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authorsalaaad2 <arthurdurant263@gmail.com>2022-06-13 22:15:48 +0200
committersalaaad2 <arthurdurant263@gmail.com>2022-06-13 22:15:48 +0200
commit95cde5c181b5fd1d9ee3f13db749799c4e8ac9d3 (patch)
tree352480349a46d19ab5b8078ac4ccb79d27166f04 /raylib/src/raudio.c
parentmouse is captured again, pretty gud (diff)
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add raylib to the build chain with -O3 and -march=native
Diffstat (limited to 'raylib/src/raudio.c')
-rw-r--r--raylib/src/raudio.c2412
1 files changed, 2412 insertions, 0 deletions
diff --git a/raylib/src/raudio.c b/raylib/src/raudio.c
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+/**********************************************************************************************
+*
+* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio
+*
+* FEATURES:
+* - Manage audio device (init/close)
+* - Manage raw audio context
+* - Manage mixing channels
+* - Load and unload audio files
+* - Format wave data (sample rate, size, channels)
+* - Play/Stop/Pause/Resume loaded audio
+*
+* CONFIGURATION:
+*
+* #define SUPPORT_MODULE_RAUDIO
+* raudio module is included in the build
+*
+* #define RAUDIO_STANDALONE
+* Define to use the module as standalone library (independently of raylib).
+* Required types and functions are defined in the same module.
+*
+* #define SUPPORT_FILEFORMAT_WAV
+* #define SUPPORT_FILEFORMAT_OGG
+* #define SUPPORT_FILEFORMAT_XM
+* #define SUPPORT_FILEFORMAT_MOD
+* #define SUPPORT_FILEFORMAT_FLAC
+* #define SUPPORT_FILEFORMAT_MP3
+* Selected desired fileformats to be supported for loading. Some of those formats are
+* supported by default, to remove support, just comment unrequired #define in this module
+*
+* DEPENDENCIES:
+* miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio)
+* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/)
+* dr_wav.h - WAV audio files loading (http://github.com/mackron/dr_libs)
+* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs)
+* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs)
+* jar_xm.h - XM module file loading
+* jar_mod.h - MOD audio file loading
+*
+* CONTRIBUTORS:
+* David Reid (github: @mackron) (Nov. 2017):
+* - Complete port to miniaudio library
+*
+* Joshua Reisenauer (github: @kd7tck) (2015)
+* - XM audio module support (jar_xm)
+* - MOD audio module support (jar_mod)
+* - Mixing channels support
+* - Raw audio context support
+*
+*
+* LICENSE: zlib/libpng
+*
+* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#if defined(RAUDIO_STANDALONE)
+ #include "raudio.h"
+ #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end()
+#else
+ #include "raylib.h" // Declares module functions
+ // Check if config flags have been externally provided on compilation line
+ #if !defined(EXTERNAL_CONFIG_FLAGS)
+ #include "config.h" // Defines module configuration flags
+ #endif
+ #include "utils.h" // Required for: fopen() Android mapping
+#endif
+
+#if defined(SUPPORT_MODULE_RAUDIO)
+
+#if defined(_WIN32)
+// To avoid conflicting windows.h symbols with raylib, some flags are defined
+// WARNING: Those flags avoid inclusion of some Win32 headers that could be required
+// by user at some point and won't be included...
+//-------------------------------------------------------------------------------------
+
+// If defined, the following flags inhibit definition of the indicated items.
+#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_
+#define NOVIRTUALKEYCODES // VK_*
+#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_*
+#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_*
+#define NOSYSMETRICS // SM_*
+#define NOMENUS // MF_*
+#define NOICONS // IDI_*
+#define NOKEYSTATES // MK_*
+#define NOSYSCOMMANDS // SC_*
+#define NORASTEROPS // Binary and Tertiary raster ops
+#define NOSHOWWINDOW // SW_*
+#define OEMRESOURCE // OEM Resource values
+#define NOATOM // Atom Manager routines
+#define NOCLIPBOARD // Clipboard routines
+#define NOCOLOR // Screen colors
+#define NOCTLMGR // Control and Dialog routines
+#define NODRAWTEXT // DrawText() and DT_*
+#define NOGDI // All GDI defines and routines
+#define NOKERNEL // All KERNEL defines and routines
+#define NOUSER // All USER defines and routines
+//#define NONLS // All NLS defines and routines
+#define NOMB // MB_* and MessageBox()
+#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines
+#define NOMETAFILE // typedef METAFILEPICT
+#define NOMINMAX // Macros min(a,b) and max(a,b)
+#define NOMSG // typedef MSG and associated routines
+#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_*
+#define NOSCROLL // SB_* and scrolling routines
+#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc.
+#define NOSOUND // Sound driver routines
+#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines
+#define NOWH // SetWindowsHook and WH_*
+#define NOWINOFFSETS // GWL_*, GCL_*, associated routines
+#define NOCOMM // COMM driver routines
+#define NOKANJI // Kanji support stuff.
+#define NOHELP // Help engine interface.
+#define NOPROFILER // Profiler interface.
+#define NODEFERWINDOWPOS // DeferWindowPos routines
+#define NOMCX // Modem Configuration Extensions
+
+// Type required before windows.h inclusion
+typedef struct tagMSG *LPMSG;
+
+#include <windows.h> // Windows functionality (miniaudio)
+
+// Type required by some unused function...
+typedef struct tagBITMAPINFOHEADER {
+ DWORD biSize;
+ LONG biWidth;
+ LONG biHeight;
+ WORD biPlanes;
+ WORD biBitCount;
+ DWORD biCompression;
+ DWORD biSizeImage;
+ LONG biXPelsPerMeter;
+ LONG biYPelsPerMeter;
+ DWORD biClrUsed;
+ DWORD biClrImportant;
+} BITMAPINFOHEADER, *PBITMAPINFOHEADER;
+
+#include <objbase.h> // Component Object Model (COM) header
+#include <mmreg.h> // Windows Multimedia, defines some WAVE structs
+#include <mmsystem.h> // Windows Multimedia, used by Windows GDI, defines DIBINDEX macro
+
+// Some required types defined for MSVC/TinyC compiler
+#if defined(_MSC_VER) || defined(__TINYC__)
+ #include "propidl.h"
+#endif
+#endif
+
+#define MA_MALLOC RL_MALLOC
+#define MA_FREE RL_FREE
+
+#define MA_NO_JACK
+#define MA_NO_WAV
+#define MA_NO_FLAC
+#define MA_NO_MP3
+#define MINIAUDIO_IMPLEMENTATION
+//#define MA_DEBUG_OUTPUT
+#include "external/miniaudio.h" // Audio device initialization and management
+#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
+
+#include <stdlib.h> // Required for: malloc(), free()
+#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread()
+#include <string.h> // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()]
+
+#if defined(RAUDIO_STANDALONE)
+ #ifndef TRACELOG
+ #define TRACELOG(level, ...) (void)0
+ #endif
+
+ // Allow custom memory allocators
+ #ifndef RL_MALLOC
+ #define RL_MALLOC(sz) malloc(sz)
+ #endif
+ #ifndef RL_CALLOC
+ #define RL_CALLOC(n,sz) calloc(n,sz)
+ #endif
+ #ifndef RL_REALLOC
+ #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
+ #endif
+ #ifndef RL_FREE
+ #define RL_FREE(ptr) free(ptr)
+ #endif
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE
+
+ #define STB_VORBIS_IMPLEMENTATION
+ #include "external/stb_vorbis.h" // OGG loading functions
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_XM)
+ #define JARXM_MALLOC RL_MALLOC
+ #define JARXM_FREE RL_FREE
+
+ #define JAR_XM_IMPLEMENTATION
+ #include "external/jar_xm.h" // XM loading functions
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_MOD)
+ #define JARMOD_MALLOC RL_MALLOC
+ #define JARMOD_FREE RL_FREE
+
+ #define JAR_MOD_IMPLEMENTATION
+ #include "external/jar_mod.h" // MOD loading functions
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ #define DRWAV_MALLOC RL_MALLOC
+ #define DRWAV_REALLOC RL_REALLOC
+ #define DRWAV_FREE RL_FREE
+
+ #define DR_WAV_IMPLEMENTATION
+ #include "external/dr_wav.h" // WAV loading functions
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ #define DRMP3_MALLOC RL_MALLOC
