont.data);
+ }
+
+ // Load font recs data
+ font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
+ for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
+
+ // Load font chars info data
+ font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
+ for (int i = 0; i < font.glyphCount; i++)
+ {
+ fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile);
+ fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile);
+ fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile);
+ fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile);
+ }
+
+ GuiSetFont(font);
+
+ // Set font texture source rectangle to be used as white texture to draw shapes
+ // NOTE: This way, all gui can be draw using a single draw call
+ if ((whiteRec.width != 0) && (whiteRec.height != 0)) SetShapesTexture(font.texture, whiteRec);
+ }
+#endif
+ }
+
+ fclose(rgsFile);
+ }
+}
+
+// Load style default over global style
+void GuiLoadStyleDefault(void)
+{
+ // We set this variable first to avoid cyclic function calls
+ // when calling GuiSetStyle() and GuiGetStyle()
+ guiStyleLoaded = true;
+
+ // Initialize default LIGHT style property values
+ GuiSetStyle(DEFAULT, BORDER_COLOR_NORMAL, 0x838383ff);
+ GuiSetStyle(DEFAULT, BASE_COLOR_NORMAL, 0xc9c9c9ff);
+ GuiSetStyle(DEFAULT, TEXT_COLOR_NORMAL, 0x686868ff);
+ GuiSetStyle(DEFAULT, BORDER_COLOR_FOCUSED, 0x5bb2d9ff);
+ GuiSetStyle(DEFAULT, BASE_COLOR_FOCUSED, 0xc9effeff);
+ GuiSetStyle(DEFAULT, TEXT_COLOR_FOCUSED, 0x6c9bbcff);
+ GuiSetStyle(DEFAULT, BORDER_COLOR_PRESSED, 0x0492c7ff);
+ GuiSetStyle(DEFAULT, BASE_COLOR_PRESSED, 0x97e8ffff);
+ GuiSetStyle(DEFAULT, TEXT_COLOR_PRESSED, 0x368bafff);
+ GuiSetStyle(DEFAULT, BORDER_COLOR_DISABLED, 0xb5c1c2ff);
+ GuiSetStyle(DEFAULT, BASE_COLOR_DISABLED, 0xe6e9e9ff);
+ GuiSetStyle(DEFAULT, TEXT_COLOR_DISABLED, 0xaeb7b8ff);
+ GuiSetStyle(DEFAULT, BORDER_WIDTH, 1); // WARNING: Some controls use other values
+ GuiSetStyle(DEFAULT, TEXT_PADDING, 0); // WARNING: Some controls use other values
+ GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER); // WARNING: Some controls use other values
+
+ // Initialize control-specific property values
+ // NOTE: Those properties are in default list but require specific values by control type
+ GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(BUTTON, BORDER_WIDTH, 2);
+ GuiSetStyle(SLIDER, TEXT_PADDING, 5);
+ GuiSetStyle(CHECKBOX, TEXT_PADDING, 5);
+ GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_RIGHT);
+ GuiSetStyle(TEXTBOX, TEXT_PADDING, 5);
+ GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(VALUEBOX, TEXT_PADDING, 4);
+ GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(SPINNER, TEXT_PADDING, 4);
+ GuiSetStyle(SPINNER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+ GuiSetStyle(STATUSBAR, TEXT_PADDING, 6);
+ GuiSetStyle(STATUSBAR, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
+
+ // Initialize extended property values
