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+# GLFW
+
+[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
+[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
+[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
+
+## Introduction
+
+GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
+application development. It provides a simple, platform-independent API for
+creating windows, contexts and surfaces, reading input, handling events, etc.
+
+GLFW natively supports Windows, macOS and Linux and other Unix-like systems. On
+Linux both X11 and Wayland are supported.
+
+GLFW is licensed under the [zlib/libpng
+license](http://www.glfw.org/license.html).
+
+You can [download](http://www.glfw.org/download.html) the latest stable release
+as source or Windows binaries, or fetch the `latest` branch from GitHub. Each
+release starting with 3.0 also has a corresponding [annotated
+tag](https://github.com/glfw/glfw/releases) with source and binary archives.
+
+The [documentation](http://www.glfw.org/docs/latest/) is available online and is
+included in all source and binary archives. See the [release
+notes](https://www.glfw.org/docs/latest/news.html) for new features, caveats and
+deprecations in the latest release. For more details see the [version
+history](http://www.glfw.org/changelog.html).
+
+The `master` branch is the stable integration branch and _should_ always compile
+and run on all supported platforms, although details of newly added features may
+change until they have been included in a release. New features and many bug
+fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
+they are stable enough to merge.
+
+If you are new to GLFW, you may find the
+[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW 3 useful. If
+you have used GLFW 2 in the past, there is a [transition
+guide](http://www.glfw.org/docs/latest/moving.html) for moving to the GLFW
+3 API.
+
+
+## Compiling GLFW
+
+GLFW itself requires only the headers and libraries for your OS and window
+system. It does not need the headers for any context creation API (WGL, GLX,
+EGL, NSGL, OSMesa) or rendering API (OpenGL, OpenGL ES, Vulkan) to enable
+support for them.
+
+GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
+MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
+and Clang. It will likely compile in other environments as well, but this is
+not regularly tested.
+
+There are [pre-compiled Windows binaries](http://www.glfw.org/download.html)
+available for all supported compilers.
+
+See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
+more information about how to compile GLFW yourself.
+
+
+## Using GLFW
+
+See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
+and the API reference.
+
+
+## Contributing to GLFW
+
+See the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+more information.
+
+
+## System requirements
+
+GLFW supports Windows XP and later and macOS 10.8 and later. Linux and other
+Unix-like systems running the X Window System are supported even without
+a desktop environment or modern extensions, although some features require
+a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
+
+See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
+in the documentation for more information.
+
+
+## Dependencies
+
+GLFW itself needs only CMake 3.1 or later and the headers and libraries for your
+OS and window system.
+
+The examples and test programs depend on a number of tiny libraries. These are
+located in the `deps/` directory.
+
+ - [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
+ with command-line options
+ - [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
+ examples
+ - [glad2](https://github.com/Dav1dde/glad) for loading OpenGL and Vulkan
+ functions
+ - [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
+ examples
+ - [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) for test and example UI
+ - [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
+
+The documentation is generated with [Doxygen](http://doxygen.org/) if CMake can
+find that tool.
+
+
+## Reporting bugs
+
+Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
+Please check the [contribution
+guide](https://github.com/glfw/glfw/blob/master/docs/CONTRIBUTING.md) for
+information on what to include when reporting a bug.