+ #define DRMP3_REALLOC RL_REALLOC
+ #define DRMP3_FREE RL_FREE
+
+ #define DR_MP3_IMPLEMENTATION
+ #include "external/dr_mp3.h" // MP3 loading functions
+#endif
+
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ #define DRFLAC_MALLOC RL_MALLOC
+ #define DRFLAC_REALLOC RL_REALLOC
+ #define DRFLAC_FREE RL_FREE
+
+ #define DR_FLAC_IMPLEMENTATION
+ #define DR_FLAC_NO_WIN32_IO
+ #include "external/dr_flac.h" // FLAC loading functions
+#endif
+
+#if defined(_MSC_VER)
+ #undef bool
+#endif
+
+//----------------------------------------------------------------------------------
+// Defines and Macros
+//----------------------------------------------------------------------------------
+#ifndef AUDIO_DEVICE_FORMAT
+ #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit)
+#endif
+#ifndef AUDIO_DEVICE_CHANNELS
+ #define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
+#endif
+#ifndef AUDIO_DEVICE_SAMPLE_RATE
+ #define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output sample rate
+#endif
+
+#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS
+ #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels
+#endif
+#ifndef DEFAULT_AUDIO_BUFFER_SIZE
+ #define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size
+#endif
+
+
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+
+// Music context type
+// NOTE: Depends on data structure provided by the library
+// in charge of reading the different file types
+typedef enum {
+ MUSIC_AUDIO_NONE = 0, // No audio context loaded
+ MUSIC_AUDIO_WAV, // WAV audio context
+ MUSIC_AUDIO_OGG, // OGG audio context
+ MUSIC_AUDIO_FLAC, // FLAC audio context
+ MUSIC_AUDIO_MP3, // MP3 audio context
+ MUSIC_MODULE_XM, // XM module audio context
+ MUSIC_MODULE_MOD // MOD module audio context
+} MusicContextType;
+
+#if defined(RAUDIO_STANDALONE)
+// Trace log level
+// NOTE: Organized by priority level
+typedef enum {
+ LOG_ALL = 0, // Display all logs
+ LOG_TRACE, // Trace logging, intended for internal use only
+ LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
+ LOG_INFO, // Info logging, used for program execution info
+ LOG_WARNING, // Warning logging, used on recoverable failures
+ LOG_ERROR, // Error logging, used on unrecoverable failures
+ LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
+ LOG_NONE // Disable logging
+} TraceLogLevel;
+#endif
+
+// NOTE: Different logic is used when feeding data to the playback device
+// depending on whether or not data is streamed (Music vs Sound)
+typedef enum {
+ AUDIO_BUFFER_USAGE_STATIC = 0,
+ AUDIO_BUFFER_USAGE_STREAM
+} AudioBufferUsage;
+
+// Audio buffer structure
+struct rAudioBuffer {
+ ma_data_converter converter; // Audio data converter
+
+ float volume; // Audio buffer volume
+ float pitch; // Audio buffer pitch
+ float pan; // Audio buffer pan (0.0f to 1.0f)
+
+ bool playing; // Audio buffer state: AUDIO_PLAYING
+ bool paused; // Audio buffer state: AUDIO_PAUSED
+ bool looping; // Audio buffer looping, always true for AudioStreams
+ int usage; // Audio buffer usage mode: STATIC or STREAM
+
+ bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer)
+ unsigned int sizeInFrames; // Total buffer size in frames
+ unsigned int frameCursorPos; // Frame cursor position
+ unsigned int framesProcessed; // Total frames processed in this buffer (required for play timing)
+
+ unsigned char *data; // Data buffer, on music stream keeps filling
+
+ rAudioBuffer *next; // Next audio buffer on the list
+ rAudioBuffer *prev; // Previous audio buffer on the list
+};
+
+#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
+
+// Audio data context
+typedef struct AudioData {
+ struct {
+ ma_context context; // miniaudio context data
+ ma_device device; // miniaudio device
+ ma_mutex lock; // miniaudio mutex lock
+ bool isReady; // Check if audio device is ready
+ } System;
+ struct {
+ AudioBuffer *first; // Pointer to first AudioBuffer in the list
+ AudioBuffer *last; // Pointer to last AudioBuffer in the list
+ int defaultSize; // Default audio buffer size for audio streams
+ } Buffer;
+ struct {
+ unsigned int poolCounter; // AudioBuffer pointers pool counter
+ AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool
+ unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels
+ } MultiChannel;
+} AudioData;
+
+//----------------------------------------------------------------------------------
+// Global Variables Definition
+//----------------------------------------------------------------------------------
+static AudioData AUDIO = { // Global AUDIO context
+
+ // NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number
+ // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a
+ // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough
+ // In case of music-stalls, just increase this number
+ .Buffer.defaultSize = 0
+};
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Declaration
+//----------------------------------------------------------------------------------
+static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message);
+static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount);
+static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer);
+
+#if defined(RAUDIO_STANDALONE)
+static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension
+static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png)
+
+static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read)
+static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write)
+static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
+#endif
+
+//----------------------------------------------------------------------------------
+// AudioBuffer management functions declaration
+// NOTE: Those functions are not exposed by raylib... for the moment
+//----------------------------------------------------------------------------------
+AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage);
+void UnloadAudioBuffer(AudioBuffer *buffer);
+
+bool IsAudioBufferPlaying(AudioBuffer *buffer);
+void PlayAudioBuffer(AudioBuffer *buffer);
+void StopAudioBuffer(AudioBuffer *buffer);
+void PauseAudioBuffer(AudioBuffer *buffer);
+void ResumeAudioBuffer(AudioBuffer *buffer);
+void SetAudioBufferVolume(AudioBuffer *buffer, float volume);
+void SetAudioBufferPitch(AudioBuffer *buffer, float pitch);
+void SetAudioBufferPan(AudioBuffer *buffer, float pan);
+void TrackAudioBuffer(AudioBuffer *buffer);
+void UntrackAudioBuffer(AudioBuffer *buffer);
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Audio Device initialization and Closing
+//----------------------------------------------------------------------------------
+// Initialize audio device
+void InitAudioDevice(void)
+{
+ // Init audio context
+ ma_context_config ctxConfig = ma_context_config_init();
+ ctxConfig.logCallback = OnLog;
+
+ ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
+ if (result != MA_SUCCESS)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
+ return;
+ }
+
+ // Init audio device
+ // NOTE: Using the default device. Format is floating point because it simplifies mixing.
+ ma_device_config config = ma_device_config_init(ma_device_type_playback);
+ config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device.
+ config.playback.format = AUDIO_DEVICE_FORMAT;
+ config.playback.channels = AUDIO_DEVICE_CHANNELS;
+ config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device.
+ config.capture.format = ma_format_s16;
+ config.capture.channels = 1;
+ config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE;
+ config.dataCallback = OnSendAudioDataToDevice;
+ config.pUserData = NULL;
+
+ result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
+ if (result != MA_SUCCESS)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
+ ma_context_uninit(&AUDIO.System.context);
+ return;
+ }
+
+ // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
+ // while there's at least one sound being played.
