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+#******************************************************************************
+#
+# raylib makefile
+#
+# Platforms supported:
+# PLATFORM_DESKTOP: Windows (Win32, Win64)
+# PLATFORM_DESKTOP: Linux (i386, x64)
+# PLATFORM_DESKTOP: OSX/macOS (arm64, x86_64)
+# PLATFORM_DESKTOP: FreeBSD, OpenBSD, NetBSD, DragonFly
+# PLATFORM_ANDROID: Android (arm, i686, arm64, x86_64)
+# PLATFORM_RPI: Raspberry Pi (Raspbian)
+# PLATFORM_DRM: Linux native mode, including Raspberry Pi 4 with V3D fkms driver
+# PLATFORM_WEB: HTML5 (Chrome, Firefox)
+#
+# Many thanks to Milan Nikolic (@gen2brain) for implementing Android platform pipeline.
+# Many thanks to Emanuele Petriglia for his contribution on GNU/Linux pipeline.
+#
+# Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
+#
+# This software is provided "as-is", without any express or implied warranty. In no event
+# will the authors be held liable for any damages arising from the use of this software.
+#
+# Permission is granted to anyone to use this software for any purpose, including commercial
+# applications, and to alter it and redistribute it freely, subject to the following restrictions:
+#
+# 1. The origin of this software must not be misrepresented; you must not claim that you
+# wrote the original software. If you use this software in a product, an acknowledgment
+# in the product documentation would be appreciated but is not required.
+#
+# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+# as being the original software.
+#
+# 3. This notice may not be removed or altered from any source distribution.
+#
+#**************************************************************************************************
+
+# NOTE: Highly recommended to read the raylib Wiki to know how to compile raylib for different platforms
+# https://github.com/raysan5/raylib/wiki
+
+.PHONY: all clean install uninstall
+
+# Define required environment variables
+#------------------------------------------------------------------------------------------------
+# Define target platform: PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB
+PLATFORM ?= PLATFORM_DESKTOP
+
+# Define required raylib variables
+RAYLIB_VERSION = 4.0.0
+RAYLIB_API_VERSION = 400
+
+# Define raylib source code path
+RAYLIB_SRC_PATH ?= ../src
+
+# Define output directory for compiled library, defaults to src directory
+# NOTE: If externally provided, make sure directory exists
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_SRC_PATH)
+
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
+RAYLIB_LIBTYPE ?= STATIC
+
+# Build mode for library: DEBUG or RELEASE
+RAYLIB_BUILD_MODE ?= RELEASE
+
+# Build output name for the library
+RAYLIB_LIB_NAME ?= raylib
+
+# Define resource file for DLL properties
+RAYLIB_RES_FILE ?= ./raylib.dll.rc.data
+
+# Define external config flags
+# NOTE: It will override config.h flags with the provided ones,
+# if NONE, default config.h flags are used
+RAYLIB_CONFIG_FLAGS ?= NONE
+
+# To define additional cflags: Use make CUSTOM_CFLAGS=""
+
+# Include raylib modules on compilation
+# NOTE: Some programs like tools could not require those modules
+RAYLIB_MODULE_AUDIO ?= TRUE
+RAYLIB_MODULE_MODELS ?= TRUE
+RAYLIB_MODULE_RAYGUI ?= FALSE
+RAYLIB_MODULE_PHYSAC ?= FALSE
+
+RAYLIB_MODULE_RAYGUI_PATH ?= $(RAYLIB_SRC_PATH)/extras
+RAYLIB_MODULE_PHYSAC_PATH ?= $(RAYLIB_SRC_PATH)/extras
+
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
+# NOTE: This variable is only used for PLATFORM_OS: LINUX
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# Use cross-compiler for PLATFORM_RPI
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ USE_RPI_CROSS_COMPILER ?= FALSE
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ RPI_TOOLCHAIN ?= C:/SysGCC/Raspberry
+ RPI_TOOLCHAIN_SYSROOT ?= $(RPI_TOOLCHAIN)/arm-linux-gnueabihf/sysroot
+ endif
+endif
+
+# Determine if the file has root access (only required to install raylib)
+# "whoami" prints the name of the user that calls him (so, if it is the root user, "whoami" prints "root")
+ROOT = $(shell whoami)
+
+# By default we suppose we are working on Windows
+HOST_PLATFORM_OS ?= WINDOWS
+PLATFORM_OS ?= WINDOWS
+
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS = WINDOWS
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = cmd
+ endif
+ else
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+ ifeq ($(UNAMEOS),FreeBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),OpenBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),NetBSD)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),DragonFly)
+ PLATFORM_OS = BSD
+ endif
+ ifeq ($(UNAMEOS),Darwin)
+ PLATFORM_OS = OSX
+ endif
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = sh
+ endif
