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authorsalaaad2 <arthurdurant263@gmail.com>2022-06-09 23:15:31 +0200
committersalaaad2 <arthurdurant263@gmail.com>2022-06-09 23:15:31 +0200
commit9477e06af0d90f12b92d63038ba6f6690b922092 (patch)
tree0023415ad5832b630dffc964da70b05e9aaa1208 /src/yabs_core.h
parentdoesntwork i gotta sleep :^\} (diff)
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-rw-r--r--src/yabs_core.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yabs_core.h b/src/yabs_core.h
index 73c7543..ce30e0c 100644
--- a/src/yabs_core.h
+++ b/src/yabs_core.h
@@ -43,11 +43,11 @@ namespace core {
// draw takes a reference to the game_state, which is checked on each frame
// for next level or death
-int reset_camera(Scene3D & scene_3d);
+int reset_camera(Scene3D& scene_3d);
-int draw(gameState const& game_state, Model & model);
+int draw(gameState const& game_state, Model& model);
-int tick(Scene3D & scene_3d);
+int tick(Scene3D& scene_3d);
} // namespace core