+ // NOTE: By default, extended property values are initialized to 0
+ GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
+ GuiSetStyle(DEFAULT, TEXT_SPACING, 1); // DEFAULT, shared by all controls
+ GuiSetStyle(DEFAULT, LINE_COLOR, 0x90abb5ff); // DEFAULT specific property
+ GuiSetStyle(DEFAULT, BACKGROUND_COLOR, 0xf5f5f5ff); // DEFAULT specific property
+ GuiSetStyle(TOGGLE, GROUP_PADDING, 2);
+ GuiSetStyle(SLIDER, SLIDER_WIDTH, 15);
+ GuiSetStyle(SLIDER, SLIDER_PADDING, 1);
+ GuiSetStyle(PROGRESSBAR, PROGRESS_PADDING, 1);
+ GuiSetStyle(CHECKBOX, CHECK_PADDING, 1);
+ GuiSetStyle(COMBOBOX, COMBO_BUTTON_WIDTH, 30);
+ GuiSetStyle(COMBOBOX, COMBO_BUTTON_PADDING, 2);
+ GuiSetStyle(DROPDOWNBOX, ARROW_PADDING, 16);
+ GuiSetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING, 2);
+ GuiSetStyle(TEXTBOX, TEXT_LINES_PADDING, 5);
+ GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, 4);
+ GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, 0xf0fffeff);
+ GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, 0x839affe0);
+ GuiSetStyle(SPINNER, SPIN_BUTTON_WIDTH, 20);
+ GuiSetStyle(SPINNER, SPIN_BUTTON_PADDING, 2);
+ GuiSetStyle(SCROLLBAR, BORDER_WIDTH, 0);
+ GuiSetStyle(SCROLLBAR, ARROWS_VISIBLE, 0);
+ GuiSetStyle(SCROLLBAR, ARROWS_SIZE, 6);
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_PADDING, 0);
+ GuiSetStyle(SCROLLBAR, SCROLL_SLIDER_SIZE, 16);
+ GuiSetStyle(SCROLLBAR, SCROLL_PADDING, 0);
+ GuiSetStyle(SCROLLBAR, SCROLL_SPEED, 10);
+ GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 0x1e);
+ GuiSetStyle(LISTVIEW, LIST_ITEMS_PADDING, 2);
+ GuiSetStyle(LISTVIEW, SCROLLBAR_WIDTH, 10);
+ GuiSetStyle(LISTVIEW, SCROLLBAR_SIDE, SCROLLBAR_RIGHT_SIDE);
+ GuiSetStyle(COLORPICKER, COLOR_SELECTOR_SIZE, 6);
+ GuiSetStyle(COLORPICKER, HUEBAR_WIDTH, 0x14);
+ GuiSetStyle(COLORPICKER, HUEBAR_PADDING, 0xa);
+ GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_HEIGHT, 6);
+ GuiSetStyle(COLORPICKER, HUEBAR_SELECTOR_OVERFLOW, 2);
+
+ guiFont = GetFontDefault(); // Initialize default font
+}
+
+// Get text with icon id prepended
+// NOTE: Useful to add icons by name id (enum) instead of
+// a number that can change between ricon versions
+const char *GuiIconText(int iconId, const char *text)
+{
+#if defined(RAYGUI_NO_RICONS)
+ return NULL;
+#else
+ static char buffer[1024] = { 0 };
+ memset(buffer, 0, 1024);
+
+ sprintf(buffer, "#%03i#", iconId);
+
+ if (text != NULL)
+ {
+ for (int i = 5; i < 1024; i++)
+ {
+ buffer[i] = text[i - 5];
+ if (text[i - 5] == '\0') break;
+ }
+ }
+
+ return buffer;
+#endif
+}
+
+#if !defined(RAYGUI_NO_RICONS)
+
+// Get full icons data pointer
+unsigned int *GuiGetIcons(void) { return guiIcons; }
+
+// Load raygui icons file (.rgi)
+// NOTE: In case nameIds are required, they can be requested with loadIconsName,
+// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH],
+// WARNING: guiIconsName[]][] memory should be manually freed!