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = sh
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = sh
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ ifeq ($(OS),Windows_NT)
+ PLATFORM_OS = WINDOWS
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = cmd
+ endif
+ else
+ UNAMEOS = $(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS = LINUX
+ endif
+ ifndef PLATFORM_SHELL
+ PLATFORM_SHELL = sh
+ endif
+ endif
+endif
+
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # Emscripten required variables
+ EMSDK_PATH ?= C:/emsdk
+ EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
+ CLANG_PATH = $(EMSDK_PATH)/upstream/bin
+ PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
+ NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
+ export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
+endif
+
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ # Android architecture
+ # Starting at 2019 using arm64 is mandatory for published apps,
+ # Starting on August 2020, minimum required target API is Android 10 (API level 29)
+ ANDROID_ARCH ?= arm64
+ ANDROID_API_VERSION ?= 29
+
+ # Android required path variables
+ # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
+ ifeq ($(OS),Windows_NT)
+ ANDROID_NDK ?= C:/android-ndk
+ ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
+ else
+ ANDROID_NDK ?= /usr/lib/android/ndk
+ ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
+ endif
+
+ # NOTE: Sysroot can also be reference from $(ANDROID_NDK)/sysroot
+ ANDROID_SYSROOT ?= $(ANDROID_TOOLCHAIN)/sysroot
+
+ ifeq ($(ANDROID_ARCH),arm)
+ ANDROID_COMPILER_ARCH = armv7a
+ endif
+ ifeq ($(ANDROID_ARCH),arm64)
+ ANDROID_COMPILER_ARCH = aarch64
+ endif
+ ifeq ($(ANDROID_ARCH),x86)
+ ANDROID_COMPILER_ARCH = i686
+ endif
+ ifeq ($(ANDROID_ARCH),x86_64)
+ ANDROID_COMPILER_ARCH = x86_64
+ endif
+
+endif
+
+# Define raylib graphics api depending on selected platform
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ # By default use OpenGL 3.3 on desktop platforms
+ GRAPHICS ?= GRAPHICS_API_OPENGL_33
+ #GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
+ #GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ # On RPI OpenGL ES 2.0 must be used
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ # On DRM OpenGL ES 2.0 must be used
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ # By default use OpenGL ES 2.0 on Android
+ GRAPHICS = GRAPHICS_API_OPENGL_ES2
+endif
+
+# Define default C compiler and archiver to pack library: CC, AR
+#------------------------------------------------------------------------------------------------
+CC = gcc
+AR = ar
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),OSX)
+ # OSX default compiler
+ CC = clang
+ GLFW_OSX = -x objective-c
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
+ CC = clang
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
+ AR = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-ar
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # HTML5 emscripten compiler
+ CC = emcc
+ AR = emar
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ # Android toolchain (must be provided for desired architecture and compiler)
+ ifeq ($(ANDROID_ARCH),arm)
+ CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-androideabi$(ANDROID_API_VERSION)-clang
+ endif
+ ifeq ($(ANDROID_ARCH),arm64)
+ CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
+ endif
+ ifeq ($(ANDROID_ARCH),x86)
+ CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
+ endif
+ ifeq ($(ANDROID_ARCH),x86_64)
+ CC = $(ANDROID_TOOLCHAIN)/bin/$(ANDROID_COMPILER_ARCH)-linux-android$(ANDROID_API_VERSION)-clang
+ endif
+ # It seems from Android NDK r22 onwards we need to use llvm-ar
+ AR = $(ANDROID_TOOLCHAIN)/bin/llvm-ar
+endif
+
+# Define compiler flags: CFLAGS
+#------------------------------------------------------------------------------------------------
+# -O1 defines optimization level
+# -g include debug information on compilation
+# -s strip unnecessary data from build --> linker
+# -Wall turns on most, but not all, compiler warnings
+# -std=c99 defines C language mode (standard C from 1999 revision)
+# -std=gnu99 defines C language mode (GNU C from 1999 revision)
+# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
+# -Wno-unused-value ignore unused return values of some functions (i.e. fread())
+# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
+# -Werror=pointer-arith catch unportable code that does direct arithmetic on void pointers
+# -fno-strict-aliasing jar_xm.h does shady stuff (breaks strict aliasing)
+CFLAGS = -Wall -D_DEFAULT_SOURCE -D$(PLATFORM) -D$(GRAPHICS) -Wno-missing-braces -Werror=pointer-arith -fno-strict-aliasing $(CUSTOM_CFLAGS)
+
+ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
