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authorsalaaad2 <arthurdurant263@gmail.com>2022-06-13 22:15:48 +0200
committersalaaad2 <arthurdurant263@gmail.com>2022-06-13 22:15:48 +0200
commit95cde5c181b5fd1d9ee3f13db749799c4e8ac9d3 (patch)
tree352480349a46d19ab5b8078ac4ccb79d27166f04 /raylib/parser/raylib_api.txt
parentmouse is captured again, pretty gud (diff)
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add raylib to the build chain with -O3 and -march=native
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+
+Structures found: 31
+
+Struct 01: Vector2 (2 fields)
+ Name: Vector2
+ Description: Vector2, 2 components
+ Field[1]: float x // Vector x component
+ Field[2]: float y // Vector y component
+Struct 02: Vector3 (3 fields)
+ Name: Vector3
+ Description: Vector3, 3 components
+ Field[1]: float x // Vector x component
+ Field[2]: float y // Vector y component
+ Field[3]: float z // Vector z component
+Struct 03: Vector4 (4 fields)
+ Name: Vector4
+ Description: Vector4, 4 components
+ Field[1]: float x // Vector x component
+ Field[2]: float y // Vector y component
+ Field[3]: float z // Vector z component
+ Field[4]: float w // Vector w component
+Struct 04: Matrix (4 fields)
+ Name: Matrix
+ Description: Matrix, 4x4 components, column major, OpenGL style, right handed
+ Field[1]: float m0, m4, m8, m12 // Matrix first row (4 components)
+ Field[2]: float m1, m5, m9, m13 // Matrix second row (4 components)
+ Field[3]: float m2, m6, m10, m14 // Matrix third row (4 components)
+ Field[4]: float m3, m7, m11, m15 // Matrix fourth row (4 components)
+Struct 05: Color (4 fields)
+ Name: Color
+ Description: Color, 4 components, R8G8B8A8 (32bit)
+ Field[1]: unsigned char r // Color red value
+ Field[2]: unsigned char g // Color green value
+ Field[3]: unsigned char b // Color blue value
+ Field[4]: unsigned char a // Color alpha value
+Struct 06: Rectangle (4 fields)
+ Name: Rectangle
+ Description: Rectangle, 4 components
+ Field[1]: float x // Rectangle top-left corner position x
+ Field[2]: float y // Rectangle top-left corner position y
+ Field[3]: float width // Rectangle width
+ Field[4]: float height // Rectangle height
+Struct 07: Image (5 fields)
+ Name: Image
+ Description: Image, pixel data stored in CPU memory (RAM)
+ Field[1]: void * data // Image raw data
+ Field[2]: int width // Image base width
+ Field[3]: int height // Image base height
+ Field[4]: int mipmaps // Mipmap levels, 1 by default
+ Field[5]: int format // Data format (PixelFormat type)
+Struct 08: Texture (5 fields)
+ Name: Texture
+ Description: Texture, tex data stored in GPU memory (VRAM)
+ Field[1]: unsigned int id // OpenGL texture id
+ Field[2]: int width // Texture base width
+ Field[3]: int height // Texture base height
+ Field[4]: int mipmaps // Mipmap levels, 1 by default
+ Field[5]: int format // Data format (PixelFormat type)
+Struct 09: RenderTexture (3 fields)
+ Name: RenderTexture
+ Description: RenderTexture, fbo for texture rendering
+ Field[1]: unsigned int id // OpenGL framebuffer object id
+ Field[2]: Texture texture // Color buffer attachment texture
+ Field[3]: Texture depth // Depth buffer attachment texture
+Struct 10: NPatchInfo (6 fields)
+ Name: NPatchInfo
+ Description: NPatchInfo, n-patch layout info
+ Field[1]: Rectangle source // Texture source rectangle
+ Field[2]: int left // Left border offset
+ Field[3]: int top // Top border offset
+ Field[4]: int right // Right border offset
+ Field[5]: int bottom // Bottom border offset
+ Field[6]: int layout // Layout of the n-patch: 3x3, 1x3 or 3x1
+Struct 11: GlyphInfo (5 fields)
+ Name: GlyphInfo
+ Description: GlyphInfo, font characters glyphs info
+ Field[1]: int value // Character value (Unicode)
+ Field[2]: int offsetX // Character offset X when drawing
+ Field[3]: int offsetY // Character offset Y when drawing
+ Field[4]: int advanceX // Character advance position X
+ Field[5]: Image image // Character image data
+Struct 12: Font (6 fields)
+ Name: Font
+ Description: Font, font texture and GlyphInfo array data
+ Field[1]: int baseSize // Base size (default chars height)
+ Field[2]: int glyphCount // Number of glyph characters
+ Field[3]: int glyphPadding // Padding around the glyph characters
+ Field[4]: Texture2D texture // Texture atlas containing the glyphs
+ Field[5]: Rectangle * recs // Rectangles in texture for the glyphs
+ Field[6]: GlyphInfo * glyphs // Glyphs info data
+Struct 13: Camera3D (5 fields)
+ Name: Camera3D
+ Description: Camera, defines position/orientation in 3d space
+ Field[1]: Vector3 position // Camera position
+ Field[2]: Vector3 target // Camera target it looks-at
+ Field[3]: Vector3 up // Camera up vector (rotation over its axis)
+ Field[4]: float fovy // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
+ Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
+Struct 14: Camera2D (4 fields)
+ Name: Camera2D
+ Description: Camera2D, defines position/orientation in 2d space
+ Field[1]: Vector2 offset // Camera offset (displacement from target)
+ Field[2]: Vector2 target // Camera target (rotation and zoom origin)
+ Field[3]: float rotation // Camera rotation in degrees
+ Field[4]: float zoom // Camera zoom (scaling), should be 1.0f by default
+Struct 15: Mesh (15 fields)
+ Name: Mesh
+ Description: Mesh, vertex data and vao/vbo
+ Field[1]: int vertexCount // Number of vertices stored in arrays
+ Field[2]: int triangleCount // Number of triangles stored (indexed or not)
+ Field[3]: float * vertices // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
+ Field[4]: float * texcoords // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
+ Field[5]: float * texcoords2 // Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
+ Field[6]: float * normals // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
+ Field[7]: float * tangents // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
+ Field[8]: unsigned char * colors // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
+ Field[9]: unsigned short * indices // Vertex indices (in case vertex data comes indexed)
+ Field[10]: float * animVertices // Animated vertex positions (after bones transformations)
+ Field[11]: float * animNormals // Animated normals (after bones transformations)
+ Field[12]: unsigned char * boneIds // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)
+ Field[13]: float * boneWeights // Vertex bone weight, up to 4 bones influence by vertex (skinning)
+ Field[14]: unsigned int vaoId // OpenGL Vertex Array Object id
+ Field[15]: unsigned int * vboId // OpenGL Vertex Buffer Objects id (default vertex data)
+Struct 16: Shader (2 fields)
+ Name: Shader
+ Description: Shader
+ Field[1]: unsigned int id // Shader program id
+ Field[2]: int * locs // Shader locations array (RL_MAX_SHADER_LOCATIONS)
+Struct 17: MaterialMap (3 fields)
+ Name: MaterialMap
+ Description: MaterialMap
+ Field[1]: Texture2D texture // Material map texture
+ Field[2]: Color color // Material map color
+ Field[3]: float value // Material map value
+Struct 18: Material (3 fields)
+ Name: Material
+ Description: Material, includes shader and maps
+ Field[1]: Shader shader // Material shader
+ Field[2]: MaterialMap * maps // Material maps array (MAX_MATERIAL_MAPS)
+ Field[3]: float params[4] // Material generic parameters (if required)
+Struct 19: Transform (3 fields)
+ Name: Transform
+ Description: Transform, vectex transformation data
+ Field[1]: Vector3 translation // Translation
+ Field[2]: Quaternion rotation // Rotation
+ Field[3]: Vector3 scale // Scale
+Struct 20: BoneInfo (2 fields)
+ Name: BoneInfo
+ Description: Bone, skeletal animation bone
+ Field[1]: char name[32] // Bone name
+ Field[2]: int parent // Bone parent
+Struct 21: Model (9 fields)
+ Name: Model
+ Description: Model, meshes, materials and animation data
+ Field[1]: Matrix transform // Local transform matrix
+ Field[2]: int meshCount // Number of meshes
+ Field[3]: int materialCount // Number of materials
+ Field[4]: Mesh * meshes // Meshes array
+ Field[5]: Material * materials // Materials array
+ Field[6]: int * meshMaterial // Mesh material number
+ Field[7]: int boneCount // Number of bones
+ Field[8]: BoneInfo * bones // Bones information (skeleton)
+ Field[9]: Transform * bindPose // Bones base transformation (pose)
+Struct 22: ModelAnimation (4 fields)
+ Name: ModelAnimation
+ Description: ModelAnimation
+ Field[1]: int boneCount // Number of bones
+ Field[2]: int frameCount // Number of animation frames
+ Field[3]: BoneInfo * bones // Bones information (skeleton)
+ Field[4]: Transform ** framePoses // Poses array by frame
+Struct 23: Ray (2 fields)
+ Name: Ray
+ Description: Ray, ray for raycasting
+ Field[1]: Vector3 position // Ray position (origin)
+ Field[2]: Vector3 direction // Ray direction
+Struct 24: RayCollision (4 fields)
+ Name: RayCollision
+ Description: RayCollision, ray hit information
+ Field[1]: bool hit // Did the ray hit something?
+ Field[2]: float distance // Distance to nearest hit
+ Field[3]: Vector3 point // Point of nearest hit
+ Field[4]: Vector3 normal // Surface normal of hit
+Struct 25: BoundingBox (2 fields)
+ Name: BoundingBox
+ Description: BoundingBox
+ Field[1]: Vector3 min // Minimum vertex box-corner
+ Field[2]: Vector3 max // Maximum vertex box-corner
+Struct 26: Wave (5 fields)
+ Name: Wave
+ Description: Wave, audio wave data
+ Field[1]: unsigned int frameCount // Total number of frames (considering channels)
+ Field[2]: unsigned int sampleRate // Frequency (samples per second)
+ Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
+ Field[5]: void * data // Buffer data pointer
+Struct 27: AudioStream (4 fields)
+ Name: AudioStream
+ Description: AudioStream, custom audio stream
+ Field[1]: rAudioBuffer * buffer // Pointer to internal data used by the audio system
+ Field[2]: unsigned int sampleRate // Frequency (samples per second)
+ Field[3]: unsigned int sampleSize // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
+ Field[4]: unsigned int channels // Number of channels (1-mono, 2-stereo, ...)
+Struct 28: Sound (2 fields)
+ Name: Sound
+ Description: Sound
+ Field[1]: AudioStream stream // Audio stream
+ Field[2]: unsigned int frameCount // Total number of frames (considering channels)
+Struct 29: Music (5 fields)
+ Name: Music
+ Description: Music, audio stream, anything longer than ~10 seconds should be streamed
+ Field[1]: AudioStream stream // Audio stream
+ Field[2]: unsigned int frameCount // Total number of frames (considering channels)
+ Field[3]: bool looping // Music looping enable
+ Field[4]: int ctxType // Type of music context (audio filetype)
+ Field[5]: void * ctxData // Audio context data, depends on type
+Struct 30: VrDeviceInfo (10 fields)
+ Name: VrDeviceInfo
+ Description: VrDeviceInfo, Head-Mounted-Display device parameters
+ Field[1]: int hResolution // Horizontal resolution in pixels
+ Field[2]: int vResolution // Vertical resolution in pixels
+ Field[3]: float hScreenSize // Horizontal size in meters
+ Field[4]: float vScreenSize // Vertical size in meters
+ Field[5]: float vScreenCenter // Screen center in meters
+ Field[6]: float eyeToScreenDistance // Distance between eye and display in meters
+ Field[7]: float lensSeparationDistance // Lens separation distance in meters
+ Field[8]: float interpupillaryDistance // IPD (distance between pupils) in meters
+ Field[9]: float lensDistortionValues[4] // Lens distortion constant parameters
+ Field[10]: float chromaAbCorrection[4] // Chromatic aberration correction parameters
+Struct 31: VrStereoConfig (8 fields)
+ Name: VrStereoConfig
+ Description: VrStereoConfig, VR stereo rendering configuration for simulator
+ Field[1]: Matrix projection[2] // VR projection matrices (per eye)
+ Field[2]: Matrix viewOffset[2] // VR view offset matrices (per eye)
+ Field[3]: float leftLensCenter[2] // VR left lens center
+ Field[4]: float rightLensCenter[2] // VR right lens center
+ Field[5]: float leftScreenCenter[2] // VR left screen center
+ Field[6]: float rightScreenCenter[2] // VR right screen center
+ Field[7]: float scale[2] // VR distortion scale
+ Field[8]: float scaleIn[2] // VR distortion scale in
+
+Enums found: 21
+
+Enum 01: ConfigFlags (14 values)
+ Name: ConfigFlags
+ Description: System/Window config flags
+ Value[FLAG_VSYNC_HINT]: 64
+ Value[FLAG_FULLSCREEN_MODE]: 2
+ Value[FLAG_WINDOW_RESIZABLE]: 4
+ Value[FLAG_WINDOW_UNDECORATED]: 8
+ Value[FLAG_WINDOW_HIDDEN]: 128
+ Value[FLAG_WINDOW_MINIMIZED]: 512
+ Value[FLAG_WINDOW_MAXIMIZED]: 1024
+ Value[FLAG_WINDOW_UNFOCUSED]: 2048
+ Value[FLAG_WINDOW_TOPMOST]: 4096
+ Value[FLAG_WINDOW_ALWAYS_RUN]: 256
+ Value[FLAG_WINDOW_TRANSPARENT]: 16
+ Value[FLAG_WINDOW_HIGHDPI]: 8192
+ Value[FLAG_MSAA_4X_HINT]: 32
+ Value[FLAG_INTERLACED_HINT]: 65536
+Enum 02: TraceLogLevel (8 values)
+ Name: TraceLogLevel
+ Description: Trace log level
+ Value[LOG_ALL]: 0
+ Value[LOG_TRACE]: 1
+ Value[LOG_DEBUG]: 2
+ Value[LOG_INFO]: 3
+ Value[LOG_WARNING]: 4
+ Value[LOG_ERROR]: 5
+ Value[LOG_FATAL]: 6
+ Value[LOG_NONE]: 7
+Enum 03: KeyboardKey (110 values)
+ Name: KeyboardKey
+ Description: Keyboard keys (US keyboard layout)
+ Value[KEY_NULL]: 0
+ Value[KEY_APOSTROPHE]: 39
+ Value[KEY_COMMA]: 44
+ Value[KEY_MINUS]: 45
+ Value[KEY_PERIOD]: 46
+ Value[KEY_SLASH]: 47
+ Value[KEY_ZERO]: 48
+ Value[KEY_ONE]: 49
+ Value[KEY_TWO]: 50
+ Value[KEY_THREE]: 51
+ Value[KEY_FOUR]: 52
+ Value[KEY_FIVE]: 53
+ Value[KEY_SIX]: 54
+ Value[KEY_SEVEN]: 55
+ Value[KEY_EIGHT]: 56
+ Value[KEY_NINE]: 57
+ Value[KEY_SEMICOLON]: 59
+ Value[KEY_EQUAL]: 61
+ Value[KEY_A]: 65
+ Value[KEY_B]: 66
+ Value[KEY_C]: 67
+ Value[KEY_D]: 68
+ Value[KEY_E]: 69
+ Value[KEY_F]: 70
+ Value[KEY_G]: 71
+ Value[KEY_H]: 72
+ Value[KEY_I]: 73
+ Value[KEY_J]: 74
+ Value[KEY_K]: 75
+ Value[KEY_L]: 76
+ Value[KEY_M]: 77
+ Value[KEY_N]: 78
+ Value[KEY_O]: 79
+ Value[KEY_P]: 80
+ Value[KEY_Q]: 81
+ Value[KEY_R]: 82
+ Value[KEY_S]: 83
+ Value[KEY_T]: 84
+ Value[KEY_U]: 85
+ Value[KEY_V]: 86
+ Value[KEY_W]: 87
+ Value[KEY_X]: 88
+ Value[KEY_Y]: 89
+ Value[KEY_Z]: 90
+ Value[KEY_LEFT_BRACKET]: 91
+ Value[KEY_BACKSLASH]: 92
+ Value[KEY_RIGHT_BRACKET]: 93
+ Value[KEY_GRAVE]: 96
+ Value[KEY_SPACE]: 32
+ Value[KEY_ESCAPE]: 256
+ Value[KEY_ENTER]: 257
+ Value[KEY_TAB]: 258
+ Value[KEY_BACKSPACE]: 259
+ Value[KEY_INSERT]: 260
+ Value[KEY_DELETE]: 261
+ Value[KEY_RIGHT]: 262
+ Value[KEY_LEFT]: 263
+ Value[KEY_DOWN]: 264
+ Value[KEY_UP]: 265
+ Value[KEY_PAGE_UP]: 266
+ Value[KEY_PAGE_DOWN]: 267
+ Value[KEY_HOME]: 268
+ Value[KEY_END]: 269
+ Value[KEY_CAPS_LOCK]: 280
+ Value[KEY_SCROLL_LOCK]: 281
+ Value[KEY_NUM_LOCK]: 282
+ Value[KEY_PRINT_SCREEN]: 283
+ Value[KEY_PAUSE]: 284
+ Value[KEY_F1]: 290
+ Value[KEY_F2]: 291
+ Value[KEY_F3]: 292
+ Value[KEY_F4]: 293
+ Value[KEY_F5]: 294
+ Value[KEY_F6]: 295
+ Value[KEY_F7]: 296
+ Value[KEY_F8]: 297
+ Value[KEY_F9]: 298
+ Value[KEY_F10]: 299
+ Value[KEY_F11]: 300
+ Value[KEY_F12]: 301
+ Value[KEY_LEFT_SHIFT]: 340
+ Value[KEY_LEFT_CONTROL]: 341
+ Value[KEY_LEFT_ALT]: 342
+ Value[KEY_LEFT_SUPER]: 343
+ Value[KEY_RIGHT_SHIFT]: 344
+ Value[KEY_RIGHT_CONTROL]: 345
+ Value[KEY_RIGHT_ALT]: 346
+ Value[KEY_RIGHT_SUPER]: 347
+ Value[KEY_KB_MENU]: 348
+ Value[KEY_KP_0]: 320
+ Value[KEY_KP_1]: 321
+ Value[KEY_KP_2]: 322
+ Value[KEY_KP_3]: 323
+ Value[KEY_KP_4]: 324
+ Value[KEY_KP_5]: 325
+ Value[KEY_KP_6]: 326
+ Value[KEY_KP_7]: 327
+ Value[KEY_KP_8]: 328
+ Value[KEY_KP_9]: 329
+ Value[KEY_KP_DECIMAL]: 330
+ Value[KEY_KP_DIVIDE]: 331
+ Value[KEY_KP_MULTIPLY]: 332
+ Value[KEY_KP_SUBTRACT]: 333
+ Value[KEY_KP_ADD]: 334
+ Value[KEY_KP_ENTER]: 335
+ Value[KEY_KP_EQUAL]: 336
+ Value[KEY_BACK]: 4
+ Value[KEY_MENU]: 82
+ Value[KEY_VOLUME_UP]: 24
+ Value[KEY_VOLUME_DOWN]: 25
+Enum 04: MouseButton (7 values)
+ Name: MouseButton
+ Description: Mouse buttons
+ Value[MOUSE_BUTTON_LEFT]: 0
+ Value[MOUSE_BUTTON_RIGHT]: 1
+ Value[MOUSE_BUTTON_MIDDLE]: 2
+ Value[MOUSE_BUTTON_SIDE]: 3
+ Value[MOUSE_BUTTON_EXTRA]: 4
+ Value[MOUSE_BUTTON_FORWARD]: 5
+ Value[MOUSE_BUTTON_BACK]: 6
+Enum 05: MouseCursor (11 values)
+ Name: MouseCursor
+ Description: Mouse cursor
+ Value[MOUSE_CURSOR_DEFAULT]: 0
+ Value[MOUSE_CURSOR_ARROW]: 1
+ Value[MOUSE_CURSOR_IBEAM]: 2
+ Value[MOUSE_CURSOR_CROSSHAIR]: 3
+ Value[MOUSE_CURSOR_POINTING_HAND]: 4
+ Value[MOUSE_CURSOR_RESIZE_EW]: 5
+ Value[MOUSE_CURSOR_RESIZE_NS]: 6
+ Value[MOUSE_CURSOR_RESIZE_NWSE]: 7
+ Value[MOUSE_CURSOR_RESIZE_NESW]: 8
+ Value[MOUSE_CURSOR_RESIZE_ALL]: 9
+ Value[MOUSE_CURSOR_NOT_ALLOWED]: 10
+Enum 06: GamepadButton (18 values)
+ Name: GamepadButton
+ Description: Gamepad buttons
+ Value[GAMEPAD_BUTTON_UNKNOWN]: 0
+ Value[GAMEPAD_BUTTON_LEFT_FACE_UP]: 1
+ Value[GAMEPAD_BUTTON_LEFT_FACE_RIGHT]: 2
+ Value[GAMEPAD_BUTTON_LEFT_FACE_DOWN]: 3
+ Value[GAMEPAD_BUTTON_LEFT_FACE_LEFT]: 4
+ Value[GAMEPAD_BUTTON_RIGHT_FACE_UP]: 5
+ Value[GAMEPAD_BUTTON_RIGHT_FACE_RIGHT]: 6
+ Value[GAMEPAD_BUTTON_RIGHT_FACE_DOWN]: 7
+ Value[GAMEPAD_BUTTON_RIGHT_FACE_LEFT]: 8
+ Value[GAMEPAD_BUTTON_LEFT_TRIGGER_1]: 9
+ Value[GAMEPAD_BUTTON_LEFT_TRIGGER_2]: 10
+ Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_1]: 11
+ Value[GAMEPAD_BUTTON_RIGHT_TRIGGER_2]: 12
+ Value[GAMEPAD_BUTTON_MIDDLE_LEFT]: 13
+ Value[GAMEPAD_BUTTON_MIDDLE]: 14
+ Value[GAMEPAD_BUTTON_MIDDLE_RIGHT]: 15
+ Value[GAMEPAD_BUTTON_LEFT_THUMB]: 16
