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author | salaaad2 <arthurdurant263@gmail.com> | 2022-06-13 22:15:48 +0200 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-06-13 22:15:48 +0200 |
commit | 95cde5c181b5fd1d9ee3f13db749799c4e8ac9d3 (patch) | |
tree | 352480349a46d19ab5b8078ac4ccb79d27166f04 /raylib/src/raudio.c | |
parent | mouse is captured again, pretty gud (diff) | |
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add raylib to the build chain with -O3 and -march=native
Diffstat (limited to 'raylib/src/raudio.c')
-rw-r--r-- | raylib/src/raudio.c | 2412 |
1 files changed, 2412 insertions, 0 deletions
diff --git a/raylib/src/raudio.c b/raylib/src/raudio.c new file mode 100644 index 0000000..ccd156c --- /dev/null +++ b/raylib/src/raudio.c @@ -0,0 +1,2412 @@ +/********************************************************************************************** +* +* raudio v1.0 - A simple and easy-to-use audio library based on miniaudio +* +* FEATURES: +* - Manage audio device (init/close) +* - Manage raw audio context +* - Manage mixing channels +* - Load and unload audio files +* - Format wave data (sample rate, size, channels) +* - Play/Stop/Pause/Resume loaded audio +* +* CONFIGURATION: +* +* #define SUPPORT_MODULE_RAUDIO +* raudio module is included in the build +* +* #define RAUDIO_STANDALONE +* Define to use the module as standalone library (independently of raylib). +* Required types and functions are defined in the same module. +* +* #define SUPPORT_FILEFORMAT_WAV +* #define SUPPORT_FILEFORMAT_OGG +* #define SUPPORT_FILEFORMAT_XM +* #define SUPPORT_FILEFORMAT_MOD +* #define SUPPORT_FILEFORMAT_FLAC +* #define SUPPORT_FILEFORMAT_MP3 +* Selected desired fileformats to be supported for loading. Some of those formats are +* supported by default, to remove support, just comment unrequired #define in this module +* +* DEPENDENCIES: +* miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio) +* stb_vorbis.h - Ogg audio files loading (http://www.nothings.org/stb_vorbis/) +* dr_wav.h - WAV audio files loading (http://github.com/mackron/dr_libs) +* dr_mp3.h - MP3 audio file loading (https://github.com/mackron/dr_libs) +* dr_flac.h - FLAC audio file loading (https://github.com/mackron/dr_libs) +* jar_xm.h - XM module file loading +* jar_mod.h - MOD audio file loading +* +* CONTRIBUTORS: +* David Reid (github: @mackron) (Nov. 2017): +* - Complete port to miniaudio library +* +* Joshua Reisenauer (github: @kd7tck) (2015) +* - XM audio module support (jar_xm) +* - MOD audio module support (jar_mod) +* - Mixing channels support +* - Raw audio context support +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2013-2022 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#if defined(RAUDIO_STANDALONE) + #include "raudio.h" + #include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() +#else + #include "raylib.h" // Declares module functions + // Check if config flags have been externally provided on compilation line + #if !defined(EXTERNAL_CONFIG_FLAGS) + #include "config.h" // Defines module configuration flags + #endif + #include "utils.h" // Required for: fopen() Android mapping +#endif + +#if defined(SUPPORT_MODULE_RAUDIO) + +#if defined(_WIN32) +// To avoid conflicting windows.h symbols with raylib, some flags are defined +// WARNING: Those flags avoid inclusion of some Win32 headers that could be required +// by user at some point and won't be included... +//------------------------------------------------------------------------------------- + +// If defined, the following flags inhibit definition of the indicated items. +#define NOGDICAPMASKS // CC_*, LC_*, PC_*, CP_*, TC_*, RC_ +#define NOVIRTUALKEYCODES // VK_* +#define NOWINMESSAGES // WM_*, EM_*, LB_*, CB_* +#define NOWINSTYLES // WS_*, CS_*, ES_*, LBS_*, SBS_*, CBS_* +#define NOSYSMETRICS // SM_* +#define NOMENUS // MF_* +#define NOICONS // IDI_* +#define NOKEYSTATES // MK_* +#define NOSYSCOMMANDS // SC_* +#define NORASTEROPS // Binary and Tertiary raster ops +#define NOSHOWWINDOW // SW_* +#define OEMRESOURCE // OEM Resource values +#define NOATOM // Atom Manager routines +#define NOCLIPBOARD // Clipboard routines +#define NOCOLOR // Screen colors +#define NOCTLMGR // Control and Dialog routines +#define NODRAWTEXT // DrawText() and DT_* +#define NOGDI // All GDI defines and routines +#define NOKERNEL // All KERNEL defines and routines +#define NOUSER // All USER defines and routines +//#define NONLS // All NLS defines and routines +#define NOMB // MB_* and MessageBox() +#define NOMEMMGR // GMEM_*, LMEM_*, GHND, LHND, associated routines +#define NOMETAFILE // typedef METAFILEPICT +#define NOMINMAX // Macros min(a,b) and max(a,b) +#define NOMSG // typedef MSG and associated routines +#define NOOPENFILE // OpenFile(), OemToAnsi, AnsiToOem, and OF_* +#define NOSCROLL // SB_* and scrolling routines +#define NOSERVICE // All Service Controller routines, SERVICE_ equates, etc. +#define NOSOUND // Sound driver routines +#define NOTEXTMETRIC // typedef TEXTMETRIC and associated routines +#define NOWH // SetWindowsHook and WH_* +#define NOWINOFFSETS // GWL_*, GCL_*, associated routines +#define NOCOMM // COMM driver routines +#define NOKANJI // Kanji support stuff. +#define NOHELP // Help engine interface. +#define NOPROFILER // Profiler interface. +#define NODEFERWINDOWPOS // DeferWindowPos routines +#define NOMCX // Modem Configuration Extensions + +// Type required before windows.h inclusion +typedef struct tagMSG *LPMSG; + +#include <windows.h> // Windows functionality (miniaudio) + +// Type required by some unused function... +typedef struct tagBITMAPINFOHEADER { + DWORD biSize; + LONG biWidth; + LONG biHeight; + WORD biPlanes; + WORD biBitCount; + DWORD biCompression; + DWORD biSizeImage; + LONG biXPelsPerMeter; + LONG biYPelsPerMeter; + DWORD biClrUsed; + DWORD biClrImportant; +} BITMAPINFOHEADER, *PBITMAPINFOHEADER; + +#include <objbase.h> // Component Object Model (COM) header +#include <mmreg.h> // Windows Multimedia, defines some WAVE structs +#include <mmsystem.h> // Windows Multimedia, used by Windows GDI, defines DIBINDEX macro + +// Some required types defined for MSVC/TinyC compiler +#if defined(_MSC_VER) || defined(__TINYC__) + #include "propidl.h" +#endif +#endif + +#define MA_MALLOC RL_MALLOC +#define MA_FREE RL_FREE + +#define MA_NO_JACK +#define MA_NO_WAV +#define MA_NO_FLAC +#define MA_NO_MP3 +#define MINIAUDIO_IMPLEMENTATION +//#define MA_DEBUG_OUTPUT +#include "external/miniaudio.h" // Audio device initialization and management +#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro + +#include <stdlib.h> // Required for: malloc(), free() +#include <stdio.h> // Required for: FILE, fopen(), fclose(), fread() +#include <string.h> // Required for: strcmp() [Used in IsFileExtension(), LoadWaveFromMemory(), LoadMusicStreamFromMemory()] + +#if defined(RAUDIO_STANDALONE) + #ifndef TRACELOG + #define TRACELOG(level, ...) (void)0 + #endif + + // Allow custom memory allocators + #ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) + #endif + #ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) + #endif + #ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) + #endif + #ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) + #endif +#endif + +#if defined(SUPPORT_FILEFORMAT_OGG) + // TODO: Remap stb_vorbis malloc()/free() calls to RL_MALLOC/RL_FREE + + #define STB_VORBIS_IMPLEMENTATION + #include "external/stb_vorbis.h" // OGG loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_XM) + #define JARXM_MALLOC RL_MALLOC + #define JARXM_FREE RL_FREE + + #define JAR_XM_IMPLEMENTATION + #include "external/jar_xm.h" // XM loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_MOD) + #define JARMOD_MALLOC RL_MALLOC + #define JARMOD_FREE RL_FREE + + #define JAR_MOD_IMPLEMENTATION + #include "external/jar_mod.h" // MOD loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_WAV) + #define DRWAV_MALLOC RL_MALLOC + #define DRWAV_REALLOC RL_REALLOC + #define DRWAV_FREE RL_FREE + + #define DR_WAV_IMPLEMENTATION + #include "external/dr_wav.h" // WAV loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_MP3) + #define DRMP3_MALLOC RL_MALLOC + #define DRMP3_REALLOC RL_REALLOC + #define DRMP3_FREE RL_FREE + + #define DR_MP3_IMPLEMENTATION + #include "external/dr_mp3.h" // MP3 loading functions +#endif + +#if defined(SUPPORT_FILEFORMAT_FLAC) + #define DRFLAC_MALLOC RL_MALLOC + #define DRFLAC_REALLOC RL_REALLOC + #define DRFLAC_FREE RL_FREE + + #define DR_FLAC_IMPLEMENTATION + #define DR_FLAC_NO_WIN32_IO + #include "external/dr_flac.h" // FLAC loading functions +#endif + +#if defined(_MSC_VER) + #undef bool +#endif + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef AUDIO_DEVICE_FORMAT + #define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (float-32bit) +#endif +#ifndef AUDIO_DEVICE_CHANNELS + #define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo +#endif +#ifndef AUDIO_DEVICE_SAMPLE_RATE + #define AUDIO_DEVICE_SAMPLE_RATE 0 // Device output sample rate +#endif + +#ifndef MAX_AUDIO_BUFFER_POOL_CHANNELS + #define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Audio pool channels +#endif +#ifndef DEFAULT_AUDIO_BUFFER_SIZE + #define DEFAULT_AUDIO_BUFFER_SIZE 4096 // Default audio buffer size +#endif + + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- + +// Music context type +// NOTE: Depends on data structure provided by the library +// in charge of reading the different file types +typedef enum { + MUSIC_AUDIO_NONE = 0, // No audio context loaded + MUSIC_AUDIO_WAV, // WAV audio context + MUSIC_AUDIO_OGG, // OGG audio context + MUSIC_AUDIO_FLAC, // FLAC audio context + MUSIC_AUDIO_MP3, // MP3 audio context + MUSIC_MODULE_XM, // XM module audio context + MUSIC_MODULE_MOD // MOD module audio context +} MusicContextType; + +#if defined(RAUDIO_STANDALONE) +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; +#endif + +// NOTE: Different logic is used when feeding data to the playback device +// depending on whether or not data is streamed (Music vs Sound) +typedef enum { + AUDIO_BUFFER_USAGE_STATIC = 0, + AUDIO_BUFFER_USAGE_STREAM +} AudioBufferUsage; + +// Audio buffer structure +struct rAudioBuffer { + ma_data_converter converter; // Audio data converter + + float volume; // Audio buffer volume + float pitch; // Audio buffer pitch + float pan; // Audio buffer pan (0.0f to 1.0f) + + bool playing; // Audio buffer state: AUDIO_PLAYING + bool paused; // Audio buffer state: AUDIO_PAUSED + bool looping; // Audio buffer looping, always true for AudioStreams + int usage; // Audio buffer usage mode: STATIC or STREAM + + bool isSubBufferProcessed[2]; // SubBuffer processed (virtual double buffer) + unsigned int sizeInFrames; // Total buffer size in frames + unsigned int frameCursorPos; // Frame cursor position + unsigned int framesProcessed; // Total frames processed in this buffer (required for play timing) + + unsigned char *data; // Data buffer, on music stream keeps filling + + rAudioBuffer *next; // Next audio buffer on the list + rAudioBuffer *prev; // Previous audio buffer on the list +}; + +#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision + +// Audio data context +typedef struct AudioData { + struct { + ma_context context; // miniaudio context data + ma_device device; // miniaudio device + ma_mutex lock; // miniaudio mutex lock + bool isReady; // Check if audio device is ready + } System; + struct { + AudioBuffer *first; // Pointer to first AudioBuffer in the list + AudioBuffer *last; // Pointer to last AudioBuffer in the list + int defaultSize; // Default audio buffer size for audio streams + } Buffer; + struct { + unsigned int poolCounter; // AudioBuffer pointers pool counter + AudioBuffer *pool[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // Multichannel AudioBuffer pointers pool + unsigned int channels[MAX_AUDIO_BUFFER_POOL_CHANNELS]; // AudioBuffer pool channels + } MultiChannel; +} AudioData; + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static AudioData AUDIO = { // Global AUDIO context + + // NOTE: Music buffer size is defined by number of samples, independent of sample size and channels number + // After some math, considering a sampleRate of 48000, a buffer refill rate of 1/60 seconds and a + // standard double-buffering system, a 4096 samples buffer has been chosen, it should be enough + // In case of music-stalls, just increase this number + .Buffer.defaultSize = 0 +}; + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message); +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount); +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer); + +#if defined(RAUDIO_STANDALONE) +static bool IsFileExtension(const char *fileName, const char *ext); // Check file extension +static const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes the dot: .png) + +static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead); // Load file data as byte array (read) +static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite); // Save data to file from byte array (write) +static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated +#endif + +//---------------------------------------------------------------------------------- +// AudioBuffer management functions declaration +// NOTE: Those functions are not exposed by raylib... for the moment +//---------------------------------------------------------------------------------- +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage); +void UnloadAudioBuffer(AudioBuffer *buffer); + +bool IsAudioBufferPlaying(AudioBuffer *buffer); +void PlayAudioBuffer(AudioBuffer *buffer); +void StopAudioBuffer(AudioBuffer *buffer); +void PauseAudioBuffer(AudioBuffer *buffer); +void ResumeAudioBuffer(AudioBuffer *buffer); +void SetAudioBufferVolume(AudioBuffer *buffer, float volume); +void SetAudioBufferPitch(AudioBuffer *buffer, float pitch); +void SetAudioBufferPan(AudioBuffer *buffer, float pan); +void TrackAudioBuffer(AudioBuffer *buffer); +void UntrackAudioBuffer(AudioBuffer *buffer); + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Audio Device initialization and Closing +//---------------------------------------------------------------------------------- +// Initialize audio device +void InitAudioDevice(void) +{ + // Init audio context + ma_context_config ctxConfig = ma_context_config_init(); + ctxConfig.logCallback = OnLog; + + ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context"); + return; + } + + // Init audio device + // NOTE: Using the default device. Format is floating point because it simplifies mixing. + ma_device_config config = ma_device_config_init(ma_device_type_playback); + config.playback.pDeviceID = NULL; // NULL for the default playback AUDIO.System.device. + config.playback.format = AUDIO_DEVICE_FORMAT; + config.playback.channels = AUDIO_DEVICE_CHANNELS; + config.capture.pDeviceID = NULL; // NULL for the default capture AUDIO.System.device. + config.capture.format = ma_format_s16; + config.capture.channels = 1; + config.sampleRate = AUDIO_DEVICE_SAMPLE_RATE; + config.dataCallback = OnSendAudioDataToDevice; + config.pUserData = NULL; + + result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device"); + ma_context_uninit(&AUDIO.System.context); + return; + } + + // Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running + // while there's at least one sound being played. + result = ma_device_start(&AUDIO.System.device); + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + return; + } + + // Mixing happens on a seperate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may + // want to look at something a bit smarter later on to keep everything real-time, if that's necessary. + if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing"); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + return; + } + + // Init dummy audio buffers pool for multichannel sound playing + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + // WARNING: An empty audio buffer is created (data = 0) + // AudioBuffer data just points to loaded sound data + AUDIO.MultiChannel.pool[i] = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC); + } + + TRACELOG(LOG_INFO, "AUDIO: Device initialized successfully"); + TRACELOG(LOG_INFO, " > Backend: miniaudio / %s", ma_get_backend_name(AUDIO.System.context.backend)); + TRACELOG(LOG_INFO, " > Format: %s -> %s", ma_get_format_name(AUDIO.System.device.playback.format), ma_get_format_name(AUDIO.System.device.playback.internalFormat)); + TRACELOG(LOG_INFO, " > Channels: %d -> %d", AUDIO.System.device.playback.channels, AUDIO.System.device.playback.internalChannels); + TRACELOG(LOG_INFO, " > Sample rate: %d -> %d", AUDIO.System.device.sampleRate, AUDIO.System.device.playback.internalSampleRate); + TRACELOG(LOG_INFO, " > Periods size: %d", AUDIO.System.device.playback.internalPeriodSizeInFrames*AUDIO.System.device.playback.internalPeriods); + + AUDIO.System.isReady = true; +} + +// Close the audio device for all contexts +void CloseAudioDevice(void) +{ + if (AUDIO.System.isReady) + { + // Unload dummy audio buffers pool + // WARNING: They can be pointing to already unloaded data + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + //UnloadAudioBuffer(AUDIO.MultiChannel.pool[i]); + if (AUDIO.MultiChannel.pool[i] != NULL) + { + ma_data_converter_uninit(&AUDIO.MultiChannel.pool[i]->converter); + UntrackAudioBuffer(AUDIO.MultiChannel.pool[i]); + //RL_FREE(buffer->data); // Already unloaded by UnloadSound() + RL_FREE(AUDIO.MultiChannel.pool[i]); + } + } + + ma_mutex_uninit(&AUDIO.System.lock); + ma_device_uninit(&AUDIO.System.device); + ma_context_uninit(&AUDIO.System.context); + + AUDIO.System.isReady = false; + + TRACELOG(LOG_INFO, "AUDIO: Device closed successfully"); + } + else TRACELOG(LOG_WARNING, "AUDIO: Device could not be closed, not currently initialized"); +} + +// Check if device has been initialized successfully +bool IsAudioDeviceReady(void) +{ + return AUDIO.System.isReady; +} + +// Set master volume (listener) +void SetMasterVolume(float volume) +{ + ma_device_set_master_volume(&AUDIO.System.device, volume); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Audio Buffer management +//---------------------------------------------------------------------------------- + +// Initialize a new audio buffer (filled with silence) +AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sampleRate, ma_uint32 sizeInFrames, int usage) +{ + AudioBuffer *audioBuffer = (AudioBuffer *)RL_CALLOC(1, sizeof(AudioBuffer)); + + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer"); + return NULL; + } + + if (sizeInFrames > 0) audioBuffer->data = RL_CALLOC(sizeInFrames*channels*ma_get_bytes_per_sample(format), 1); + + // Audio data runs through a format converter + ma_data_converter_config converterConfig = ma_data_converter_config_init(format, AUDIO_DEVICE_FORMAT, channels, AUDIO_DEVICE_CHANNELS, sampleRate, AUDIO.System.device.sampleRate); + converterConfig.resampling.allowDynamicSampleRate = true; // Pitch shifting + + ma_result result = ma_data_converter_init(&converterConfig, &audioBuffer->converter); + + if (result != MA_SUCCESS) + { + TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline"); + RL_FREE(audioBuffer); + return NULL; + } + + // Init audio buffer values + audioBuffer->volume = 1.0f; + audioBuffer->pitch = 1.0f; + audioBuffer->pan = 0.5f; + + audioBuffer->playing = false; + audioBuffer->paused = false; + audioBuffer->looping = false; + audioBuffer->usage = usage; + audioBuffer->frameCursorPos = 0; + audioBuffer->sizeInFrames = sizeInFrames; + + // Buffers should be marked as processed by default so that a call to + // UpdateAudioStream() immediately after initialization works correctly + audioBuffer->isSubBufferProcessed[0] = true; + audioBuffer->isSubBufferProcessed[1] = true; + + // Track audio buffer to linked list next position + TrackAudioBuffer(audioBuffer); + + return audioBuffer; +} + +// Delete an audio buffer +void UnloadAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + ma_data_converter_uninit(&buffer->converter); + UntrackAudioBuffer(buffer); + RL_FREE(buffer->data); + RL_FREE(buffer); + } +} + +// Check if an audio buffer is playing +bool IsAudioBufferPlaying(AudioBuffer *buffer) +{ + bool result = false; + + if (buffer != NULL) result = (buffer->playing && !buffer->paused); + + return result; +} + +// Play an audio buffer +// NOTE: Buffer is restarted to the start. +// Use PauseAudioBuffer() and ResumeAudioBuffer() if the playback position should be maintained. +void PlayAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + buffer->playing = true; + buffer->paused = false; + buffer->frameCursorPos = 0; + } +} + +// Stop an audio buffer +void StopAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) + { + if (IsAudioBufferPlaying(buffer)) + { + buffer->playing = false; + buffer->paused = false; + buffer->frameCursorPos = 0; + buffer->framesProcessed = 0; + buffer->isSubBufferProcessed[0] = true; + buffer->isSubBufferProcessed[1] = true; + } + } +} + +// Pause an audio buffer +void PauseAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) buffer->paused = true; +} + +// Resume an audio buffer +void ResumeAudioBuffer(AudioBuffer *buffer) +{ + if (buffer != NULL) buffer->paused = false; +} + +// Set volume for an audio buffer +void SetAudioBufferVolume(AudioBuffer *buffer, float volume) +{ + if (buffer != NULL) buffer->volume = volume; +} + +// Set pitch for an audio buffer +void SetAudioBufferPitch(AudioBuffer *buffer, float pitch) +{ + if ((buffer != NULL) && (pitch > 0.0f)) + { + // Pitching is just an adjustment of the sample rate. + // Note that this changes the duration of the sound: + // - higher pitches will make the sound faster + // - lower pitches make it slower + ma_uint32 outputSampleRate = (ma_uint32)((float)buffer->converter.config.sampleRateOut/pitch); + ma_data_converter_set_rate(&buffer->converter, buffer->converter.config.sampleRateIn, outputSampleRate); + + buffer->pitch = pitch; + } +} + +// Set pan for an audio buffer +void SetAudioBufferPan(AudioBuffer *buffer, float pan) +{ + if (pan < 0.0f) pan = 0.0f; + else if (pan > 1.0f) pan = 1.0f; + + if (buffer != NULL) buffer->pan = pan; +} + +// Track audio buffer to linked list next position +void TrackAudioBuffer(AudioBuffer *buffer) +{ + ma_mutex_lock(&AUDIO.System.lock); + { + if (AUDIO.Buffer.first == NULL) AUDIO.Buffer.first = buffer; + else + { + AUDIO.Buffer.last->next = buffer; + buffer->prev = AUDIO.Buffer.last; + } + + AUDIO.Buffer.last = buffer; + } + ma_mutex_unlock(&AUDIO.System.lock); +} + +// Untrack audio buffer from linked list +void UntrackAudioBuffer(AudioBuffer *buffer) +{ + ma_mutex_lock(&AUDIO.System.lock); + { + if (buffer->prev == NULL) AUDIO.Buffer.first = buffer->next; + else buffer->prev->next = buffer->next; + + if (buffer->next == NULL) AUDIO.Buffer.last = buffer->prev; + else buffer->next->prev = buffer->prev; + + buffer->prev = NULL; + buffer->next = NULL; + } + ma_mutex_unlock(&AUDIO.System.lock); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Sounds loading and playing (.WAV) +//---------------------------------------------------------------------------------- + +// Load wave data from file +Wave LoadWave(const char *fileName) +{ + Wave wave = { 0 }; + + // Loading file to memory + unsigned int fileSize = 0; + unsigned char *fileData = LoadFileData(fileName, &fileSize); + + // Loading wave from memory data + if (fileData != NULL) wave = LoadWaveFromMemory(GetFileExtension(fileName), fileData, fileSize); + + RL_FREE(fileData); + + return wave; +} + +// Load wave from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case +Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize) +{ + Wave wave = { 0 }; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (strcmp(fileType, ".wav") == 0) + { + drwav wav = { 0 }; + bool success = drwav_init_memory(&wav, fileData, dataSize, NULL); + + if (success) + { + wave.frameCount = (unsigned int)wav.totalPCMFrameCount; + wave.sampleRate = wav.sampleRate; + wave.sampleSize = 16; + wave.channels = wav.channels; + wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short)); + + // NOTE: We are forcing conversion to 16bit sample size on reading + drwav_read_pcm_frames_s16(&wav, wav.totalPCMFrameCount, wave.data); + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load WAV data"); + + drwav_uninit(&wav); + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (strcmp(fileType, ".ogg") == 0) + { + stb_vorbis *oggData = stb_vorbis_open_memory((unsigned char *)fileData, dataSize, NULL, NULL); + + if (oggData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info(oggData); + + wave.sampleRate = info.sample_rate; + wave.sampleSize = 16; // By default, ogg data is 16 bit per sample (short) + wave.channels = info.channels; + wave.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples(oggData); // NOTE: It returns frames! + wave.data = (short *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(short)); + + // NOTE: Get the number of samples to process (be careful! we ask for number of shorts, not bytes!) + stb_vorbis_get_samples_short_interleaved(oggData, info.channels, (short *)wave.data, wave.frameCount*wave.channels); + stb_vorbis_close(oggData); + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load OGG data"); + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (strcmp(fileType, ".flac") == 0) + { + unsigned long long int totalFrameCount = 0; + + // NOTE: We are forcing conversion to 16bit sample size on reading + wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL); + wave.sampleSize = 16; + + if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount; + else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data"); + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (strcmp(fileType, ".mp3") == 0) + { + drmp3_config config = { 0 }; + unsigned long long int totalFrameCount = 0; + + // NOTE: We are forcing conversion to 32bit float sample size on reading + wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL); + wave.sampleSize = 32; + + if (wave.data != NULL) + { + wave.channels = config.channels; + wave.sampleRate = config.sampleRate; + wave.frameCount = (int)totalFrameCount; + } + else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data"); + + } +#endif + else TRACELOG(LOG_WARNING, "WAVE: Data format not supported"); + + TRACELOG(LOG_INFO, "WAVE: Data loaded successfully (%i Hz, %i bit, %i channels)", wave.sampleRate, wave.sampleSize, wave.channels); + + return wave; +} + +// Load sound from file +// NOTE: The entire file is loaded to memory to be played (no-streaming) +Sound LoadSound(const char *fileName) +{ + Wave wave = LoadWave(fileName); + + Sound sound = LoadSoundFromWave(wave); + + UnloadWave(wave); // Sound is loaded, we can unload wave + + return sound; +} + +// Load sound from wave data +// NOTE: Wave data must be unallocated manually +Sound LoadSoundFromWave(Wave wave) +{ + Sound sound = { 0 }; + + if (wave.data != NULL) + { + // When using miniaudio we need to do our own mixing. + // To simplify this we need convert the format of each sound to be consistent with + // the format used to open the playback AUDIO.System.device. We can do this two ways: + // + // 1) Convert the whole sound in one go at load time (here). + // 2) Convert the audio data in chunks at mixing time. + // + // First option has been selected, format conversion is done on the loading stage. + // The downside is that it uses more memory if the original sound is u8 or s16. + ma_format formatIn = ((wave.sampleSize == 8)? ma_format_u8 : ((wave.