+ result = ma_device_start(&AUDIO.System.device);
+ if (result != MA_SUCCESS)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
+ ma_device_uninit(&AUDIO.System.device);
+ ma_context_uninit(&AUDIO.System.context);
+ return;
+ }
+
+ // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
+ // want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
+ if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
+ ma_device_uninit(&AUDIO.System.device);
+ ma_context_uninit(&AUDIO.System.context);
+ return;
+ }
+
+ // Init dummy audio buffers pool for multichannel sound playing
+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
+ {
+ // WARNING: An empty audio buffer is created (data = 0)
+ // AudioBuffer data just points to loaded sound data
+ AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
+ }
+
+ TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully");
+ TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend));
+ TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat));
+ TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels);
+ TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate);
+ TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods);
+
+ AUDIO.System.isReady = true;
+}
+
+// Close the audio device for all contexts
+void CloseAudioDevice(void)
+{
+ if (AUDIO.System.isReady)
+ {
+ // Unload dummy audio buffers pool
+ // WARNING: They can be pointing to already unloaded data
+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
+ {
+ //UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]);
+ if (AUDIO.MultiChannel.pool[i] != NULL)
+ {
+ ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter);
+ UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]);
+ //RL_FREE(buffer->data); // Already unloaded by UnloadSound()
+ RL_FREE(AUDIO.MultiChannel.pool[i]);
+ }
+ }
+
+ ma_mutex_uninit(&AUDIO.System.lock);
+ ma_device_uninit(&AUDIO.System.device);
+ ma_context_uninit(&AUDIO.System.context);
+
+ AUDIO.System.isReady = false;
+
+ TRACELOG(LOG_INFO, "AUDIO: Device closed successfully");
+ }
+ else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized");
+}
+
+// Check if device has been initialized successfully
+bool IsAudioDeviceReady(void)
+{
+ return AUDIO.System.isReady;
+}
+
+// Set master volume (listener)
+void SetMasterVolume(float volume)
+{
+ ma_device_set_master_volume(&AUDIO.System.device, volume);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Audio Buffer management
+//----------------------------------------------------------------------------------
+
+// Initialize a new audio buffer (filled with silence)
+AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage)
+{
+ AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer));
+
+ if (audioBuffer == NULL)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
+ return NULL;
+ }
+
+ if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1);
+
+ // Audio data runs through a format converter
+ ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate);
+ converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting
+
+ ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter);
+
+ if (result != MA_SUCCESS)
+ {
+ TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
+ RL_FREE(audioBuffer);
+ return NULL;
+ }
+
+ // Init audio buffer values
+ audioBuffer->volume = 1.0f;
+ audioBuffer->pitch = 1.0f;
+ audioBuffer->pan = 0.5f;
+
+ audioBuffer->playing = false;
+ audioBuffer->paused = false;
+ audioBuffer->looping = false;
+ audioBuffer->usage = usage;
+ audioBuffer->frameCursorPos = 0;
+ audioBuffer->sizeInFrames = sizeInFrames;
+
+ // Buffers should be marked as processed by default so that a call to
+ // UpdateAudioStream() immediately after initialization works correctly
+ audioBuffer->isSubBufferProcessed[0] = true;
+ audioBuffer->isSubBufferProcessed[1] = true;
+
+ // Track audio buffer to linked list next position
+ TrackAudioBuffer(audioBuffer);
+
+ return audioBuffer;
+}
+
+// Delete an audio buffer
+void UnloadAudioBuffer(AudioBuffer *buffer)
+{
+ if (buffer != NULL)
+ {
+ ma_data_converter_uninit(&buffer->converter);
+ UntrackAudioBuffer(buffer);
+ RL_FREE(buffer->data);
+ RL_FREE(buffer);
+ }
+}
+
+// Check if an audio buffer is playing
+bool IsAudioBufferPlaying(AudioBuffer *buffer)
+{
+ bool result = false;
+
+ if (buffer != NULL) result = (buffer->playing && !buffer->paused);
+
+ return result;
+}
+
+// Play an audio buffer
+// NOTE: Buffer is restarted to the start.
+// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained.
+void PlayAudioBuffer(AudioBuffer *buffer)
+{
+ if (buffer != NULL)
+ {
+ buffer->playing = true;
+ buffer->paused = false;
+ buffer->frameCursorPos = 0;
+ }
+}
+
+// Stop an audio buffer
+void StopAudioBuffer(AudioBuffer *buffer)
+{
+ if (buffer != NULL)
+ {
+ if (IsAudioBufferPlaying(buffer))
+ {
+ buffer->playing = false;
+ buffer->paused = false;
+ buffer->frameCursorPos = 0;
+ buffer->framesProcessed = 0;
+ buffer->isSubBufferProcessed[0] = true;
+ buffer->isSubBufferProcessed[1] = true;
+ }
+ }
+}
+
+// Pause an audio buffer
+void PauseAudioBuffer(AudioBuffer *buffer)
+{
+ if (buffer != NULL) buffer->paused = true;
+}
+
+// Resume an audio buffer
+void ResumeAudioBuffer(AudioBuffer *buffer)
+{
+ if (buffer != NULL) buffer->paused = false;
+}
+
+// Set volume for an audio buffer
+void SetAudioBufferVolume(AudioBuffer *buffer, float volume)
+{
+ if (buffer != NULL) buffer->volume = volume;
+}
+
+// Set pitch for an audio buffer
+void SetAudioBufferPitch(AudioBuffer *buffer, float pitch)
+{
+ if ((buffer != NULL) && (pitch > 0.0f))
+ {
+ // Pitching is just an adjustment of the sample rate.
+ // Note that this changes the duration of the sound:
+ // - higher pitches will make the sound faster
+ // - lower pitches make it slower
+ ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch);
+ ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate);
+
+ buffer->pitch = pitch;
+ }
+}
+
+// Set pan for an audio buffer
+void SetAudioBufferPan(AudioBuffer *buffer, float pan)
+{
+ if (pan < 0.0f) pan = 0.0f;
+ else if (pan > 1.0f) pan = 1.0f;
+
+ if (buffer != NULL) buffer->pan = pan;
+}
+
+// Track audio buffer to linked list next position
+void TrackAudioBuffer(AudioBuffer *buffer)
+{
+ ma_mutex_lock(&AUDIO.System.lock);
+ {
+ if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer;
+ else
+ {
+ AUDIO.Buffer.last->next = buffer;
+ buffer->prev = AUDIO.Buffer.last;
+ }
+
+ AUDIO.Buffer.last = buffer;
+ }
+ ma_mutex_unlock(&AUDIO.System.lock);
+}
+
+// Untrack audio buffer from linked list
+void UntrackAudioBuffer(AudioBuffer *buffer)
+{
+ ma_mutex_lock(&AUDIO.System.lock);
+ {
+ if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next;
+ else buffer->prev->next = buffer->next;
+
+ if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev;
+ else buffer->next->prev = buffer->prev;
+
+ buffer->prev = NULL;
+ buffer->next = NULL;
+ }
+ ma_mutex_unlock(&AUDIO.System.lock);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Sounds loading and playing (.WAV)
+//----------------------------------------------------------------------------------
+
+// Load wave data from file
+Wave LoadWave(const char *fileName)
+{
+ Wave wave = { 0 };
+
+ // Loading file to memory
+ unsigned int fileSize = 0;
+ unsigned char *fileData = LoadFileData(fileName, &fileSize);
+
+ // Loading wave from memory data
+ if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, fileSize);
+
+ RL_FREE(fileData);
+
+ return wave;
+}
+
+// Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
+// WARNING: File extension must be provided in lower-case
+Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
+{
+ Wave wave = { 0 };
+
+ if (false) { }
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (strcmp(fileType, ".wav") == 0)
+ {
+ drwav wav = { 0 };
+ bool success = drwav_init_memory(&wav, fileData, dataSize, NULL);
+
+ if (success)
+ {
+ wave.frameCount = (unsigned int)wav.totalPCMFrameCount;
+ wave.sampleRate = wav.sampleRate;
+ wave.sampleSize = 16;
+ wave.channels = wav.channels;
+ wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
+
+ // NOTE: We are forcing conversion to 16bit sample size on reading
+ drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data);
+ }
+ else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data");
+
+ drwav_uninit(&wav);
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (strcmp(fileType, ".ogg") == 0)
+ {
+ stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL);
+
+ if (oggData != NULL)
+ {
+ stb_vorbis_info info = stb_vorbis_get_info(oggData);
+
+ wave.sampleRate = info.sample_rate;
+ wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short)
+ wave.channels = info.channels;
+ wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames!
+ wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short));
+
+ // NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!)
+ stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels);
+ stb_vorbis_close(oggData);
+ }
+ else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data");
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (strcmp(fileType, ".flac") == 0)
+ {
+ unsigned long long int totalFrameCount = 0;
+
+ // NOTE: We are forcing conversion to 16bit sample size on reading
+ wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
+ wave.sampleSize = 16;
+
+ if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
+ else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (strcmp(fileType, ".mp3") == 0)
+ {
+ drmp3_config config = { 0 };
+ unsigned long long int totalFrameCount = 0;
+
+ // NOTE: We are forcing conversion to 32bit float sample size on reading
+ wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL);
+ wave.sampleSize = 32;
+
+ if (wave.data != NULL)
+ {
+ wave.channels = config.channels;
+ wave.sampleRate = config.sampleRate;
+ wave.frameCount = (int)totalFrameCount;
+ }
+ else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
+
+ }
+#endif
+ else TRACELOG(LOG_WARNING, "WAVE: Data format not supported");
+
+ TRACELOG(LOG_INFO, "WAVE: Data loaded successfully (%i Hz, %i bit, %i channels)", wave.sampleRate, wave.sampleSize, wave.channels);
+
+ return wave;
+}
+
+// Load sound from file
+// NOTE: The entire file is loaded to memory to be played (no-streaming)
+Sound LoadSound(const char *fileName)
+{
+ Wave wave = LoadWave(fileName);
+
+ Sound sound = LoadSoundFromWave(wave);
+
+ UnloadWave(wave); // Sound is loaded, we can unload wave
+
+ return sound;
+}
+
+// Load sound from wave data
+// NOTE: Wave data must be unallocated manually
+Sound LoadSoundFromWave(Wave wave)
+{
+ Sound sound = { 0 };
+
+ if (wave.data != NULL)
+ {
+ // When using miniaudio we need to do our own mixing.
+ // To simplify this we need convert the format of each sound to be consistent with
+ // the format used to open the playback AUDIO.System.device. We can do this two ways:
+ //
+ // 1) Convert the whole sound in one go at load time (here).
+ // 2) Convert the audio data in chunks at mixing time.
+ //
+ // First option has been selected, format conversion is done on the loading stage.
+ // The downside is that it uses more memory if the original sound is u8 or s16.
+ ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32));
+ ma_uint32 frameCountIn = wave.frameCount;
+
+ ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate);
+ if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
+
+ AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC);
+ if (audioBuffer == NULL)
+ {
+ TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
+ return sound; // early return to avoid dereferencing the audioBuffer null pointer
+ }
+
+ frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
+ if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
+
+ sound.frameCount = frameCount;
+ sound.stream.sampleRate = AUDIO.System.device.sampleRate;
+ sound.stream.sampleSize = 32;
+ sound.stream.channels = AUDIO_DEVICE_CHANNELS;
+ sound.stream.buffer = audioBuffer;
+ }
+
+ return sound;
+}
+
+// Unload wave data
+void UnloadWave(Wave wave)
+{
+ RL_FREE(wave.data);
+ //TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM");
+}
+
+// Unload sound
+void UnloadSound(Sound sound)
+{
+ UnloadAudioBuffer(sound.stream.buffer);
+ //TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM");
+}
+
+// Update sound buffer with new data
+void UpdateSound(Sound sound, const void *data, int sampleCount)
+{
+ if (sound.stream.buffer != NULL)
+ {
+ StopAudioBuffer(sound.stream.buffer);
+
+ // TODO: May want to lock/unlock this since this data buffer is read at mixing time
+ memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn));
+ }
+}
+
+// Export wave data to file
+bool ExportWave(Wave wave, const char *fileName)
+{
+ bool success = false;
+
+ if (false) { }
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (IsFileExtension(fileName, ".wav"))
+ {
+ drwav wav = { 0 };
+ drwav_data_format format = { 0 };
+ format.container = drwav_container_riff;
+ if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT;
+ else format.format = DR_WAVE_FORMAT_PCM;
+ format.channels = wave.channels;
+ format.sampleRate = wave.sampleRate;
+ format.bitsPerSample = wave.sampleSize;
+
+ void *fileData = NULL;
+ size_t fileDataSize = 0;
+ success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
+ if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
+ drwav_result result = drwav_uninit(&wav);
+
+ if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
+
+ drwav_free(fileData, NULL);
+ }
+#endif
+ else if (IsFileExtension(fileName, ".raw"))
+ {
+ // Export raw sample data (without header)
+ // NOTE: It's up to the user to track wave parameters
+ success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
+ }
+
+ if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
+
+ return success;
+}
+
+// Export wave sample data to code (.h)
+bool ExportWaveAsCode(Wave wave, const char *fileName)
+{
+ bool success = false;
+
+#ifndef TEXT_BYTES_PER_LINE
+ #define TEXT_BYTES_PER_LINE 20
+#endif
+
+ int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
+
+ // NOTE: Text data buffer size is estimated considering wave data size in bytes
+ // and requiring 6 char bytes for every byte: "0x00, "
+ char *txtData = (char *)RL_CALLOC(waveDataSize*6 + 2000, sizeof(char));
+
+ int byteCount = 0;
+ byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n");
+ byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2022 Ramon Santamaria (@raysan5) //\n");
+ byteCount += sprintf(txtData + byteCount, "// //\n");
+ byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n");
+
+ char fileNameLower[256] = { 0 };
+ char fileNameUpper[256] = { 0 };
+ for (int i = 0; fileName[i] != '.'; i++) { fileNameLower[i] = fileName[i]; } // Get filename without extension
+ for (int i = 0; fileNameLower[i] != '\0'; i++) if (fileNameLower[i] >= 'a' && fileNameLower[i] <= 'z') { fileNameUpper[i] = fileNameLower[i] - 32; }
+
+ byteCount += sprintf(txtData + byteCount, "// Wave data information\n");
+ byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", fileNameUpper, wave.frameCount);
+ byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", fileNameUpper, wave.sampleRate);
+ byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", fileNameUpper, wave.sampleSize);
+ byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", fileNameUpper, wave.channels);
+
+ // Write wave data as an array of values
+ // Wave data is exported as byte array for 8/16bit and float array for 32bit float data
+ // NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[]
+ if (wave.sampleSize == 32)
+ {
+ byteCount += sprintf(txtData + byteCount, "static float %sData[%i] = {\n", fileNameLower, waveDataSize/4);
+ for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]);
+ byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]);
+ }
+ else
+ {
+ byteCount += sprintf(txtData + byteCount, "static unsigned char %sData[%i] = { ", fileNameLower, waveDataSize);
+ for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]);
+ byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]);
+ }
+
+ // NOTE: Text data length exported is determined by '\0' (NULL) character
+ success = SaveFileText(fileName, txtData);
+
+ RL_FREE(txtData);
+
+ if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName);
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName);
+
+ return success;
+}
+
+// Play a sound
+void PlaySound(Sound sound)
+{
+ PlayAudioBuffer(sound.stream.buffer);
+}
+
+// Play a sound in the multichannel buffer pool
+void PlaySoundMulti(Sound sound)
+{
+ int index = -1;
+ unsigned int oldAge = 0;
+ int oldIndex = -1;
+
+ // find the first non playing pool entry
+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
+ {
+ if (AUDIO.MultiChannel.channels[i] > oldAge)
+ {
+ oldAge = AUDIO.MultiChannel.channels[i];
+ oldIndex = i;
+ }
+
+ if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i]))
+ {
+ index = i;
+ break;
+ }
+ }
+
+ // If no none playing pool members can be index choose the oldest
+ if (index == -1)
+ {
+ TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter);
+
+ if (oldIndex == -1)
+ {
+ // Shouldn't be able to get here... but just in case something odd happens!
+ TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine oldest buffer not playing sound");
+ return;
+ }
+
+ index = oldIndex;
+
+ // Just in case...
+ StopAudioBuffer(AUDIO.MultiChannel.pool[index]);
+ }
+
+ // Experimentally mutex lock doesn't seem to be needed this makes sense
+ // as pool[index] isn't playing and the only stuff we're copying
+ // shouldn't be changing...
+
+ AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter;
+ AUDIO.MultiChannel.poolCounter++;
+
+ SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume);
+ SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch);
+ SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan);
+
+ AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping;
+ AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage;
+ AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false;
+ AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false;
+ AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames;
+ AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data;
+
+ PlayAudioBuffer(AUDIO.MultiChannel.pool[index]);
+}
+
+// Stop any sound played with PlaySoundMulti()
+void StopSoundMulti(void)
+{
+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]);
+}
+
+// Get number of sounds playing in the multichannel buffer pool
+int GetSoundsPlaying(void)
+{
+ int counter = 0;
+
+ for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
+ {
+ if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++;
+ }
+
+ return counter;
+}
+
+// Pause a sound
+void PauseSound(Sound sound)
+{
+ PauseAudioBuffer(sound.stream.buffer);
+}
+
+// Resume a paused sound
+void ResumeSound(Sound sound)
+{
+ ResumeAudioBuffer(sound.stream.buffer);
+}
+
+// Stop reproducing a sound
+void StopSound(Sound sound)
+{
+ StopAudioBuffer(sound.stream.buffer);
+}
+
+// Check if a sound is playing
+bool IsSoundPlaying(Sound sound)
+{
+ return IsAudioBufferPlaying(sound.stream.buffer);
+}
+
+// Set volume for a sound
+void SetSoundVolume(Sound sound, float volume)
+{
+ SetAudioBufferVolume(sound.stream.buffer, volume);
+}
+
+// Set pitch for a sound
+void SetSoundPitch(Sound sound, float pitch)
+{
+ SetAudioBufferPitch(sound.stream.buffer, pitch);
+}
+
+// Set pan for a sound
+void SetSoundPan(Sound sound, float pan)
+{
+ SetAudioBufferPan(sound.stream.buffer, pan);
+}
+
+// Convert wave data to desired format
+void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels)
+{
+ ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32));
+ ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32));
+
+ ma_uint32 frameCountIn = wave->frameCount;
+
+ ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate);
+ if (frameCount == 0)
+ {
+ TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion");
+ return;
+ }
+
+ void *data = RL_MALLOC(frameCount*channels*(sampleSize/8));
+
+ frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate);
+ if (frameCount == 0)
+ {
+ TRACELOG(LOG_WARNING, "WAVE: Failed format conversion");
+ return;
+ }
+
+ wave->frameCount = frameCount;
+ wave->sampleSize = sampleSize;
+ wave->sampleRate = sampleRate;
+ wave->channels = channels;
+ RL_FREE(wave->data);
+ wave->data = data;
+}
+
+// Copy a wave to a new wave
+Wave WaveCopy(Wave wave)
+{
+ Wave newWave = { 0 };
+
+ newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8);
+
+ if (newWave.data != NULL)
+ {
+ // NOTE: Size must be provided in bytes
+ memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
+
+ newWave.frameCount = wave.frameCount;
+ newWave.sampleRate = wave.sampleRate;
+ newWave.sampleSize = wave.sampleSize;
+ newWave.channels = wave.channels;
+ }
+
+ return newWave;
+}
+
+// Crop a wave to defined samples range
+// NOTE: Security check in case of out-of-range
+void WaveCrop(Wave *wave, int initSample, int finalSample)
+{
+ if ((initSample >= 0) && (initSample < finalSample) &&
+ (finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels)))
+ {
+ int sampleCount = finalSample - initSample;
+
+ void *data = RL_MALLOC(sampleCount*wave->sampleSize/8);
+
+ memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8);
+
+ RL_FREE(wave->data);
+ wave->data = data;
+ }
+ else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds");
+}
+
+// Load samples data from wave as a floats array
+// NOTE 1: Returned sample values are normalized to range [-1..1]
+// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples()
+float *LoadWaveSamples(Wave wave)
+{
+ float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float));
+
+ // NOTE: sampleCount is the total number of interlaced samples (including channels)
+
+ for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++)
+ {
+ if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f;
+ else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f;
+ else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i];
+ }
+
+ return samples;
+}
+
+// Unload samples data loaded with LoadWaveSamples()
+void UnloadWaveSamples(float *samples)
+{
+ RL_FREE(samples);
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition - Music loading and stream playing (.OGG)
+//----------------------------------------------------------------------------------
+
+// Load music stream from file
+Music LoadMusicStream(const char *fileName)
+{
+ Music music = { 0 };
+ bool musicLoaded = false;
+
+ if (false) { }
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (IsFileExtension(fileName, ".wav"))
+ {
+ drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
+ bool success = drwav_init_file(ctxWav, fileName, NULL);
+
+ music.ctxType = MUSIC_AUDIO_WAV;
+ music.ctxData = ctxWav;
+
+ if (success)
+ {
+ int sampleSize = ctxWav->bitsPerSample;
+ if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
+
+ music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
+ music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (IsFileExtension(fileName, ".ogg"))
+ {
+ // Open ogg audio stream
+ music.ctxType = MUSIC_AUDIO_OGG;
+ music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL);
+
+ if (music.ctxData != NULL)
+ {
+ stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
+
+ // OGG bit rate defaults to 16 bit, it's enough for compressed format
+ music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
+
+ // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
+ music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (IsFileExtension(fileName, ".flac"))
+ {
+ music.ctxType = MUSIC_AUDIO_FLAC;
+ music.ctxData = drflac_open_file(fileName, NULL);
+
+ if (music.ctxData != NULL)
+ {
+ drflac *ctxFlac = (drflac *)music.ctxData;
+
+ music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
+ music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (IsFileExtension(fileName, ".mp3"))
+ {
+ drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
+ int result = drmp3_init_file(ctxMp3, fileName, NULL);
+
+ music.ctxType = MUSIC_AUDIO_MP3;
+ music.ctxData = ctxMp3;
+
+ if (result > 0)
+ {
+ music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
+ music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
+ else if (IsFileExtension(fileName, ".xm"))
+ {
+ jar_xm_context_t *ctxXm = NULL;
+ int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName);
+
+ music.ctxType = MUSIC_MODULE_XM;
+ music.ctxData = ctxXm;
+
+ if (result == 0) // XM AUDIO.System.context created successfully
+ {
+ jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
+
+ unsigned int bits = 32;
+ if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16;
+ else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8;
+
+ // NOTE: Only stereo is supported for XM
+ music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
+ music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
+ music.looping = true; // Looping enabled by default
+ jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
+ else if (IsFileExtension(fileName, ".mod"))
+ {
+ jar_mod_context_t *ctxMod = RL_CALLOC(1, sizeof(jar_mod_context_t));
+ jar_mod_init(ctxMod);
+ int result = jar_mod_load_file(ctxMod, fileName);
+
+ music.ctxType = MUSIC_MODULE_MOD;
+ music.ctxData = ctxMod;
+
+ if (result > 0)
+ {
+ // NOTE: Only stereo is supported for MOD
+ music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS);
+ music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+ else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName);
+
+ if (!musicLoaded)
+ {
+ if (false) { }
+ #if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_XM)
+ else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MOD)
+ else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
+ #endif
+
+ music.ctxData = NULL;
+ TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName);
+ }
+ else
+ {
+ // Show some music stream info
+ TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName);
+ TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
+ TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
+ TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
+ TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
+ }
+
+ return music;
+}
+
+// Load music stream from memory buffer, fileType refers to extension: i.e. ".wav"
+// WARNING: File extension must be provided in lower-case
+Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize)
+{
+ Music music = { 0 };
+ bool musicLoaded = false;
+
+ if (false) { }
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (strcmp(fileType, ".wav") == 0)
+ {
+ drwav *ctxWav = RL_CALLOC(1, sizeof(drwav));
+
+ bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL);
+
+ music.ctxType = MUSIC_AUDIO_WAV;
+ music.ctxData = ctxWav;
+
+ if (success)
+ {
+ int sampleSize = ctxWav->bitsPerSample;
+ if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream()
+
+ music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels);
+ music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount;
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (strcmp(fileType, ".flac") == 0)
+ {
+ music.ctxType = MUSIC_AUDIO_FLAC;
+ music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL);
+
+ if (music.ctxData != NULL)
+ {
+ drflac *ctxFlac = (drflac *)music.ctxData;
+
+ music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels);
+ music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount;
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (strcmp(fileType, ".mp3") == 0)
+ {
+ drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3));
+ int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL);
+
+ music.ctxType = MUSIC_AUDIO_MP3;
+ music.ctxData = ctxMp3;
+
+ if (success)
+ {
+ music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels);
+ music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3);
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (strcmp(fileType, ".ogg") == 0)
+ {
+ // Open ogg audio stream
+ music.ctxType = MUSIC_AUDIO_OGG;
+ //music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL);
+ music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL);
+
+ if (music.ctxData != NULL)
+ {
+ stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info
+
+ // OGG bit rate defaults to 16 bit, it's enough for compressed format
+ music.stream = LoadAudioStream(info.sample_rate, 16, info.channels);
+
+ // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels
+ music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData);
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
+ else if (strcmp(fileType, ".xm") == 0)
+ {
+ jar_xm_context_t *ctxXm = NULL;
+ int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate);
+ if (result == 0) // XM AUDIO.System.context created successfully
+ {
+ music.ctxType = MUSIC_MODULE_XM;
+ jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops
+
+ unsigned int bits = 32;
+ if (AUDIO_DEVICE_FORMAT == ma_format_s16)
+ bits = 16;
+ else if (AUDIO_DEVICE_FORMAT == ma_format_u8)
+ bits = 8;
+
+ // NOTE: Only stereo is supported for XM
+ music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2);
+ music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo)
+ music.looping = true; // Looping enabled by default
+ jar_xm_reset(ctxXm); // make sure we start at the beginning of the song
+
+ music.ctxData = ctxXm;
+ musicLoaded = true;
+ }
+ }
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
+ else if (strcmp(fileType, ".mod") == 0)
+ {
+ jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t));
+ int result = 0;
+
+ jar_mod_init(ctxMod);
+
+ // Copy data to allocated memory for default UnloadMusicStream
+ unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize);
+ int it = dataSize/sizeof(unsigned char);
+ for (int i = 0; i < it; i++) newData[i] = data[i];
+
+ // Memory loaded version for jar_mod_load_file()
+ if (dataSize && dataSize < 32*1024*1024)
+ {
+ ctxMod->modfilesize = dataSize;
+ ctxMod->modfile = newData;
+ if (jar_mod_load(ctxMod, (void *)ctxMod->modfile, dataSize)) result = dataSize;
+ }
+
+ if (result > 0)
+ {
+ music.ctxType = MUSIC_MODULE_MOD;
+
+ // NOTE: Only stereo is supported for MOD
+ music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2);
+ music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo)
+ music.looping = true; // Looping enabled by default
+ musicLoaded = true;
+
+ music.ctxData = ctxMod;
+ musicLoaded = true;
+ }
+ }
+#endif
+ else TRACELOG(LOG_WARNING, "STREAM: Data format not supported");
+
+ if (!musicLoaded)
+ {
+ if (false) { }
+ #if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_XM)
+ else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MOD)
+ else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
+ #endif
+
+ music.ctxData = NULL;
+ TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded");
+ }
+ else
+ {
+ // Show some music stream info
+ TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully");
+ TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate);
+ TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize);
+ TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi");
+ TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount);
+ }
+
+ return music;
+}
+
+// Unload music stream
+void UnloadMusicStream(Music music)
+{
+ UnloadAudioStream(music.stream);
+
+ if (music.ctxData != NULL)
+ {
+ if (false) { }
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData);
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData);
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
+ else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
+ else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); }
+#endif
+ }
+}
+
+// Start music playing (open stream)
+void PlayMusicStream(Music music)
+{
+ if (music.stream.buffer != NULL)
+ {
+ // For music streams, we need to make sure we maintain the frame cursor position
+ // This is a hack for this section of code in UpdateMusicStream()
+ // NOTE: In case window is minimized, music stream is stopped, just make sure to
+ // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
+ ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos;
+ PlayAudioStream(music.stream); // WARNING: This resets the cursor position.
+ music.stream.buffer->frameCursorPos = frameCursorPos;
+ }
+}
+
+// Pause music playing
+void PauseMusicStream(Music music)
+{
+ PauseAudioStream(music.stream);
+}
+
+// Resume music playing
+void ResumeMusicStream(Music music)
+{
+ ResumeAudioStream(music.stream);
+}
+
+// Stop music playing (close stream)
+void StopMusicStream(Music music)
+{
+ StopAudioStream(music.stream);
+
+ switch (music.ctxType)
+ {
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, 0); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, 0); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, 0); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_XM)
+ case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_MOD)
+ case MUSIC_MODULE_MOD: jar_mod_seek_start((jar_mod_context_t *)music.ctxData); break;
+#endif
+ default: break;
+ }
+}
+
+// Seek music to a certain position (in seconds)
+void SeekMusicStream(Music music, float position)
+{
+ // Seeking is not supported in module formats
+ if ((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)) return;
+
+ unsigned int positionInFrames = (unsigned int)(position*music.stream.sampleRate);
+
+ switch (music.ctxType)
+ {
+#if defined(SUPPORT_FILEFORMAT_WAV)
+ case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_OGG)
+ case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_FLAC)
+ case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break;
+#endif
+#if defined(SUPPORT_FILEFORMAT_MP3)
+ case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break;
+#endif
+ default: break;
+ }
+
+ music.stream.buffer->framesProcessed = positionInFrames;
+}
+
+// Update (re-fill) music buffers if data already processed
+void UpdateMusicStream(Music music)
+{
+ if (music.stream.buffer == NULL) return;
+
+ bool streamEnding = false;
+ unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2;
+
+ // NOTE: Using dynamic allocation because it could require more than 16KB
+ void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1);
+
+ int frameCountToStream = 0; // Total size of data in frames to be streamed
+
+ // TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly...
+ //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
+ unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed;
+
+ while (IsAudioStreamProcessed(music.stream))
+ {
+ if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames;
+ else frameCountToStream = framesLeft;
+
+ switch (music.ctxType)
+ {
+ #if defined(SUPPORT_FILEFORMAT_WAV)
+ case MUSIC_AUDIO_WAV:
+ {
+ // NOTE: Returns the number of samples to process (not required)
+ if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm);
+ else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm);
+
+ } break;
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_OGG)
+ case MUSIC_AUDIO_OGG:
+ {
+ // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!)
+ stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels);
+
+ } break;
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_FLAC)
+ case MUSIC_AUDIO_FLAC:
+ {
+ // NOTE: Returns the number of samples to process (not required)
+ drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm);
+
+ } break;
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MP3)
+ case MUSIC_AUDIO_MP3:
+ {
+ drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm);
+
+ } break;
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_XM)
+ case MUSIC_MODULE_XM:
+ {
+ // NOTE: Internally we consider 2 channels generation, so sampleCount/2
+ if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream);
+ else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream);
+ else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream);
+
+ } break;
+ #endif
+ #if defined(SUPPORT_FILEFORMAT_MOD)
+ case MUSIC_MODULE_MOD:
+ {
+ // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2
+ jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0);
+ } break;
+ #endif
+ default: break;
+ }
+
+ UpdateAudioStream(music.stream, pcm, frameCountToStream);
+
+ framesLeft -= frameCountToStream;
+
+ if (framesLeft <= 0)
+ {
+ streamEnding = true;
+ break;
+ }
+ }
+
+ // Free allocated pcm data
+ RL_FREE(pcm);
+
+ // Reset audio stream for looping
+ if (streamEnding)
+ {
+ StopMusicStream(music); // Stop music (and reset)
+ if (music.looping) PlayMusicStream(music); // Play again
+ }
+ else
+ {
+ // NOTE: In case window is minimized, music stream is stopped,
+ // just make sure to play again on window restore
+ if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
+ }
+}
+
+// Check if any music is playing
+bool IsMusicStreamPlaying(Music music)
+{
+ return IsAudioStreamPlaying(music.stream);
+}
+
+// Set volume for music
+void SetMusicVolume(Music music, float volume)
+{
+ SetAudioStreamVolume(music.stream, volume);
+}
+
+// Set pitch for music
+void SetMusicPitch(Music music, float pitch)
+{
+ SetAudioBufferPitch(music.stream.buffer, pitch);
+}
+
+// Set pan for a music
+void SetMusicPan(Music music, float pan)
+{
+ SetAudioBufferPan(music.stream.buffer, pan);
+}
+
+// Get music time length (in seconds)
+float GetMusicTimeLength(Music music)
+{
+ float totalSeconds = 0.0f;
+
+ totalSeconds = (float)music.frameCount/music.stream.sampleRate;
+
+ return totalSeconds;
+}
+
+// Get current music time played (in seconds)
+float GetMusicTimePlayed(Music music)
+{
+ float secondsPlayed = 0.0f;
+ if (music.stream.buffer != NULL)
+ {
+ #if defined(SUPPORT_FILEFORMAT_XM)
+ if (music.ctxType == MUSIC_MODULE_XM)
+ {
+ uint64_t framesPlayed = 0;
+
+ jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed);
+ secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
+ }
+ else
+ #endif
+ {
+ //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels;
+ unsigned int framesPlayed = music.stream.buffer->framesProcessed;
+ secondsPlayed = (float)framesPlayed/music.stream.sampleRate;
+ }
+ }
+
+ return secondsPlayed;
+}
+
+// Load audio stream (to stream audio pcm data)
+AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels)
+{
+ AudioStream stream = { 0 };
+
+ stream.sampleRate = sampleRate;
+ stream.sampleSize = sampleSize;
+ stream.channels = channels;
+
+ ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32));
+
+ // The size of a streaming buffer must be at least double the size of a period
+ unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames;
+
+ // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
+ unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize;
+
+ if (subBufferSize < periodSize) subBufferSize = periodSize;
+
+ // Create a double audio buffer of defined size
+ stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM);
+
+ if (stream.buffer != NULL)
+ {
+ stream.buffer->looping = true; // Always loop for streaming buffers
+ TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo");
+ }
+ else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created");
+
+ return stream;
+}
+
+// Unload audio stream and free memory
+void UnloadAudioStream(AudioStream stream)
+{
+ UnloadAudioBuffer(stream.buffer);
+
+ TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM");
+}
+
+// Update audio stream buffers with data
+// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue
+// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed()
+void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
+{
+ if (stream.buffer != NULL)
+ {
+ if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1])
+ {
+ ma_uint32 subBufferToUpdate = 0;
+
+ if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1])
+ {
+ // Both buffers are available for updating.
+ // Update the first one and make sure the cursor is moved back to the front.
+ subBufferToUpdate = 0;
+ stream.buffer->frameCursorPos = 0;
+ }
+ else
+ {
+ // Just update whichever sub-buffer is processed.
+ subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1;
+ }
+
+ ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2;
+ unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate);
+
+ // TODO: Get total frames processed on this buffer... DOES NOT WORK.
+ stream.buffer->framesProcessed += subBufferSizeInFrames;
+
+ // Does this API expect a whole buffer to be updated in one go?
+ // Assuming so, but if not will need to change this logic.
+ if (subBufferSizeInFrames >= (ma_uint32)frameCount)
+ {
+ ma_uint32 framesToWrite = subBufferSizeInFrames;
+
+ if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount;
+
+ ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8);
+ memcpy(subBuffer, data, bytesToWrite);
+
+ // Any leftover frames should be filled with zeros.
+ ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite;
+
+ if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8));
+
+ stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false;
+ }
+ else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer");
+ }
+ else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating");
+ }
+}
+
+// Check if any audio stream buffers requires refill
+bool IsAudioStreamProcessed(AudioStream stream)
+{
+ if (stream.buffer == NULL) return false;
+
+ return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]);
+}
+
+// Play audio stream
+void PlayAudioStream(AudioStream stream)
+{
+ PlayAudioBuffer(stream.buffer);
+}
+
+// Play audio stream
+void PauseAudioStream(AudioStream stream)
+{
+ PauseAudioBuffer(stream.buffer);
+}
+
+// Resume audio stream playing
+void ResumeAudioStream(AudioStream stream)
+{
+ ResumeAudioBuffer(stream.buffer);
+}
+
+// Check if audio stream is playing.
+bool IsAudioStreamPlaying(AudioStream stream)
+{
+ return IsAudioBufferPlaying(stream.buffer);
+}
+
+// Stop audio stream
+void StopAudioStream(AudioStream stream)
+{
+ StopAudioBuffer(stream.buffer);
+}
+
+// Set volume for audio stream (1.0 is max level)
+void SetAudioStreamVolume(AudioStream stream, float volume)
+{
+ SetAudioBufferVolume(stream.buffer, volume);
+}
+
+// Set pitch for audio stream (1.0 is base level)
+void SetAudioStreamPitch(AudioStream stream, float pitch)
+{
+ SetAudioBufferPitch(stream.buffer, pitch);
+}
+
+// Set pan for audio stream
+void SetAudioStreamPan(AudioStream stream, float pan)
+{
+ SetAudioBufferPan(stream.buffer, pan);
+}
+
+// Default size for new audio streams
+void SetAudioStreamBufferSizeDefault(int size)
+{
+ AUDIO.Buffer.defaultSize = size;
+}
+
+//----------------------------------------------------------------------------------
+// Module specific Functions Definition
+//----------------------------------------------------------------------------------
+
+// Log callback function
+static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message)
+{
+ (void)pContext;
+ (void)pDevice;
+
+ TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
+}
+
+// Reads audio data from an AudioBuffer object in internal format.
+static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount)
+{
+ ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames;
+ ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames;
+
+ if (currentSubBufferIndex > 1) return 0;
+
+ // Another thread can update the processed state of buffers so
+ // we just take a copy here to try and avoid potential synchronization problems
+ bool isSubBufferProcessed[2] = { 0 };
+ isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0];
+ isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1];
+
+ ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
+
+ // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0
+ ma_uint32 framesRead = 0;
+ while (1)
+ {
+ // We break from this loop differently depending on the buffer's usage
+ // - For static buffers, we simply fill as much data as we can
+ // - For streaming buffers we only fill the halves of the buffer that are processed
+ // Unprocessed halves must keep their audio data in-tact
+ if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
+ {
+ if (framesRead >= frameCount) break;
+ }
+ else
+ {
+ if (isSubBufferProcessed[currentSubBufferIndex]) break;
+ }
+
+ ma_uint32 totalFramesRemaining = (frameCount - framesRead);
+ if (totalFramesRemaining == 0) break;
+
+ ma_uint32 framesRemainingInOutputBuffer;
+ if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC)
+ {
+ framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos;
+ }
+ else
+ {
+ ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex;
+ framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer);
+ }
+
+ ma_uint32 framesToRead = totalFramesRemaining;
+ if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer;
+
+ memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes);
+ audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames;
+ framesRead += framesToRead;
+
+ // If we've read to the end of the buffer, mark it as processed
+ if (framesToRead == framesRemainingInOutputBuffer)
+ {
+ audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true;
+ isSubBufferProcessed[currentSubBufferIndex] = true;
+
+ currentSubBufferIndex = (currentSubBufferIndex + 1)%2;
+
+ // We need to break from this loop if we're not looping
+ if (!audioBuffer->looping)
+ {
+ StopAudioBuffer(audioBuffer);
+ break;
+ }
+ }
+ }
+
+ // Zero-fill excess
+ ma_uint32 totalFramesRemaining = (frameCount - framesRead);
+ if (totalFramesRemaining > 0)
+ {
+ memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes);
+
+ // For static buffers we can fill the remaining frames with silence for safety, but we don't want
+ // to report those frames as "read". The reason for this is that the caller uses the return value
+ // to know whether or not a non-looping sound has finished playback.