+char **GuiLoadIcons(const char *fileName, bool loadIconsName)
+{
+ // Style File Structure (.rgi)
+ // ------------------------------------------------------
+ // Offset | Size | Type | Description
+ // ------------------------------------------------------
+ // 0 | 4 | char | Signature: "rGI "
+ // 4 | 2 | short | Version: 100
+ // 6 | 2 | short | reserved
+
+ // 8 | 2 | short | Num icons (N)
+ // 10 | 2 | short | Icons size (Options: 16, 32, 64) (S)
+
+ // Icons name id (32 bytes per name id)
+ // foreach (icon)
+ // {
+ // 12+32*i | 32 | char | Icon NameId
+ // }
+
+ // Icons data: One bit per pixel, stored as unsigned int array (depends on icon size)
+ // S*S pixels/32bit per unsigned int = K unsigned int per icon
+ // foreach (icon)
+ // {
+ // ... | K | unsigned int | Icon Data
+ // }
+
+ FILE *rgiFile = fopen(fileName, "rb");
+
+ char **guiIconsName = NULL;
+
+ if (rgiFile != NULL)
+ {
+ char signature[5] = "";
+ short version = 0;
+ short reserved = 0;
+ short iconCount = 0;
+ short iconSize = 0;
+
+ fread(signature, 1, 4, rgiFile);
+ fread(&version, 1, sizeof(short), rgiFile);
+ fread(&reserved, 1, sizeof(short), rgiFile);
+ fread(&iconCount, 1, sizeof(short), rgiFile);
+ fread(&iconSize, 1, sizeof(short), rgiFile);
+
+ if ((signature[0] == 'r') &&
+ (signature[1] == 'G') &&
+ (signature[2] == 'I') &&
+ (signature[3] == ' '))
+ {
+ if (loadIconsName)
+ {
+ guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
+ for (int i = 0; i < iconCount; i++)
+ {
+ guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
+ fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile);
+ }
+ }
+ else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
+
+ // Read icons data directly over guiIcons data array
+ fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile);
+ }
+
+ fclose(rgiFile);
+ }
+
+ return guiIconsName;
+}
+
+// Draw selected icon using rectangles pixel-by-pixel
+void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color)
+{
+ #define BIT_CHECK(a,b) ((a) & (1<<(b)))
+
+ for (int i = 0, y = 0; i < RICON_SIZE*RICON_SIZE/32; i++)
+ {
+ for (int k = 0; k < 32; k++)
+ {
+ if (BIT_CHECK(guiIcons[iconId*RICON_DATA_ELEMENTS + i], k))
+ {
+ #if !defined(RAYGUI_STANDALONE)
+ DrawRectangle(posX + (k%RICON_SIZE)*pixelSize, posY + y*pixelSize, pixelSize, pixelSize, color);
+ #endif
+ }
+
+ if ((k == 15) || (k == 31)) y++;
+ }
+ }
+}
+
+// Get icon bit data
+// NOTE: Bit data array grouped as unsigned int (ICON_SIZE*ICON_SIZE/32 elements)
+unsigned int *GuiGetIconData(int iconId)
+{
+ static unsigned int iconData[RICON_DATA_ELEMENTS] = { 0 };
+ memset(iconData, 0, RICON_DATA_ELEMENTS*sizeof(unsigned int));
+
+ if (iconId < RICON_MAX_ICONS) memcpy(iconData, &guiIcons[iconId*RICON_DATA_ELEMENTS], RICON_DATA_ELEMENTS*sizeof(unsigned int));
+
+ return iconData;
+}
+
+// Set icon bit data
+// NOTE: Data must be provided as unsigned int array (ICON_SIZE*ICON_SIZE/32 elements)
+void GuiSetIconData(int iconId, unsigned int *data)
+{
+ if (iconId < RICON_MAX_ICONS) memcpy(&guiIcons[iconId*RICON_DATA_ELEMENTS], data, RICON_DATA_ELEMENTS*sizeof(unsigned int));
+}
+
+// Set icon pixel value
+void GuiSetIconPixel(int iconId, int x, int y)
+{
+ #define BIT_SET(a,b) ((a) |= (1<<(b)))
+
+ // This logic works for any RICON_SIZE pixels icons,
+ // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
+ BIT_SET(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
+}
+
+// Clear icon pixel value
+void GuiClearIconPixel(int iconId, int x, int y)
+{
+ #define BIT_CLEAR(a,b) ((a) &= ~((1)<<(b)))
+
+ // This logic works for any RICON_SIZE pixels icons,
+ // For example, in case of 16x16 pixels, every 2 lines fit in one unsigned int data element
+ BIT_CLEAR(guiIcons[iconId*RICON_DATA_ELEMENTS + y/(sizeof(unsigned int)*8/RICON_SIZE)], x + (y%(sizeof(unsigned int)*8/RICON_SIZE)*RICON_SIZE));
+}
+
+// Check icon pixel value
+bool GuiCheckIconPixel(int iconId, int x, int y)
+{