+ CFLAGS += -DEXTERNAL_CONFIG_FLAGS $(RAYLIB_CONFIG_FLAGS)
+endif
+
+ifeq ($(PLATFORM), PLATFORM_WEB)
+ CFLAGS += -std=gnu99
+else
+ CFLAGS += -std=c99
+endif
+
+ifeq ($(PLATFORM_OS), LINUX)
+ CFLAGS += -fPIC
+endif
+
+ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
+ CFLAGS += -g -D_DEBUG
+endif
+
+ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
+ ifeq ($(PLATFORM),PLATFORM_WEB)
+ CFLAGS += -Os
+ endif
+ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ CFLAGS += -O1
+ endif
+ ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ CFLAGS += -O2
+ endif
+endif
+
+# Additional flags for compiler (if desired)
+# -Wextra enables some extra warning flags that are not enabled by -Wall
+# -Wmissing-prototypes warn if a global function is defined without a previous prototype declaration
+# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
+# -Werror=implicit-function-declaration catch function calls without prior declaration
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ CFLAGS += -Werror=implicit-function-declaration
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # -Os # size optimization
+ # -O2 # optimization level 2, if used, also set --memory-init-file 0
+ # -s USE_GLFW=3 # Use glfw3 library (context/input management) -> Only for linker!
+ # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
+ # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
+ # -s USE_PTHREADS=1 # multithreading support
+ # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
+ # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
+ # --profiling # include information for code profiling
+ # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
+ # --preload-file resources # specify a resources folder for data compilation
+ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
+ CFLAGS += -s ASSERTIONS=1 --profiling
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ # Compiler flags for arquitecture
+ ifeq ($(ANDROID_ARCH),arm)
+ CFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
+ endif
+ ifeq ($(ANDROID_ARCH),arm64)
+ CFLAGS += -target aarch64 -mfix-cortex-a53-835769
+ endif
+ ifeq ($(ANDROID_ARCH),x86)
+ CFLAGS += -march=i686
+ endif
+ ifeq ($(ANDROID_ARCH),x86_64)
+ CFLAGS += -march=x86-64
+ endif
+ # Compilation functions attributes options
+ CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIE -fPIC
+ # Compiler options for the linker
+ # -Werror=format-security
+ CFLAGS += -Wa,--noexecstack -Wformat -no-canonical-prefixes
+ # Preprocessor macro definitions
+ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) -DMAL_NO_OSS
+endif
+
+# Define required compilation flags for raylib SHARED lib
+ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ # make sure code is compiled as position independent
+ # BE CAREFUL: It seems that for gcc -fpic is not the same as -fPIC
+ # MinGW32 just doesn't need -fPIC, it shows warnings
+ CFLAGS += -fPIC -DBUILD_LIBTYPE_SHARED
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ # without EGL_NO_X11 eglplatform.h tears Xlib.h in which tears X.h in
+ # which contains a conflicting type Font
+ CFLAGS += -DEGL_NO_X11
+endif
+# Use Wayland display on Linux desktop
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS), LINUX)
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ CFLAGS += -D_GLFW_WAYLAND
+ endif
+ endif
+endif
+
+# Define include paths for required headers: INCLUDE_PATHS
+# NOTE: Several external required libraries (stb and others)
+#------------------------------------------------------------------------------------------------
+INCLUDE_PATHS = -I. -Iexternal/glfw/include -Iexternal/glfw/deps/mingw
+
+# Define additional directories containing required header files
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),BSD)
+ INCLUDE_PATHS += -I/usr/local/include
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include
+ INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vmcs_host/linux
+ INCLUDE_PATHS += -I$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/include/interface/vcos/pthreads
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ INCLUDE_PATHS += -I/usr/include/libdrm
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ NATIVE_APP_GLUE = $(ANDROID_NDK)/sources/android/native_app_glue
+ # Include android_native_app_glue.h
+ INCLUDE_PATHS += -I$(NATIVE_APP_GLUE)
+
+ # Android required libraries
+ INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include
+ ifeq ($(ANDROID_ARCH),arm)
+ INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/arm-linux-androideabi
+ endif
+ ifeq ($(ANDROID_ARCH),arm64)
+ INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/aarch64-linux-android
+ endif
+ ifeq ($(ANDROID_ARCH),x86)
+ INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/i686-linux-android
