diff options
author | salaaad2 <arthurdurant263@gmail.com> | 2022-06-09 23:15:31 +0200 |
---|---|---|
committer | salaaad2 <arthurdurant263@gmail.com> | 2022-06-09 23:15:31 +0200 |
commit | 9477e06af0d90f12b92d63038ba6f6690b922092 (patch) | |
tree | 0023415ad5832b630dffc964da70b05e9aaa1208 /src/yabs_core.h | |
parent | doesntwork i gotta sleep :^\} (diff) | |
download | yabs-9477e06af0d90f12b92d63038ba6f6690b922092.tar.gz yabs-9477e06af0d90f12b92d63038ba6f6690b922092.tar.bz2 yabs-9477e06af0d90f12b92d63038ba6f6690b922092.tar.xz yabs-9477e06af0d90f12b92d63038ba6f6690b922092.tar.zst yabs-9477e06af0d90f12b92d63038ba6f6690b922092.zip |
format
Diffstat (limited to 'src/yabs_core.h')
-rw-r--r-- | src/yabs_core.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yabs_core.h b/src/yabs_core.h index 73c7543..ce30e0c 100644 --- a/src/yabs_core.h +++ b/src/yabs_core.h @@ -43,11 +43,11 @@ namespace core { // draw takes a reference to the game_state, which is checked on each frame // for next level or death -int reset_camera(Scene3D & scene_3d); +int reset_camera(Scene3D& scene_3d); -int draw(gameState const& game_state, Model & model); +int draw(gameState const& game_state, Model& model); -int tick(Scene3D & scene_3d); +int tick(Scene3D& scene_3d); } // namespace core |