+ #define BIT_CHECK(a,b) ((a) & (1<<(b)))
+
+ return (BIT_CHECK(guiIcons[iconId*8 + y/2], x + (y%2*16)));
+}
+#endif // !RAYGUI_NO_RICONS
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+// Gui get text width using default font
+// NOTE: Icon is not considered here
+static int GetTextWidth(const char *text)
+{
+ Vector2 size = { 0 };
+
+ if ((text != NULL) && (text[0] != '\0'))
+ {
+ size = MeasureTextEx(guiFont, text, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
+ }
+
+ return (int)size.x;
+}
+
+// Get text bounds considering control bounds
+static Rectangle GetTextBounds(int control, Rectangle bounds)
+{
+ Rectangle textBounds = bounds;
+
+ textBounds.x = bounds.x + GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.y = bounds.y + GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.width = bounds.width - 2*GuiGetStyle(control, BORDER_WIDTH);
+ textBounds.height = bounds.height - 2*GuiGetStyle(control, BORDER_WIDTH);
+
+ // Consider TEXT_PADDING properly, depends on control type and TEXT_ALIGNMENT
+ switch (control)
+ {
+ case COMBOBOX: bounds.width -= (GuiGetStyle(control, COMBO_BUTTON_WIDTH) + GuiGetStyle(control, COMBO_BUTTON_PADDING)); break;
+ case VALUEBOX: break; // NOTE: ValueBox text value always centered, text padding applies to label
+ default:
+ {
+ if (GuiGetStyle(control, TEXT_ALIGNMENT) == GUI_TEXT_ALIGN_RIGHT) textBounds.x -= GuiGetStyle(control, TEXT_PADDING);
+ else textBounds.x += GuiGetStyle(control, TEXT_PADDING);
+ } break;
+ }
+
+ // TODO: Special cases (no label): COMBOBOX, DROPDOWNBOX, LISTVIEW (scrollbar?)
+ // More special cases (label on side): CHECKBOX, SLIDER, VALUEBOX, SPINNER
+
+ return textBounds;
+}
+
+// Get text icon if provided and move text cursor
+// NOTE: We support up to 999 values for iconId
+static const char *GetTextIcon(const char *text, int *iconId)
+{
+#if !defined(RAYGUI_NO_RICONS)
+ *iconId = -1;
+ if (text[0] == '#') // Maybe we have an icon!
+ {
+ char iconValue[4] = { 0 }; // Maximum length for icon value: 3 digits + '\0'
+
+ int pos = 1;
+ while ((pos < 4) && (text[pos] >= '0') && (text[pos] <= '9'))
+ {
+ iconValue[pos - 1] = text[pos];
+ pos++;
+ }
+
+ if (text[pos] == '#')
+ {
+ *iconId = TextToInteger(iconValue);
+
+ // Move text pointer after icon
+ // WARNING: If only icon provided, it could point to EOL character: '\0'
+ if (*iconId >= 0) text += (pos + 1);
+ }
+ }
+#endif
+
+ return text;
+}
+
+// Gui draw text using default font
+static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color tint)
+{
+ #define TEXT_VALIGN_PIXEL_OFFSET(h) ((int)h%2) // Vertical alignment for pixel perfect
+
+ if ((text != NULL) && (text[0] != '\0'))
+ {
+ int iconId = 0;
+ text = GetTextIcon(text, &iconId); // Check text for icon and move cursor
+
+ // Get text position depending on alignment and iconId
+ //---------------------------------------------------------------------------------
+ #define RICON_TEXT_PADDING 4
+
+ Vector2 position = { bounds.x, bounds.y };
+
+ // NOTE: We get text size after icon has been processed
+ int textWidth = GetTextWidth(text);
+ int textHeight = GuiGetStyle(DEFAULT, TEXT_SIZE);
+
+ // If text requires an icon, add size to measure
+ if (iconId >= 0)
+ {
+ textWidth += RICON_SIZE;
+
+ // WARNING: If only icon provided, text could be pointing to EOF character: '\0'
+ if ((text != NULL) && (text[0] != '\0')) textWidth += RICON_TEXT_PADDING;
+ }
+
+ // Check guiTextAlign global variables
+ switch (alignment)
+ {
+ case GUI_TEXT_ALIGN_LEFT:
+ {
+ position.x = bounds.x;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ case GUI_TEXT_ALIGN_CENTER:
+ {
+ position.x = bounds.x + bounds.width/2 - textWidth/2;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ case GUI_TEXT_ALIGN_RIGHT:
+ {
+ position.x = bounds.x + bounds.width - textWidth;
+ position.y = bounds.y + bounds.height/2 - textHeight/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height);
+ } break;
+ default: break;