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_uint32 frameCountIn = wave.frameCount; + + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, NULL, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion"); + + AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC); + if (audioBuffer == NULL) + { + TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer"); + return sound; // early return to avoid dereferencing the audioBuffer null pointer + } + + frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate); + if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion"); + + sound.frameCount = frameCount; + sound.stream.sampleRate = AUDIO.System.device.sampleRate; + sound.stream.sampleSize = 32; + sound.stream.channels = AUDIO_DEVICE_CHANNELS; + sound.stream.buffer = audioBuffer; + } + + return sound; +} + +// Unload wave data +void UnloadWave(Wave wave) +{ + RL_FREE(wave.data); + //TRACELOG(LOG_INFO, "WAVE: Unloaded wave data from RAM"); +} + +// Unload sound +void UnloadSound(Sound sound) +{ + UnloadAudioBuffer(sound.stream.buffer); + //TRACELOG(LOG_INFO, "SOUND: Unloaded sound data from RAM"); +} + +// Update sound buffer with new data +void UpdateSound(Sound sound, const void *data, int sampleCount) +{ + if (sound.stream.buffer != NULL) + { + StopAudioBuffer(sound.stream.buffer); + + // TODO: May want to lock/unlock this since this data buffer is read at mixing time + memcpy(sound.stream.buffer->data, data, sampleCount*ma_get_bytes_per_frame(sound.stream.buffer->converter.config.formatIn, sound.stream.buffer->converter.config.channelsIn)); + } +} + +// Export wave data to file +bool ExportWave(Wave wave, const char *fileName) +{ + bool success = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (IsFileExtension(fileName, ".wav")) + { + drwav wav = { 0 }; + drwav_data_format format = { 0 }; + format.container = drwav_container_riff; + if (wave.sampleSize == 32) format.format = DR_WAVE_FORMAT_IEEE_FLOAT; + else format.format = DR_WAVE_FORMAT_PCM; + format.channels = wave.channels; + format.sampleRate = wave.sampleRate; + format.bitsPerSample = wave.sampleSize; + + void *fileData = NULL; + size_t fileDataSize = 0; + success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL); + if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data); + drwav_result result = drwav_uninit(&wav); + + if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize); + + drwav_free(fileData, NULL); + } +#endif + else if (IsFileExtension(fileName, ".raw")) + { + // Export raw sample data (without header) + // NOTE: It's up to the user to track wave parameters + success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); + } + + if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName); + + return success; +} + +// Export wave sample data to code (.h) +bool ExportWaveAsCode(Wave wave, const char *fileName) +{ + bool success = false; + +#ifndef TEXT_BYTES_PER_LINE + #define TEXT_BYTES_PER_LINE 20 +#endif + + int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8; + + // NOTE: Text data buffer size is estimated considering wave data size in bytes + // and requiring 6 char bytes for every byte: "0x00, " + char *txtData = (char *)RL_CALLOC(waveDataSize*6 + 2000, sizeof(char)); + + int byteCount = 0; + byteCount += sprintf(txtData + byteCount, "\n//////////////////////////////////////////////////////////////////////////////////\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// WaveAsCode exporter v1.1 - Wave data exported as an array of bytes //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// more info and bugs-report: github.com/raysan5/raylib //\n"); + byteCount += sprintf(txtData + byteCount, "// feedback and support: ray[at]raylib.com //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "// Copyright (c) 2018-2022 Ramon Santamaria (@raysan5) //\n"); + byteCount += sprintf(txtData + byteCount, "// //\n"); + byteCount += sprintf(txtData + byteCount, "//////////////////////////////////////////////////////////////////////////////////\n\n"); + + char fileNameLower[256] = { 0 }; + char fileNameUpper[256] = { 0 }; + for (int i = 0; fileName[i] != '.'; i++) { fileNameLower[i] = fileName[i]; } // Get filename without extension + for (int i = 0; fileNameLower[i] != '\0'; i++) if (fileNameLower[i] >= 'a' && fileNameLower[i] <= 'z') { fileNameUpper[i] = fileNameLower[i] - 32; } + + byteCount += sprintf(txtData + byteCount, "// Wave data information\n"); + byteCount += sprintf(txtData + byteCount, "#define %s_FRAME_COUNT %u\n", fileNameUpper, wave.frameCount); + byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_RATE %u\n", fileNameUpper, wave.sampleRate); + byteCount += sprintf(txtData + byteCount, "#define %s_SAMPLE_SIZE %u\n", fileNameUpper, wave.sampleSize); + byteCount += sprintf(txtData + byteCount, "#define %s_CHANNELS %u\n\n", fileNameUpper, wave.channels); + + // Write wave data as an array of values + // Wave data is exported as byte array for 8/16bit and float array for 32bit float data + // NOTE: Frame data exported is channel-interlaced: frame01[sampleChannel1, sampleChannel2, ...], frame02[], frame03[] + if (wave.sampleSize == 32) + { + byteCount += sprintf(txtData + byteCount, "static float %sData[%i] = {\n", fileNameLower, waveDataSize/4); + for (int i = 1; i < waveDataSize/4; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "%.4ff,\n " : "%.4ff, "), ((float *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "%.4ff };\n", ((float *)wave.data)[waveDataSize/4 - 1]); + } + else + { + byteCount += sprintf(txtData + byteCount, "static unsigned char %sData[%i] = { ", fileNameLower, waveDataSize); + for (int i = 1; i < waveDataSize; i++) byteCount += sprintf(txtData + byteCount, ((i%TEXT_BYTES_PER_LINE == 0)? "0x%x,\n " : "0x%x, "), ((unsigned char *)wave.data)[i - 1]); + byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)wave.data)[waveDataSize - 1]); + } + + // NOTE: Text data length exported is determined by '\0' (NULL) character + success = SaveFileText(fileName, txtData); + + RL_FREE(txtData); + + if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName); + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName); + + return success; +} + +// Play a sound +void PlaySound(Sound sound) +{ + PlayAudioBuffer(sound.stream.buffer); +} + +// Play a sound in the multichannel buffer pool +void PlaySoundMulti(Sound sound) +{ + int index = -1; + unsigned int oldAge = 0; + int oldIndex = -1; + + // find the first non playing pool entry + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + if (AUDIO.MultiChannel.channels[i] > oldAge) + { + oldAge = AUDIO.MultiChannel.channels[i]; + oldIndex = i; + } + + if (!IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) + { + index = i; + break; + } + } + + // If no none playing pool members can be index choose the oldest + if (index == -1) + { + TRACELOG(LOG_WARNING, "SOUND: Buffer pool is already full, count: %i", AUDIO.MultiChannel.poolCounter); + + if (oldIndex == -1) + { + // Shouldn't be able to get here... but just in case something odd happens! + TRACELOG(LOG_WARNING, "SOUND: Buffer pool could not determine oldest buffer not playing sound"); + return; + } + + index = oldIndex; + + // Just in case... + StopAudioBuffer(AUDIO.MultiChannel.pool[index]); + } + + // Experimentally mutex lock doesn't seem to be needed this makes sense + // as pool[index] isn't playing and the only stuff we're copying + // shouldn't be changing... + + AUDIO.MultiChannel.channels[index] = AUDIO.MultiChannel.poolCounter; + AUDIO.MultiChannel.poolCounter++; + + SetAudioBufferVolume(AUDIO.MultiChannel.pool[index], sound.stream.buffer->volume); + SetAudioBufferPitch(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pitch); + SetAudioBufferPan(AUDIO.MultiChannel.pool[index], sound.stream.buffer->pan); + + AUDIO.MultiChannel.pool[index]->looping = sound.stream.buffer->looping; + AUDIO.MultiChannel.pool[index]->usage = sound.stream.buffer->usage; + AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[0] = false; + AUDIO.MultiChannel.pool[index]->isSubBufferProcessed[1] = false; + AUDIO.MultiChannel.pool[index]->sizeInFrames = sound.stream.buffer->sizeInFrames; + AUDIO.MultiChannel.pool[index]->data = sound.stream.buffer->data; + + PlayAudioBuffer(AUDIO.MultiChannel.pool[index]); +} + +// Stop any sound played with PlaySoundMulti() +void StopSoundMulti(void) +{ + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) StopAudioBuffer(AUDIO.MultiChannel.pool[i]); +} + +// Get number of sounds playing in the multichannel buffer pool +int GetSoundsPlaying(void) +{ + int counter = 0; + + for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) + { + if (IsAudioBufferPlaying(AUDIO.MultiChannel.pool[i])) counter++; + } + + return counter; +} + +// Pause a sound +void PauseSound(Sound sound) +{ + PauseAudioBuffer(sound.stream.buffer); +} + +// Resume a paused sound +void ResumeSound(Sound sound) +{ + ResumeAudioBuffer(sound.stream.buffer); +} + +// Stop reproducing a sound +void StopSound(Sound sound) +{ + StopAudioBuffer(sound.stream.buffer); +} + +// Check if a sound is playing +bool IsSoundPlaying(Sound sound) +{ + return IsAudioBufferPlaying(sound.stream.buffer); +} + +// Set volume for a sound +void SetSoundVolume(Sound sound, float volume) +{ + SetAudioBufferVolume(sound.stream.buffer, volume); +} + +// Set pitch for a sound +void SetSoundPitch(Sound sound, float pitch) +{ + SetAudioBufferPitch(sound.stream.buffer, pitch); +} + +// Set pan for a sound +void SetSoundPan(Sound sound, float pan) +{ + SetAudioBufferPan(sound.stream.buffer, pan); +} + +// Convert wave data to desired format +void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels) +{ + ma_format formatIn = ((wave->sampleSize == 8)? ma_format_u8 : ((wave->sampleSize == 16)? ma_format_s16 : ma_format_f32)); + ma_format formatOut = ((sampleSize == 8)? ma_format_u8 : ((sampleSize == 16)? ma_format_s16 : ma_format_f32)); + + ma_uint32 frameCountIn = wave->frameCount; + + ma_uint32 frameCount = (ma_uint32)ma_convert_frames(NULL, 0, formatOut, channels, sampleRate, NULL, frameCountIn, formatIn, wave->channels, wave->sampleRate); + if (frameCount == 0) + { + TRACELOG(LOG_WARNING, "WAVE: Failed to get frame count for format conversion"); + return; + } + + void *data = RL_MALLOC(frameCount*channels*(sampleSize/8)); + + frameCount = (ma_uint32)ma_convert_frames(data, frameCount, formatOut, channels, sampleRate, wave->data, frameCountIn, formatIn, wave->channels, wave->sampleRate); + if (frameCount == 0) + { + TRACELOG(LOG_WARNING, "WAVE: Failed format conversion"); + return; + } + + wave->frameCount = frameCount; + wave->sampleSize = sampleSize; + wave->sampleRate = sampleRate; + wave->channels = channels; + RL_FREE(wave->data); + wave->data = data; +} + +// Copy a wave to a new wave +Wave WaveCopy(Wave wave) +{ + Wave newWave = { 0 }; + + newWave.data = RL_MALLOC(wave.frameCount*wave.channels*wave.sampleSize/8); + + if (newWave.data != NULL) + { + // NOTE: Size must be provided in bytes + memcpy(newWave.data, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8); + + newWave.frameCount = wave.frameCount; + newWave.sampleRate = wave.sampleRate; + newWave.sampleSize = wave.sampleSize; + newWave.channels = wave.channels; + } + + return newWave; +} + +// Crop a wave to defined samples range +// NOTE: Security check in case of out-of-range +void WaveCrop(Wave *wave, int initSample, int finalSample) +{ + if ((initSample >= 0) && (initSample < finalSample) && + (finalSample > 0) && ((unsigned int)finalSample < (wave->frameCount*wave->channels))) + { + int sampleCount = finalSample - initSample; + + void *data = RL_MALLOC(sampleCount*wave->sampleSize/8); + + memcpy(data, (unsigned char *)wave->data + (initSample*wave->channels*wave->sampleSize/8), sampleCount*wave->sampleSize/8); + + RL_FREE(wave->data); + wave->data = data; + } + else TRACELOG(LOG_WARNING, "WAVE: Crop range out of bounds"); +} + +// Load samples data from wave as a floats array +// NOTE 1: Returned sample values are normalized to range [-1..1] +// NOTE 2: Sample data allocated should be freed with UnloadWaveSamples() +float *LoadWaveSamples(Wave wave) +{ + float *samples = (float *)RL_MALLOC(wave.frameCount*wave.channels*sizeof(float)); + + // NOTE: sampleCount is the total number of interlaced samples (including channels) + + for (unsigned int i = 0; i < wave.frameCount*wave.channels; i++) + { + if (wave.sampleSize == 8) samples[i] = (float)(((unsigned char *)wave.data)[i] - 127)/256.0f; + else if (wave.sampleSize == 16) samples[i] = (float)(((short *)wave.data)[i])/32767.0f; + else if (wave.sampleSize == 32) samples[i] = ((float *)wave.data)[i]; + } + + return samples; +} + +// Unload samples data loaded with LoadWaveSamples() +void UnloadWaveSamples(float *samples) +{ + RL_FREE(samples); +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Music loading and stream playing (.OGG) +//---------------------------------------------------------------------------------- + +// Load music stream from file +Music LoadMusicStream(const char *fileName) +{ + Music music = { 0 }; + bool musicLoaded = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (IsFileExtension(fileName, ".wav")) + { + drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); + bool success = drwav_init_file(ctxWav, fileName, NULL); + + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; + + if (success) + { + int sampleSize = ctxWav->bitsPerSample; + if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + + music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); + music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (IsFileExtension(fileName, ".ogg")) + { + // Open ogg audio stream + music.ctxType = MUSIC_AUDIO_OGG; + music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + + if (music.ctxData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info + + // OGG bit rate defaults to 16 bit, it's enough for compressed format + music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); + + // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels + music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (IsFileExtension(fileName, ".flac")) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = drflac_open_file(fileName, NULL); + + if (music.ctxData != NULL) + { + drflac *ctxFlac = (drflac *)music.ctxData; + + music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (IsFileExtension(fileName, ".mp3")) + { + drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); + int result = drmp3_init_file(ctxMp3, fileName, NULL); + + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; + + if (result > 0) + { + music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); + music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (IsFileExtension(fileName, ".xm")) + { + jar_xm_context_t *ctxXm = NULL; + int result = jar_xm_create_context_from_file(&ctxXm, AUDIO.System.device.sampleRate, fileName); + + music.ctxType = MUSIC_MODULE_XM; + music.ctxData = ctxXm; + + if (result == 0) // XM AUDIO.System.context created successfully + { + jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops + + unsigned int bits = 32; + if (AUDIO_DEVICE_FORMAT == ma_format_s16) bits = 16; + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) bits = 8; + + // NOTE: Only stereo is supported for XM + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS); + music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (IsFileExtension(fileName, ".mod")) + { + jar_mod_context_t *ctxMod = RL_CALLOC(1, sizeof(jar_mod_context_t)); + jar_mod_init(ctxMod); + int result = jar_mod_load_file(ctxMod, fileName); + + music.ctxType = MUSIC_MODULE_MOD; + music.ctxData = ctxMod; + + if (result > 0) + { + // NOTE: Only stereo is supported for MOD + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, AUDIO_DEVICE_CHANNELS); + music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif + else TRACELOG(LOG_WARNING, "STREAM: [%s] File format not supported", fileName); + + if (!musicLoaded) + { + if (false) { } + #if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); + #endif + #if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } + #endif + #if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } + #endif + + music.ctxData = NULL; + TRACELOG(LOG_WARNING, "FILEIO: [%s] Music file could not be opened", fileName); + } + else + { + // Show some music stream info + TRACELOG(LOG_INFO, "FILEIO: [%s] Music file loaded successfully", fileName); + TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); + TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); + TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); + TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount); + } + + return music; +} + +// Load music stream from memory buffer, fileType refers to extension: i.e. ".wav" +// WARNING: File extension must be provided in lower-case +Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize) +{ + Music music = { 0 }; + bool musicLoaded = false; + + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (strcmp(fileType, ".wav") == 0) + { + drwav *ctxWav = RL_CALLOC(1, sizeof(drwav)); + + bool success = drwav_init_memory(ctxWav, (const void *)data, dataSize, NULL); + + music.ctxType = MUSIC_AUDIO_WAV; + music.ctxData = ctxWav; + + if (success) + { + int sampleSize = ctxWav->bitsPerSample; + if (ctxWav->bitsPerSample == 24) sampleSize = 16; // Forcing conversion to s16 on UpdateMusicStream() + + music.stream = LoadAudioStream(ctxWav->sampleRate, sampleSize, ctxWav->channels); + music.frameCount = (unsigned int)ctxWav->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (strcmp(fileType, ".flac") == 0) + { + music.ctxType = MUSIC_AUDIO_FLAC; + music.ctxData = drflac_open_memory((const void*)data, dataSize, NULL); + + if (music.ctxData != NULL) + { + drflac *ctxFlac = (drflac *)music.ctxData; + + music.stream = LoadAudioStream(ctxFlac->sampleRate, ctxFlac->bitsPerSample, ctxFlac->channels); + music.frameCount = (unsigned int)ctxFlac->totalPCMFrameCount; + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (strcmp(fileType, ".mp3") == 0) + { + drmp3 *ctxMp3 = RL_CALLOC(1, sizeof(drmp3)); + int success = drmp3_init_memory(ctxMp3, (const void*)data, dataSize, NULL); + + music.ctxType = MUSIC_AUDIO_MP3; + music.ctxData = ctxMp3; + + if (success) + { + music.stream = LoadAudioStream(ctxMp3->sampleRate, 32, ctxMp3->channels); + music.frameCount = (unsigned int)drmp3_get_pcm_frame_count(ctxMp3); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (strcmp(fileType, ".ogg") == 0) + { + // Open ogg audio stream + music.ctxType = MUSIC_AUDIO_OGG; + //music.ctxData = stb_vorbis_open_filename(fileName, NULL, NULL); + music.ctxData = stb_vorbis_open_memory((const unsigned char *)data, dataSize, NULL, NULL); + + if (music.ctxData != NULL) + { + stb_vorbis_info info = stb_vorbis_get_info((stb_vorbis *)music.ctxData); // Get Ogg file info + + // OGG bit rate defaults to 16 bit, it's enough for compressed format + music.stream = LoadAudioStream(info.sample_rate, 16, info.channels); + + // WARNING: It seems this function returns length in frames, not samples, so we multiply by channels + music.frameCount = (unsigned int)stb_vorbis_stream_length_in_samples((stb_vorbis *)music.ctxData); + music.looping = true; // Looping enabled by default + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (strcmp(fileType, ".xm") == 0) + { + jar_xm_context_t *ctxXm = NULL; + int result = jar_xm_create_context_safe(&ctxXm, (const char *)data, dataSize, AUDIO.System.device.sampleRate); + if (result == 0) // XM AUDIO.System.context created successfully + { + music.ctxType = MUSIC_MODULE_XM; + jar_xm_set_max_loop_count(ctxXm, 0); // Set infinite number of loops + + unsigned int bits = 32; + if (AUDIO_DEVICE_FORMAT == ma_format_s16) + bits = 16; + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) + bits = 8; + + // NOTE: Only stereo is supported for XM + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, bits, 2); + music.frameCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + jar_xm_reset(ctxXm); // make sure we start at the beginning of the song + + music.ctxData = ctxXm; + musicLoaded = true; + } + } +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (strcmp(fileType, ".mod") == 0) + { + jar_mod_context_t *ctxMod = (jar_mod_context_t *)RL_MALLOC(sizeof(jar_mod_context_t)); + int result = 0; + + jar_mod_init(ctxMod); + + // Copy data to allocated memory for default UnloadMusicStream + unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize); + int it = dataSize/sizeof(unsigned char); + for (int i = 0; i < it; i++) newData[i] = data[i]; + + // Memory loaded version for jar_mod_load_file() + if (dataSize && dataSize < 32*1024*1024) + { + ctxMod->modfilesize = dataSize; + ctxMod->modfile = newData; + if (jar_mod_load(ctxMod, (void *)ctxMod->modfile, dataSize)) result = dataSize; + } + + if (result > 0) + { + music.ctxType = MUSIC_MODULE_MOD; + + // NOTE: Only stereo is supported for MOD + music.stream = LoadAudioStream(AUDIO.System.device.sampleRate, 16, 2); + music.frameCount = (unsigned int)jar_mod_max_samples(ctxMod); // NOTE: Always 2 channels (stereo) + music.looping = true; // Looping enabled by default + musicLoaded = true; + + music.ctxData = ctxMod; + musicLoaded = true; + } + } +#endif + else TRACELOG(LOG_WARNING, "STREAM: Data format not supported"); + + if (!musicLoaded) + { + if (false) { } + #if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); + #endif + #if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } + #endif + #if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); + #endif + #if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } + #endif + + music.ctxData = NULL; + TRACELOG(LOG_WARNING, "FILEIO: Music data could not be loaded"); + } + else + { + // Show some music stream info + TRACELOG(LOG_INFO, "FILEIO: Music data loaded successfully"); + TRACELOG(LOG_INFO, " > Sample rate: %i Hz", music.stream.sampleRate); + TRACELOG(LOG_INFO, " > Sample size: %i bits", music.stream.sampleSize); + TRACELOG(LOG_INFO, " > Channels: %i (%s)", music.stream.channels, (music.stream.channels == 1)? "Mono" : (music.stream.channels == 2)? "Stereo" : "Multi"); + TRACELOG(LOG_INFO, " > Total frames: %i", music.frameCount); + } + + return music; +} + +// Unload music stream +void UnloadMusicStream(Music music) +{ + UnloadAudioStream(music.stream); + + if (music.ctxData != NULL) + { + if (false) { } +#if defined(SUPPORT_FILEFORMAT_WAV) + else if (music.ctxType == MUSIC_AUDIO_WAV) drwav_uninit((drwav *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + else if (music.ctxType == MUSIC_AUDIO_OGG) stb_vorbis_close((stb_vorbis *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL); +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); } +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData); +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + else if (music.ctxType == MUSIC_MODULE_MOD) { jar_mod_unload((jar_mod_context_t *)music.ctxData); RL_FREE(music.ctxData); } +#endif + } +} + +// Start music playing (open stream) +void PlayMusicStream(Music music) +{ + if (music.stream.buffer != NULL) + { + // For music streams, we need to make sure we maintain the frame cursor position + // This is a hack for this section of code in UpdateMusicStream() + // NOTE: In case window is minimized, music stream is stopped, just make sure to + // play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music); + ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos; + PlayAudioStream(music.stream); // WARNING: This resets the cursor position. + music.stream.buffer->frameCursorPos = frameCursorPos; + } +} + +// Pause music playing +void PauseMusicStream(Music music) +{ + PauseAudioStream(music.stream); +} + +// Resume music playing +void ResumeMusicStream(Music music) +{ + ResumeAudioStream(music.stream); +} + +// Stop music playing (close stream) +void StopMusicStream(Music music) +{ + StopAudioStream(music.stream); + + switch (music.ctxType) + { +#if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, 0); break; +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: stb_vorbis_seek_start((stb_vorbis *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, 0); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, 0); break; +#endif +#if defined(SUPPORT_FILEFORMAT_XM) + case MUSIC_MODULE_XM: jar_xm_reset((jar_xm_context_t *)music.ctxData); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MOD) + case MUSIC_MODULE_MOD: jar_mod_seek_start((jar_mod_context_t *)music.ctxData); break; +#endif + default: break; + } +} + +// Seek music to a certain position (in seconds) +void SeekMusicStream(Music music, float position) +{ + // Seeking is not supported in module formats + if ((music.ctxType == MUSIC_MODULE_XM) || (music.ctxType == MUSIC_MODULE_MOD)) return; + + unsigned int positionInFrames = (unsigned int)(position*music.stream.sampleRate); + + switch (music.ctxType) + { +#if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: drwav_seek_to_pcm_frame((drwav *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: stb_vorbis_seek_frame((stb_vorbis *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: drflac_seek_to_pcm_frame((drflac *)music.ctxData, positionInFrames); break; +#endif +#if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: drmp3_seek_to_pcm_frame((drmp3 *)music.ctxData, positionInFrames); break; +#endif + default: break; + } + + music.stream.buffer->framesProcessed = positionInFrames; +} + +// Update (re-fill) music buffers if data already processed +void UpdateMusicStream(Music music) +{ + if (music.stream.buffer == NULL) return; + + bool streamEnding = false; + unsigned int subBufferSizeInFrames = music.stream.buffer->sizeInFrames/2; + + // NOTE: Using dynamic allocation because it could require more than 16KB + void *pcm = RL_CALLOC(subBufferSizeInFrames*music.stream.channels*music.stream.sampleSize/8, 1); + + int frameCountToStream = 0; // Total size of data in frames to be streamed + + // TODO: Get the framesLeft using framesProcessed... but first, get total frames processed correctly... + //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; + unsigned int framesLeft = music.frameCount - music.stream.buffer->framesProcessed; + + while (IsAudioStreamProcessed(music.stream)) + { + if (framesLeft >= subBufferSizeInFrames) frameCountToStream = subBufferSizeInFrames; + else frameCountToStream = framesLeft; + + switch (music.ctxType) + { + #if defined(SUPPORT_FILEFORMAT_WAV) + case MUSIC_AUDIO_WAV: + { + // NOTE: Returns the number of samples to process (not required) + if (music.stream.sampleSize == 16) drwav_read_pcm_frames_s16((drwav *)music.ctxData, frameCountToStream, (short *)pcm); + else if (music.stream.sampleSize == 32) drwav_read_pcm_frames_f32((drwav *)music.ctxData, frameCountToStream, (float *)pcm); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_OGG) + case MUSIC_AUDIO_OGG: + { + // NOTE: Returns the number of samples to process (be careful! we ask for number of shorts!) + stb_vorbis_get_samples_short_interleaved((stb_vorbis *)music.ctxData, music.stream.channels, (short *)pcm, frameCountToStream*music.stream.channels); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_FLAC) + case MUSIC_AUDIO_FLAC: + { + // NOTE: Returns the number of samples to process (not required) + drflac_read_pcm_frames_s16((drflac *)music.ctxData, frameCountToStream*music.stream.channels, (short *)pcm); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_MP3) + case MUSIC_AUDIO_MP3: + { + drmp3_read_pcm_frames_f32((drmp3 *)music.ctxData, frameCountToStream, (float *)pcm); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_XM) + case MUSIC_MODULE_XM: + { + // NOTE: Internally we consider 2 channels generation, so sampleCount/2 + if (AUDIO_DEVICE_FORMAT == ma_format_f32) jar_xm_generate_samples((jar_xm_context_t *)music.ctxData, (float *)pcm, frameCountToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_s16) jar_xm_generate_samples_16bit((jar_xm_context_t *)music.ctxData, (short *)pcm, frameCountToStream); + else if (AUDIO_DEVICE_FORMAT == ma_format_u8) jar_xm_generate_samples_8bit((jar_xm_context_t *)music.ctxData, (char *)pcm, frameCountToStream); + + } break; + #endif + #if defined(SUPPORT_FILEFORMAT_MOD) + case MUSIC_MODULE_MOD: + { + // NOTE: 3rd parameter (nbsample) specify the number of stereo 16bits samples you want, so sampleCount/2 + jar_mod_fillbuffer((jar_mod_context_t *)music.ctxData, (short *)pcm, frameCountToStream, 0); + } break; + #endif + default: break; + } + + UpdateAudioStream(music.stream, pcm, frameCountToStream); + + framesLeft -= frameCountToStream; + + if (framesLeft <= 0) + { + streamEnding = true; + break; + } + } + + // Free allocated pcm data + RL_FREE(pcm); + + // Reset audio stream for looping + if (streamEnding) + { + StopMusicStream(music); // Stop music (and reset) + if (music.looping) PlayMusicStream(music); // Play again + } + else + { + // NOTE: In case window is minimized, music stream is stopped, + // just make sure to play again on window restore + if (IsMusicStreamPlaying(music)) PlayMusicStream(music); + } +} + +// Check if any music is playing +bool IsMusicStreamPlaying(Music music) +{ + return IsAudioStreamPlaying(music.stream); +} + +// Set volume for music +void SetMusicVolume(Music music, float volume) +{ + SetAudioStreamVolume(music.stream, volume); +} + +// Set pitch for music +void SetMusicPitch(Music music, float pitch) +{ + SetAudioBufferPitch(music.stream.buffer, pitch); +} + +// Set pan for a music +void SetMusicPan(Music music, float pan) +{ + SetAudioBufferPan(music.stream.buffer, pan); +} + +// Get music time length (in seconds) +float GetMusicTimeLength(Music music) +{ + float totalSeconds = 0.0f; + + totalSeconds = (float)music.frameCount/music.stream.sampleRate; + + return totalSeconds; +} + +// Get current music time played (in seconds) +float GetMusicTimePlayed(Music music) +{ + float secondsPlayed = 0.0f; + if (music.stream.buffer != NULL) + { + #if defined(SUPPORT_FILEFORMAT_XM) + if (music.ctxType == MUSIC_MODULE_XM) + { + uint64_t framesPlayed = 0; + + jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &framesPlayed); + secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + } + else + #endif + { + //ma_uint32 frameSizeInBytes = ma_get_bytes_per_sample(music.stream.buffer->dsp.formatConverterIn.config.formatIn)*music.stream.buffer->dsp.formatConverterIn.config.channels; + unsigned int framesPlayed = music.stream.buffer->framesProcessed; + secondsPlayed = (float)framesPlayed/music.stream.sampleRate; + } + } + + return secondsPlayed; +} + +// Load audio stream (to stream audio pcm data) +AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels) +{ + AudioStream stream = { 0 }; + + stream.sampleRate = sampleRate; + stream.sampleSize = sampleSize; + stream.channels = channels; + + ma_format formatIn = ((stream.sampleSize == 8)? ma_format_u8 : ((stream.sampleSize == 16)? ma_format_s16 : ma_format_f32)); + + // The size of a streaming buffer must be at least double the size of a period + unsigned int periodSize = AUDIO.System.device.playback.internalPeriodSizeInFrames; + + // If the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate + unsigned int subBufferSize = (AUDIO.Buffer.defaultSize == 0)? AUDIO.System.device.sampleRate/30 : AUDIO.Buffer.defaultSize; + + if (subBufferSize < periodSize) subBufferSize = periodSize; + + // Create a double audio buffer of defined size + stream.buffer = LoadAudioBuffer(formatIn, stream.channels, stream.sampleRate, subBufferSize*2, AUDIO_BUFFER_USAGE_STREAM); + + if (stream.buffer != NULL) + { + stream.buffer->looping = true; // Always loop for streaming buffers + TRACELOG(LOG_INFO, "STREAM: Initialized successfully (%i Hz, %i bit, %s)", stream.sampleRate, stream.sampleSize, (stream.channels == 1)? "Mono" : "Stereo"); + } + else TRACELOG(LOG_WARNING, "STREAM: Failed to load audio buffer, stream could not be created"); + + return stream; +} + +// Unload audio stream and free memory +void UnloadAudioStream(AudioStream stream) +{ + UnloadAudioBuffer(stream.buffer); + + TRACELOG(LOG_INFO, "STREAM: Unloaded audio stream data from RAM"); +} + +// Update audio stream buffers with data +// NOTE 1: Only updates one buffer of the stream source: unqueue -> update -> queue +// NOTE 2: To unqueue a buffer it needs to be processed: IsAudioStreamProcessed() +void UpdateAudioStream(AudioStream stream, const void *data, int frameCount) +{ + if (stream.buffer != NULL) + { + if (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]) + { + ma_uint32 subBufferToUpdate = 0; + + if (stream.buffer->isSubBufferProcessed[0] && stream.buffer->isSubBufferProcessed[1]) + { + // Both buffers are available for updating. + // Update the first one and make sure the cursor is moved back to the front. + subBufferToUpdate = 0; + stream.buffer->frameCursorPos = 0; + } + else + { + // Just update whichever sub-buffer is processed. + subBufferToUpdate = (stream.buffer->isSubBufferProcessed[0])? 0 : 1; + } + + ma_uint32 subBufferSizeInFrames = stream.buffer->sizeInFrames/2; + unsigned char *subBuffer = stream.buffer->data + ((subBufferSizeInFrames*stream.channels*(stream.sampleSize/8))*subBufferToUpdate); + + // TODO: Get total frames processed on this buffer... DOES NOT WORK. + stream.buffer->framesProcessed += subBufferSizeInFrames; + + // Does this API expect a whole buffer to be updated in one go? + // Assuming so, but if not will need to change this logic. + if (subBufferSizeInFrames >= (ma_uint32)frameCount) + { + ma_uint32 framesToWrite = subBufferSizeInFrames; + + if (framesToWrite > (ma_uint32)frameCount) framesToWrite = (ma_uint32)frameCount; + + ma_uint32 bytesToWrite = framesToWrite*stream.channels*(stream.sampleSize/8); + memcpy(subBuffer, data, bytesToWrite); + + // Any leftover frames should be filled with zeros. + ma_uint32 leftoverFrameCount = subBufferSizeInFrames - framesToWrite; + + if (leftoverFrameCount > 0) memset(subBuffer + bytesToWrite, 0, leftoverFrameCount*stream.channels*(stream.sampleSize/8)); + + stream.buffer->isSubBufferProcessed[subBufferToUpdate] = false; + } + else TRACELOG(LOG_WARNING, "STREAM: Attempting to write too many frames to buffer"); + } + else TRACELOG(LOG_WARNING, "STREAM: Buffer not available for updating"); + } +} + +// Check if any audio stream buffers requires refill +bool IsAudioStreamProcessed(AudioStream stream) +{ + if (stream.buffer == NULL) return false; + + return (stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1]); +} + +// Play audio stream +void PlayAudioStream(AudioStream stream) +{ + PlayAudioBuffer(stream.buffer); +} + +// Play audio stream +void PauseAudioStream(AudioStream stream) +{ + PauseAudioBuffer(stream.buffer); +} + +// Resume audio stream playing +void ResumeAudioStream(AudioStream stream) +{ + ResumeAudioBuffer(stream.buffer); +} + +// Check if audio stream is playing. +bool IsAudioStreamPlaying(AudioStream stream) +{ + return IsAudioBufferPlaying(stream.buffer); +} + +// Stop audio stream +void StopAudioStream(AudioStream stream) +{ + StopAudioBuffer(stream.buffer); +} + +// Set volume for audio stream (1.0 is max level) +void SetAudioStreamVolume(AudioStream stream, float volume) +{ + SetAudioBufferVolume(stream.buffer, volume); +} + +// Set pitch for audio stream (1.0 is base level) +void SetAudioStreamPitch(AudioStream stream, float pitch) +{ + SetAudioBufferPitch(stream.buffer, pitch); +} + +// Set pan for audio stream +void SetAudioStreamPan(AudioStream stream, float pan) +{ + SetAudioBufferPan(stream.buffer, pan); +} + +// Default size for new audio streams +void SetAudioStreamBufferSizeDefault(int size) +{ + AUDIO.Buffer.defaultSize = size; +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- + +// Log callback function +static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel, const char *message) +{ + (void)pContext; + (void)pDevice; + + TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors +} + +// Reads audio data from an AudioBuffer object in internal format. +static ma_uint32 ReadAudioBufferFramesInInternalFormat(AudioBuffer *audioBuffer, void *framesOut, ma_uint32 frameCount) +{ + ma_uint32 subBufferSizeInFrames = (audioBuffer->sizeInFrames > 1)? audioBuffer->sizeInFrames/2 : audioBuffer->sizeInFrames; + ma_uint32 currentSubBufferIndex = audioBuffer->frameCursorPos/subBufferSizeInFrames; + + if (currentSubBufferIndex > 1) return 0; + + // Another thread can update the processed state of buffers so + // we just take a copy here to try and avoid potential synchronization problems + bool isSubBufferProcessed[2] = { 0 }; + isSubBufferProcessed[0] = audioBuffer->isSubBufferProcessed[0]; + isSubBufferProcessed[1] = audioBuffer->isSubBufferProcessed[1]; + + ma_uint32 frameSizeInBytes = ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + + // Fill out every frame until we find a buffer that's marked as processed. Then fill the remainder with 0 + ma_uint32 framesRead = 0; + while (1) + { + // We break from this loop differently depending on the buffer's usage + // - For static buffers, we simply fill as much data as we can + // - For streaming buffers we only fill the halves of the buffer that are processed + // Unprocessed halves must keep their audio data in-tact + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + if (framesRead >= frameCount) break; + } + else + { + if (isSubBufferProcessed[currentSubBufferIndex]) break; + } + + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining == 0) break; + + ma_uint32 framesRemainingInOutputBuffer; + if (audioBuffer->usage == AUDIO_BUFFER_USAGE_STATIC) + { + framesRemainingInOutputBuffer = audioBuffer->sizeInFrames - audioBuffer->frameCursorPos; + } + else + { + ma_uint32 firstFrameIndexOfThisSubBuffer = subBufferSizeInFrames*currentSubBufferIndex; + framesRemainingInOutputBuffer = subBufferSizeInFrames - (audioBuffer->frameCursorPos - firstFrameIndexOfThisSubBuffer); + } + + ma_uint32 framesToRead = totalFramesRemaining; + if (framesToRead > framesRemainingInOutputBuffer) framesToRead = framesRemainingInOutputBuffer; + + memcpy((unsigned char *)framesOut + (framesRead*frameSizeInBytes), audioBuffer->data + (audioBuffer->frameCursorPos*frameSizeInBytes), framesToRead*frameSizeInBytes); + audioBuffer->frameCursorPos = (audioBuffer->frameCursorPos + framesToRead)%audioBuffer->sizeInFrames; + framesRead += framesToRead; + + // If we've read to the end of the buffer, mark it as processed + if (framesToRead == framesRemainingInOutputBuffer) + { + audioBuffer->isSubBufferProcessed[currentSubBufferIndex] = true; + isSubBufferProcessed[currentSubBufferIndex] = true; + + currentSubBufferIndex = (currentSubBufferIndex + 1)%2; + + // We need to break from this loop if we're not looping + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + } + } + + // Zero-fill