+
+
+## Changelog
+
+ - Added `GLFW_RESIZE_NWSE_CURSOR`, `GLFW_RESIZE_NESW_CURSOR`,
+ `GLFW_RESIZE_ALL_CURSOR` and `GLFW_NOT_ALLOWED_CURSOR` cursor shapes (#427)
+ - Added `GLFW_RESIZE_EW_CURSOR` alias for `GLFW_HRESIZE_CURSOR` (#427)
+ - Added `GLFW_RESIZE_NS_CURSOR` alias for `GLFW_VRESIZE_CURSOR` (#427)
+ - Added `GLFW_POINTING_HAND_CURSOR` alias for `GLFW_HAND_CURSOR` (#427)
+ - Added `GLFW_MOUSE_PASSTHROUGH` window hint for letting mouse input pass
+ through the window (#1236,#1568)
+ - Added `GLFW_FEATURE_UNAVAILABLE` error for platform limitations (#1692)
+ - Added `GLFW_FEATURE_UNIMPLEMENTED` error for incomplete backends (#1692)
+ - Added `GLFW_ANGLE_PLATFORM_TYPE` init hint and `GLFW_ANGLE_PLATFORM_TYPE_*`
+ values to select ANGLE backend (#1380)
+ - Added `GLFW_X11_XCB_VULKAN_SURFACE` init hint for selecting X11 Vulkan
+ surface extension (#1793)
+ - Made joystick subsystem initialize at first use (#1284,#1646)
+ - Made `GLFW_DOUBLEBUFFER` a read-only window attribute
+ - Updated the minimum required CMake version to 3.1
+ - Disabled tests and examples by default when built as a CMake subdirectory
+ - Bugfix: The CMake config-file package used an absolute path and was not
+ relocatable (#1470)
+ - Bugfix: Video modes with a duplicate screen area were discarded (#1555,#1556)
+ - Bugfix: Compiling with -Wextra-semi caused warnings (#1440)
+ - Bugfix: Built-in mappings failed because some OEMs re-used VID/PID (#1583)
+ - Bugfix: Some extension loader headers did not prevent default OpenGL header
+ inclusion (#1695)
+ - Bugfix: Buffers were swapped at creation on single-buffered windows (#1873)
+ - [Win32] Added the `GLFW_WIN32_KEYBOARD_MENU` window hint for enabling access
+ to the window menu
+ - [Win32] Added a version info resource to the GLFW DLL
+ - [Win32] Disabled framebuffer transparency on Windows 7 when DWM windows are
+ opaque (#1512)
+ - [Win32] Bugfix: `GLFW_INCLUDE_VULKAN` plus `VK_USE_PLATFORM_WIN32_KHR` caused
+ symbol redefinition (#1524)
+ - [Win32] Bugfix: The cursor position event was emitted before its cursor enter
+ event (#1490)
+ - [Win32] Bugfix: The window hint `GLFW_MAXIMIZED` did not move or resize the
+ window (#1499)
+ - [Win32] Bugfix: Disabled cursor mode interfered with some non-client actions
+ - [Win32] Bugfix: Super key was not released after Win+V hotkey (#1622)
+ - [Win32] Bugfix: `glfwGetKeyName` could access out of bounds and return an
+ invalid pointer
+ - [Win32] Bugfix: Some synthetic key events were reported as `GLFW_KEY_UNKNOWN`
+ (#1623)
+ - [Win32] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
+ - [Win32] Bugfix: Monitor functions could return invalid values after
+ configuration change (#1761)
+ - [Win32] Bugfix: Initialization would segfault on Windows 8 (not 8.1) (#1775)
+ - [Win32] Bugfix: Duplicate size events were not filtered (#1610)
+ - [Win32] Bugfix: Full screen windows were incorrectly resized by DPI changes
+ (#1582)
+ - [Win32] Bugfix: `GLFW_SCALE_TO_MONITOR` had no effect on systems older than
+ Windows 10 version 1703 (#1511)
+ - [Win32] Bugfix: `USE_MSVC_RUNTIME_LIBRARY_DLL` had no effect on CMake 3.15 or
+ later (#1783,#1796)
+ - [Win32] Bugfix: Compilation with LLVM for Windows failed (#1807,#1824,#1874)
+ - [Cocoa] Added support for `VK_EXT_metal_surface` (#1619)
+ - [Cocoa] Added locating the Vulkan loader at runtime in an application bundle
+ - [Cocoa] Moved main menu creation to GLFW initialization time (#1649)
+ - [Cocoa] Changed `EGLNativeWindowType` from `NSView` to `CALayer` (#1169)
+ - [Cocoa] Changed F13 key to report Print Screen for cross-platform consistency
+ (#1786)
+ - [Cocoa] Removed dependency on the CoreVideo framework
+ - [Cocoa] Bugfix: `glfwSetWindowSize` used a bottom-left anchor point (#1553)
+ - [Cocoa] Bugfix: Window remained on screen after destruction until event poll
+ (#1412)