+ }
+
+ // NOTE: Make sure we get pixel-perfect coordinates,
+ // In case of decimals we got weird text positioning
+ position.x = (float)((int)position.x);
+ position.y = (float)((int)position.y);
+ //---------------------------------------------------------------------------------
+
+ // Draw text (with icon if available)
+ //---------------------------------------------------------------------------------
+#if !defined(RAYGUI_NO_RICONS)
+ if (iconId >= 0)
+ {
+ // NOTE: We consider icon height, probably different than text size
+ GuiDrawIcon(iconId, (int)position.x, (int)(bounds.y + bounds.height/2 - RICON_SIZE/2 + TEXT_VALIGN_PIXEL_OFFSET(bounds.height)), 1, tint);
+ position.x += (RICON_SIZE + RICON_TEXT_PADDING);
+ }
+#endif
+ DrawTextEx(guiFont, text, position, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), (float)GuiGetStyle(DEFAULT, TEXT_SPACING), tint);
+ //---------------------------------------------------------------------------------
+ }
+}
+
+// Gui draw rectangle using default raygui plain style with borders
+static void GuiDrawRectangle(Rectangle rec, int borderWidth, Color borderColor, Color color)
+{
+ if (color.a > 0)
+ {
+ // Draw rectangle filled with color
+ DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, color);
+ }
+
+ if (borderWidth > 0)
+ {
+ // Draw rectangle border lines with color
+ DrawRectangle((int)rec.x, (int)rec.y, (int)rec.width, borderWidth, borderColor);
+ DrawRectangle((int)rec.x, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
+ DrawRectangle((int)rec.x + (int)rec.width - borderWidth, (int)rec.y + borderWidth, borderWidth, (int)rec.height - 2*borderWidth, borderColor);
+ DrawRectangle((int)rec.x, (int)rec.y + (int)rec.height - borderWidth, (int)rec.width, borderWidth, borderColor);
+ }
+}
+
+// Split controls text into multiple strings
+// Also check for multiple columns (required by GuiToggleGroup())
+static const char **GuiTextSplit(const char *text, int *count, int *textRow)
+{
+ // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
+ // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
+ // all used memory is static... it has some limitations:
+ // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_TEXT_ELEMENTS
+ // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_LENGTH
+ // NOTE: Those definitions could be externally provided if required
+
+ #if !defined(TEXTSPLIT_MAX_TEXT_LENGTH)
+ #define TEXTSPLIT_MAX_TEXT_LENGTH 1024
+ #endif
+
+ #if !defined(TEXTSPLIT_MAX_TEXT_ELEMENTS)
+ #define TEXTSPLIT_MAX_TEXT_ELEMENTS 128
+ #endif
+
+ static const char *result[TEXTSPLIT_MAX_TEXT_ELEMENTS] = { NULL };
+ static char buffer[TEXTSPLIT_MAX_TEXT_LENGTH] = { 0 };
+ memset(buffer, 0, TEXTSPLIT_MAX_TEXT_LENGTH);
+
+ result[0] = buffer;
+ int counter = 1;
+
+ if (textRow != NULL) textRow[0] = 0;
+
+ // Count how many substrings we have on text and point to every one
+ for (int i = 0; i < TEXTSPLIT_MAX_TEXT_LENGTH; i++)
+ {
+ buffer[i] = text[i];
+ if (buffer[i] == '\0') break;
+ else if ((buffer[i] == ';') || (buffer[i] == '\n'))
+ {
+ result[counter] = buffer + i + 1;
+
+ if (textRow != NULL)
+ {
+ if (buffer[i] == '\n') textRow[counter] = textRow[counter - 1] + 1;
+ else textRow[counter] = textRow[counter - 1];
+ }
+
+ buffer[i] = '\0'; // Set an end of string at this point
+
+ counter++;
+ if (counter == TEXTSPLIT_MAX_TEXT_ELEMENTS) break;
+ }
+ }
+
+ *count = counter;
+
+ return result;
+}
+
+// Convert color data from RGB to HSV
+// NOTE: Color data should be passed normalized
+static Vector3 ConvertRGBtoHSV(Vector3 rgb)
+{
+ Vector3 hsv = { 0 };
+ float min = 0.0f;
+ float max = 0.0f;
+ float delta = 0.0f;
+
+ min = (rgb.x < rgb.y)? rgb.x : rgb.y;
+ min = (min < rgb.z)? min : rgb.z;
+
+ max = (rgb.x > rgb.y)? rgb.x : rgb.y;
+ max = (max > rgb.z)? max : rgb.z;
+
+ hsv.z = max; // Value
+ delta = max - min;
+
+ if (delta < 0.00001f)
+ {
+ hsv.y = 0.0f;
+ hsv.x = 0.0f; // Undefined, maybe NAN?