+ Value[GAMEPAD_BUTTON_RIGHT_THUMB]: 17
+Enum 07: GamepadAxis (6 values)
+ Name: GamepadAxis
+ Description: Gamepad axis
+ Value[GAMEPAD_AXIS_LEFT_X]: 0
+ Value[GAMEPAD_AXIS_LEFT_Y]: 1
+ Value[GAMEPAD_AXIS_RIGHT_X]: 2
+ Value[GAMEPAD_AXIS_RIGHT_Y]: 3
+ Value[GAMEPAD_AXIS_LEFT_TRIGGER]: 4
+ Value[GAMEPAD_AXIS_RIGHT_TRIGGER]: 5
+Enum 08: MaterialMapIndex (11 values)
+ Name: MaterialMapIndex
+ Description: Material map index
+ Value[MATERIAL_MAP_ALBEDO]: 0
+ Value[MATERIAL_MAP_METALNESS]: 1
+ Value[MATERIAL_MAP_NORMAL]: 2
+ Value[MATERIAL_MAP_ROUGHNESS]: 3
+ Value[MATERIAL_MAP_OCCLUSION]: 4
+ Value[MATERIAL_MAP_EMISSION]: 5
+ Value[MATERIAL_MAP_HEIGHT]: 6
+ Value[MATERIAL_MAP_CUBEMAP]: 7
+ Value[MATERIAL_MAP_IRRADIANCE]: 8
+ Value[MATERIAL_MAP_PREFILTER]: 9
+ Value[MATERIAL_MAP_BRDF]: 10
+Enum 09: ShaderLocationIndex (26 values)
+ Name: ShaderLocationIndex
+ Description: Shader location index
+ Value[SHADER_LOC_VERTEX_POSITION]: 0
+ Value[SHADER_LOC_VERTEX_TEXCOORD01]: 1
+ Value[SHADER_LOC_VERTEX_TEXCOORD02]: 2
+ Value[SHADER_LOC_VERTEX_NORMAL]: 3
+ Value[SHADER_LOC_VERTEX_TANGENT]: 4
+ Value[SHADER_LOC_VERTEX_COLOR]: 5
+ Value[SHADER_LOC_MATRIX_MVP]: 6
+ Value[SHADER_LOC_MATRIX_VIEW]: 7
+ Value[SHADER_LOC_MATRIX_PROJECTION]: 8
+ Value[SHADER_LOC_MATRIX_MODEL]: 9
+ Value[SHADER_LOC_MATRIX_NORMAL]: 10
+ Value[SHADER_LOC_VECTOR_VIEW]: 11
+ Value[SHADER_LOC_COLOR_DIFFUSE]: 12
+ Value[SHADER_LOC_COLOR_SPECULAR]: 13
+ Value[SHADER_LOC_COLOR_AMBIENT]: 14
+ Value[SHADER_LOC_MAP_ALBEDO]: 15
+ Value[SHADER_LOC_MAP_METALNESS]: 16
+ Value[SHADER_LOC_MAP_NORMAL]: 17
+ Value[SHADER_LOC_MAP_ROUGHNESS]: 18
+ Value[SHADER_LOC_MAP_OCCLUSION]: 19
+ Value[SHADER_LOC_MAP_EMISSION]: 20
+ Value[SHADER_LOC_MAP_HEIGHT]: 21
+ Value[SHADER_LOC_MAP_CUBEMAP]: 22
+ Value[SHADER_LOC_MAP_IRRADIANCE]: 23
+ Value[SHADER_LOC_MAP_PREFILTER]: 24
+ Value[SHADER_LOC_MAP_BRDF]: 25
+Enum 10: ShaderUniformDataType (9 values)
+ Name: ShaderUniformDataType
+ Description: Shader uniform data type
+ Value[SHADER_UNIFORM_FLOAT]: 0
+ Value[SHADER_UNIFORM_VEC2]: 1
+ Value[SHADER_UNIFORM_VEC3]: 2
+ Value[SHADER_UNIFORM_VEC4]: 3
+ Value[SHADER_UNIFORM_INT]: 4
+ Value[SHADER_UNIFORM_IVEC2]: 5
+ Value[SHADER_UNIFORM_IVEC3]: 6
+ Value[SHADER_UNIFORM_IVEC4]: 7
+ Value[SHADER_UNIFORM_SAMPLER2D]: 8
+Enum 11: ShaderAttributeDataType (4 values)
+ Name: ShaderAttributeDataType
+ Description: Shader attribute data types
+ Value[SHADER_ATTRIB_FLOAT]: 0
+ Value[SHADER_ATTRIB_VEC2]: 1
+ Value[SHADER_ATTRIB_VEC3]: 2
+ Value[SHADER_ATTRIB_VEC4]: 3
+Enum 12: PixelFormat (21 values)
+ Name: PixelFormat
+ Description: Pixel formats
+ Value[PIXELFORMAT_UNCOMPRESSED_GRAYSCALE]: 1
+ Value[PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA]: 2
+ Value[PIXELFORMAT_UNCOMPRESSED_R5G6B5]: 3
+ Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8]: 4
+ Value[PIXELFORMAT_UNCOMPRESSED_R5G5B5A1]: 5
+ Value[PIXELFORMAT_UNCOMPRESSED_R4G4B4A4]: 6
+ Value[PIXELFORMAT_UNCOMPRESSED_R8G8B8A8]: 7
+ Value[PIXELFORMAT_UNCOMPRESSED_R32]: 8
+ Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32]: 9
+ Value[PIXELFORMAT_UNCOMPRESSED_R32G32B32A32]: 10
+ Value[PIXELFORMAT_COMPRESSED_DXT1_RGB]: 11
+ Value[PIXELFORMAT_COMPRESSED_DXT1_RGBA]: 12
+ Value[PIXELFORMAT_COMPRESSED_DXT3_RGBA]: 13
+ Value[PIXELFORMAT_COMPRESSED_DXT5_RGBA]: 14
+ Value[PIXELFORMAT_COMPRESSED_ETC1_RGB]: 15
+ Value[PIXELFORMAT_COMPRESSED_ETC2_RGB]: 16
+ Value[PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA]: 17
+ Value[PIXELFORMAT_COMPRESSED_PVRT_RGB]: 18
+ Value[PIXELFORMAT_COMPRESSED_PVRT_RGBA]: 19
+ Value[PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA]: 20
+ Value[PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA]: 21
+Enum 13: TextureFilter (6 values)
+ Name: TextureFilter
+ Description: Texture parameters: filter mode
+ Value[TEXTURE_FILTER_POINT]: 0
+ Value[TEXTURE_FILTER_BILINEAR]: 1
+ Value[TEXTURE_FILTER_TRILINEAR]: 2
+ Value[TEXTURE_FILTER_ANISOTROPIC_4X]: 3
+ Value[TEXTURE_FILTER_ANISOTROPIC_8X]: 4
+ Value[TEXTURE_FILTER_ANISOTROPIC_16X]: 5
+Enum 14: TextureWrap (4 values)
+ Name: TextureWrap
+ Description: Texture parameters: wrap mode
+ Value[TEXTURE_WRAP_REPEAT]: 0
+ Value[TEXTURE_WRAP_CLAMP]: 1
+ Value[TEXTURE_WRAP_MIRROR_REPEAT]: 2
+ Value[TEXTURE_WRAP_MIRROR_CLAMP]: 3
+Enum 15: CubemapLayout (6 values)
+ Name: CubemapLayout
+ Description: Cubemap layouts
+ Value[CUBEMAP_LAYOUT_AUTO_DETECT]: 0
+ Value[CUBEMAP_LAYOUT_LINE_VERTICAL]: 1
+ Value[CUBEMAP_LAYOUT_LINE_HORIZONTAL]: 2
+ Value[CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR]: 3
+ Value[CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE]: 4
+ Value[CUBEMAP_LAYOUT_PANORAMA]: 5
+Enum 16: FontType (3 values)
+ Name: FontType
+ Description: Font type, defines generation method
+ Value[FONT_DEFAULT]: 0
+ Value[FONT_BITMAP]: 1
+ Value[FONT_SDF]: 2
+Enum 17: BlendMode (7 values)
+ Name: BlendMode
+ Description: Color blending modes (pre-defined)
+ Value[BLEND_ALPHA]: 0
+ Value[BLEND_ADDITIVE]: 1
+ Value[BLEND_MULTIPLIED]: 2
+ Value[BLEND_ADD_COLORS]: 3
+ Value[BLEND_SUBTRACT_COLORS]: 4
+ Value[BLEND_ALPHA_PREMUL]: 5
+ Value[BLEND_CUSTOM]: 6
+Enum 18: Gesture (11 values)
+ Name: Gesture
+ Description: Gesture
+ Value[GESTURE_NONE]: 0
+ Value[GESTURE_TAP]: 1
+ Value[GESTURE_DOUBLETAP]: 2
+ Value[GESTURE_HOLD]: 4
+ Value[GESTURE_DRAG]: 8
+ Value[GESTURE_SWIPE_RIGHT]: 16
+ Value[GESTURE_SWIPE_LEFT]: 32
+ Value[GESTURE_SWIPE_UP]: 64
+ Value[GESTURE_SWIPE_DOWN]: 128
+ Value[GESTURE_PINCH_IN]: 256
+ Value[GESTURE_PINCH_OUT]: 512
+Enum 19: CameraMode (5 values)
+ Name: CameraMode
+ Description: Camera system modes
+ Value[CAMERA_CUSTOM]: 0
+ Value[CAMERA_FREE]: 1
+ Value[CAMERA_ORBITAL]: 2
+ Value[CAMERA_FIRST_PERSON]: 3
+ Value[CAMERA_THIRD_PERSON]: 4
+Enum 20: CameraProjection (2 values)
+ Name: CameraProjection
+ Description: Camera projection
+ Value[CAMERA_PERSPECTIVE]: 0
+ Value[CAMERA_ORTHOGRAPHIC]: 1
+Enum 21: NPatchLayout (3 values)
+ Name: NPatchLayout
+ Description: N-patch layout
+ Value[NPATCH_NINE_PATCH]: 0
+ Value[NPATCH_THREE_PATCH_VERTICAL]: 1
+ Value[NPATCH_THREE_PATCH_HORIZONTAL]: 2
+
+Functions found: 497
+
+Function 001: InitWindow() (3 input parameters)
+ Name: InitWindow
+ Return type: void
+ Description: Initialize window and OpenGL context
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: title (type: const char *)
+Function 002: WindowShouldClose() (0 input parameters)
+ Name: WindowShouldClose
+ Return type: bool
+ Description: Check if KEY_ESCAPE pressed or Close icon pressed
+ No input parameters
+Function 003: CloseWindow() (0 input parameters)
+ Name: CloseWindow
+ Return type: void
+ Description: Close window and unload OpenGL context
+ No input parameters
+Function 004: IsWindowReady() (0 input parameters)
+ Name: IsWindowReady
+ Return type: bool
+ Description: Check if window has been initialized successfully
+ No input parameters
+Function 005: IsWindowFullscreen() (0 input parameters)
+ Name: IsWindowFullscreen
+ Return type: bool
+ Description: Check if window is currently fullscreen
+ No input parameters
+Function 006: IsWindowHidden() (0 input parameters)
+ Name: IsWindowHidden
+ Return type: bool
+ Description: Check if window is currently hidden (only PLATFORM_DESKTOP)
+ No input parameters
+Function 007: IsWindowMinimized() (0 input parameters)
+ Name: IsWindowMinimized
+ Return type: bool
+ Description: Check if window is currently minimized (only PLATFORM_DESKTOP)
+ No input parameters
+Function 008: IsWindowMaximized() (0 input parameters)
+ Name: IsWindowMaximized
+ Return type: bool
+ Description: Check if window is currently maximized (only PLATFORM_DESKTOP)
+ No input parameters
+Function 009: IsWindowFocused() (0 input parameters)
+ Name: IsWindowFocused
+ Return type: bool
+ Description: Check if window is currently focused (only PLATFORM_DESKTOP)
+ No input parameters
+Function 010: IsWindowResized() (0 input parameters)
+ Name: IsWindowResized
+ Return type: bool
+ Description: Check if window has been resized last frame
+ No input parameters
+Function 011: IsWindowState() (1 input parameters)
+ Name: IsWindowState
+ Return type: bool
+ Description: Check if one specific window flag is enabled
+ Param[1]: flag (type: unsigned int)
+Function 012: SetWindowState() (1 input parameters)
+ Name: SetWindowState
+ Return type: void
+ Description: Set window configuration state using flags (only PLATFORM_DESKTOP)
+ Param[1]: flags (type: unsigned int)
+Function 013: ClearWindowState() (1 input parameters)
+ Name: ClearWindowState
+ Return type: void
+ Description: Clear window configuration state flags
+ Param[1]: flags (type: unsigned int)
+Function 014: ToggleFullscreen() (0 input parameters)
+ Name: ToggleFullscreen
+ Return type: void
+ Description: Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
+ No input parameters
+Function 015: MaximizeWindow() (0 input parameters)
+ Name: MaximizeWindow
+ Return type: void
+ Description: Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
+ No input parameters
+Function 016: MinimizeWindow() (0 input parameters)
+ Name: MinimizeWindow
+ Return type: void
+ Description: Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
+ No input parameters
+Function 017: RestoreWindow() (0 input parameters)
+ Name: RestoreWindow
+ Return type: void
+ Description: Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
+ No input parameters
+Function 018: SetWindowIcon() (1 input parameters)
+ Name: SetWindowIcon
+ Return type: void
+ Description: Set icon for window (only PLATFORM_DESKTOP)
+ Param[1]: image (type: Image)
+Function 019: SetWindowTitle() (1 input parameters)
+ Name: SetWindowTitle
+ Return type: void
+ Description: Set title for window (only PLATFORM_DESKTOP)
+ Param[1]: title (type: const char *)
+Function 020: SetWindowPosition() (2 input parameters)
+ Name: SetWindowPosition
+ Return type: void
+ Description: Set window position on screen (only PLATFORM_DESKTOP)
+ Param[1]: x (type: int)
+ Param[2]: y (type: int)
+Function 021: SetWindowMonitor() (1 input parameters)
+ Name: SetWindowMonitor
+ Return type: void
+ Description: Set monitor for the current window (fullscreen mode)
+ Param[1]: monitor (type: int)
+Function 022: SetWindowMinSize() (2 input parameters)
+ Name: SetWindowMinSize
+ Return type: void
+ Description: Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+Function 023: SetWindowSize() (2 input parameters)
+ Name: SetWindowSize
+ Return type: void
+ Description: Set window dimensions
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+Function 024: SetWindowOpacity() (1 input parameters)
+ Name: SetWindowOpacity
+ Return type: void
+ Description: Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)
+ Param[1]: opacity (type: float)
+Function 025: GetWindowHandle() (0 input parameters)
+ Name: GetWindowHandle
+ Return type: void *
+ Description: Get native window handle
+ No input parameters
+Function 026: GetScreenWidth() (0 input parameters)
+ Name: GetScreenWidth
+ Return type: int
+ Description: Get current screen width
+ No input parameters
+Function 027: GetScreenHeight() (0 input parameters)
+ Name: GetScreenHeight
+ Return type: int
+ Description: Get current screen height
+ No input parameters
+Function 028: GetRenderWidth() (0 input parameters)
+ Name: GetRenderWidth
+ Return type: int
+ Description: Get current render width (it considers HiDPI)
+ No input parameters
+Function 029: GetRenderHeight() (0 input parameters)
+ Name: GetRenderHeight
+ Return type: int
+ Description: Get current render height (it considers HiDPI)
+ No input parameters
+Function 030: GetMonitorCount() (0 input parameters)
+ Name: GetMonitorCount
+ Return type: int
+ Description: Get number of connected monitors
+ No input parameters
+Function 031: GetCurrentMonitor() (0 input parameters)
+ Name: GetCurrentMonitor
+ Return type: int
+ Description: Get current connected monitor
+ No input parameters
+Function 032: GetMonitorPosition() (1 input parameters)
+ Name: GetMonitorPosition
+ Return type: Vector2
+ Description: Get specified monitor position
+ Param[1]: monitor (type: int)
+Function 033: GetMonitorWidth() (1 input parameters)
+ Name: GetMonitorWidth
+ Return type: int
+ Description: Get specified monitor width (max available by monitor)
+ Param[1]: monitor (type: int)
+Function 034: GetMonitorHeight() (1 input parameters)
+ Name: GetMonitorHeight
+ Return type: int
+ Description: Get specified monitor height (max available by monitor)
+ Param[1]: monitor (type: int)
+Function 035: GetMonitorPhysicalWidth() (1 input parameters)
+ Name: GetMonitorPhysicalWidth
+ Return type: int
+ Description: Get specified monitor physical width in millimetres
+ Param[1]: monitor (type: int)
+Function 036: GetMonitorPhysicalHeight() (1 input parameters)
+ Name: GetMonitorPhysicalHeight
+ Return type: int
+ Description: Get specified monitor physical height in millimetres
+ Param[1]: monitor (type: int)
+Function 037: GetMonitorRefreshRate() (1 input parameters)
+ Name: GetMonitorRefreshRate
+ Return type: int
+ Description: Get specified monitor refresh rate
+ Param[1]: monitor (type: int)
+Function 038: GetWindowPosition() (0 input parameters)
+ Name: GetWindowPosition
+ Return type: Vector2
+ Description: Get window position XY on monitor
+ No input parameters
+Function 039: GetWindowScaleDPI() (0 input parameters)
+ Name: GetWindowScaleDPI
+ Return type: Vector2
+ Description: Get window scale DPI factor
+ No input parameters
+Function 040: GetMonitorName() (1 input parameters)
+ Name: GetMonitorName
+ Return type: const char *
+ Description: Get the human-readable, UTF-8 encoded name of the primary monitor
+ Param[1]: monitor (type: int)
+Function 041: SetClipboardText() (1 input parameters)
+ Name: SetClipboardText
+ Return type: void
+ Description: Set clipboard text content
+ Param[1]: text (type: const char *)
+Function 042: GetClipboardText() (0 input parameters)
+ Name: GetClipboardText
+ Return type: const char *
+ Description: Get clipboard text content
+ No input parameters
+Function 043: SwapScreenBuffer() (0 input parameters)
+ Name: SwapScreenBuffer
+ Return type: void
+ Description: Swap back buffer with front buffer (screen drawing)
+ No input parameters
+Function 044: PollInputEvents() (0 input parameters)
+ Name: PollInputEvents
+ Return type: void
+ Description: Register all input events
+ No input parameters
+Function 045: WaitTime() (1 input parameters)
+ Name: WaitTime
+ Return type: void
+ Description: Wait for some milliseconds (halt program execution)
+ Param[1]: ms (type: float)
+Function 046: ShowCursor() (0 input parameters)
+ Name: ShowCursor
+ Return type: void
+ Description: Shows cursor
+ No input parameters
+Function 047: HideCursor() (0 input parameters)
+ Name: HideCursor
+ Return type: void
+ Description: Hides cursor
+ No input parameters
+Function 048: IsCursorHidden() (0 input parameters)
+ Name: IsCursorHidden
+ Return type: bool
+ Description: Check if cursor is not visible
+ No input parameters
+Function 049: EnableCursor() (0 input parameters)
+ Name: EnableCursor
+ Return type: void
+ Description: Enables cursor (unlock cursor)
+ No input parameters
+Function 050: DisableCursor() (0 input parameters)
+ Name: DisableCursor
+ Return type: void
+ Description: Disables cursor (lock cursor)
+ No input parameters
+Function 051: IsCursorOnScreen() (0 input parameters)
+ Name: IsCursorOnScreen
+ Return type: bool
+ Description: Check if cursor is on the screen
+ No input parameters
+Function 052: ClearBackground() (1 input parameters)
+ Name: ClearBackground
+ Return type: void
+ Description: Set background color (framebuffer clear color)
+ Param[1]: color (type: Color)
+Function 053: BeginDrawing() (0 input parameters)
+ Name: BeginDrawing
+ Return type: void
+ Description: Setup canvas (framebuffer) to start drawing
+ No input parameters
+Function 054: EndDrawing() (0 input parameters)
+ Name: EndDrawing
+ Return type: void
+ Description: End canvas drawing and swap buffers (double buffering)
+ No input parameters
+Function 055: BeginMode2D() (1 input parameters)
+ Name: BeginMode2D
+ Return type: void
+ Description: Begin 2D mode with custom camera (2D)
+ Param[1]: camera (type: Camera2D)
+Function 056: EndMode2D() (0 input parameters)
+ Name: EndMode2D
+ Return type: void
+ Description: Ends 2D mode with custom camera
+ No input parameters
+Function 057: BeginMode3D() (1 input parameters)
+ Name: BeginMode3D
+ Return type: void
+ Description: Begin 3D mode with custom camera (3D)
+ Param[1]: camera (type: Camera3D)
+Function 058: EndMode3D() (0 input parameters)
+ Name: EndMode3D
+ Return type: void
+ Description: Ends 3D mode and returns to default 2D orthographic mode
+ No input parameters
+Function 059: BeginTextureMode() (1 input parameters)
+ Name: BeginTextureMode
+ Return type: void
+ Description: Begin drawing to render texture
+ Param[1]: target (type: RenderTexture2D)
+Function 060: EndTextureMode() (0 input parameters)
+ Name: EndTextureMode
+ Return type: void
+ Description: Ends drawing to render texture
+ No input parameters
+Function 061: BeginShaderMode() (1 input parameters)
+ Name: BeginShaderMode
+ Return type: void
+ Description: Begin custom shader drawing
+ Param[1]: shader (type: Shader)
+Function 062: EndShaderMode() (0 input parameters)