+ - [Cocoa] Bugfix: Event processing before window creation would assert (#1543)
+ - [Cocoa] Bugfix: Undecorated windows could not be iconified on recent macOS
+ - [Cocoa] Bugfix: Touching event queue from secondary thread before main thread
+ would abort (#1649)
+ - [Cocoa] Bugfix: Non-BMP Unicode codepoint input was reported as UTF-16
+ (#1635)
+ - [Cocoa] Bugfix: Failing to retrieve the refresh rate of built-in displays
+ could leak memory
+ - [Cocoa] Bugfix: Objective-C files were compiled as C with CMake 3.19 (#1787)
+ - [Cocoa] Bugfix: Duplicate video modes were not filtered out (#1830)
+ - [Cocoa] Bugfix: Menubar was not clickable on macOS 10.15+ until it lost and
+ regained focus (#1648,#1802)
+ - [Cocoa] Bugfix: Monitor name query could segfault on macOS 11 (#1809,#1833)
+ - [Cocoa] Bugfix: The install name of the installed dylib was relative (#1504)
+ - [X11] Bugfix: The CMake files did not check for the XInput headers (#1480)
+ - [X11] Bugfix: Key names were not updated when the keyboard layout changed
+ (#1462,#1528)
+ - [X11] Bugfix: Decorations could not be enabled after window creation (#1566)
+ - [X11] Bugfix: Content scale fallback value could be inconsistent (#1578)
+ - [X11] Bugfix: `glfwMaximizeWindow` had no effect on hidden windows
+ - [X11] Bugfix: Clearing `GLFW_FLOATING` on a hidden window caused invalid read
+ - [X11] Bugfix: Changing `GLFW_FLOATING` on a hidden window could silently fail
+ - [X11] Bugfix: Disabled cursor mode was interrupted by indicator windows
+ - [X11] Bugfix: Monitor physical dimensions could be reported as zero mm
+ - [X11] Bugfix: Window position events were not emitted during resizing (#1613)
+ - [X11] Bugfix: `glfwFocusWindow` could terminate on older WMs or without a WM
+ - [X11] Bugfix: Querying a disconnected monitor could segfault (#1602)
+ - [X11] Bugfix: IME input of CJK was broken for "C" locale (#1587,#1636)
+ - [X11] Bugfix: Termination would segfault if the IM had been destroyed
+ - [X11] Bugfix: Any IM started after initialization would not be detected
+ - [X11] Bugfix: Xlib errors caused by other parts of the application could be
+ reported as GLFW errors
+ - [X11] Bugfix: A handle race condition could cause a `BadWindow` error (#1633)
+ - [X11] Bugfix: XKB path used keysyms instead of physical locations for
+ non-printable keys (#1598)
+ - [X11] Bugfix: Function keys were mapped to `GLFW_KEY_UNKNOWN` for some layout
+ combinaitons (#1598)
+ - [X11] Bugfix: Keys pressed simultaneously with others were not always
+ reported (#1112,#1415,#1472,#1616)
+ - [X11] Bugfix: Some window attributes were not applied on leaving fullscreen
+ (#1863)
+ - [Wayland] Removed support for `wl_shell` (#1443)
+ - [Wayland] Bugfix: The `GLFW_HAND_CURSOR` shape used the wrong image (#1432)
+ - [Wayland] Bugfix: `CLOCK_MONOTONIC` was not correctly enabled
+ - [Wayland] Bugfix: Repeated keys could be reported with `NULL` window (#1704)
+ - [Wayland] Bugfix: Retrieving partial framebuffer size would segfault
+ - [Wayland] Bugfix: Scrolling offsets were inverted compared to other platforms
+ (#1463)
+ - [Wayland] Bugfix: Client-Side Decorations were destroyed in the wrong worder
+ (#1798)
+ - [Wayland] Bugfix: Monitors physical size could report zero (#1784,#1792)
+ - [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
+ - [NSGL] Removed enforcement of forward-compatible flag for core contexts
+ - [NSGL] Bugfix: `GLFW_COCOA_RETINA_FRAMEBUFFER` had no effect on newer
+ macOS versions (#1442)
+ - [NSGL] Bugfix: Workaround for swap interval on 10.14 broke on 10.12 (#1483)
+ - [EGL] Added platform selection via the `EGL_EXT_platform_base` extension
+ (#442)
+ - [EGL] Added ANGLE backend selection via `EGL_ANGLE_platform_angle` extension
+ (#1380)
+
+
+## Contact
+
+On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
+well as news, documentation and other information about the project.