+ return hsv;
+ }
+
+ if (max > 0.0f)
+ {
+ // NOTE: If max is 0, this divide would cause a crash
+ hsv.y = (delta/max); // Saturation
+ }
+ else
+ {
+ // NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
+ hsv.y = 0.0f;
+ hsv.x = 0.0f; // Undefined, maybe NAN?
+ return hsv;
+ }
+
+ // NOTE: Comparing float values could not work properly
+ if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
+ else
+ {
+ if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
+ else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
+ }
+
+ hsv.x *= 60.0f; // Convert to degrees
+
+ if (hsv.x < 0.0f) hsv.x += 360.0f;
+
+ return hsv;
+}
+
+// Convert color data from HSV to RGB
+// NOTE: Color data should be passed normalized
+static Vector3 ConvertHSVtoRGB(Vector3 hsv)
+{
+ Vector3 rgb = { 0 };
+ float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f;
+ long i = 0;
+
+ // NOTE: Comparing float values could not work properly
+ if (hsv.y <= 0.0f)
+ {
+ rgb.x = hsv.z;
+ rgb.y = hsv.z;
+ rgb.z = hsv.z;
+ return rgb;
+ }
+
+ hh = hsv.x;
+ if (hh >= 360.0f) hh = 0.0f;
+ hh /= 60.0f;
+
+ i = (long)hh;
+ ff = hh - i;
+ p = hsv.z*(1.0f - hsv.y);
+ q = hsv.z*(1.0f - (hsv.y*ff));
+ t = hsv.z*(1.0f - (hsv.y*(1.0f - ff)));
+
+ switch (i)
+ {
+ case 0:
+ {
+ rgb.x = hsv.z;
+ rgb.y = t;
+ rgb.z = p;
+ } break;
+ case 1:
+ {
+ rgb.x = q;
+ rgb.y = hsv.z;
+ rgb.z = p;
+ } break;
+ case 2:
+ {
+ rgb.x = p;
+ rgb.y = hsv.z;
+ rgb.z = t;
+ } break;
+ case 3:
+ {
+ rgb.x = p;
+ rgb.y = q;
+ rgb.z = hsv.z;
+ } break;
+ case 4:
+ {
+ rgb.x = t;
+ rgb.y = p;
+ rgb.z = hsv.z;
+ } break;
+ case 5:
+ default:
+ {
+ rgb.x = hsv.z;
+ rgb.y = p;
+ rgb.z = q;
+ } break;
+ }
+
+ return rgb;
+}
+
+#if defined(RAYGUI_STANDALONE)
+// Returns a Color struct from hexadecimal value
+static Color GetColor(int hexValue)
+{
+ Color color;
+
+ color.r = (unsigned char)(hexValue >> 24) & 0xFF;
+ color.g = (unsigned char)(hexValue >> 16) & 0xFF;
+ color.b = (unsigned char)(hexValue >> 8) & 0xFF;
+ color.a = (unsigned char)hexValue & 0xFF;
+
+ return color;
+}
+
+// Returns hexadecimal value for a Color
+static int ColorToInt(Color color)
+{
+ return (((int)color.r << 24) | ((int)color.g << 16) | ((int)color.b << 8) | (int)color.a);
+}
+
+// Check if point is inside rectangle
+static bool CheckCollisionPointRec(Vector2 point, Rectangle rec)
+{
+ bool collision = false;
+
+ if ((point.x >= rec.x) && (point.x <= (rec.x + rec.width)) &&
+ (point.y >= rec.y) && (point.y <= (rec.y + rec.height))) collision = true;
+
+ return collision;
+}
+
+// Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
+static Color Fade(Color color, float alpha)
+{
+ if (alpha < 0.0f) alpha = 0.0f;
+ else if (alpha > 1.0f) alpha = 1.0f;
+
+ Color result = { color.r, color.g, color.b, (unsigned char)(255.0f*alpha) };
+
+ return result;
+}
+
+// Formatting of text with variables to 'embed'
+static const char *TextFormat(const char *text, ...)