+ endif
+ ifeq ($(ANDROID_ARCH),x86_64)
+ INCLUDE_PATHS += -I$(ANDROID_SYSROOT)/usr/include/x86_64-linux-android
+ endif
+endif
+
+# Define library paths containing required libs: LDFLAGS
+# NOTE: This is only required for dynamic library generation
+#------------------------------------------------------------------------------------------------
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH)
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ LDFLAGS += -Wl,--out-implib,$(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME)dll.a
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ LDFLAGS += -compatibility_version $(RAYLIB_API_VERSION) -current_version $(RAYLIB_VERSION)
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so -Lsrc -L/usr/local/lib
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) -L$(RPI_TOOLCHAIN_SYSROOT)/opt/vc/lib
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ LDFLAGS += -Wl,-soname,lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ LDFLAGS += -Wl,-soname,libraylib.$(API_VERSION).so -Wl,--exclude-libs,libatomic.a
+ LDFLAGS += -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
+ # Force linking of library module to define symbol
+ LDFLAGS += -u ANativeActivity_onCreate
+ # Library paths containing required libs
+ LDFLAGS += -Lsrc
+ # Avoid unresolved symbol pointing to external main()
+ LDFLAGS += -Wl,-undefined,dynamic_lookup
+endif
+
+# Define libraries required on linking: LDLIBS
+# NOTE: This is only required for dynamic library generation
+#------------------------------------------------------------------------------------------------
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ LDLIBS = -static-libgcc -lopengl32 -lgdi32 -lwinmm
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ LDLIBS = -lGL -lc -lm -lpthread -ldl -lrt
+ ifeq ($(USE_WAYLAND_DISPLAY),FALSE)
+ LDLIBS += -lX11
+ endif
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ LDLIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ LDLIBS = -lGL -lpthread
+ endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # Check the version name. If GLFW3 was built manually, it may have produced
+ # a static library known as libglfw3.a. In that case, the name should be -lglfw3
+ LDLIBS = -lglfw
+ endif
+endif
+ifeq ($(PLATFORM),PLATFORM_RPI)
+ LDLIBS = -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
+endif
+ifeq ($(PLATFORM),PLATFORM_DRM)
+ LDLIBS = -lGLESv2 -lEGL -ldrm -lgbm -lpthread -lrt -lm -ldl
+endif
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ LDLIBS = -llog -landroid -lEGL -lGLESv2 -lOpenSLES -lc -lm
+endif
+
+# Define source code object files required
+#------------------------------------------------------------------------------------------------
+OBJS = rcore.o \
+ rshapes.o \
+ rtextures.o \
+ rtext.o \
+ utils.o
+
+ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(USE_EXTERNAL_GLFW),FALSE)
+ OBJS += rglfw.o
+ endif
+endif
+ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
+ OBJS += rmodels.o
+endif
+ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
+ OBJS += raudio.o
+endif
+ifeq ($(RAYLIB_MODULE_RAYGUI),TRUE)
+ OBJS += raygui.o
+endif
+ifeq ($(RAYLIB_MODULE_PHYSAC),TRUE)
+ OBJS += physac.o
+endif
+
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ OBJS += android_native_app_glue.o
+endif
+
+# Define processes to execute
+#------------------------------------------------------------------------------------------------
+# Default target entry
+all: raylib
+
+# Compile raylib library
+# NOTE: Release directory is created if not exist
+raylib: $(OBJS)
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ # Compile raylib libray for web
+ #$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
+ $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
+ @echo "raylib library generated (lib$(RAYLIB_LIB_NAME).a)!"
+else
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # NOTE: Linking with provided resource file
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/$(RAYLIB_LIB_NAME).dll $(OBJS) $(RAYLIB_RES_FILE) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib dynamic library ($(RAYLIB_LIB_NAME).dll) and import library (lib$(RAYLIB_LIB_NAME)dll.a) generated!"
+ endif
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Compile raylib shared library version $(RAYLIB_VERSION).
+ # WARNING: you should type "make clean" before doing this target
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
+ endif
+ ifeq ($(PLATFORM_OS),OSX)
+ $(CC) -dynamiclib -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib $(OBJS) $(LDFLAGS) $(LDLIBS)
+ install_name_tool -id "@rpath/lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib" $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib)!"