+
+If you have questions related to the use of GLFW, we have a
+[forum](https://discourse.glfw.org/), and the `#glfw` IRC channel on
+[Freenode](http://freenode.net/).
+
+If you have a bug to report, a patch to submit or a feature you'd like to
+request, please file it in the
+[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
+
+Finally, if you're interested in helping out with the development of GLFW or
+porting it to your favorite platform, join us on the forum, GitHub or IRC.
+
+
+## Acknowledgements
+
+GLFW exists because people around the world donated their time and lent their
+skills.
+
+ - Bobyshev Alexander
+ - Laurent Aphecetche
+ - Matt Arsenault
+ - ashishgamedev
+ - David Avedissian
+ - Keith Bauer
+ - John Bartholomew
+ - Coşku Baş
+ - Niklas Behrens
+ - Andrew Belt
+ - Nevyn Bengtsson
+ - Niklas Bergström
+ - Denis Bernard
+ - Doug Binks
+ - blanco
+ - Kyle Brenneman
+ - Rok Breulj
+ - Kai Burjack
+ - Martin Capitanio
+ - Nicolas Caramelli
+ - David Carlier
+ - Arturo Castro
+ - Chi-kwan Chan
+ - Ian Clarkson
+ - Michał Cichoń
+ - Lambert Clara
+ - Anna Clarke
+ - Yaron Cohen-Tal
+ - Omar Cornut
+ - Andrew Corrigan
+ - Bailey Cosier
+ - Noel Cower
+ - CuriouserThing
+ - Jason Daly
+ - Jarrod Davis
+ - Olivier Delannoy
+ - Paul R. Deppe
+ - Michael Dickens
+ - Роман Донченко
+ - Mario Dorn
+ - Wolfgang Draxinger
+ - Jonathan Dummer
+ - Ralph Eastwood
+ - Fredrik Ehnbom
+ - Robin Eklind
+ - Siavash Eliasi
+ - Felipe Ferreira
+ - Michael Fogleman
+ - Gerald Franz
+ - Mário Freitas
+ - GeO4d
+ - Marcus Geelnard
+ - Charles Giessen
+ - Ryan C. Gordon
+ - Stephen Gowen
+ - Kovid Goyal
+ - Eloi Marín Gratacós
+ - Stefan Gustavson
+ - Jonathan Hale
+ - hdf89shfdfs
+ - Sylvain Hellegouarch
+ - Matthew Henry
+ - heromyth
+ - Lucas Hinderberger
+ - Paul Holden
+ - Warren Hu
+ - Charles Huber
+ - IntellectualKitty
+ - Aaron Jacobs
+ - Erik S. V. Jansson
+ - Toni Jovanoski
+ - Arseny Kapoulkine
+ - Cem Karan
+ - Osman Keskin
+ - Josh Kilmer
+ - Byunghoon Kim
+ - Cameron King
+ - Peter Knut
+ - Christoph Kubisch
+ - Yuri Kunde Schlesner
+ - Rokas Kupstys
+ - Konstantin Käfer
+ - Eric Larson
+ - Francis Lecavalier
+ - Jong Won Lee
+ - Robin Leffmann
+ - Glenn Lewis
+ - Shane Liesegang
+ - Anders Lindqvist
+ - Leon Linhart
+ - Marco Lizza