+{
+ #define MAX_FORMATTEXT_LENGTH 64
+
+ static char buffer[MAX_FORMATTEXT_LENGTH];
+
+ va_list args;
+ va_start(args, text);
+ vsprintf(buffer, text, args);
+ va_end(args);
+
+ return buffer;
+}
+
+// Draw rectangle with vertical gradient fill color
+// NOTE: This function is only used by GuiColorPicker()
+static void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2)
+{
+ Rectangle bounds = { (float)posX, (float)posY, (float)width, (float)height };
+ DrawRectangleGradientEx(bounds, color1, color2, color2, color1);
+}
+
+#define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH 1024 // Size of static buffer: TextSplit()
+#define TEXTSPLIT_MAX_SUBSTRINGS_COUNT 128 // Size of static pointers array: TextSplit()
+
+// Split string into multiple strings
+const char **TextSplit(const char *text, char delimiter, int *count)
+{
+ // NOTE: Current implementation returns a copy of the provided string with '\0' (string end delimiter)
+ // inserted between strings defined by "delimiter" parameter. No memory is dynamically allocated,
+ // all used memory is static... it has some limitations:
+ // 1. Maximum number of possible split strings is set by TEXTSPLIT_MAX_SUBSTRINGS_COUNT
+ // 2. Maximum size of text to split is TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
+
+ static const char *result[TEXTSPLIT_MAX_SUBSTRINGS_COUNT] = { NULL };
+ static char buffer[TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH] = { 0 };
+ memset(buffer, 0, TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH);
+
+ result[0] = buffer;
+ int counter = 0;
+
+ if (text != NULL)
+ {
+ counter = 1;
+
+ // Count how many substrings we have on text and point to every one
+ for (int i = 0; i < TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH; i++)
+ {
+ buffer[i] = text[i];
+ if (buffer[i] == '\0') break;
+ else if (buffer[i] == delimiter)
+ {
+ buffer[i] = '\0'; // Set an end of string at this point
+ result[counter] = buffer + i + 1;
+ counter++;
+
+ if (counter == TEXTSPLIT_MAX_SUBSTRINGS_COUNT) break;
+ }
+ }
+ }
+
+ *count = counter;
+ return result;
+}
+
+// Get integer value from text
+// NOTE: This function replaces atoi() [stdlib.h]
+static int TextToInteger(const char *text)
+{
+ int value = 0;
+ int sign = 1;
+
+ if ((text[0] == '+') || (text[0] == '-'))
+ {
+ if (text[0] == '-') sign = -1;
+ text++;
+ }
+
+ for (int i = 0; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10 + (int)(text[i] - '0');
+
+ return value*sign;
+}
+
+// Encode codepoint into UTF-8 text (char array size returned as parameter)
+static const char *CodepointToUTF8(int codepoint, int *byteSize)
+{
+ static char utf8[6] = { 0 };
+ int size = 0;
+
+ if (codepoint <= 0x7f)
+ {
+ utf8[0] = (char)codepoint;
+ size = 1;
+ }
+ else if (codepoint <= 0x7ff)
+ {
+ utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
+ utf8[1] = (char)((codepoint & 0x3f) | 0x80);
+ size = 2;
+ }
+ else if (codepoint <= 0xffff)
+ {
+ utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
+ utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
+ utf8[2] = (char)((codepoint & 0x3f) | 0x80);
+ size = 3;
+ }
+ else if (codepoint <= 0x10ffff)
+ {
+ utf8[0] = (char)(((codepoint >> 18) & 0x07) | 0xf0);
+ utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
+ utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
+ utf8[3] = (char)((codepoint & 0x3f) | 0x80);
+ size = 4;
+ }
+
+ *byteSize = size;
+
+ return utf8;
+}
+
+// Get next codepoint in a UTF-8 encoded text, scanning until '\0' is found
+// When a invalid UTF-8 byte is encountered we exit as soon as possible and a '?'(0x3f) codepoint is returned
+// Total number of bytes processed are returned as a parameter
+// NOTE: the standard says U+FFFD should be returned in case of errors
+// but that character is not supported by the default font in raylib
+static int GetCodepoint(const char *text, int *bytesProcessed)
+{
+/*
+ UTF-8 specs from https://www.ietf.org/rfc/rfc3629.txt
+
+ Char. number range | UTF-8 octet sequence
+ (hexadecimal) | (binary)
+ --------------------+---------------------------------------------
+ 0000 0000-0000 007F | 0xxxxxxx
+ 0000 0080-0000 07FF | 110xxxxx 10xxxxxx
+ 0000 0800-0000 FFFF | 1110xxxx 10xxxxxx 10xxxxxx
+ 0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
+*/
+ // NOTE: on decode errors we return as soon as possible
+
+ int code = 0x3f; // Codepoint (defaults to '?')