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).dylib
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).dylib lib$(RAYLIB_LIB_NAME).dylib
+ endif
+ ifeq ($(PLATFORM_OS),BSD)
+ # WARNING: you should type "gmake clean" before doing this target
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
+ endif
+ endif
+ ifeq ($(PLATFORM),PLATFORM_RPI)
+ # Compile raylib shared library version $(RAYLIB_VERSION).
+ # WARNING: you should type "make clean" before doing this target
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
+ endif
+ ifeq ($(PLATFORM),PLATFORM_DRM)
+ # Compile raylib shared library version $(RAYLIB_VERSION).
+ # WARNING: you should type "make clean" before doing this target
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) $(OBJS) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)) in $(RAYLIB_RELEASE_PATH)!"
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+ cd $(RAYLIB_RELEASE_PATH) && ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
+ endif
+ ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ $(CC) -shared -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so $(OBJS) $(LDFLAGS) $(LDLIBS)
+ @echo "raylib shared library generated (lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so)!"
+ # WARNING: symbolic links creation on Windows should be done using mklink command, no ln available
+ ifeq ($(HOST_PLATFORM_OS),LINUX)
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).$(RAYLIB_API_VERSION).so
+ cd $(RAYLIB_RELEASE_PATH) && ln -fs lib$(RAYLIB_LIB_NAME).$(RAYLIB_VERSION).so lib$(RAYLIB_LIB_NAME).so
+ endif
+ endif
+ else
+ # Compile raylib static library version $(RAYLIB_VERSION)
+ # WARNING: You should type "make clean" before doing this target.
+ $(AR) rcs $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(OBJS)
+ @echo "raylib static library generated (lib$(RAYLIB_LIB_NAME).a) in $(RAYLIB_RELEASE_PATH)!"
+ endif
+endif
+
+# Compile all modules with their prerequisites
+
+# Compile core module
+rcore.o : rcore.c raylib.h rlgl.h utils.h raymath.h rcamera.h rgestures.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile rglfw module
+rglfw.o : rglfw.c
+ $(CC) $(GLFW_OSX) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile shapes module
+rshapes.o : rshapes.c raylib.h rlgl.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile textures module
+rtextures.o : rtextures.c raylib.h rlgl.h utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile text module
+rtext.o : rtext.c raylib.h utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile utils module
+utils.o : utils.c utils.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile models module
+rmodels.o : rmodels.c raylib.h rlgl.h raymath.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile audio module
+raudio.o : raudio.c raylib.h
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+# Compile raygui module
+# NOTE: raygui header should be distributed with raylib.h
+raygui.o : raygui.c
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+raygui.c:
+ifeq ($(PLATFORM_SHELL), cmd)
+ @echo #define RAYGUI_IMPLEMENTATION > raygui.c
+ @echo #include "$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h" >> raygui.c
+else
+ @echo "#define RAYGUI_IMPLEMENTATION" > raygui.c
+ @echo "#include \"$(RAYLIB_MODULE_RAYGUI_PATH)/raygui.h\"" >> raygui.c
+endif
+
+# Compile physac module
+# NOTE: physac header should be distributed with raylib.h
+physac.o : physac.c
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+physac.c:
+ifeq ($(PLATFORM_SHELL), cmd)
+ @echo #define PHYSAC_IMPLEMENTATION > physac.c
+ @echo #include "$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h" >> physac.c
+else
+ @echo "#define PHYSAC_IMPLEMENTATION" > physac.c
+ @echo "#include \"$(RAYLIB_MODULE_PHYSAC_PATH)/physac.h\"" >> physac.c
+endif
+# Compile android_native_app_glue module
+android_native_app_glue.o : $(NATIVE_APP_GLUE)/android_native_app_glue.c
+ $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS)
+
+
+# Install generated and needed files to desired directories.
+# On GNU/Linux and BSDs, there are some standard directories that contain extra
+# libraries and header files. These directories (often /usr/local/lib and
+# /usr/local/include) are for libraries that are installed manually
+# (without a package manager). We'll use /usr/local/lib/raysan5 and /usr/local/include/raysan5
+# for our -L and -I specification to simplify management of the raylib source package.
+# Customize these locations if you like but don't forget to pass them to make
+# for compilation and enable runtime linking with -rpath, LD_LIBRARY_PATH, or ldconfig.