+ - Eyal Lotem
+ - Aaron Loucks
+ - Luflosi
+ - lukect
+ - Tristam MacDonald
+ - Hans Mackowiak
+ - Дмитри Малышев
+ - Zbigniew Mandziejewicz
+ - Adam Marcus
+ - Célestin Marot
+ - Kyle McDonald
+ - David Medlock
+ - Bryce Mehring
+ - Jonathan Mercier
+ - Marcel Metz
+ - Liam Middlebrook
+ - Ave Milia
+ - Jonathan Miller
+ - Kenneth Miller
+ - Bruce Mitchener
+ - Jack Moffitt
+ - Jeff Molofee
+ - Alexander Monakov
+ - Pierre Morel
+ - Jon Morton
+ - Pierre Moulon
+ - Martins Mozeiko
+ - Julian Møller
+ - ndogxj
+ - Kristian Nielsen
+ - Kamil Nowakowski
+ - onox
+ - Denis Ovod
+ - Ozzy
+ - Andri Pálsson
+ - Peoro
+ - Braden Pellett
+ - Christopher Pelloux
+ - Arturo J. Pérez
+ - Vladimir Perminov
+ - Anthony Pesch
+ - Orson Peters
+ - Emmanuel Gil Peyrot
+ - Cyril Pichard
+ - Keith Pitt
+ - Stanislav Podgorskiy
+ - Konstantin Podsvirov
+ - Nathan Poirier
+ - Alexandre Pretyman
+ - Pablo Prietz
+ - przemekmirek
+ - pthom
+ - Guillaume Racicot
+ - Philip Rideout
+ - Eddie Ringle
+ - Max Risuhin
+ - Jorge Rodriguez
+ - Luca Rood
+ - Ed Ropple
+ - Aleksey Rybalkin
+ - Mikko Rytkönen
+ - Riku Salminen
+ - Brandon Schaefer
+ - Sebastian Schuberth
+ - Christian Sdunek
+ - Matt Sealey
+ - Steve Sexton
+ - Arkady Shapkin
+ - Ali Sherief
+ - Yoshiki Shibukawa
+ - Dmitri Shuralyov
+ - Daniel Skorupski
+ - Bradley Smith
+ - Cliff Smolinsky
+ - Patrick Snape
+ - Erlend Sogge Heggen
+ - Julian Squires
+ - Johannes Stein
+ - Pontus Stenetorp
+ - Michael Stocker
+ - Justin Stoecker
+ - Elviss Strazdins
+ - Paul Sultana
+ - Nathan Sweet
+ - TTK-Bandit
+ - Jared Tiala
+ - Sergey Tikhomirov
+ - Arthur Tombs
+ - Ioannis Tsakpinis
+ - Samuli Tuomola
+ - Matthew Turner
+ - urraka
+ - Elias Vanderstuyft
+ - Stef Velzel
+ - Jari Vetoniemi
+ - Ricardo Vieira
+ - Nicholas Vitovitch
+ - Simon Voordouw
+ - Corentin Wallez
+ - Torsten Walluhn
+ - Patrick Walton
+ - Xo Wang
+ - Waris
+ - Jay Weisskopf
+ - Frank Wille
+ - Andy Williams
+ - Joel Winarske
+ - Richard A. Wilkes
+ - Tatsuya Yatagawa
+ - Ryogo Yoshimura
+ - Lukas Zanner
+ - Andrey Zholos
+ - Aihui Zhu
+ - Santi Zupancic
+ - Jonas Ådahl
+ - Lasse Öörni
+ - Leonard König
+ - All the unmentioned and anonymous contributors in the GLFW community, for bug
+ reports, patches, feedback, testing and encouragement
+