excess + ma_uint32 totalFramesRemaining = (frameCount - framesRead); + if (totalFramesRemaining > 0) + { + memset((unsigned char *)framesOut + (framesRead*frameSizeInBytes), 0, totalFramesRemaining*frameSizeInBytes); + + // For static buffers we can fill the remaining frames with silence for safety, but we don't want + // to report those frames as "read". The reason for this is that the caller uses the return value + // to know whether or not a non-looping sound has finished playback. + if (audioBuffer->usage != AUDIO_BUFFER_USAGE_STATIC) framesRead += totalFramesRemaining; + } + + return framesRead; +} + +// Reads audio data from an AudioBuffer object in device format. Returned data will be in a format appropriate for mixing. +static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, float *framesOut, ma_uint32 frameCount) +{ + // What's going on here is that we're continuously converting data from the AudioBuffer's internal format to the mixing format, which + // should be defined by the output format of the data converter. We do this until frameCount frames have been output. The important + // detail to remember here is that we never, ever attempt to read more input data than is required for the specified number of output + // frames. This can be achieved with ma_data_converter_get_required_input_frame_count(). + ma_uint8 inputBuffer[4096] = { 0 }; + ma_uint32 inputBufferFrameCap = sizeof(inputBuffer)/ma_get_bytes_per_frame(audioBuffer->converter.config.formatIn, audioBuffer->converter.config.channelsIn); + + ma_uint32 totalOutputFramesProcessed = 0; + while (totalOutputFramesProcessed < frameCount) + { + ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed; + + ma_uint64 inputFramesToProcessThisIteration = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration); + if (inputFramesToProcessThisIteration > inputBufferFrameCap) + { + inputFramesToProcessThisIteration = inputBufferFrameCap; + } + + float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut); + + /* At this point we can convert the data to our mixing format. */ + ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */ + ma_uint64 outputFramesProcessedThisIteration = outputFramesToProcessThisIteration; + ma_data_converter_process_pcm_frames(&audioBuffer->converter, inputBuffer, &inputFramesProcessedThisIteration, runningFramesOut, &outputFramesProcessedThisIteration); + + totalOutputFramesProcessed += (ma_uint32)outputFramesProcessedThisIteration; /* Safe cast. */ + + if (inputFramesProcessedThisIteration < inputFramesToProcessThisIteration) + { + break; /* Ran out of input data. */ + } + + /* This should never be hit, but will add it here for safety. Ensures we get out of the loop when no input nor output frames are processed. */ + if (inputFramesProcessedThisIteration == 0 && outputFramesProcessedThisIteration == 0) + { + break; + } + } + + return totalOutputFramesProcessed; +} + + +// Sending audio data to device callback function +// This function will be called when miniaudio needs more data +// NOTE: All the mixing takes place here +static void OnSendAudioDataToDevice(ma_device *pDevice, void *pFramesOut, const void *pFramesInput, ma_uint32 frameCount) +{ + (void)pDevice; + + // Mixing is basically just an accumulation, we need to initialize the output buffer to 0 + memset(pFramesOut, 0, frameCount*pDevice->playback.channels*ma_get_bytes_per_sample(pDevice->playback.format)); + + // Using a mutex here for thread-safety which makes things not real-time + // This is unlikely to be necessary for this project, but may want to consider how you might want to avoid this + ma_mutex_lock(&AUDIO.System.lock); + { + for (AudioBuffer *audioBuffer = AUDIO.Buffer.first; audioBuffer != NULL; audioBuffer = audioBuffer->next) + { + // Ignore stopped or paused sounds + if (!audioBuffer->playing || audioBuffer->paused) continue; + + ma_uint32 framesRead = 0; + + while (1) + { + if (framesRead >= frameCount) break; + + // Just read as much data as we can from the stream + ma_uint32 framesToRead = (frameCount - framesRead); + + while (framesToRead > 0) + { + float tempBuffer[1024] = { 0 }; // Frames for stereo + + ma_uint32 framesToReadRightNow = framesToRead; + if (framesToReadRightNow > sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS) + { + framesToReadRightNow = sizeof(tempBuffer)/sizeof(tempBuffer[0])/AUDIO_DEVICE_CHANNELS; + } + + ma_uint32 framesJustRead = ReadAudioBufferFramesInMixingFormat(audioBuffer, tempBuffer, framesToReadRightNow); + if (framesJustRead > 0) + { + float *framesOut = (float *)pFramesOut + (framesRead*AUDIO.System.device.playback.channels); + float *framesIn = tempBuffer; + + MixAudioFrames(framesOut, framesIn, framesJustRead, audioBuffer); + + framesToRead -= framesJustRead; + framesRead += framesJustRead; + } + + if (!audioBuffer->playing) + { + framesRead = frameCount; + break; + } + + // If we weren't able to read all the frames we requested, break + if (framesJustRead < framesToReadRightNow) + { + if (!audioBuffer->looping) + { + StopAudioBuffer(audioBuffer); + break; + } + else + { + // Should never get here, but just for safety, + // move the cursor position back to the start and continue the loop + audioBuffer->frameCursorPos = 0; + continue; + } + } + } + + // If for some reason we weren't able to read every frame we'll need to break from the loop + // Not doing this could theoretically put us into an infinite loop + if (framesToRead > 0) break; + } + } + } + + ma_mutex_unlock(&AUDIO.System.lock); +} + +// This is the main mixing function. Mixing is pretty simple in this project - it's just an accumulation. +// NOTE: framesOut is both an input and an output. It will be initially filled with zeros outside of this function. +static void MixAudioFrames(float *framesOut, const float *framesIn, ma_uint32 frameCount, AudioBuffer *buffer) +{ + const float localVolume = buffer->volume; + + const ma_uint32 nChannels = AUDIO.System.device.playback.channels; + if (nChannels == 2) + { + const float left = buffer->pan; + const float right = 1.0f - left; + + // fast sine approximation in [0..1] for pan law: y = 0.5f * x * (3 - x * x); + const float levels[2] = { localVolume*0.5f*left*(3.0f-left*left), localVolume*0.5f*right*(3.0f-right*right) }; + + float *frameOut = framesOut; + const float *frameIn = framesIn; + for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) + { + frameOut[0] += (frameIn[0]*levels[0]); + frameOut[1] += (frameIn[1]*levels[1]); + frameOut += 2; + frameIn += 2; + } + } + else // pan is kinda meaningless + { + for (ma_uint32 iFrame = 0; iFrame < frameCount; ++iFrame) + { + for (ma_uint32 iChannel = 0; iChannel < nChannels; ++iChannel) + { + float *frameOut = framesOut + (iFrame * nChannels); + const float *frameIn = framesIn + (iFrame * nChannels); + + frameOut[iChannel] += (frameIn[iChannel] * localVolume); + } + } + } +} + +// Some required functions for audio standalone module version +#if defined(RAUDIO_STANDALONE) +// Check file extension +static bool IsFileExtension(const char *fileName, const char *ext) +{ + bool result = false; + const char *fileExt; + + if ((fileExt = strrchr(fileName, '.')) != NULL) + { + if (strcmp(fileExt, ext) == 0) result = true; + } + + return result; +} + +// Get pointer to extension for a filename string (includes the dot: .png) +static const char *GetFileExtension(const char *fileName) +{ + const char *dot = strrchr(fileName, '.'); + + if (!dot || dot == fileName) return NULL; + + return dot; +} + +// Load data from file into a buffer +static unsigned char *LoadFileData(const char *fileName, unsigned int *bytesRead) +{ + unsigned char *data = NULL; + *bytesRead = 0; + + if (fileName != NULL) + { + FILE *file = fopen(fileName, "rb"); + + if (file != NULL) + { + // WARNING: On binary streams SEEK_END could not be found, + // using fseek() and ftell() could not work in some (rare) cases + fseek(file, 0, SEEK_END); + int size = ftell(file); + fseek(file, 0, SEEK_SET); + + if (size > 0) + { + data = (unsigned char *)RL_MALLOC(size*sizeof(unsigned char)); + + // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements] + unsigned int count = (unsigned int)fread(data, sizeof(unsigned char), size, file); + *bytesRead = count; + + if (count != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to read file", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); + + return data; +} + +// Save data to file from buffer +static bool SaveFileData(const char *fileName, void *data, unsigned int bytesToWrite) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wb"); + + if (file != NULL) + { + unsigned int count = (unsigned int)fwrite(data, sizeof(unsigned char), bytesToWrite, file); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write file", fileName); + else if (count != bytesToWrite) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} + +// Save text data to file (write), string must be '\0' terminated +static bool SaveFileText(const char *fileName, char *text) +{ + if (fileName != NULL) + { + FILE *file = fopen(fileName, "wt"); + + if (file != NULL) + { + int count = fprintf(file, "%s", text); + + if (count == 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName); + else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName); + + fclose(file); + } + else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName); + } + else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid"); +} +#endif + +#undef AudioBuffer + +#endif // SUPPORT_MODULE_RAUDIO |