+# HINT: Add -L$(RAYLIB_INSTALL_PATH) -I$(RAYLIB_H_INSTALL_PATH) to your own makefiles.
+# See below and ../examples/Makefile for more information.
+
+# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
+DESTDIR ?= /usr/local
+RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
+# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
+RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
+
+install :
+ifeq ($(ROOT),root)
+ ifeq ($(PLATFORM_OS),LINUX)
+ # Attention! You are root, writing files to $(RAYLIB_INSTALL_PATH)
+ # and $(RAYLIB_H_INSTALL_PATH). Consult this Makefile for more information.
+ # Prepare the environment as needed.
+ mkdir --parents --verbose $(RAYLIB_INSTALL_PATH)
+ mkdir --parents --verbose $(RAYLIB_H_INSTALL_PATH)
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ # Installing raylib to $(RAYLIB_INSTALL_PATH).
+ cp --update --verbose $(RAYLIB_RELEASE_PATH)/libraylib.so.$(RAYLIB_VERSION) $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION)
+ cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_VERSION) lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION)
+ cd $(RAYLIB_INSTALL_PATH); ln -fsv lib$(RAYLIB_LIB_NAME).so.$(RAYLIB_API_VERSION) lib$(RAYLIB_LIB_NAME).so
+ # Uncomment to update the runtime linker cache with RAYLIB_INSTALL_PATH.
+ # Not necessary if later embedding RPATH in your executable. See examples/Makefile.
+ ldconfig $(RAYLIB_INSTALL_PATH)
+ else
+ # Installing raylib to $(RAYLIB_INSTALL_PATH).
+ cp --update --verbose $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_INSTALL_PATH)/lib$(RAYLIB_LIB_NAME).a
+ endif
+ # Copying raylib development files to $(RAYLIB_H_INSTALL_PATH).
+ cp --update raylib.h $(RAYLIB_H_INSTALL_PATH)/raylib.h
+ cp --update raymath.h $(RAYLIB_H_INSTALL_PATH)/raymath.h
+ cp --update rlgl.h $(RAYLIB_H_INSTALL_PATH)/rlgl.h
+ cp --update extras/physac.h $(RAYLIB_H_INSTALL_PATH)/physac.h
+ @echo "raylib development files installed/updated!"
+ else
+ @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
+ endif
+else
+ @echo "Error: Root permissions needed for installation. Try sudo make install"
+endif
+
+# Remove raylib dev files installed on the system
+# NOTE: see 'install' target.
+uninstall :
+ifeq ($(ROOT),root)
+ # WARNING: You are root, about to delete items from $(RAYLIB_INSTALL_PATH).
+ # and $(RAYLIB_H_INSTALL_PATH). Please confirm each item.
+ ifeq ($(PLATFORM_OS),LINUX)
+ ifeq ($(RAYLIB_LIBTYPE),SHARED)
+ rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so
+ rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_API_VERSION)
+ rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.so.$(RAYLIB_VERSION)
+ # Uncomment to clean up the runtime linker cache. See install target.
+ ldconfig
+ else
+ rm --force --interactive --verbose $(RAYLIB_INSTALL_PATH)/libraylib.a
+ endif
+ rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raylib.h
+ rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/raymath.h
+ rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/rlgl.h
+ rm --force --interactive --verbose $(RAYLIB_H_INSTALL_PATH)/physac.h
+ @echo "raylib development files removed!"
+ else
+ @echo "This function currently works on GNU/Linux systems. Add yours today (^;"
+ endif
+else
+ @echo "Error: Root permissions needed for uninstallation. Try sudo make uninstall"
+endif
+
+.PHONY: clean_shell_cmd clean_shell_sh
+
+# Clean everything
+clean: clean_shell_$(PLATFORM_SHELL)
+ @echo "removed all generated files!"
+
+clean_shell_sh:
+ rm -fv *.o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).a $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).so*
+ifeq ($(PLATFORM),PLATFORM_ANDROID)
+ rm -fv $(NATIVE_APP_GLUE)/android_native_app_glue.o
+endif
+
+# Set specific target variable
+clean_shell_cmd: SHELL=cmd
+clean_shell_cmd:
+ del *.o /s
+ cd $(RAYLIB_RELEASE_PATH) & \
+ del lib$(RAYLIB_LIB_NAME).a /s & \
+ del lib$(RAYLIB_LIB_NAME)dll.a /s & \
+ del $(RAYLIB_LIB_NAME).dll /s