+ Name: EndShaderMode
+ Return type: void
+ Description: End custom shader drawing (use default shader)
+ No input parameters
+Function 063: BeginBlendMode() (1 input parameters)
+ Name: BeginBlendMode
+ Return type: void
+ Description: Begin blending mode (alpha, additive, multiplied, subtract, custom)
+ Param[1]: mode (type: int)
+Function 064: EndBlendMode() (0 input parameters)
+ Name: EndBlendMode
+ Return type: void
+ Description: End blending mode (reset to default: alpha blending)
+ No input parameters
+Function 065: BeginScissorMode() (4 input parameters)
+ Name: BeginScissorMode
+ Return type: void
+ Description: Begin scissor mode (define screen area for following drawing)
+ Param[1]: x (type: int)
+ Param[2]: y (type: int)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+Function 066: EndScissorMode() (0 input parameters)
+ Name: EndScissorMode
+ Return type: void
+ Description: End scissor mode
+ No input parameters
+Function 067: BeginVrStereoMode() (1 input parameters)
+ Name: BeginVrStereoMode
+ Return type: void
+ Description: Begin stereo rendering (requires VR simulator)
+ Param[1]: config (type: VrStereoConfig)
+Function 068: EndVrStereoMode() (0 input parameters)
+ Name: EndVrStereoMode
+ Return type: void
+ Description: End stereo rendering (requires VR simulator)
+ No input parameters
+Function 069: LoadVrStereoConfig() (1 input parameters)
+ Name: LoadVrStereoConfig
+ Return type: VrStereoConfig
+ Description: Load VR stereo config for VR simulator device parameters
+ Param[1]: device (type: VrDeviceInfo)
+Function 070: UnloadVrStereoConfig() (1 input parameters)
+ Name: UnloadVrStereoConfig
+ Return type: void
+ Description: Unload VR stereo config
+ Param[1]: config (type: VrStereoConfig)
+Function 071: LoadShader() (2 input parameters)
+ Name: LoadShader
+ Return type: Shader
+ Description: Load shader from files and bind default locations
+ Param[1]: vsFileName (type: const char *)
+ Param[2]: fsFileName (type: const char *)
+Function 072: LoadShaderFromMemory() (2 input parameters)
+ Name: LoadShaderFromMemory
+ Return type: Shader
+ Description: Load shader from code strings and bind default locations
+ Param[1]: vsCode (type: const char *)
+ Param[2]: fsCode (type: const char *)
+Function 073: GetShaderLocation() (2 input parameters)
+ Name: GetShaderLocation
+ Return type: int
+ Description: Get shader uniform location
+ Param[1]: shader (type: Shader)
+ Param[2]: uniformName (type: const char *)
+Function 074: GetShaderLocationAttrib() (2 input parameters)
+ Name: GetShaderLocationAttrib
+ Return type: int
+ Description: Get shader attribute location
+ Param[1]: shader (type: Shader)
+ Param[2]: attribName (type: const char *)
+Function 075: SetShaderValue() (4 input parameters)
+ Name: SetShaderValue
+ Return type: void
+ Description: Set shader uniform value
+ Param[1]: shader (type: Shader)
+ Param[2]: locIndex (type: int)
+ Param[3]: value (type: const void *)
+ Param[4]: uniformType (type: int)
+Function 076: SetShaderValueV() (5 input parameters)
+ Name: SetShaderValueV
+ Return type: void
+ Description: Set shader uniform value vector
+ Param[1]: shader (type: Shader)
+ Param[2]: locIndex (type: int)
+ Param[3]: value (type: const void *)
+ Param[4]: uniformType (type: int)
+ Param[5]: count (type: int)
+Function 077: SetShaderValueMatrix() (3 input parameters)
+ Name: SetShaderValueMatrix
+ Return type: void
+ Description: Set shader uniform value (matrix 4x4)
+ Param[1]: shader (type: Shader)
+ Param[2]: locIndex (type: int)
+ Param[3]: mat (type: Matrix)
+Function 078: SetShaderValueTexture() (3 input parameters)
+ Name: SetShaderValueTexture
+ Return type: void
+ Description: Set shader uniform value for texture (sampler2d)
+ Param[1]: shader (type: Shader)
+ Param[2]: locIndex (type: int)
+ Param[3]: texture (type: Texture2D)
+Function 079: UnloadShader() (1 input parameters)
+ Name: UnloadShader
+ Return type: void
+ Description: Unload shader from GPU memory (VRAM)
+ Param[1]: shader (type: Shader)
+Function 080: GetMouseRay() (2 input parameters)
+ Name: GetMouseRay
+ Return type: Ray
+ Description: Get a ray trace from mouse position
+ Param[1]: mousePosition (type: Vector2)
+ Param[2]: camera (type: Camera)
+Function 081: GetCameraMatrix() (1 input parameters)
+ Name: GetCameraMatrix
+ Return type: Matrix
+ Description: Get camera transform matrix (view matrix)
+ Param[1]: camera (type: Camera)
+Function 082: GetCameraMatrix2D() (1 input parameters)
+ Name: GetCameraMatrix2D
+ Return type: Matrix
+ Description: Get camera 2d transform matrix
+ Param[1]: camera (type: Camera2D)
+Function 083: GetWorldToScreen() (2 input parameters)
+ Name: GetWorldToScreen
+ Return type: Vector2
+ Description: Get the screen space position for a 3d world space position
+ Param[1]: position (type: Vector3)
+ Param[2]: camera (type: Camera)
+Function 084: GetWorldToScreenEx() (4 input parameters)
+ Name: GetWorldToScreenEx
+ Return type: Vector2
+ Description: Get size position for a 3d world space position
+ Param[1]: position (type: Vector3)
+ Param[2]: camera (type: Camera)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+Function 085: GetWorldToScreen2D() (2 input parameters)
+ Name: GetWorldToScreen2D
+ Return type: Vector2
+ Description: Get the screen space position for a 2d camera world space position
+ Param[1]: position (type: Vector2)
+ Param[2]: camera (type: Camera2D)
+Function 086: GetScreenToWorld2D() (2 input parameters)
+ Name: GetScreenToWorld2D
+ Return type: Vector2
+ Description: Get the world space position for a 2d camera screen space position
+ Param[1]: position (type: Vector2)
+ Param[2]: camera (type: Camera2D)
+Function 087: SetTargetFPS() (1 input parameters)
+ Name: SetTargetFPS
+ Return type: void
+ Description: Set target FPS (maximum)
+ Param[1]: fps (type: int)
+Function 088: GetFPS() (0 input parameters)
+ Name: GetFPS
+ Return type: int
+ Description: Get current FPS
+ No input parameters
+Function 089: GetFrameTime() (0 input parameters)
+ Name: GetFrameTime
+ Return type: float
+ Description: Get time in seconds for last frame drawn (delta time)
+ No input parameters
+Function 090: GetTime() (0 input parameters)
+ Name: GetTime
+ Return type: double
+ Description: Get elapsed time in seconds since InitWindow()
+ No input parameters
+Function 091: GetRandomValue() (2 input parameters)
+ Name: GetRandomValue
+ Return type: int
+ Description: Get a random value between min and max (both included)
+ Param[1]: min (type: int)
+ Param[2]: max (type: int)
+Function 092: SetRandomSeed() (1 input parameters)
+ Name: SetRandomSeed
+ Return type: void
+ Description: Set the seed for the random number generator
+ Param[1]: seed (type: unsigned int)
+Function 093: TakeScreenshot() (1 input parameters)
+ Name: TakeScreenshot
+ Return type: void
+ Description: Takes a screenshot of current screen (filename extension defines format)
+ Param[1]: fileName (type: const char *)
+Function 094: SetConfigFlags() (1 input parameters)
+ Name: SetConfigFlags
+ Return type: void
+ Description: Setup init configuration flags (view FLAGS)
+ Param[1]: flags (type: unsigned int)
+Function 095: TraceLog() (3 input parameters)
+ Name: TraceLog
+ Return type: void
+ Description: Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
+ Param[1]: logLevel (type: int)
+ Param[2]: text (type: const char *)
+ Param[3]: args (type: ...)
+Function 096: SetTraceLogLevel() (1 input parameters)
+ Name: SetTraceLogLevel
+ Return type: void
+ Description: Set the current threshold (minimum) log level
+ Param[1]: logLevel (type: int)
+Function 097: MemAlloc() (1 input parameters)
+ Name: MemAlloc
+ Return type: void *
+ Description: Internal memory allocator
+ Param[1]: size (type: int)
+Function 098: MemRealloc() (2 input parameters)
+ Name: MemRealloc
+ Return type: void *
+ Description: Internal memory reallocator
+ Param[1]: ptr (type: void *)
+ Param[2]: size (type: int)
+Function 099: MemFree() (1 input parameters)
+ Name: MemFree
+ Return type: void
+ Description: Internal memory free
+ Param[1]: ptr (type: void *)
+Function 100: SetTraceLogCallback() (1 input parameters)
+ Name: SetTraceLogCallback
+ Return type: void
+ Description: Set custom trace log
+ Param[1]: callback (type: TraceLogCallback)
+Function 101: SetLoadFileDataCallback() (1 input parameters)
+ Name: SetLoadFileDataCallback
+ Return type: void
+ Description: Set custom file binary data loader
+ Param[1]: callback (type: LoadFileDataCallback)
+Function 102: SetSaveFileDataCallback() (1 input parameters)
+ Name: SetSaveFileDataCallback
+ Return type: void
+ Description: Set custom file binary data saver
+ Param[1]: callback (type: SaveFileDataCallback)
+Function 103: SetLoadFileTextCallback() (1 input parameters)
+ Name: SetLoadFileTextCallback
+ Return type: void
+ Description: Set custom file text data loader
+ Param[1]: callback (type: LoadFileTextCallback)
+Function 104: SetSaveFileTextCallback() (1 input parameters)
+ Name: SetSaveFileTextCallback
+ Return type: void
+ Description: Set custom file text data saver
+ Param[1]: callback (type: SaveFileTextCallback)
+Function 105: LoadFileData() (2 input parameters)
+ Name: LoadFileData
+ Return type: unsigned char *
+ Description: Load file data as byte array (read)
+ Param[1]: fileName (type: const char *)
+ Param[2]: bytesRead (type: unsigned int *)
+Function 106: UnloadFileData() (1 input parameters)
+ Name: UnloadFileData
+ Return type: void
+ Description: Unload file data allocated by LoadFileData()
+ Param[1]: data (type: unsigned char *)
+Function 107: SaveFileData() (3 input parameters)
+ Name: SaveFileData
+ Return type: bool
+ Description: Save data to file from byte array (write), returns true on success
+ Param[1]: fileName (type: const char *)
+ Param[2]: data (type: void *)
+ Param[3]: bytesToWrite (type: unsigned int)
+Function 108: LoadFileText() (1 input parameters)
+ Name: LoadFileText
+ Return type: char *
+ Description: Load text data from file (read), returns a '\0' terminated string
+ Param[1]: fileName (type: const char *)
+Function 109: UnloadFileText() (1 input parameters)
+ Name: UnloadFileText
+ Return type: void
+ Description: Unload file text data allocated by LoadFileText()
+ Param[1]: text (type: char *)
+Function 110: SaveFileText() (2 input parameters)
+ Name: SaveFileText
+ Return type: bool
+ Description: Save text data to file (write), string must be '\0' terminated, returns true on success
+ Param[1]: fileName (type: const char *)
+ Param[2]: text (type: char *)
+Function 111: FileExists() (1 input parameters)
+ Name: FileExists
+ Return type: bool
+ Description: Check if file exists
+ Param[1]: fileName (type: const char *)
+Function 112: DirectoryExists() (1 input parameters)
+ Name: DirectoryExists
+ Return type: bool
+ Description: Check if a directory path exists
+ Param[1]: dirPath (type: const char *)
+Function 113: IsFileExtension() (2 input parameters)
+ Name: IsFileExtension
+ Return type: bool
+ Description: Check file extension (including point: .png, .wav)
+ Param[1]: fileName (type: const char *)
+ Param[2]: ext (type: const char *)
+Function 114: GetFileLength() (1 input parameters)
+ Name: GetFileLength
+ Return type: int
+ Description: Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
+ Param[1]: fileName (type: const char *)
+Function 115: GetFileExtension() (1 input parameters)
+ Name: GetFileExtension
+ Return type: const char *
+ Description: Get pointer to extension for a filename string (includes dot: '.png')
+ Param[1]: fileName (type: const char *)
+Function 116: GetFileName() (1 input parameters)
+ Name: GetFileName
+ Return type: const char *
+ Description: Get pointer to filename for a path string
+ Param[1]: filePath (type: const char *)
+Function 117: GetFileNameWithoutExt() (1 input parameters)
+ Name: GetFileNameWithoutExt
+ Return type: const char *
+ Description: Get filename string without extension (uses static string)
+ Param[1]: filePath (type: const char *)
+Function 118: GetDirectoryPath() (1 input parameters)
+ Name: GetDirectoryPath
+ Return type: const char *
+ Description: Get full path for a given fileName with path (uses static string)
+ Param[1]: filePath (type: const char *)
+Function 119: GetPrevDirectoryPath() (1 input parameters)
+ Name: GetPrevDirectoryPath
+ Return type: const char *
+ Description: Get previous directory path for a given path (uses static string)
+ Param[1]: dirPath (type: const char *)
+Function 120: GetWorkingDirectory() (0 input parameters)
+ Name: GetWorkingDirectory
+ Return type: const char *
+ Description: Get current working directory (uses static string)
+ No input parameters
+Function 121: GetApplicationDirectory() (0 input parameters)
+ Name: GetApplicationDirectory
+ Return type: const char *
+ Description: Get the directory if the running application (uses static string)
+ No input parameters
+Function 122: GetDirectoryFiles() (2 input parameters)
+ Name: GetDirectoryFiles
+ Return type: char **
+ Description: Get filenames in a directory path (memory should be freed)
+ Param[1]: dirPath (type: const char *)
+ Param[2]: count (type: int *)
+Function 123: ClearDirectoryFiles() (0 input parameters)
+ Name: ClearDirectoryFiles
+ Return type: void
+ Description: Clear directory files paths buffers (free memory)
+ No input parameters
+Function 124: ChangeDirectory() (1 input parameters)
+ Name: ChangeDirectory
+ Return type: bool
+ Description: Change working directory, return true on success
+ Param[1]: dir (type: const char *)
+Function 125: IsFileDropped() (0 input parameters)
+ Name: IsFileDropped
+ Return type: bool
+ Description: Check if a file has been dropped into window
+ No input parameters
+Function 126: GetDroppedFiles() (1 input parameters)
+ Name: GetDroppedFiles
+ Return type: char **
+ Description: Get dropped files names (memory should be freed)
+ Param[1]: count (type: int *)
+Function 127: ClearDroppedFiles() (0 input parameters)
+ Name: ClearDroppedFiles
+ Return type: void
+ Description: Clear dropped files paths buffer (free memory)
+ No input parameters
+Function 128: GetFileModTime() (1 input parameters)
+ Name: GetFileModTime
+ Return type: long
+ Description: Get file modification time (last write time)
+ Param[1]: fileName (type: const char *)
+Function 129: CompressData() (3 input parameters)
+ Name: CompressData
+ Return type: unsigned char *
+ Description: Compress data (DEFLATE algorithm)
+ Param[1]: data (type: const unsigned char *)
+ Param[2]: dataLength (type: int)
+ Param[3]: compDataLength (type: int *)
+Function 130: DecompressData() (3 input parameters)
+ Name: DecompressData
+ Return type: unsigned char *
+ Description: Decompress data (DEFLATE algorithm)
+ Param[1]: compData (type: const unsigned char *)
+ Param[2]: compDataLength (type: int)
+ Param[3]: dataLength (type: int *)
+Function 131: EncodeDataBase64() (3 input parameters)
+ Name: EncodeDataBase64
+ Return type: char *
+ Description: Encode data to Base64 string
+ Param[1]: data (type: const unsigned char *)
+ Param[2]: dataLength (type: int)
+ Param[3]: outputLength (type: int *)
+Function 132: DecodeDataBase64() (2 input parameters)
+ Name: DecodeDataBase64
+ Return type: unsigned char *
+ Description: Decode Base64 string data
+ Param[1]: data (type: const unsigned char *)
+ Param[2]: outputLength (type: int *)
+Function 133: SaveStorageValue() (2 input parameters)
+ Name: SaveStorageValue
+ Return type: bool
+ Description: Save integer value to storage file (to defined position), returns true on success
+ Param[1]: position (type: unsigned int)
+ Param[2]: value (type: int)
+Function 134: LoadStorageValue() (1 input parameters)
+ Name: LoadStorageValue
+ Return type: int
+ Description: Load integer value from storage file (from defined position)
+ Param[1]: position (type: unsigned int)
+Function 135: OpenURL() (1 input parameters)
+ Name: OpenURL
+ Return type: void
+ Description: Open URL with default system browser (if available)
+ Param[1]: url (type: const char *)
+Function 136: IsKeyPressed() (1 input parameters)
+ Name: IsKeyPressed
+ Return type: bool
+ Description: Check if a key has been pressed once
+ Param[1]: key (type: int)
+Function 137: IsKeyDown() (1 input parameters)
+ Name: IsKeyDown
+ Return type: bool
+ Description: Check if a key is being pressed
+ Param[1]: key (type: int)
+Function 138: IsKeyReleased() (1 input parameters)
+ Name: IsKeyReleased
+ Return type: bool
+ Description: Check if a key has been released once
+ Param[1]: key (type: int)
+Function 139: IsKeyUp() (1 input parameters)
+ Name: IsKeyUp
+ Return type: bool
+ Description: Check if a key is NOT being pressed
+ Param[1]: key (type: int)
+Function 140: SetExitKey() (1 input parameters)
+ Name: SetExitKey
+ Return type: void
+ Description: Set a custom key to exit program (default is ESC)
+ Param[1]: key (type: int)
+Function 141: GetKeyPressed() (0 input parameters)
+ Name: GetKeyPressed
+ Return type: int
+ Description: Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
+ No input parameters
+Function 142: GetCharPressed() (0 input parameters)
+ Name: GetCharPressed
+ Return type: int
+ Description: Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
+ No input parameters
