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author | salaaad2 <arthurdurant263@gmail.com> | 2022-06-13 22:15:48 +0200 |
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committer | salaaad2 <arthurdurant263@gmail.com> | 2022-06-13 22:15:48 +0200 |
commit | 95cde5c181b5fd1d9ee3f13db749799c4e8ac9d3 (patch) | |
tree | 352480349a46d19ab5b8078ac4ccb79d27166f04 /raylib/src/external/glfw/src/win32_joystick.h | |
parent | mouse is captured again, pretty gud (diff) | |
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add raylib to the build chain with -O3 and -march=native
Diffstat (limited to 'raylib/src/external/glfw/src/win32_joystick.h')
-rw-r--r-- | raylib/src/external/glfw/src/win32_joystick.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/raylib/src/external/glfw/src/win32_joystick.h b/raylib/src/external/glfw/src/win32_joystick.h new file mode 100644 index 0000000..b6a7adc --- /dev/null +++ b/raylib/src/external/glfw/src/win32_joystick.h @@ -0,0 +1,53 @@ +//======================================================================== +// GLFW 3.4 Win32 - www.glfw.org +//------------------------------------------------------------------------ +// Copyright (c) 2006-2017 Camilla Löwy <elmindreda@glfw.org> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#define _GLFW_PLATFORM_JOYSTICK_STATE _GLFWjoystickWin32 win32 +#define _GLFW_PLATFORM_LIBRARY_JOYSTICK_STATE struct { int dummyLibraryJoystick; } + +#define _GLFW_PLATFORM_MAPPING_NAME "Windows" + +// Joystick element (axis, button or slider) +// +typedef struct _GLFWjoyobjectWin32 +{ + int offset; + int type; +} _GLFWjoyobjectWin32; + +// Win32-specific per-joystick data +// +typedef struct _GLFWjoystickWin32 +{ + _GLFWjoyobjectWin32* objects; + int objectCount; + IDirectInputDevice8W* device; + DWORD index; + GUID guid; +} _GLFWjoystickWin32; + +void _glfwDetectJoystickConnectionWin32(void); +void _glfwDetectJoystickDisconnectionWin32(void); + |