+ int octet = (unsigned char)(text[0]); // The first UTF8 octet
+ *bytesProcessed = 1;
+
+ if (octet <= 0x7f)
+ {
+ // Only one octet (ASCII range x00-7F)
+ code = text[0];
+ }
+ else if ((octet & 0xe0) == 0xc0)
+ {
+ // Two octets
+
+ // [0]xC2-DF [1]UTF8-tail(x80-BF)
+ unsigned char octet1 = text[1];
+
+ if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
+
+ if ((octet >= 0xc2) && (octet <= 0xdf))
+ {
+ code = ((octet & 0x1f) << 6) | (octet1 & 0x3f);
+ *bytesProcessed = 2;
+ }
+ }
+ else if ((octet & 0xf0) == 0xe0)
+ {
+ // Three octets
+ unsigned char octet1 = text[1];
+ unsigned char octet2 = '\0';
+
+ if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
+
+ octet2 = text[2];
+
+ if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
+
+ // [0]xE0 [1]xA0-BF [2]UTF8-tail(x80-BF)
+ // [0]xE1-EC [1]UTF8-tail [2]UTF8-tail(x80-BF)
+ // [0]xED [1]x80-9F [2]UTF8-tail(x80-BF)
+ // [0]xEE-EF [1]UTF8-tail [2]UTF8-tail(x80-BF)
+
+ if (((octet == 0xe0) && !((octet1 >= 0xa0) && (octet1 <= 0xbf))) ||
+ ((octet == 0xed) && !((octet1 >= 0x80) && (octet1 <= 0x9f)))) { *bytesProcessed = 2; return code; }
+
+ if ((octet >= 0xe0) && (0 <= 0xef))
+ {
+ code = ((octet & 0xf) << 12) | ((octet1 & 0x3f) << 6) | (octet2 & 0x3f);
+ *bytesProcessed = 3;
+ }
+ }
+ else if ((octet & 0xf8) == 0xf0)
+ {
+ // Four octets
+ if (octet > 0xf4) return code;
+
+ unsigned char octet1 = text[1];
+ unsigned char octet2 = '\0';
+ unsigned char octet3 = '\0';
+
+ if ((octet1 == '\0') || ((octet1 >> 6) != 2)) { *bytesProcessed = 2; return code; } // Unexpected sequence
+
+ octet2 = text[2];
+
+ if ((octet2 == '\0') || ((octet2 >> 6) != 2)) { *bytesProcessed = 3; return code; } // Unexpected sequence
+
+ octet3 = text[3];
+
+ if ((octet3 == '\0') || ((octet3 >> 6) != 2)) { *bytesProcessed = 4; return code; } // Unexpected sequence
+
+ // [0]xF0 [1]x90-BF [2]UTF8-tail [3]UTF8-tail
+ // [0]xF1-F3 [1]UTF8-tail [2]UTF8-tail [3]UTF8-tail
+ // [0]xF4 [1]x80-8F [2]UTF8-tail [3]UTF8-tail
+
+ if (((octet == 0xf0) && !((octet1 >= 0x90) && (octet1 <= 0xbf))) ||
+ ((octet == 0xf4) && !((octet1 >= 0x80) && (octet1 <= 0x8f)))) { *bytesProcessed = 2; return code; } // Unexpected sequence
+
+ if (octet >= 0xf0)
+ {
+ code = ((octet & 0x7) << 18) | ((octet1 & 0x3f) << 12) | ((octet2 & 0x3f) << 6) | (octet3 & 0x3f);
+ *bytesProcessed = 4;
+ }
+ }
+
+ if (code > 0x10ffff) code = 0x3f; // Codepoints after U+10ffff are invalid
+
+ return code;
+}
+#endif // RAYGUI_STANDALONE
+
+#endif // RAYGUI_IMPLEMENTATION