+Function 143: IsGamepadAvailable() (1 input parameters)
+ Name: IsGamepadAvailable
+ Return type: bool
+ Description: Check if a gamepad is available
+ Param[1]: gamepad (type: int)
+Function 144: GetGamepadName() (1 input parameters)
+ Name: GetGamepadName
+ Return type: const char *
+ Description: Get gamepad internal name id
+ Param[1]: gamepad (type: int)
+Function 145: IsGamepadButtonPressed() (2 input parameters)
+ Name: IsGamepadButtonPressed
+ Return type: bool
+ Description: Check if a gamepad button has been pressed once
+ Param[1]: gamepad (type: int)
+ Param[2]: button (type: int)
+Function 146: IsGamepadButtonDown() (2 input parameters)
+ Name: IsGamepadButtonDown
+ Return type: bool
+ Description: Check if a gamepad button is being pressed
+ Param[1]: gamepad (type: int)
+ Param[2]: button (type: int)
+Function 147: IsGamepadButtonReleased() (2 input parameters)
+ Name: IsGamepadButtonReleased
+ Return type: bool
+ Description: Check if a gamepad button has been released once
+ Param[1]: gamepad (type: int)
+ Param[2]: button (type: int)
+Function 148: IsGamepadButtonUp() (2 input parameters)
+ Name: IsGamepadButtonUp
+ Return type: bool
+ Description: Check if a gamepad button is NOT being pressed
+ Param[1]: gamepad (type: int)
+ Param[2]: button (type: int)
+Function 149: GetGamepadButtonPressed() (0 input parameters)
+ Name: GetGamepadButtonPressed
+ Return type: int
+ Description: Get the last gamepad button pressed
+ No input parameters
+Function 150: GetGamepadAxisCount() (1 input parameters)
+ Name: GetGamepadAxisCount
+ Return type: int
+ Description: Get gamepad axis count for a gamepad
+ Param[1]: gamepad (type: int)
+Function 151: GetGamepadAxisMovement() (2 input parameters)
+ Name: GetGamepadAxisMovement
+ Return type: float
+ Description: Get axis movement value for a gamepad axis
+ Param[1]: gamepad (type: int)
+ Param[2]: axis (type: int)
+Function 152: SetGamepadMappings() (1 input parameters)
+ Name: SetGamepadMappings
+ Return type: int
+ Description: Set internal gamepad mappings (SDL_GameControllerDB)
+ Param[1]: mappings (type: const char *)
+Function 153: IsMouseButtonPressed() (1 input parameters)
+ Name: IsMouseButtonPressed
+ Return type: bool
+ Description: Check if a mouse button has been pressed once
+ Param[1]: button (type: int)
+Function 154: IsMouseButtonDown() (1 input parameters)
+ Name: IsMouseButtonDown
+ Return type: bool
+ Description: Check if a mouse button is being pressed
+ Param[1]: button (type: int)
+Function 155: IsMouseButtonReleased() (1 input parameters)
+ Name: IsMouseButtonReleased
+ Return type: bool
+ Description: Check if a mouse button has been released once
+ Param[1]: button (type: int)
+Function 156: IsMouseButtonUp() (1 input parameters)
+ Name: IsMouseButtonUp
+ Return type: bool
+ Description: Check if a mouse button is NOT being pressed
+ Param[1]: button (type: int)
+Function 157: GetMouseX() (0 input parameters)
+ Name: GetMouseX
+ Return type: int
+ Description: Get mouse position X
+ No input parameters
+Function 158: GetMouseY() (0 input parameters)
+ Name: GetMouseY
+ Return type: int
+ Description: Get mouse position Y
+ No input parameters
+Function 159: GetMousePosition() (0 input parameters)
+ Name: GetMousePosition
+ Return type: Vector2
+ Description: Get mouse position XY
+ No input parameters
+Function 160: GetMouseDelta() (0 input parameters)
+ Name: GetMouseDelta
+ Return type: Vector2
+ Description: Get mouse delta between frames
+ No input parameters
+Function 161: SetMousePosition() (2 input parameters)
+ Name: SetMousePosition
+ Return type: void
+ Description: Set mouse position XY
+ Param[1]: x (type: int)
+ Param[2]: y (type: int)
+Function 162: SetMouseOffset() (2 input parameters)
+ Name: SetMouseOffset
+ Return type: void
+ Description: Set mouse offset
+ Param[1]: offsetX (type: int)
+ Param[2]: offsetY (type: int)
+Function 163: SetMouseScale() (2 input parameters)
+ Name: SetMouseScale
+ Return type: void
+ Description: Set mouse scaling
+ Param[1]: scaleX (type: float)
+ Param[2]: scaleY (type: float)
+Function 164: GetMouseWheelMove() (0 input parameters)
+ Name: GetMouseWheelMove
+ Return type: float
+ Description: Get mouse wheel movement Y
+ No input parameters
+Function 165: SetMouseCursor() (1 input parameters)
+ Name: SetMouseCursor
+ Return type: void
+ Description: Set mouse cursor
+ Param[1]: cursor (type: int)
+Function 166: GetTouchX() (0 input parameters)
+ Name: GetTouchX
+ Return type: int
+ Description: Get touch position X for touch point 0 (relative to screen size)
+ No input parameters
+Function 167: GetTouchY() (0 input parameters)
+ Name: GetTouchY
+ Return type: int
+ Description: Get touch position Y for touch point 0 (relative to screen size)
+ No input parameters
+Function 168: GetTouchPosition() (1 input parameters)
+ Name: GetTouchPosition
+ Return type: Vector2
+ Description: Get touch position XY for a touch point index (relative to screen size)
+ Param[1]: index (type: int)
+Function 169: GetTouchPointId() (1 input parameters)
+ Name: GetTouchPointId
+ Return type: int
+ Description: Get touch point identifier for given index
+ Param[1]: index (type: int)
+Function 170: GetTouchPointCount() (0 input parameters)
+ Name: GetTouchPointCount
+ Return type: int
+ Description: Get number of touch points
+ No input parameters
+Function 171: SetGesturesEnabled() (1 input parameters)
+ Name: SetGesturesEnabled
+ Return type: void
+ Description: Enable a set of gestures using flags
+ Param[1]: flags (type: unsigned int)
+Function 172: IsGestureDetected() (1 input parameters)
+ Name: IsGestureDetected
+ Return type: bool
+ Description: Check if a gesture have been detected
+ Param[1]: gesture (type: int)
+Function 173: GetGestureDetected() (0 input parameters)
+ Name: GetGestureDetected
+ Return type: int
+ Description: Get latest detected gesture
+ No input parameters
+Function 174: GetGestureHoldDuration() (0 input parameters)
+ Name: GetGestureHoldDuration
+ Return type: float
+ Description: Get gesture hold time in milliseconds
+ No input parameters
+Function 175: GetGestureDragVector() (0 input parameters)
+ Name: GetGestureDragVector
+ Return type: Vector2
+ Description: Get gesture drag vector
+ No input parameters
+Function 176: GetGestureDragAngle() (0 input parameters)
+ Name: GetGestureDragAngle
+ Return type: float
+ Description: Get gesture drag angle
+ No input parameters
+Function 177: GetGesturePinchVector() (0 input parameters)
+ Name: GetGesturePinchVector
+ Return type: Vector2
+ Description: Get gesture pinch delta
+ No input parameters
+Function 178: GetGesturePinchAngle() (0 input parameters)
+ Name: GetGesturePinchAngle
+ Return type: float
+ Description: Get gesture pinch angle
+ No input parameters
+Function 179: SetCameraMode() (2 input parameters)
+ Name: SetCameraMode
+ Return type: void
+ Description: Set camera mode (multiple camera modes available)
+ Param[1]: camera (type: Camera)
+ Param[2]: mode (type: int)
+Function 180: UpdateCamera() (1 input parameters)
+ Name: UpdateCamera
+ Return type: void
+ Description: Update camera position for selected mode
+ Param[1]: camera (type: Camera *)
+Function 181: SetCameraPanControl() (1 input parameters)
+ Name: SetCameraPanControl
+ Return type: void
+ Description: Set camera pan key to combine with mouse movement (free camera)
+ Param[1]: keyPan (type: int)
+Function 182: SetCameraAltControl() (1 input parameters)
+ Name: SetCameraAltControl
+ Return type: void
+ Description: Set camera alt key to combine with mouse movement (free camera)
+ Param[1]: keyAlt (type: int)
+Function 183: SetCameraSmoothZoomControl() (1 input parameters)
+ Name: SetCameraSmoothZoomControl
+ Return type: void
+ Description: Set camera smooth zoom key to combine with mouse (free camera)
+ Param[1]: keySmoothZoom (type: int)
+Function 184: SetCameraMoveControls() (6 input parameters)
+ Name: SetCameraMoveControls
+ Return type: void
+ Description: Set camera move controls (1st person and 3rd person cameras)
+ Param[1]: keyFront (type: int)
+ Param[2]: keyBack (type: int)
+ Param[3]: keyRight (type: int)
+ Param[4]: keyLeft (type: int)
+ Param[5]: keyUp (type: int)
+ Param[6]: keyDown (type: int)
+Function 185: SetShapesTexture() (2 input parameters)
+ Name: SetShapesTexture
+ Return type: void
+ Description: Set texture and rectangle to be used on shapes drawing
+ Param[1]: texture (type: Texture2D)
+ Param[2]: source (type: Rectangle)
+Function 186: DrawPixel() (3 input parameters)
+ Name: DrawPixel
+ Return type: void
+ Description: Draw a pixel
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+ Param[3]: color (type: Color)
+Function 187: DrawPixelV() (2 input parameters)
+ Name: DrawPixelV
+ Return type: void
+ Description: Draw a pixel (Vector version)
+ Param[1]: position (type: Vector2)
+ Param[2]: color (type: Color)
+Function 188: DrawLine() (5 input parameters)
+ Name: DrawLine
+ Return type: void
+ Description: Draw a line
+ Param[1]: startPosX (type: int)
+ Param[2]: startPosY (type: int)
+ Param[3]: endPosX (type: int)
+ Param[4]: endPosY (type: int)
+ Param[5]: color (type: Color)
+Function 189: DrawLineV() (3 input parameters)
+ Name: DrawLineV
+ Return type: void
+ Description: Draw a line (Vector version)
+ Param[1]: startPos (type: Vector2)
+ Param[2]: endPos (type: Vector2)
+ Param[3]: color (type: Color)
+Function 190: DrawLineEx() (4 input parameters)
+ Name: DrawLineEx
+ Return type: void
+ Description: Draw a line defining thickness
+ Param[1]: startPos (type: Vector2)
+ Param[2]: endPos (type: Vector2)
+ Param[3]: thick (type: float)
+ Param[4]: color (type: Color)
+Function 191: DrawLineBezier() (4 input parameters)
+ Name: DrawLineBezier
+ Return type: void
+ Description: Draw a line using cubic-bezier curves in-out
+ Param[1]: startPos (type: Vector2)
+ Param[2]: endPos (type: Vector2)
+ Param[3]: thick (type: float)
+ Param[4]: color (type: Color)
+Function 192: DrawLineBezierQuad() (5 input parameters)
+ Name: DrawLineBezierQuad
+ Return type: void
+ Description: Draw line using quadratic bezier curves with a control point
+ Param[1]: startPos (type: Vector2)
+ Param[2]: endPos (type: Vector2)
+ Param[3]: controlPos (type: Vector2)
+ Param[4]: thick (type: float)
+ Param[5]: color (type: Color)
+Function 193: DrawLineBezierCubic() (6 input parameters)
+ Name: DrawLineBezierCubic
+ Return type: void
+ Description: Draw line using cubic bezier curves with 2 control points
+ Param[1]: startPos (type: Vector2)
+ Param[2]: endPos (type: Vector2)
+ Param[3]: startControlPos (type: Vector2)
+ Param[4]: endControlPos (type: Vector2)
+ Param[5]: thick (type: float)
+ Param[6]: color (type: Color)
+Function 194: DrawLineStrip() (3 input parameters)
+ Name: DrawLineStrip
+ Return type: void
+ Description: Draw lines sequence
+ Param[1]: points (type: Vector2 *)
+ Param[2]: pointCount (type: int)
+ Param[3]: color (type: Color)
+Function 195: DrawCircle() (4 input parameters)
+ Name: DrawCircle
+ Return type: void
+ Description: Draw a color-filled circle
+ Param[1]: centerX (type: int)
+ Param[2]: centerY (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: color (type: Color)
+Function 196: DrawCircleSector() (6 input parameters)
+ Name: DrawCircleSector
+ Return type: void
+ Description: Draw a piece of a circle
+ Param[1]: center (type: Vector2)
+ Param[2]: radius (type: float)
+ Param[3]: startAngle (type: float)
+ Param[4]: endAngle (type: float)
+ Param[5]: segments (type: int)
+ Param[6]: color (type: Color)
+Function 197: DrawCircleSectorLines() (6 input parameters)
+ Name: DrawCircleSectorLines
+ Return type: void
+ Description: Draw circle sector outline
+ Param[1]: center (type: Vector2)
+ Param[2]: radius (type: float)
+ Param[3]: startAngle (type: float)
+ Param[4]: endAngle (type: float)
+ Param[5]: segments (type: int)
+ Param[6]: color (type: Color)
+Function 198: DrawCircleGradient() (5 input parameters)
+ Name: DrawCircleGradient
+ Return type: void
+ Description: Draw a gradient-filled circle
+ Param[1]: centerX (type: int)
+ Param[2]: centerY (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: color1 (type: Color)
+ Param[5]: color2 (type: Color)
+Function 199: DrawCircleV() (3 input parameters)
+ Name: DrawCircleV
+ Return type: void
+ Description: Draw a color-filled circle (Vector version)
+ Param[1]: center (type: Vector2)
+ Param[2]: radius (type: float)
+ Param[3]: color (type: Color)
+Function 200: DrawCircleLines() (4 input parameters)
+ Name: DrawCircleLines
+ Return type: void
+ Description: Draw circle outline
+ Param[1]: centerX (type: int)
+ Param[2]: centerY (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: color (type: Color)
+Function 201: DrawEllipse() (5 input parameters)
+ Name: DrawEllipse
+ Return type: void
+ Description: Draw ellipse
+ Param[1]: centerX (type: int)
+ Param[2]: centerY (type: int)
+ Param[3]: radiusH (type: float)
+ Param[4]: radiusV (type: float)
+ Param[5]: color (type: Color)
+Function 202: DrawEllipseLines() (5 input parameters)
+ Name: DrawEllipseLines
+ Return type: void
+ Description: Draw ellipse outline
+ Param[1]: centerX (type: int)
+ Param[2]: centerY (type: int)
+ Param[3]: radiusH (type: float)
+ Param[4]: radiusV (type: float)
+ Param[5]: color (type: Color)
+Function 203: DrawRing() (7 input parameters)
+ Name: DrawRing
+ Return type: void
+ Description: Draw ring
+ Param[1]: center (type: Vector2)
+ Param[2]: innerRadius (type: float)
+ Param[3]: outerRadius (type: float)
+ Param[4]: startAngle (type: float)
+ Param[5]: endAngle (type: float)
+ Param[6]: segments (type: int)
+ Param[7]: color (type: Color)
+Function 204: DrawRingLines() (7 input parameters)
+ Name: DrawRingLines
+ Return type: void
+ Description: Draw ring outline
+ Param[1]: center (type: Vector2)
+ Param[2]: innerRadius (type: float)
+ Param[3]: outerRadius (type: float)
+ Param[4]: startAngle (type: float)
+ Param[5]: endAngle (type: float)
+ Param[6]: segments (type: int)
+ Param[7]: color (type: Color)
+Function 205: DrawRectangle() (5 input parameters)
+ Name: DrawRectangle
+ Return type: void
+ Description: Draw a color-filled rectangle
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+ Param[5]: color (type: Color)
+Function 206: DrawRectangleV() (3 input parameters)
+ Name: DrawRectangleV
+ Return type: void
+ Description: Draw a color-filled rectangle (Vector version)
+ Param[1]: position (type: Vector2)
+ Param[2]: size (type: Vector2)
+ Param[3]: color (type: Color)
+Function 207: DrawRectangleRec() (2 input parameters)
+ Name: DrawRectangleRec
+ Return type: void
+ Description: Draw a color-filled rectangle
+ Param[1]: rec (type: Rectangle)
+ Param[2]: color (type: Color)
+Function 208: DrawRectanglePro() (4 input parameters)
+ Name: DrawRectanglePro
+ Return type: void
+ Description: Draw a color-filled rectangle with pro parameters
+ Param[1]: rec (type: Rectangle)
+ Param[2]: origin (type: Vector2)
+ Param[3]: rotation (type: float)
+ Param[4]: color (type: Color)
+Function 209: DrawRectangleGradientV() (6 input parameters)
+ Name: DrawRectangleGradientV
+ Return type: void
+ Description: Draw a vertical-gradient-filled rectangle
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+ Param[5]: color1 (type: Color)
+ Param[6]: color2 (type: Color)
+Function 210: DrawRectangleGradientH() (6 input parameters)
+ Name: DrawRectangleGradientH
+ Return type: void
+ Description: Draw a horizontal-gradient-filled rectangle
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+ Param[5]: color1 (type: Color)
+ Param[6]: color2 (type: Color)
+Function 211: DrawRectangleGradientEx() (5 input parameters)
+ Name: DrawRectangleGradientEx
+ Return type: void
+ Description: Draw a gradient-filled rectangle with custom vertex colors
+ Param[1]: rec (type: Rectangle)
+ Param[2]: col1 (type: Color)
+ Param[3]: col2 (type: Color)
+ Param[4]: col3 (type: Color)
+ Param[5]: col4 (type: Color)
+Function 212: DrawRectangleLines() (5 input parameters)
+ Name: DrawRectangleLines
+ Return type: void
+ Description: Draw rectangle outline
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+ Param[3]: width (type: int)
+ Param[4]: height (type: int)
+ Param[5]: color (type: Color)
+Function 213: DrawRectangleLinesEx() (3 input parameters)
+ Name: DrawRectangleLinesEx
+ Return type: void
+ Description: Draw rectangle outline with extended parameters
+ Param[1]: rec (type: Rectangle)
+ Param[2]: lineThick (type: float)
+ Param[3]: color (type: Color)
+Function 214: DrawRectangleRounded() (4 input parameters)
+ Name: DrawRectangleRounded
+ Return type: void
+ Description: Draw rectangle with rounded edges
+ Param[1]: rec (type: Rectangle)
+ Param[2]: roundness (type: float)
+ Param[3]: segments (type: int)
+ Param[4]: color (type: Color)
+Function 215: DrawRectangleRoundedLines() (5 input parameters)
+ Name: DrawRectangleRoundedLines
+ Return type: void
+ Description: Draw rectangle with rounded edges outline
+ Param[1]: rec (type: Rectangle)
+ Param[2]: roundness (type: float)
+ Param[3]: segments (type: int)
+ Param[4]: lineThick (type: float)
+ Param[5]: color (type: Color)
+Function 216: DrawTriangle() (4 input parameters)
+ Name: DrawTriangle
+ Return type: void
+ Description: Draw a color-filled triangle (vertex in counter-clockwise order!)