+ if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining;
+ }
+
+ return framesRead;
+}
+
+// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing.
+static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount)
+{
+ // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which
+ // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important
+ // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output
+ // frames. This can be achieved with ma_data_converter_get_required_input_frame_count().
+ ma_uint8 inputBuffer[4096] = { 0 };
+ ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn);
+
+ ma_uint32 totalOutputFramesProcessed = 0;
+ while (totalOutputFramesProcessed < frameCount)
+ {
+ ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
+
+ ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration);
+ if (inputFramesToProcessThisIteration > inputBufferFrameCap)
+ {
+ inputFramesToProcessThisIteration = inputBufferFrameCap;
+ }
+
+ float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut);
+
+ /* At this point we can convert the data to our mixing format. */
+ ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
+ ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration;
+ ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration);
+
+ totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; /* Safe cast. */
+
+ if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration)
+ {
+ break; /* Ran out of input data. */
+ }
+
+ /* This should never be hit, but will add it here for safety. Ensures we get out of the loop when no input nor output frames are processed. */
+ if (inputFramesProcessedThisIteration == 0 && outputFramesProcessedThisIteration == 0)
+ {
+ break;
+ }
+ }
+
+ return totalOutputFramesProcessed;
+}
+
+
+// Sending audio data to device callback function
+// This function will be called when miniaudio needs more data
+// NOTE: All the mixing takes place here
+static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount)
+{
+ (void)pDevice;
+
+ // Mixing is basically just an accumulation, we need to initialize the output buffer to 0
+ memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format));
+
+ // Using a mutex here for thread-safety which makes things not real-time
+ // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this
+ ma_mutex_lock(&AUDIO.System.lock);
+ {
+ for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next)
+ {
+ // Ignore stopped or paused sounds
+ if (!audioBuffer->playing || audioBuffer->paused) continue;
+
+ ma_uint32 framesRead = 0;
+
+ while (1)
+ {
+ if (framesRead >= frameCount) break;
+
+ // Just read as much data as we can from the stream
+ ma_uint32 framesToRead = (frameCount - framesRead);
+
+ while (framesToRead > 0)
+ {
+ float tempBuffer[1024] = { 0 }; // Frames for stereo
+
+ ma_uint32 framesToReadRightNow = framesToRead;
+ if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS)
+ {
+ framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS;
+ }
+
+ ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow);
+ if (framesJustRead > 0)
+ {
+ float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels);
+ float *framesIn = tempBuffer;
+
+ MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer);
+
+ framesToRead -= framesJustRead;
+ framesRead += framesJustRead;
+ }
+
+ if (!audioBuffer->playing)
+ {
+ framesRead = frameCount;
+ break;
+ }
+
+ // If we weren't able to read all the frames we requested, break
+ if (framesJustRead < framesToReadRightNow)
+ {
+ if (!audioBuffer->looping)
+ {
+ StopAudioBuffer(audioBuffer);
+ break;
+ }
+ else
+ {
+ // Should never get here, but just for safety,
+ // move the cursor position back to the start and continue the loop
+ audioBuffer->frameCursorPos = 0;
+ continue;
+ }
+ }
+ }
+
+ // If for some reason we weren't able to read every frame we'll need to break from the loop
+ // Not doing this could theoretically put us into an infinite loop
+ if (framesToRead > 0) break;
+ }
+ }
+ }
+
+ ma_mutex_unlock(&AUDIO.System.lock);
+}
+
+// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation.
+// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function.
+static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer)
+{
+ const float localVolume = buffer->volume;
+
+ const ma_uint32 nChannels = AUDIO.System.device.playback.channels;
+ if (nChannels == 2)
+ {
+ const float left = buffer->pan;
+ const float right = 1.0f - left;
+
+ // fast sine approximation in [0..1] for pan law: y = 0.5f * x * (3 - x * x);
+ const float levels[2] = { localVolume*0.5f*left*(3.0f-left*left), localVolume*0.5f*right*(3.0f-right*right) };
+
+ float *frameOut = framesOut;
+ const float *frameIn = framesIn;
+ for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
+ {
+ frameOut[0] += (frameIn[0]*levels[0]);
+ frameOut[1] += (frameIn[1]*levels[1]);
+ frameOut += 2;
+ frameIn += 2;
+ }
+ }
+ else // pan is kinda meaningless
+ {
+ for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame)
+ {
+ for (ma_uint32 iChannel = 0; iChannel < nChannels; ++iChannel)
+ {
+ float *frameOut = framesOut + (iFrame * nChannels);
+ const float *frameIn = framesIn + (iFrame * nChannels);
+
+ frameOut[iChannel] += (frameIn[iChannel] * localVolume);
+ }
+ }
+ }
+}
+
+// Some required functions for audio standalone module version
+#if defined(RAUDIO_STANDALONE)
+// Check file extension
+static bool IsFileExtension(const char *fileName, const char *ext)
+{
+ bool result = false;
+ const char *fileExt;
+
+ if ((fileExt = strrchr(fileName, '.')) != NULL)
+ {
+ if (strcmp(fileExt, ext) == 0) result = true;
+ }
+
+ return result;
+}
+
+// Get pointer to extension for a filename string (includes the dot: .png)
+static const char *GetFileExtension(const char *fileName)
+{
+ const char *dot = strrchr(fileName, '.');
+
+ if (!dot || dot == fileName) return NULL;
+
+ return dot;
+}
+
+// Load data from file into a buffer
+static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead)
+{
+ unsigned char *data = NULL;
+ *bytesRead = 0;
+
+ if (fileName != NULL)
+ {
+ FILE *file = fopen(fileName, "rb");
+
+ if (file != NULL)
+ {
+ // WARNING: On binary streams SEEK_END could not be found,
+ // using fseek() and ftell() could not work in some (rare) cases
+ fseek(file, 0, SEEK_END);
+ int size = ftell(file);
+ fseek(file, 0, SEEK_SET);
+
+ if (size > 0)
+ {
+ data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char));
+
+ // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
+ unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file);
+ *bytesRead = count;
+
+ if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName);
+ else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName);
+
+ fclose(file);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
+
+ return data;
+}
+
+// Save data to file from buffer
+static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite)
+{
+ if (fileName != NULL)
+ {
+ FILE *file = fopen(fileName, "wb");
+
+ if (file != NULL)
+ {
+ unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file);
+
+ if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName);
+ else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
+ else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
+
+ fclose(file);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
+}
+
+// Save text data to file (write), string must be '\0' terminated
+static bool SaveFileText(const char *fileName, char *text)
+{
+ if (fileName != NULL)
+ {
+ FILE *file = fopen(fileName, "wt");
+
+ if (file != NULL)
+ {
+ int count = fprintf(file, "%s", text);
+
+ if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
+ else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
+
+ fclose(file);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
+ }
+ else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
+}
+#endif
+
+#undef AudioBuffer
+
+#endif // SUPPORT_MODULE_RAUDIO