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authorsalaaad2 <arthurdurant263@gmail.com>2022-06-26 00:03:06 +0200
committersalaaad2 <arthurdurant263@gmail.com>2022-06-26 00:03:06 +0200
commitf831295db959f8a22d8a0dadb9de4930665c9c87 (patch)
treefe8813aae1bf73235b1c41361f84eb23d011e45a /src/yabs_core.h
parentifndef (diff)
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refactor
Diffstat (limited to 'src/yabs_core.h')
-rw-r--r--src/yabs_core.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/yabs_core.h b/src/yabs_core.h
index 9120d4c..69d44d0 100644
--- a/src/yabs_core.h
+++ b/src/yabs_core.h
@@ -42,13 +42,10 @@ typedef enum gameState {
// core functions
namespace core {
-// draw takes a reference to the game_state, which is checked on each frame
-// for next level or death
int reset_camera(Scene3D& scene_3d);
-
int draw(Model& model);
-
int tick(Scene3D& scene_3d);
+void init_game();
} // namespace core