+ Param[1]: v1 (type: Vector2)
+ Param[2]: v2 (type: Vector2)
+ Param[3]: v3 (type: Vector2)
+ Param[4]: color (type: Color)
+Function 217: DrawTriangleLines() (4 input parameters)
+ Name: DrawTriangleLines
+ Return type: void
+ Description: Draw triangle outline (vertex in counter-clockwise order!)
+ Param[1]: v1 (type: Vector2)
+ Param[2]: v2 (type: Vector2)
+ Param[3]: v3 (type: Vector2)
+ Param[4]: color (type: Color)
+Function 218: DrawTriangleFan() (3 input parameters)
+ Name: DrawTriangleFan
+ Return type: void
+ Description: Draw a triangle fan defined by points (first vertex is the center)
+ Param[1]: points (type: Vector2 *)
+ Param[2]: pointCount (type: int)
+ Param[3]: color (type: Color)
+Function 219: DrawTriangleStrip() (3 input parameters)
+ Name: DrawTriangleStrip
+ Return type: void
+ Description: Draw a triangle strip defined by points
+ Param[1]: points (type: Vector2 *)
+ Param[2]: pointCount (type: int)
+ Param[3]: color (type: Color)
+Function 220: DrawPoly() (5 input parameters)
+ Name: DrawPoly
+ Return type: void
+ Description: Draw a regular polygon (Vector version)
+ Param[1]: center (type: Vector2)
+ Param[2]: sides (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: rotation (type: float)
+ Param[5]: color (type: Color)
+Function 221: DrawPolyLines() (5 input parameters)
+ Name: DrawPolyLines
+ Return type: void
+ Description: Draw a polygon outline of n sides
+ Param[1]: center (type: Vector2)
+ Param[2]: sides (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: rotation (type: float)
+ Param[5]: color (type: Color)
+Function 222: DrawPolyLinesEx() (6 input parameters)
+ Name: DrawPolyLinesEx
+ Return type: void
+ Description: Draw a polygon outline of n sides with extended parameters
+ Param[1]: center (type: Vector2)
+ Param[2]: sides (type: int)
+ Param[3]: radius (type: float)
+ Param[4]: rotation (type: float)
+ Param[5]: lineThick (type: float)
+ Param[6]: color (type: Color)
+Function 223: CheckCollisionRecs() (2 input parameters)
+ Name: CheckCollisionRecs
+ Return type: bool
+ Description: Check collision between two rectangles
+ Param[1]: rec1 (type: Rectangle)
+ Param[2]: rec2 (type: Rectangle)
+Function 224: CheckCollisionCircles() (4 input parameters)
+ Name: CheckCollisionCircles
+ Return type: bool
+ Description: Check collision between two circles
+ Param[1]: center1 (type: Vector2)
+ Param[2]: radius1 (type: float)
+ Param[3]: center2 (type: Vector2)
+ Param[4]: radius2 (type: float)
+Function 225: CheckCollisionCircleRec() (3 input parameters)
+ Name: CheckCollisionCircleRec
+ Return type: bool
+ Description: Check collision between circle and rectangle
+ Param[1]: center (type: Vector2)
+ Param[2]: radius (type: float)
+ Param[3]: rec (type: Rectangle)
+Function 226: CheckCollisionPointRec() (2 input parameters)
+ Name: CheckCollisionPointRec
+ Return type: bool
+ Description: Check if point is inside rectangle
+ Param[1]: point (type: Vector2)
+ Param[2]: rec (type: Rectangle)
+Function 227: CheckCollisionPointCircle() (3 input parameters)
+ Name: CheckCollisionPointCircle
+ Return type: bool
+ Description: Check if point is inside circle
+ Param[1]: point (type: Vector2)
+ Param[2]: center (type: Vector2)
+ Param[3]: radius (type: float)
+Function 228: CheckCollisionPointTriangle() (4 input parameters)
+ Name: CheckCollisionPointTriangle
+ Return type: bool
+ Description: Check if point is inside a triangle
+ Param[1]: point (type: Vector2)
+ Param[2]: p1 (type: Vector2)
+ Param[3]: p2 (type: Vector2)
+ Param[4]: p3 (type: Vector2)
+Function 229: CheckCollisionLines() (5 input parameters)
+ Name: CheckCollisionLines
+ Return type: bool
+ Description: Check the collision between two lines defined by two points each, returns collision point by reference
+ Param[1]: startPos1 (type: Vector2)
+ Param[2]: endPos1 (type: Vector2)
+ Param[3]: startPos2 (type: Vector2)
+ Param[4]: endPos2 (type: Vector2)
+ Param[5]: collisionPoint (type: Vector2 *)
+Function 230: CheckCollisionPointLine() (4 input parameters)
+ Name: CheckCollisionPointLine
+ Return type: bool
+ Description: Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
+ Param[1]: point (type: Vector2)
+ Param[2]: p1 (type: Vector2)
+ Param[3]: p2 (type: Vector2)
+ Param[4]: threshold (type: int)
+Function 231: GetCollisionRec() (2 input parameters)
+ Name: GetCollisionRec
+ Return type: Rectangle
+ Description: Get collision rectangle for two rectangles collision
+ Param[1]: rec1 (type: Rectangle)
+ Param[2]: rec2 (type: Rectangle)
+Function 232: LoadImage() (1 input parameters)
+ Name: LoadImage
+ Return type: Image
+ Description: Load image from file into CPU memory (RAM)
+ Param[1]: fileName (type: const char *)
+Function 233: LoadImageRaw() (5 input parameters)
+ Name: LoadImageRaw
+ Return type: Image
+ Description: Load image from RAW file data
+ Param[1]: fileName (type: const char *)
+ Param[2]: width (type: int)
+ Param[3]: height (type: int)
+ Param[4]: format (type: int)
+ Param[5]: headerSize (type: int)
+Function 234: LoadImageAnim() (2 input parameters)
+ Name: LoadImageAnim
+ Return type: Image
+ Description: Load image sequence from file (frames appended to image.data)
+ Param[1]: fileName (type: const char *)
+ Param[2]: frames (type: int *)
+Function 235: LoadImageFromMemory() (3 input parameters)
+ Name: LoadImageFromMemory
+ Return type: Image
+ Description: Load image from memory buffer, fileType refers to extension: i.e. '.png'
+ Param[1]: fileType (type: const char *)
+ Param[2]: fileData (type: const unsigned char *)
+ Param[3]: dataSize (type: int)
+Function 236: LoadImageFromTexture() (1 input parameters)
+ Name: LoadImageFromTexture
+ Return type: Image
+ Description: Load image from GPU texture data
+ Param[1]: texture (type: Texture2D)
+Function 237: LoadImageFromScreen() (0 input parameters)
+ Name: LoadImageFromScreen
+ Return type: Image
+ Description: Load image from screen buffer and (screenshot)
+ No input parameters
+Function 238: UnloadImage() (1 input parameters)
+ Name: UnloadImage
+ Return type: void
+ Description: Unload image from CPU memory (RAM)
+ Param[1]: image (type: Image)
+Function 239: ExportImage() (2 input parameters)
+ Name: ExportImage
+ Return type: bool
+ Description: Export image data to file, returns true on success
+ Param[1]: image (type: Image)
+ Param[2]: fileName (type: const char *)
+Function 240: ExportImageAsCode() (2 input parameters)
+ Name: ExportImageAsCode
+ Return type: bool
+ Description: Export image as code file defining an array of bytes, returns true on success
+ Param[1]: image (type: Image)
+ Param[2]: fileName (type: const char *)
+Function 241: GenImageColor() (3 input parameters)
+ Name: GenImageColor
+ Return type: Image
+ Description: Generate image: plain color
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: color (type: Color)
+Function 242: GenImageGradientV() (4 input parameters)
+ Name: GenImageGradientV
+ Return type: Image
+ Description: Generate image: vertical gradient
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: top (type: Color)
+ Param[4]: bottom (type: Color)
+Function 243: GenImageGradientH() (4 input parameters)
+ Name: GenImageGradientH
+ Return type: Image
+ Description: Generate image: horizontal gradient
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: left (type: Color)
+ Param[4]: right (type: Color)
+Function 244: GenImageGradientRadial() (5 input parameters)
+ Name: GenImageGradientRadial
+ Return type: Image
+ Description: Generate image: radial gradient
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: density (type: float)
+ Param[4]: inner (type: Color)
+ Param[5]: outer (type: Color)
+Function 245: GenImageChecked() (6 input parameters)
+ Name: GenImageChecked
+ Return type: Image
+ Description: Generate image: checked
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: checksX (type: int)
+ Param[4]: checksY (type: int)
+ Param[5]: col1 (type: Color)
+ Param[6]: col2 (type: Color)
+Function 246: GenImageWhiteNoise() (3 input parameters)
+ Name: GenImageWhiteNoise
+ Return type: Image
+ Description: Generate image: white noise
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: factor (type: float)
+Function 247: GenImageCellular() (3 input parameters)
+ Name: GenImageCellular
+ Return type: Image
+ Description: Generate image: cellular algorithm, bigger tileSize means bigger cells
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: tileSize (type: int)
+Function 248: ImageCopy() (1 input parameters)
+ Name: ImageCopy
+ Return type: Image
+ Description: Create an image duplicate (useful for transformations)
+ Param[1]: image (type: Image)
+Function 249: ImageFromImage() (2 input parameters)
+ Name: ImageFromImage
+ Return type: Image
+ Description: Create an image from another image piece
+ Param[1]: image (type: Image)
+ Param[2]: rec (type: Rectangle)
+Function 250: ImageText() (3 input parameters)
+ Name: ImageText
+ Return type: Image
+ Description: Create an image from text (default font)
+ Param[1]: text (type: const char *)
+ Param[2]: fontSize (type: int)
+ Param[3]: color (type: Color)
+Function 251: ImageTextEx() (5 input parameters)
+ Name: ImageTextEx
+ Return type: Image
+ Description: Create an image from text (custom sprite font)
+ Param[1]: font (type: Font)
+ Param[2]: text (type: const char *)
+ Param[3]: fontSize (type: float)
+ Param[4]: spacing (type: float)
+ Param[5]: tint (type: Color)
+Function 252: ImageFormat() (2 input parameters)
+ Name: ImageFormat
+ Return type: void
+ Description: Convert image data to desired format
+ Param[1]: image (type: Image *)
+ Param[2]: newFormat (type: int)
+Function 253: ImageToPOT() (2 input parameters)
+ Name: ImageToPOT
+ Return type: void
+ Description: Convert image to POT (power-of-two)
+ Param[1]: image (type: Image *)
+ Param[2]: fill (type: Color)
+Function 254: ImageCrop() (2 input parameters)
+ Name: ImageCrop
+ Return type: void
+ Description: Crop an image to a defined rectangle
+ Param[1]: image (type: Image *)
+ Param[2]: crop (type: Rectangle)
+Function 255: ImageAlphaCrop() (2 input parameters)
+ Name: ImageAlphaCrop
+ Return type: void
+ Description: Crop image depending on alpha value
+ Param[1]: image (type: Image *)
+ Param[2]: threshold (type: float)
+Function 256: ImageAlphaClear() (3 input parameters)
+ Name: ImageAlphaClear
+ Return type: void
+ Description: Clear alpha channel to desired color
+ Param[1]: image (type: Image *)
+ Param[2]: color (type: Color)
+ Param[3]: threshold (type: float)
+Function 257: ImageAlphaMask() (2 input parameters)
+ Name: ImageAlphaMask
+ Return type: void
+ Description: Apply alpha mask to image
+ Param[1]: image (type: Image *)
+ Param[2]: alphaMask (type: Image)
+Function 258: ImageAlphaPremultiply() (1 input parameters)
+ Name: ImageAlphaPremultiply
+ Return type: void
+ Description: Premultiply alpha channel
+ Param[1]: image (type: Image *)
+Function 259: ImageResize() (3 input parameters)
+ Name: ImageResize
+ Return type: void
+ Description: Resize image (Bicubic scaling algorithm)
+ Param[1]: image (type: Image *)
+ Param[2]: newWidth (type: int)
+ Param[3]: newHeight (type: int)
+Function 260: ImageResizeNN() (3 input parameters)
+ Name: ImageResizeNN
+ Return type: void
+ Description: Resize image (Nearest-Neighbor scaling algorithm)
+ Param[1]: image (type: Image *)
+ Param[2]: newWidth (type: int)
+ Param[3]: newHeight (type: int)
+Function 261: ImageResizeCanvas() (6 input parameters)
+ Name: ImageResizeCanvas
+ Return type: void
+ Description: Resize canvas and fill with color
+ Param[1]: image (type: Image *)
+ Param[2]: newWidth (type: int)
+ Param[3]: newHeight (type: int)
+ Param[4]: offsetX (type: int)
+ Param[5]: offsetY (type: int)
+ Param[6]: fill (type: Color)
+Function 262: ImageMipmaps() (1 input parameters)
+ Name: ImageMipmaps
+ Return type: void
+ Description: Compute all mipmap levels for a provided image
+ Param[1]: image (type: Image *)
+Function 263: ImageDither() (5 input parameters)
+ Name: ImageDither
+ Return type: void
+ Description: Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
+ Param[1]: image (type: Image *)
+ Param[2]: rBpp (type: int)
+ Param[3]: gBpp (type: int)
+ Param[4]: bBpp (type: int)
+ Param[5]: aBpp (type: int)
+Function 264: ImageFlipVertical() (1 input parameters)
+ Name: ImageFlipVertical
+ Return type: void
+ Description: Flip image vertically
+ Param[1]: image (type: Image *)
+Function 265: ImageFlipHorizontal() (1 input parameters)
+ Name: ImageFlipHorizontal
+ Return type: void
+ Description: Flip image horizontally
+ Param[1]: image (type: Image *)
+Function 266: ImageRotateCW() (1 input parameters)
+ Name: ImageRotateCW
+ Return type: void
+ Description: Rotate image clockwise 90deg
+ Param[1]: image (type: Image *)
+Function 267: ImageRotateCCW() (1 input parameters)
+ Name: ImageRotateCCW
+ Return type: void
+ Description: Rotate image counter-clockwise 90deg
+ Param[1]: image (type: Image *)
+Function 268: ImageColorTint() (2 input parameters)
+ Name: ImageColorTint
+ Return type: void
+ Description: Modify image color: tint
+ Param[1]: image (type: Image *)
+ Param[2]: color (type: Color)
+Function 269: ImageColorInvert() (1 input parameters)
+ Name: ImageColorInvert
+ Return type: void
+ Description: Modify image color: invert
+ Param[1]: image (type: Image *)
+Function 270: ImageColorGrayscale() (1 input parameters)
+ Name: ImageColorGrayscale
+ Return type: void
+ Description: Modify image color: grayscale
+ Param[1]: image (type: Image *)
+Function 271: ImageColorContrast() (2 input parameters)
+ Name: ImageColorContrast
+ Return type: void
+ Description: Modify image color: contrast (-100 to 100)
+ Param[1]: image (type: Image *)
+ Param[2]: contrast (type: float)
+Function 272: ImageColorBrightness() (2 input parameters)
+ Name: ImageColorBrightness
+ Return type: void
+ Description: Modify image color: brightness (-255 to 255)
+ Param[1]: image (type: Image *)
+ Param[2]: brightness (type: int)
+Function 273: ImageColorReplace() (3 input parameters)
+ Name: ImageColorReplace
+ Return type: void
+ Description: Modify image color: replace color
+ Param[1]: image (type: Image *)
+ Param[2]: color (type: Color)
+ Param[3]: replace (type: Color)
+Function 274: LoadImageColors() (1 input parameters)
+ Name: LoadImageColors
+ Return type: Color *
+ Description: Load color data from image as a Color array (RGBA - 32bit)
+ Param[1]: image (type: Image)
+Function 275: LoadImagePalette() (3 input parameters)
+ Name: LoadImagePalette
+ Return type: Color *
+ Description: Load colors palette from image as a Color array (RGBA - 32bit)
+ Param[1]: image (type: Image)
+ Param[2]: maxPaletteSize (type: int)
+ Param[3]: colorCount (type: int *)
+Function 276: UnloadImageColors() (1 input parameters)
+ Name: UnloadImageColors
+ Return type: void
+ Description: Unload color data loaded with LoadImageColors()
+ Param[1]: colors (type: Color *)
+Function 277: UnloadImagePalette() (1 input parameters)
+ Name: UnloadImagePalette
+ Return type: void
+ Description: Unload colors palette loaded with LoadImagePalette()
+ Param[1]: colors (type: Color *)
+Function 278: GetImageAlphaBorder() (2 input parameters)
+ Name: GetImageAlphaBorder
+ Return type: Rectangle
+ Description: Get image alpha border rectangle
+ Param[1]: image (type: Image)
+ Param[2]: threshold (type: float)
+Function 279: GetImageColor() (3 input parameters)
+ Name: GetImageColor
+ Return type: Color
+ Description: Get image pixel color at (x, y) position
+ Param[1]: image (type: Image)
+ Param[2]: x (type: int)
+ Param[3]: y (type: int)
+Function 280: ImageClearBackground() (2 input parameters)
+ Name: ImageClearBackground
+ Return type: void
+ Description: Clear image background with given color
+ Param[1]: dst (type: Image *)
+ Param[2]: color (type: Color)
+Function 281: ImageDrawPixel() (4 input parameters)
+ Name: ImageDrawPixel
+ Return type: void
+ Description: Draw pixel within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: posX (type: int)
+ Param[3]: posY (type: int)
+ Param[4]: color (type: Color)
+Function 282: ImageDrawPixelV() (3 input parameters)
+ Name: ImageDrawPixelV
+ Return type: void
+ Description: Draw pixel within an image (Vector version)
+ Param[1]: dst (type: Image *)
+ Param[2]: position (type: Vector2)
+ Param[3]: color (type: Color)
+Function 283: ImageDrawLine() (6 input parameters)
+ Name: ImageDrawLine
+ Return type: void
+ Description: Draw line within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: startPosX (type: int)
+ Param[3]: startPosY (type: int)
+ Param[4]: endPosX (type: int)
+ Param[5]: endPosY (type: int)
+ Param[6]: color (type: Color)
+Function 284: ImageDrawLineV() (4 input parameters)
+ Name: ImageDrawLineV
+ Return type: void
+ Description: Draw line within an image (Vector version)
+ Param[1]: dst (type: Image *)
+ Param[2]: start (type: Vector2)
+ Param[3]: end (type: Vector2)
+ Param[4]: color (type: Color)
+Function 285: ImageDrawCircle() (5 input parameters)
+ Name: ImageDrawCircle
+ Return type: void
+ Description: Draw circle within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: centerX (type: int)
+ Param[3]: centerY (type: int)
+ Param[4]: radius (type: int)
+ Param[5]: color (type: Color)
+Function 286: ImageDrawCircleV() (4 input parameters)
+ Name: ImageDrawCircleV
+ Return type: void
+ Description: Draw circle within an image (Vector version)
+ Param[1]: dst (type: Image *)
+ Param[2]: center (type: Vector2)
+ Param[3]: radius (type: int)
+ Param[4]: color (type: Color)
+Function 287: ImageDrawRectangle() (6 input parameters)
+ Name: ImageDrawRectangle
+ Return type: void
+ Description: Draw rectangle within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: posX (type: int)
+ Param[3]: posY (type: int)
+ Param[4]: width (type: int)
+ Param[5]: height (type: int)
+ Param[6]: color (type: Color)
+Function 288: ImageDrawRectangleV() (4 input parameters)
+ Name: ImageDrawRectangleV
+ Return type: void
+ Description: Draw rectangle within an image (Vector version)
+ Param[1]: dst (type: Image *)
+ Param[2]: position (type: Vector2)
+ Param[3]: size (type: Vector2)
+ Param[4]: color (type: Color)
+Function 289: ImageDrawRectangleRec() (3 input parameters)
+ Name: ImageDrawRectangleRec
+ Return type: void
+ Description: Draw rectangle within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: rec (type: Rectangle)
+ Param[3]: color (type: Color)
+Function 290: ImageDrawRectangleLines() (4 input parameters)
+ Name: ImageDrawRectangleLines
+ Return type: void
+ Description: Draw rectangle lines within an image
+ Param[1]: dst (type: Image *)
+ Param[2]: rec (type: Rectangle)
+ Param[3]: thick (type: int)
+ Param[4]: color (type: Color)
+Function 291: ImageDraw() (5 input parameters)
+ Name: ImageDraw
+ Return type: void
+ Description: Draw a source image within a destination image (tint applied to source)
+ Param[1]: dst (type: Image *)
+ Param[2]: src (type: Image)
+ Param[3]: srcRec (type: Rectangle)
+ Param[4]: dstRec (type: Rectangle)
+ Param[5]: tint (type: Color)
+Function 292: ImageDrawText() (6 input parameters)
+ Name: ImageDrawText
+ Return type: void
+ Description: Draw text (using default font) within an image (destination)
+ Param[1]: dst (type: Image *)
+ Param[2]: text (type: const char *)
+ Param[3]: posX (type: int)
+ Param[4]: posY (type: int)
+ Param[5]: fontSize (type: int)
+ Param[6]: color (type: Color)
+Function 293: ImageDrawTextEx() (7 input parameters)
+ Name: ImageDrawTextEx
+ Return type: void
+ Description: Draw text (custom sprite font) within an image (destination)
+ Param[1]: dst (type: Image *)
+ Param[2]: font (type: Font)
+ Param[3]: text (type: const char *)
+ Param[4]: position (type: Vector2)
+ Param[5]: fontSize (type: float)
+ Param[6]: spacing (type: float)
+ Param[7]: tint (type: Color)
+Function 294: LoadTexture() (1 input parameters)
+ Name: LoadTexture
+ Return type: Texture2D
+ Description: Load texture from file into GPU memory (VRAM)
+ Param[1]: fileName (type: const char *)
+Function 295: LoadTextureFromImage() (1 input parameters)
+ Name: LoadTextureFromImage
+ Return type: Texture2D
+ Description: Load texture from image data
+ Param[1]: image (type: Image)
+Function 296: LoadTextureCubemap() (2 input parameters)
+ Name: LoadTextureCubemap
+ Return type: TextureCubemap
+ Description: Load cubemap from image, multiple image cubemap layouts supported
+ Param[1]: image (type: Image)
+ Param[2]: layout (type: int)
+Function 297: LoadRenderTexture() (2 input parameters)
+ Name: LoadRenderTexture
+ Return type: RenderTexture2D
+ Description: Load texture for rendering (framebuffer)
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+Function 298: UnloadTexture() (1 input parameters)
+ Name: UnloadTexture
+ Return type: void
+ Description: Unload texture from GPU memory (VRAM)
+ Param[1]: texture (type: Texture2D)
+Function 299: UnloadRenderTexture() (1 input parameters)
+ Name: UnloadRenderTexture
+ Return type: void
+ Description: Unload render texture from GPU memory (VRAM)
+ Param[1]: target (type: RenderTexture2D)
+Function 300: UpdateTexture() (2 input parameters)
+ Name: UpdateTexture
+ Return type: void
+ Description: Update GPU texture with new data
+ Param[1]: texture (type: Texture2D)
+ Param[2]: pixels (type: const void *)
+Function 301: UpdateTextureRec() (3 input parameters)
+ Name: UpdateTextureRec
+ Return type: void
+ Description: Update GPU texture rectangle with new data
+ Param[1]: texture (type: Texture2D)
+ Param[2]: rec (type: Rectangle)
+ Param[3]: pixels (type: const void *)
+Function 302: GenTextureMipmaps() (1 input parameters)
+ Name: GenTextureMipmaps
+ Return type: void
+ Description: Generate GPU mipmaps for a texture
+ Param[1]: texture (type: Texture2D *)
+Function 303: SetTextureFilter() (2 input parameters)
+ Name: SetTextureFilter
+ Return type: void
+ Description: Set texture scaling filter mode
+ Param[1]: texture (type: Texture2D)
+ Param[2]: filter (type: int)
+Function 304: SetTextureWrap() (2 input parameters)
+ Name: SetTextureWrap
+ Return type: void
+ Description: Set texture wrapping mode
+ Param[1]: texture (type: Texture2D)
+ Param[2]: wrap (type: int)
+Function 305: DrawTexture() (4 input parameters)
+ Name: DrawTexture
+ Return type: void
+ Description: Draw a Texture2D
+ Param[1]: texture (type: Texture2D)
+ Param[2]: posX (type: int)
+ Param[3]: posY (type: int)
+ Param[4]: tint (type: Color)
+Function 306: DrawTextureV() (3 input parameters)
+ Name: DrawTextureV
+ Return type: void
+ Description: Draw a Texture2D with position defined as Vector2
+ Param[1]: texture (type: Texture2D)
+ Param[2]: position (type: Vector2)
+ Param[3]: tint (type: Color)
+Function 307: DrawTextureEx() (5 input parameters)
+ Name: DrawTextureEx
+ Return type: void
+ Description: Draw a Texture2D with extended parameters
+ Param[1]: texture (type: Texture2D)
+ Param[2]: position (type: Vector2)
+ Param[3]: rotation (type: float)
+ Param[4]: scale (type: float)
+ Param[5]: tint (type: Color)
+Function 308: DrawTextureRec() (4 input parameters)
+ Name: DrawTextureRec
+ Return type: void
+ Description: Draw a part of a texture defined by a rectangle
+ Param[1]: texture (type: Texture2D)
+ Param[2]: source (type: Rectangle)
+ Param[3]: position (type: Vector2)
+ Param[4]: tint (type: Color)
+Function 309: DrawTextureQuad() (5 input parameters)
+ Name: DrawTextureQuad
+ Return type: void
+ Description: Draw texture quad with tiling and offset parameters
+ Param[1]: texture (type: Texture2D)
+ Param[2]: tiling (type: Vector2)
+ Param[3]: offset (type: Vector2)
+ Param[4]: quad (type: Rectangle)
+ Param[5]: tint (type: Color)
+Function 310: DrawTextureTiled() (7 input parameters)
+ Name: DrawTextureTiled
+ Return type: void
+ Description: Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest.
+ Param[1]: texture (type: Texture2D)
+ Param[2]: source (type: Rectangle)
+ Param[3]: dest (type: Rectangle)
+ Param[4]: origin (type: Vector2)
+ Param[5]: rotation (type: float)
+ Param[6]: scale (type: float)
+ Param[7]: tint (type: Color)
+Function 311: DrawTexturePro() (6 input parameters)
+ Name: DrawTexturePro
+ Return type: void
+ Description: Draw a part of a texture defined by a rectangle with 'pro' parameters
+ Param[1]: texture (type: Texture2D)
+ Param[2]: source (type: Rectangle)
+ Param[3]: dest (type: Rectangle)
+ Param[4]: origin (type: Vector2)
+ Param[5]: rotation (type: float)
+ Param[6]: tint (type: Color)
+Function 312: DrawTextureNPatch() (6 input parameters)
+ Name: DrawTextureNPatch
+ Return type: void
+ Description: Draws a texture (or part of it) that stretches or shrinks nicely
+ Param[1]: texture (type: Texture2D)
+ Param[2]: nPatchInfo (type: NPatchInfo)
+ Param[3]: dest (type: Rectangle)
+ Param[4]: origin (type: Vector2)
+ Param[5]: rotation (type: float)
+ Param[6]: tint (type: Color)
+Function 313: DrawTexturePoly() (6 input parameters)
+ Name: DrawTexturePoly
+ Return type: void
+ Description: Draw a textured polygon
+ Param[1]: texture (type: Texture2D)
+ Param[2]: center (type: Vector2)
+ Param[3]: points (type: Vector2 *)
+ Param[4]: texcoords (type: Vector2 *)
+ Param[5]: pointCount (type: int)
+ Param[6]: tint (type: Color)
+Function 314: Fade() (2 input parameters)
+ Name: Fade
+ Return type: Color
+ Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f
+ Param[1]: color (type: Color)
+ Param[2]: alpha (type: float)
+Function 315: ColorToInt() (1 input parameters)
+ Name: ColorToInt
+ Return type: int
+ Description: Get hexadecimal value for a Color
+ Param[1]: color (type: Color)
+Function 316: ColorNormalize() (1 input parameters)
+ Name: ColorNormalize
+ Return type: Vector4
+ Description: Get Color normalized as float [0..1]
+ Param[1]: color (type: Color)
+Function 317: ColorFromNormalized() (1 input parameters)
+ Name: ColorFromNormalized
+ Return type: Color
+ Description: Get Color from normalized values [0..1]
+ Param[1]: normalized (type: Vector4)
+Function 318: ColorToHSV() (1 input parameters)
+ Name: ColorToHSV
+ Return type: Vector3
+ Description: Get HSV values for a Color, hue [0..360], saturation/value [0..1]
+ Param[1]: color (type: Color)
+Function 319: ColorFromHSV() (3 input parameters)
+ Name: ColorFromHSV
+ Return type: Color
+ Description: Get a Color from HSV values, hue [0..360], saturation/value [0..1]
+ Param[1]: hue (type: float)
+ Param[2]: saturation (type: float)
+ Param[3]: value (type: float)
+Function 320: ColorAlpha() (2 input parameters)
+ Name: ColorAlpha
+ Return type: Color
+ Description: Get color with alpha applied, alpha goes from 0.0f to 1.0f
+ Param[1]: color (type: Color)
+ Param[2]: alpha (type: float)
+Function 321: ColorAlphaBlend() (3 input parameters)
+ Name: ColorAlphaBlend
+ Return type: Color
+ Description: Get src alpha-blended into dst color with tint
+ Param[1]: dst (type: Color)
+ Param[2]: src (type: Color)
+ Param[3]: tint (type: Color)
+Function 322: GetColor() (1 input parameters)
+ Name: GetColor
+ Return type: Color
+ Description: Get Color structure from hexadecimal value
+ Param[1]: hexValue (type: unsigned int)
+Function 323: GetPixelColor() (2 input parameters)
+ Name: GetPixelColor
+ Return type: Color
+ Description: Get Color from a source pixel pointer of certain format
+ Param[1]: srcPtr (type: void *)
+ Param[2]: format (type: int)
+Function 324: SetPixelColor() (3 input parameters)
+ Name: SetPixelColor
+ Return type: void
+ Description: Set color formatted into destination pixel pointer
+ Param[1]: dstPtr (type: void *)
+ Param[2]: color (type: Color)
+ Param[3]: format (type: int)
+Function 325: GetPixelDataSize() (3 input parameters)
+ Name: GetPixelDataSize
+ Return type: int
+ Description: Get pixel data size in bytes for certain format
+ Param[1]: width (type: int)
+ Param[2]: height (type: int)
+ Param[3]: format (type: int)
+Function 326: GetFontDefault() (0 input parameters)
+ Name: GetFontDefault
+ Return type: Font
+ Description: Get the default Font
+ No input parameters
+Function 327: LoadFont() (1 input parameters)
+ Name: LoadFont
+ Return type: Font
+ Description: Load font from file into GPU memory (VRAM)
+ Param[1]: fileName (type: const char *)
+Function 328: LoadFontEx() (4 input parameters)
+ Name: LoadFontEx
+ Return type: Font
+ Description: Load font from file with extended parameters, use NULL for fontChars and 0 for glyphCount to load the default character set
+ Param[1]: fileName (type: const char *)
+ Param[2]: fontSize (type: int)
+ Param[3]: fontChars (type: int *)
+ Param[4]: glyphCount (type: int)
+Function 329: LoadFontFromImage() (3 input parameters)
+ Name: LoadFontFromImage
+ Return type: Font
+ Description: Load font from Image (XNA style)
+ Param[1]: image (type: Image)
+ Param[2]: key (type: Color)
+ Param[3]: firstChar (type: int)
+Function 330: LoadFontFromMemory() (6 input parameters)
+ Name: LoadFontFromMemory
+ Return type: Font
+ Description: Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
+ Param[1]: fileType (type: const char *)
+ Param[2]: fileData (type: const unsigned char *)
+ Param[3]: dataSize (type: int)
+ Param[4]: fontSize (type: int)
+ Param[5]: fontChars (type: int *)
+ Param[6]: glyphCount (type: int)
+Function 331: LoadFontData() (6 input parameters)
+ Name: LoadFontData
+ Return type: GlyphInfo *
+ Description: Load font data for further use
+ Param[1]: fileData (type: const unsigned char *)
+ Param[2]: dataSize (type: int)
+ Param[3]: fontSize (type: int)
+ Param[4]: fontChars (type: int *)
+ Param[5]: glyphCount (type: int)
+ Param[6]: type (type: int)
+Function 332: GenImageFontAtlas() (6 input parameters)
+ Name: GenImageFontAtlas
+ Return type: Image
+ Description: Generate image font atlas using chars info
+ Param[1]: chars (type: const GlyphInfo *)
+ Param[2]: recs (type: Rectangle **)
+ Param[3]: glyphCount (type: int)
+ Param[4]: fontSize (type: int)
+ Param[5]: padding (type: int)
+ Param[6]: packMethod (type: int)
+Function 333: UnloadFontData() (2 input parameters)
+ Name: UnloadFontData
+ Return type: void
+ Description: Unload font chars info data (RAM)
+ Param[1]: chars (type: GlyphInfo *)
+ Param[2]: glyphCount (type: int)
+Function 334: UnloadFont() (1 input parameters)
+ Name: UnloadFont
+ Return type: void
+ Description: Unload font from GPU memory (VRAM)
+ Param[1]: font (type: Font)
+Function 335: ExportFontAsCode() (2 input parameters)
+ Name: ExportFontAsCode
+ Return type: bool
+ Description: Export font as code file, returns true on success
+ Param[1]: font (type: Font)
+ Param[2]: fileName (type: const char *)
+Function 336: DrawFPS() (2 input parameters)
+ Name: DrawFPS
+ Return type: void
+ Description: Draw current FPS
+ Param[1]: posX (type: int)
+ Param[2]: posY (type: int)
+Function 337: DrawText() (5 input parameters)
+ Name: DrawText
+ Return type: void
+ Description: Draw text (using default font)
+ Param[1]: text (type: const char *)
+ Param[2]: posX (type: int)
+ Param[3]: posY (type: int)
+ Param[4]: fontSize (type: int)
+ Param[5]: color (type: Color)
+Function 338: DrawTextEx() (6 input parameters)
+ Name: DrawTextEx
+ Return type: void
+ Description: Draw text using font and additional parameters
+ Param[1]: font (type: Font)
+ Param[2]: text (type: const char *)
+ Param[3]: position (type: Vector2)
+ Param[4]: fontSize (type: float)
+ Param[5]: spacing (type: float)
+ Param[6]: tint (type: Color)
+Function 339: DrawTextPro() (8 input parameters)
+ Name: DrawTextPro
+ Return type: void
+ Description: Draw text using Font and pro parameters (rotation)
+ Param[1]: font (type: Font)
+ Param[2]: text (type: const char *)
+ Param[3]: position (type: Vector2)
+ Param[4]: origin (type: Vector2)
+ Param[5]: rotation (type: float)
+ Param[6]: fontSize (type: float)
+ Param[7]: spacing (type: float)
+ Param[8]: tint (type: Color)
+Function 340: DrawTextCodepoint() (5 input parameters)
+ Name: DrawTextCodepoint
+ Return type: void
+ Description: Draw one character (codepoint)
+ Param[1]: font (type: Font)
+ Param[2]: codepoint (type: int)
+ Param[3]: position (type: Vector2)
+ Param[4]: fontSize (type: float)
+ Param[5]: tint (type: Color)
+Function 341: DrawTextCodepoints() (7 input parameters)
+ Name: DrawTextCodepoints
+ Return type: void
+ Description: Draw multiple character (codepoint)
+ Param[1]: font (type: Font)
+ Param[2]: codepoints (type: const int *)
+ Param[3]: count (type: int)
+ Param[4]: position (type: Vector2)
+ Param[5]: fontSize (type: float)
+ Param[6]: spacing (type: float)
+ Param[7]: tint (type: Color)
+Function 342: MeasureText() (2 input parameters)
+ Name: MeasureText
+ Return type: int
+ Description: Measure string width for default font
+ Param[1]: text (type: const char *)
+ Param[2]: fontSize (type: int)
+Function 343: MeasureTextEx() (4 input parameters)
+ Name: MeasureTextEx
+ Return type: Vector2
+ Description: Measure string size for Font
+ Param[1]: font (type: Font)
+ Param[2]: text (type: const char *)
+ Param[3]: fontSize (type: float)
+ Param[4]: spacing (type: float)
+Function 344: GetGlyphIndex() (2 input parameters)
+ Name: GetGlyphIndex
+ Return type: int
+ Description: Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
+ Param[1]: font (type: Font)
+ Param[2]: codepoint (type: int)
+Function 345: GetGlyphInfo() (2 input parameters)
+ Name: GetGlyphInfo
+ Return type: GlyphInfo
+ Description: Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
+ Param[1]: font (type: Font)
+ Param[2]: codepoint (type: int)
+Function 346: GetGlyphAtlasRec() (2 input parameters)
+ Name: GetGlyphAtlasRec
+ Return type: Rectangle
+ Description: Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
+ Param[1]: font (type: Font)
+ Param[2]: codepoint (type: int)
+Function 347: LoadCodepoints() (2 input parameters)
+ Name: LoadCodepoints
+ Return type: int *
+ Description: Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
+ Param[1]: text (type: const char *)
+ Param[2]: count (type: int *)
+Function 348: UnloadCodepoints() (1 input parameters)
+ Name: UnloadCodepoints
+ Return type: void
+ Description: Unload codepoints data from memory
+ Param[1]: codepoints (type: int *)
+Function 349: GetCodepointCount() (1 input parameters)
+ Name: GetCodepointCount
+ Return type: int
+ Description: Get total number of codepoints in a UTF-8 encoded string
+ Param[1]: text (type: const char *)
+Function 350: GetCodepoint() (2 input parameters)
+ Name: GetCodepoint
+ Return type: int
+ Description: Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
+ Param[1]: text (type: const char *)
+ Param[2]: bytesProcessed (type: int *)
+Function 351: CodepointToUTF8() (2 input parameters)
+ Name: CodepointToUTF8
+ Return type: const char *
+ Description: Encode one codepoint into UTF-8 byte array (array length returned as parameter)
+ Param[1]: codepoint (type: int)
+ Param[2]: byteSize (type: int *)
+Function 352: TextCodepointsToUTF8() (2 input parameters)
+ Name: TextCodepointsToUTF8
+ Return type: char *
+ Description: Encode text as codepoints array into UTF-8 text string (WARNING: memory must be freed!)
+ Param[1]: codepoints (type: const int *)
+ Param[2]: length (type: int)
+Function 353: TextCopy() (2 input parameters)
+ Name: TextCopy
+ Return type: int
+ Description: Copy one string to another, returns bytes copied
+ Param[1]: dst (type: char *)
+ Param[2]: src (type: const char *)
+Function 354: TextIsEqual() (2 input parameters)
+ Name: TextIsEqual
+ Return type: bool
+ Description: Check if two text string are equal
+ Param[1]: text1 (type: const char *)
+ Param[2]: text2 (type: const char *)
+Function 355: TextLength() (1 input parameters)
+ Name: TextLength
+ Return type: unsigned int
+ Description: Get text length, checks for '\0' ending
+ Param[1]: text (type: const char *)
+Function 356: TextFormat() (2 input parameters)
+ Name: TextFormat
+ Return type: const char *
+ Description: Text formatting with variables (sprintf() style)
+ Param[1]: text (type: const char *)
+ Param[2]: args (type: ...)
+Function 357: TextSubtext() (3 input parameters)
+ Name: TextSubtext
+ Return type: const char *
+ Description: Get a piece of a text string
+ Param[1]: text (type: const char *)
+ Param[2]: position (type: int)
+ Param[3]: length (type: int)
+Function 358: TextReplace() (3 input parameters)
+ Name: TextReplace
+ Return type: char *
+ Description: Replace text string (WARNING: memory must be freed!)
+ Param[1]: text (type: char *)
+ Param[2]: replace (type: const char *)
+ Param[3]: by (type: const char *)
+Function 359: TextInsert() (3 input parameters)
+ Name: TextInsert
+ Return type: char *
+ Description: Insert text in a position (WARNING: memory must be freed!)
+ Param[1]: text (type: const char *)
+ Param[2]: insert (type: const char *)
+ Param[3]: position (type: int)
+Function 360: TextJoin() (3 input parameters)
+ Name: TextJoin
+ Return type: const char *
+ Description: Join text strings with delimiter
+ Param[1]: textList (type: const char **)
+ Param[2]: count (type: int)
+ Param[3]: delimiter (type: const char *)
+Function 361: TextSplit() (3 input parameters)
+ Name: TextSplit
+ Return type: const char **
+ Description: Split text into multiple strings
+ Param[1]: text (type: const char *)
+ Param[2]: delimiter (type: char)
+ Param[3]: count (type: int *)
+Function 362: TextAppend() (3 input parameters)
+ Name: TextAppend
+ Return type: void
+ Description: Append text at specific position and move cursor!
+ Param[1]: text (type: char *)
+ Param[2]: append (type: const char *)
+ Param[3]: position (type: int *)
+Function 363: TextFindIndex() (2 input parameters)
+ Name: TextFindIndex
+ Return type: int
+ Description: Find first text occurrence within a string
+ Param[1]: text (type: const char *)
+ Param[2]: find (type: const char *)
+Function 364: TextToUpper() (1 input parameters)
+ Name: TextToUpper
+ Return type: const char *
+ Description: Get upper case version of provided string
+ Param[1]: text (type: const char *)
+Function 365: TextToLower() (1 input parameters)
+ Name: TextToLower
+ Return type: const char *
+ Description: Get lower case version of provided string
+ Param[1]: text (type: const char *)
+Function 366: TextToPascal() (1 input parameters)
+ Name: TextToPascal
+ Return type: const char *
+ Description: Get Pascal case notation version of provided string
+ Param[1]: text (type: const char *)
+Function 367: TextToInteger() (1 input parameters)
+ Name: TextToInteger
+ Return type: int
+ Description: Get integer value from text (negative values not supported)
+ Param[1]: text (type: const char *)
+Function 368: DrawLine3D() (3 input parameters)
+ Name: DrawLine3D
+ Return type: void
+ Description: Draw a line in 3D world space
+ Param[1]: startPos (type: Vector3)
+ Param[2]: endPos (type: Vector3)
+ Param[3]: color (type: Color)
+Function 369: DrawPoint3D() (2 input parameters)
+ Name: DrawPoint3D
+ Return type: void
+ Description: Draw a point in 3D space, actually a small line
+ Param[1]: position (type: Vector3)
+ Param[2]: color (type: Color)
+Function 370: DrawCircle3D() (5 input parameters)
+ Name: DrawCircle3D
+ Return type: void
+ Description: Draw a circle in 3D world space
+ Param[1]: center (type: Vector3)
+ Param[2]: radius (type: float)
+ Param[3]: rotationAxis (type: Vector3)
+ Param[4]: rotationAngle (type: float)
+ Param[5]: color (type: Color)
+Function 371: DrawTriangle3D() (4 input parameters)
+ Name: DrawTriangle3D
+ Return type: void
+ Description: Draw a color-filled triangle (vertex in counter-clockwise order!)
+ Param[1]: v1 (type: Vector3)
+ Param[2]: v2 (type: Vector3)
+ Param[3]: v3 (type: Vector3)
+ Param[4]: color (type: Color)
+Function 372: DrawTriangleStrip3D() (3 input parameters)
+ Name: DrawTriangleStrip3D
+ Return type: void
+ Description: Draw a triangle strip defined by points
+ Param[1]: points (type: Vector3 *)
+ Param[2]: pointCount (type: int)
+ Param[3]: color (type: Color)
+Function 373: DrawCube() (5 input parameters)
+ Name: DrawCube
+ Return type: void
+ Description: Draw cube
+ Param[1]: position (type: Vector3)
+ Param[2]: width (type: float)
+ Param[3]: height (type: float)
+ Param[4]: length (type: float)
+ Param[5]: color (type: Color)
+Function 374: DrawCubeV() (3 input parameters)
+ Name: DrawCubeV
+ Return type: void
+ Description: Draw cube (Vector version)
+ Param[1]: position (type: Vector3)
+ Param[2]: size (type: Vector3)
+ Param[3]: color (type: Color)
+Function 375: DrawCubeWires() (5 input parameters)
+ Name: DrawCubeWires
+ Return type: void
+ Description: Draw cube wires
+ Param[1]: position (type: Vector3)
+ Param[2]: width (type: float)
+ Param[3]: height (type: float)
+ Param[4]: length (type: float)
+ Param[5]: color (type: Color)
+Function 376: DrawCubeWiresV() (3 input parameters)
+ Name: DrawCubeWiresV
+ Return type: void
+ Description: Draw cube wires (Vector version)
+ Param[1]: position (type: Vector3)
+ Param[2]: size (type: Vector3)
+ Param[3]: color (type: Color)
+Function 377: DrawCubeTexture() (6 input parameters)
+ Name: DrawCubeTexture
+ Return type: void
+ Description: Draw cube textured
+ Param[1]: texture (type: Texture2D)
+ Param[2]: position (type: Vector3)
+ Param[3]: width (type: float)
+ Param[4]: height (type: float)
+ Param[5]: length (type: float)
+ Param[6]: color (type: Color)
+Function 378: DrawCubeTextureRec() (7 input parameters)
+ Name: DrawCubeTextureRec
+ Return type: void
+ Description: Draw cube with a region of a texture
+ Param[1]: texture (type: Texture2D)
+ Param[2]: source (type: Rectangle)
+ Param[3]: position (type: Vector3)
+ Param[4]: width (type: float)
+ Param[5]: height (type: float)
+ Param[6]: length (type: float)
+ Param[7]: color (type: Color)
+Function 379: DrawSphere() (3 input parameters)
+ Name: DrawSphere
+ Return type: void
+ Description: Draw sphere
+ Param[1]: centerPos (type: Vector3)
+ Param[2]: radius (type: float)
+ Param[3]: color (type: Color)
+Function 380: DrawSphereEx() (5 input parameters)
+ Name: DrawSphereEx
+ Return type: void
+ Description: Draw sphere with extended parameters
+ Param[1]: centerPos (type: Vector3)
+ Param[2]: radius (type: float)
+ Param[3]: rings (type: int)
+ Param[4]: slices (type: int)
+ Param[5]: color (type: Color)
+Function 381: DrawSphereWires() (5 input parameters)
+ Name: DrawSphereWires
+ Return type: void
+ Description: Draw sphere wires
+ Param[1]: centerPos (type: Vector3)
+ Param[2]: radius (type: float)
+ Param[3]: rings (type: int)
+ Param[4]: slices (type: int)
+ Param[5]: color (type: Color)
+Function 382: DrawCylinder() (6 input parameters)
+ Name: DrawCylinder
+ Return type: void
+ Description: Draw a cylinder/cone
+ Param[1]: position (type: Vector3)
+ Param[2]: radiusTop (type: float)
+ Param[3]: radiusBottom (type: float)
+ Param[4]: height (type: float)
+ Param[5]: slices (type: int)
+ Param[6]: color (type: Color)
+Function 383: DrawCylinderEx() (6 input parameters)
+ Name: DrawCylinderEx
+ Return type: void
+ Description: Draw a cylinder with base at startPos and top at endPos
+ Param[1]: startPos (type: Vector3)
+ Param[2]: endPos (type: Vector3)
+ Param[3]: startRadius (type: float)
+ Param[4]: endRadius (type: float)
+ Param[5]: sides (type: int)
+ Param[6]: color (type: Color)
+Function 384: DrawCylinderWires() (6 input parameters)
+ Name: DrawCylinderWires
+ Return type: void
+ Description: Draw a cylinder/cone wires
+ Param[1]: position (type: Vector3)
+ Param[2]: radiusTop (type: float)
+ Param[3]: radiusBottom (type: float)
+ Param[4]: height (type: float)
+ Param[5]: slices (type: int)
+ Param[6]: color (type: Color)
+Function 385: DrawCylinderWiresEx() (6 input parameters)
+ Name: DrawCylinderWiresEx
+ Return type: void
+ Description: Draw a cylinder wires with base at startPos and top at endPos
+ Param[1]: startPos (type: Vector3)
+ Param[2]: endPos (type: Vector3)
+ Param[3]: startRadius (type: float)
+ Param[4]: endRadius (type: float)
+ Param[5]: sides (type: int)
+ Param[6]: color (type: Color)
+Function 386: DrawPlane() (3 input parameters)
+ Name: DrawPlane
+ Return type: void
+ Description: Draw a plane XZ
+ Param[1]: centerPos (type: Vector3)
+ Param[2]: size (type: Vector2)
+ Param[3]: color (type: Color)
+Function 387: DrawRay() (2 input parameters)
+ Name: DrawRay
+ Return type: void
+ Description: Draw a ray line
+ Param[1]: ray (type: Ray)
+ Param[2]: color (type: Color)
+Function 388: DrawGrid() (2 input parameters)
+ Name: DrawGrid
+ Return type: void
+ Description: Draw a grid (centered at (0, 0, 0))
+ Param[1]: slices (type: int)
+ Param[2]: spacing (type: float)
+Function 389: LoadModel() (1 input parameters)
+ Name: LoadModel
+ Return type: Model
+ Description: Load model from files (meshes and materials)
+ Param[1]: fileName (type: const char *)
+Function 390: LoadModelFromMesh() (1 input parameters)
+ Name: LoadModelFromMesh
+ Return type: Model
+ Description: Load model from generated mesh (default material)
+ Param[1]: mesh (type: Mesh)
+Function 391: UnloadModel() (1 input parameters)
+ Name: UnloadModel
+ Return type: void
+ Description: Unload model (including meshes) from memory (RAM and/or VRAM)
+ Param[1]: model (type: Model)
+Function 392: UnloadModelKeepMeshes() (1 input parameters)
+ Name: UnloadModelKeepMeshes
+ Return type: void
+ Description: Unload model (but not meshes) from memory (RAM and/or VRAM)
+ Param[1]: model (type: Model)
+Function 393: GetModelBoundingBox() (1 input parameters)
+ Name: GetModelBoundingBox
+ Return type: BoundingBox
+ Description: Compute model bounding box limits (considers all meshes)
+ Param[1]: model (type: Model)
+Function 394: DrawModel() (4 input parameters)
+ Name: DrawModel
+ Return type: void
+ Description: Draw a model (with texture if set)
+ Param[1]: model (type: Model)
+ Param[2]: position (type: Vector3)
+ Param[3]: scale (type: float)
+ Param[4]: tint (type: Color)
+Function 395: DrawModelEx() (6 input parameters)
+ Name: DrawModelEx
+ Return type: void
+ Description: Draw a model with extended parameters
+ Param[1]: model (type: Model)
+ Param[2]: position (type: Vector3)
+ Param[3]: rotationAxis (type: Vector3)
+ Param[4]: rotationAngle (type: float)
+ Param[5]: scale (type: Vector3)
+ Param[6]: tint (type: Color)
+Function 396: DrawModelWires() (4 input parameters)
+ Name: DrawModelWires
+ Return type: void
+ Description: Draw a model wires (with texture if set)
+ Param[1]: model (type: Model)
+ Param[2]: position (type: Vector3)
+ Param[3]: scale (type: float)
+ Param[4]: tint (type: Color)
+Function 397: DrawModelWiresEx() (6 input parameters)
+ Name: DrawModelWiresEx
+ Return type: void
+ Description: Draw a model wires (with texture if set) with extended parameters
+ Param[1]: model (type: Model)
+ Param[2]: position (type: Vector3)
+ Param[3]: rotationAxis (type: Vector3)
+ Param[4]: rotationAngle (type: float)
+ Param[5]: scale (type: Vector3)
+ Param[6]: tint (type: Color)
+Function 398: DrawBoundingBox() (2 input parameters)
+ Name: DrawBoundingBox
+ Return type: void
+ Description: Draw bounding box (wires)
+ Param[1]: box (type: BoundingBox)
+ Param[2]: color (type: Color)
+Function 399: DrawBillboard() (5 input parameters)
+ Name: DrawBillboard
+ Return type: void
+ Description: Draw a billboard texture
+ Param[1]: camera (type: Camera)
+ Param[2]: texture (type: Texture2D)
+ Param[3]: position (type: Vector3)
+ Param[4]: size (type: float)
+ Param[5]: tint (type: Color)
+Function 400: DrawBillboardRec() (6 input parameters)
+ Name: DrawBillboardRec
+ Return type: void
+ Description: Draw a billboard texture defined by source
+ Param[1]: camera (type: Camera)
+ Param[2]: texture (type: Texture2D)
+ Param[3]: source (type: Rectangle)
+ Param[4]: position (type: Vector3)
+ Param[5]: size (type: Vector2)
+ Param[6]: tint (type: Color)
+Function 401: DrawBillboardPro() (9 input parameters)
+ Name: DrawBillboardPro
+ Return type: void
+ Description: Draw a billboard texture defined by source and rotation
+ Param[1]: camera (type: Camera)
+ Param[2]: texture (type: Texture2D)
+ Param[3]: source (type: Rectangle)
+ Param[4]: position (type: Vector3)
+ Param[5]: up (type: Vector3)
+ Param[6]: size (type: Vector2)
+ Param[7]: origin (type: Vector2)
+ Param[8]: rotation (type: float)
+ Param[9]: tint (type: Color)
+Function 402: UploadMesh() (2 input parameters)
+ Name: UploadMesh
+ Return type: void
+ Description: Upload mesh vertex data in GPU and provide VAO/VBO ids
+ Param[1]: mesh (type: Mesh *)
+ Param[2]: dynamic (type: bool)
+Function 403: UpdateMeshBuffer() (5 input parameters)
+ Name: UpdateMeshBuffer
+ Return type: void
+ Description: Update mesh vertex data in GPU for a specific buffer index
+ Param[1]: mesh (type: Mesh)
+ Param[2]: index (type: int)
+ Param[3]: data (type: const void *)
+ Param[4]: dataSize (type: int)
+ Param[5]: offset (type: int)
+Function 404: UnloadMesh() (1 input parameters)
+ Name: UnloadMesh
+ Return type: void
+ Description: Unload mesh data from CPU and GPU
+ Param[1]: mesh (type: Mesh)
+Function 405: DrawMesh() (3 input parameters)
+ Name: DrawMesh
+ Return type: void
+ Description: Draw a 3d mesh with material and transform
+ Param[1]: mesh (type: Mesh)
+ Param[2]: material (type: Material)
+ Param[3]: transform (type: Matrix)
+Function 406: DrawMeshInstanced() (4 input parameters)
+ Name: DrawMeshInstanced
+ Return type: void
+ Description: Draw multiple mesh instances with material and different transforms
+ Param[1]: mesh (type: Mesh)
+ Param[2]: material (type: Material)
+ Param[3]: transforms (type: const Matrix *)
+ Param[4]: instances (type: int)
+Function 407: ExportMesh() (2 input parameters)
+ Name: ExportMesh
+ Return type: bool
+ Description: Export mesh data to file, returns true on success
+ Param[1]: mesh (type: Mesh)
+ Param[2]: fileName (type: const char *)
+Function 408: GetMeshBoundingBox() (1 input parameters)
+ Name: GetMeshBoundingBox
+ Return type: BoundingBox
+ Description: Compute mesh bounding box limits
+ Param[1]: mesh (type: Mesh)
+Function 409: GenMeshTangents() (1 input parameters)
+ Name: GenMeshTangents
+ Return type: void
+ Description: Compute mesh tangents
+ Param[1]: mesh (type: Mesh *)
+Function 410: GenMeshBinormals() (1 input parameters)
+ Name: GenMeshBinormals
+ Return type: void
+ Description: Compute mesh binormals
+ Param[1]: mesh (type: Mesh *)
+Function 411: GenMeshPoly() (2 input parameters)
+ Name: GenMeshPoly
+ Return type: Mesh
+ Description: Generate polygonal mesh
+ Param[1]: sides (type: int)
+ Param[2]: radius (type: float)
+Function 412: GenMeshPlane() (4 input parameters)
+ Name: GenMeshPlane
+ Return type: Mesh
+ Description: Generate plane mesh (with subdivisions)
+ Param[1]: width (type: float)
+ Param[2]: length (type: float)
+ Param[3]: resX (type: int)
+ Param[4]: resZ (type: int)
+Function 413: GenMeshCube() (3 input parameters)
+ Name: GenMeshCube
+ Return type: Mesh
+ Description: Generate cuboid mesh
+ Param[1]: width (type: float)
+ Param[2]: height (type: float)
+ Param[3]: length (type: float)
+Function 414: GenMeshSphere() (3 input parameters)
+ Name: GenMeshSphere
+ Return type: Mesh
+ Description: Generate sphere mesh (standard sphere)
+ Param[1]: radius (type: float)
+ Param[2]: rings (type: int)
+ Param[3]: slices (type: int)
+Function 415: GenMeshHemiSphere() (3 input parameters)
+ Name: GenMeshHemiSphere
+ Return type: Mesh
+ Description: Generate half-sphere mesh (no bottom cap)
+ Param[1]: radius (type: float)
+ Param[2]: rings (type: int)
+ Param[3]: slices (type: int)
+Function 416: GenMeshCylinder() (3 input parameters)
+ Name: GenMeshCylinder
+ Return type: Mesh
+ Description: Generate cylinder mesh
+ Param[1]: radius (type: float)
+ Param[2]: height (type: float)
+ Param[3]: slices (type: int)
+Function 417: GenMeshCone() (3 input parameters)
+ Name: GenMeshCone
+ Return type: Mesh
+ Description: Generate cone/pyramid mesh
+ Param[1]: radius (type: float)
+ Param[2]: height (type: float)
+ Param[3]: slices (type: int)
+Function 418: GenMeshTorus() (4 input parameters)
+ Name: GenMeshTorus
+ Return type: Mesh
+ Description: Generate torus mesh
+ Param[1]: radius (type: float)
+ Param[2]: size (type: float)
+ Param[3]: radSeg (type: int)
+ Param[4]: sides (type: int)
+Function 419: GenMeshKnot() (4 input parameters)
+ Name: GenMeshKnot
+ Return type: Mesh
+ Description: Generate trefoil knot mesh
+ Param[1]: radius (type: float)
+ Param[2]: size (type: float)
+ Param[3]: radSeg (type: int)
+ Param[4]: sides (type: int)
+Function 420: GenMeshHeightmap() (2 input parameters)
+ Name: GenMeshHeightmap
+ Return type: Mesh
+ Description: Generate heightmap mesh from image data
+ Param[1]: heightmap (type: Image)
+ Param[2]: size (type: Vector3)
+Function 421: GenMeshCubicmap() (2 input parameters)
+ Name: GenMeshCubicmap
+ Return type: Mesh
+ Description: Generate cubes-based map mesh from image data
+ Param[1]: cubicmap (type: Image)
+ Param[2]: cubeSize (type: Vector3)
+Function 422: LoadMaterials() (2 input parameters)
+ Name: LoadMaterials
+ Return type: Material *
+ Description: Load materials from model file
+ Param[1]: fileName (type: const char *)
+ Param[2]: materialCount (type: int *)
+Function 423: LoadMaterialDefault() (0 input parameters)
+ Name: LoadMaterialDefault
+ Return type: Material
+ Description: Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
+ No input parameters
+Function 424: UnloadMaterial() (1 input parameters)
+ Name: UnloadMaterial
+ Return type: void
+ Description: Unload material from GPU memory (VRAM)
+ Param[1]: material (type: Material)
+Function 425: SetMaterialTexture() (3 input parameters)
+ Name: SetMaterialTexture
+ Return type: void
+ Description: Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
+ Param[1]: material (type: Material *)
+ Param[2]: mapType (type: int)
+ Param[3]: texture (type: Texture2D)
+Function 426: SetModelMeshMaterial() (3 input parameters)
+ Name: SetModelMeshMaterial
+ Return type: void
+ Description: Set material for a mesh
+ Param[1]: model (type: Model *)
+ Param[2]: meshId (type: int)
+ Param[3]: materialId (type: int)
+Function 427: LoadModelAnimations() (2 input parameters)
+ Name: LoadModelAnimations
+ Return type: ModelAnimation *
+ Description: Load model animations from file
+ Param[1]: fileName (type: const char *)
+ Param[2]: animCount (type: unsigned int *)
+Function 428: UpdateModelAnimation() (3 input parameters)
+ Name: UpdateModelAnimation
+ Return type: void
+ Description: Update model animation pose
+ Param[1]: model (type: Model)
+ Param[2]: anim (type: ModelAnimation)
+ Param[3]: frame (type: int)
+Function 429: UnloadModelAnimation() (1 input parameters)
+ Name: UnloadModelAnimation
+ Return type: void
+ Description: Unload animation data
+ Param[1]: anim (type: ModelAnimation)
+Function 430: UnloadModelAnimations() (2 input parameters)
+ Name: UnloadModelAnimations
+ Return type: void
+ Description: Unload animation array data
+ Param[1]: animations (type: ModelAnimation *)
+ Param[2]: count (type: unsigned int)
+Function 431: IsModelAnimationValid() (2 input parameters)
+ Name: IsModelAnimationValid
+ Return type: bool
+ Description: Check model animation skeleton match
+ Param[1]: model (type: Model)
+ Param[2]: anim (type: ModelAnimation)
+Function 432: CheckCollisionSpheres() (4 input parameters)
+ Name: CheckCollisionSpheres
+ Return type: bool
+ Description: Check collision between two spheres
+ Param[1]: center1 (type: Vector3)
+ Param[2]: radius1 (type: float)
+ Param[3]: center2 (type: Vector3)
+ Param[4]: radius2 (type: float)
+Function 433: CheckCollisionBoxes() (2 input parameters)
+ Name: CheckCollisionBoxes
+ Return type: bool
+ Description: Check collision between two bounding boxes
+ Param[1]: box1 (type: BoundingBox)
+ Param[2]: box2 (type: BoundingBox)
+Function 434: CheckCollisionBoxSphere() (3 input parameters)
+ Name: CheckCollisionBoxSphere
+ Return type: bool
+ Description: Check collision between box and sphere
+ Param[1]: box (type: BoundingBox)
+ Param[2]: center (type: Vector3)
+ Param[3]: radius (type: float)
+Function 435: GetRayCollisionSphere() (3 input parameters)
+ Name: GetRayCollisionSphere
+ Return type: RayCollision
+ Description: Get collision info between ray and sphere
+ Param[1]: ray (type: Ray)
+ Param[2]: center (type: Vector3)
+ Param[3]: radius (type: float)
+Function 436: GetRayCollisionBox() (2 input parameters)
+ Name: GetRayCollisionBox
+ Return type: RayCollision
+ Description: Get collision info between ray and box
+ Param[1]: ray (type: Ray)
+ Param[2]: box (type: BoundingBox)
+Function 437: GetRayCollisionModel() (2 input parameters)
+ Name: GetRayCollisionModel
+ Return type: RayCollision
+ Description: Get collision info between ray and model
+ Param[1]: ray (type: Ray)
+ Param[2]: model (type: Model)
+Function 438: GetRayCollisionMesh() (3 input parameters)
+ Name: GetRayCollisionMesh
+ Return type: RayCollision
+ Description: Get collision info between ray and mesh
+ Param[1]: ray (type: Ray)
+ Param[2]: mesh (type: Mesh)
+ Param[3]: transform (type: Matrix)
+Function 439: GetRayCollisionTriangle() (4 input parameters)
+ Name: GetRayCollisionTriangle
+ Return type: RayCollision
+ Description: Get collision info between ray and triangle
+ Param[1]: ray (type: Ray)
+ Param[2]: p1 (type: Vector3)
+ Param[3]: p2 (type: Vector3)
+ Param[4]: p3 (type: Vector3)
+Function 440: GetRayCollisionQuad() (5 input parameters)
+ Name: GetRayCollisionQuad
+ Return type: RayCollision
+ Description: Get collision info between ray and quad
+ Param[1]: ray (type: Ray)
+ Param[2]: p1 (type: Vector3)
+ Param[3]: p2 (type: Vector3)
+ Param[4]: p3 (type: Vector3)
+ Param[5]: p4 (type: Vector3)
+Function 441: InitAudioDevice() (0 input parameters)
+ Name: InitAudioDevice
+ Return type: void
+ Description: Initialize audio device and context
+ No input parameters
+Function 442: CloseAudioDevice() (0 input parameters)
+ Name: CloseAudioDevice
+ Return type: void
+ Description: Close the audio device and context
+ No input parameters
+Function 443: IsAudioDeviceReady() (0 input parameters)
+ Name: IsAudioDeviceReady
+ Return type: bool
+ Description: Check if audio device has been initialized successfully
+ No input parameters
+Function 444: SetMasterVolume() (1 input parameters)
+ Name: SetMasterVolume
+ Return type: void
+ Description: Set master volume (listener)
+ Param[1]: volume (type: float)
+Function 445: LoadWave() (1 input parameters)
+ Name: LoadWave
+ Return type: Wave
+ Description: Load wave data from file
+ Param[1]: fileName (type: const char *)
+Function 446: LoadWaveFromMemory() (3 input parameters)
+ Name: LoadWaveFromMemory
+ Return type: Wave
+ Description: Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
+ Param[1]: fileType (type: const char *)
+ Param[2]: fileData (type: const unsigned char *)
+ Param[3]: dataSize (type: int)
+Function 447: LoadSound() (1 input parameters)
+ Name: LoadSound
+ Return type: Sound
+ Description: Load sound from file
+ Param[1]: fileName (type: const char *)
+Function 448: LoadSoundFromWave() (1 input parameters)
+ Name: LoadSoundFromWave
+ Return type: Sound
+ Description: Load sound from wave data
+ Param[1]: wave (type: Wave)
+Function 449: UpdateSound() (3 input parameters)
+ Name: UpdateSound
+ Return type: void
+ Description: Update sound buffer with new data
+ Param[1]: sound (type: Sound)
+ Param[2]: data (type: const void *)
+ Param[3]: sampleCount (type: int)
+Function 450: UnloadWave() (1 input parameters)
+ Name: UnloadWave
+ Return type: void
+ Description: Unload wave data
+ Param[1]: wave (type: Wave)
+Function 451: UnloadSound() (1 input parameters)
+ Name: UnloadSound
+ Return type: void
+ Description: Unload sound
+ Param[1]: sound (type: Sound)
+Function 452: ExportWave() (2 input parameters)
+ Name: ExportWave
+ Return type: bool
+ Description: Export wave data to file, returns true on success
+ Param[1]: wave (type: Wave)
+ Param[2]: fileName (type: const char *)
+Function 453: ExportWaveAsCode() (2 input parameters)
+ Name: ExportWaveAsCode
+ Return type: bool
+ Description: Export wave sample data to code (.h), returns true on success
+ Param[1]: wave (type: Wave)
+ Param[2]: fileName (type: const char *)
+Function 454: PlaySound() (1 input parameters)
+ Name: PlaySound
+ Return type: void
+ Description: Play a sound
+ Param[1]: sound (type: Sound)
+Function 455: StopSound() (1 input parameters)
+ Name: StopSound
+ Return type: void
+ Description: Stop playing a sound
+ Param[1]: sound (type: Sound)
+Function 456: PauseSound() (1 input parameters)
+ Name: PauseSound
+ Return type: void
+ Description: Pause a sound
+ Param[1]: sound (type: Sound)
+Function 457: ResumeSound() (1 input parameters)
+ Name: ResumeSound
+ Return type: void
+ Description: Resume a paused sound
+ Param[1]: sound (type: Sound)
+Function 458: PlaySoundMulti() (1 input parameters)
+ Name: PlaySoundMulti
+ Return type: void
+ Description: Play a sound (using multichannel buffer pool)
+ Param[1]: sound (type: Sound)
+Function 459: StopSoundMulti() (0 input parameters)
+ Name: StopSoundMulti
+ Return type: void
+ Description: Stop any sound playing (using multichannel buffer pool)
+ No input parameters
+Function 460: GetSoundsPlaying() (0 input parameters)
+ Name: GetSoundsPlaying
+ Return type: int
+ Description: Get number of sounds playing in the multichannel
+ No input parameters
+Function 461: IsSoundPlaying() (1 input parameters)
+ Name: IsSoundPlaying
+ Return type: bool
+ Description: Check if a sound is currently playing
+ Param[1]: sound (type: Sound)
+Function 462: SetSoundVolume() (2 input parameters)
+ Name: SetSoundVolume
+ Return type: void
+ Description: Set volume for a sound (1.0 is max level)
+ Param[1]: sound (type: Sound)
+ Param[2]: volume (type: float)
+Function 463: SetSoundPitch() (2 input parameters)
+ Name: SetSoundPitch
+ Return type: void
+ Description: Set pitch for a sound (1.0 is base level)
+ Param[1]: sound (type: Sound)
+ Param[2]: pitch (type: float)
+Function 464: SetSoundPan() (2 input parameters)
+ Name: SetSoundPan
+ Return type: void
+ Description: Set pan for a sound (0.5 is center)
+ Param[1]: sound (type: Sound)
+ Param[2]: pan (type: float)
+Function 465: WaveCopy() (1 input parameters)
+ Name: WaveCopy
+ Return type: Wave
+ Description: Copy a wave to a new wave
+ Param[1]: wave (type: Wave)
+Function 466: WaveCrop() (3 input parameters)
+ Name: WaveCrop
+ Return type: void
+ Description: Crop a wave to defined samples range
+ Param[1]: wave (type: Wave *)
+ Param[2]: initSample (type: int)
+ Param[3]: finalSample (type: int)
+Function 467: WaveFormat() (4 input parameters)
+ Name: WaveFormat
+ Return type: void
+ Description: Convert wave data to desired format
+ Param[1]: wave (type: Wave *)
+ Param[2]: sampleRate (type: int)
+ Param[3]: sampleSize (type: int)
+ Param[4]: channels (type: int)
+Function 468: LoadWaveSamples() (1 input parameters)
+ Name: LoadWaveSamples
+ Return type: float *
+ Description: Load samples data from wave as a 32bit float data array
+ Param[1]: wave (type: Wave)
+Function 469: UnloadWaveSamples() (1 input parameters)
+ Name: UnloadWaveSamples
+ Return type: void
+ Description: Unload samples data loaded with LoadWaveSamples()
+ Param[1]: samples (type: float *)
+Function 470: LoadMusicStream() (1 input parameters)
+ Name: LoadMusicStream
+ Return type: Music
+ Description: Load music stream from file
+ Param[1]: fileName (type: const char *)
+Function 471: LoadMusicStreamFromMemory() (3 input parameters)
+ Name: LoadMusicStreamFromMemory
+ Return type: Music
+ Description: Load music stream from data
+ Param[1]: fileType (type: const char *)
+ Param[2]: data (type: const unsigned char *)
+ Param[3]: dataSize (type: int)
+Function 472: UnloadMusicStream() (1 input parameters)
+ Name: UnloadMusicStream
+ Return type: void
+ Description: Unload music stream
+ Param[1]: music (type: Music)
+Function 473: PlayMusicStream() (1 input parameters)
+ Name: PlayMusicStream
+ Return type: void
+ Description: Start music playing
+ Param[1]: music (type: Music)
+Function 474: IsMusicStreamPlaying() (1 input parameters)
+ Name: IsMusicStreamPlaying
+ Return type: bool
+ Description: Check if music is playing
+ Param[1]: music (type: Music)
+Function 475: UpdateMusicStream() (1 input parameters)
+ Name: UpdateMusicStream
+ Return type: void
+ Description: Updates buffers for music streaming
+ Param[1]: music (type: Music)
+Function 476: StopMusicStream() (1 input parameters)
+ Name: StopMusicStream
+ Return type: void
+ Description: Stop music playing
+ Param[1]: music (type: Music)
+Function 477: PauseMusicStream() (1 input parameters)
+ Name: PauseMusicStream
+ Return type: void
+ Description: Pause music playing
+ Param[1]: music (type: Music)
+Function 478: ResumeMusicStream() (1 input parameters)
+ Name: ResumeMusicStream
+ Return type: void
+ Description: Resume playing paused music
+ Param[1]: music (type: Music)
+Function 479: SeekMusicStream() (2 input parameters)
+ Name: SeekMusicStream
+ Return type: void
+ Description: Seek music to a position (in seconds)
+ Param[1]: music (type: Music)
+ Param[2]: position (type: float)
+Function 480: SetMusicVolume() (2 input parameters)
+ Name: SetMusicVolume
+ Return type: void
+ Description: Set volume for music (1.0 is max level)
+ Param[1]: music (type: Music)
+ Param[2]: volume (type: float)
+Function 481: SetMusicPitch() (2 input parameters)
+ Name: SetMusicPitch
+ Return type: void
+ Description: Set pitch for a music (1.0 is base level)
+ Param[1]: music (type: Music)
+ Param[2]: pitch (type: float)
+Function 482: SetMusicPan() (2 input parameters)
+ Name: SetMusicPan
+ Return type: void
+ Description: Set pan for a music (0.5 is center)
+ Param[1]: music (type: Music)
+ Param[2]: pan (type: float)
+Function 483: GetMusicTimeLength() (1 input parameters)
+ Name: GetMusicTimeLength
+ Return type: float
+ Description: Get music time length (in seconds)
+ Param[1]: music (type: Music)
+Function 484: GetMusicTimePlayed() (1 input parameters)
+ Name: GetMusicTimePlayed
+ Return type: float
+ Description: Get current music time played (in seconds)
+ Param[1]: music (type: Music)
+Function 485: LoadAudioStream() (3 input parameters)
+ Name: LoadAudioStream
+ Return type: AudioStream
+ Description: Load audio stream (to stream raw audio pcm data)
+ Param[1]: sampleRate (type: unsigned int)
+ Param[2]: sampleSize (type: unsigned int)
+ Param[3]: channels (type: unsigned int)
+Function 486: UnloadAudioStream() (1 input parameters)
+ Name: UnloadAudioStream
+ Return type: void
+ Description: Unload audio stream and free memory
+ Param[1]: stream (type: AudioStream)
+Function 487: UpdateAudioStream() (3 input parameters)
+ Name: UpdateAudioStream
+ Return type: void
+ Description: Update audio stream buffers with data
+ Param[1]: stream (type: AudioStream)
+ Param[2]: data (type: const void *)
+ Param[3]: frameCount (type: int)
+Function 488: IsAudioStreamProcessed() (1 input parameters)
+ Name: IsAudioStreamProcessed
+ Return type: bool
+ Description: Check if any audio stream buffers requires refill
+ Param[1]: stream (type: AudioStream)
+Function 489: PlayAudioStream() (1 input parameters)
+ Name: PlayAudioStream
+ Return type: void
+ Description: Play audio stream
+ Param[1]: stream (type: AudioStream)
+Function 490: PauseAudioStream() (1 input parameters)
+ Name: PauseAudioStream
+ Return type: void
+ Description: Pause audio stream
+ Param[1]: stream (type: AudioStream)
+Function 491: ResumeAudioStream() (1 input parameters)
+ Name: ResumeAudioStream
+ Return type: void
+ Description: Resume audio stream
+ Param[1]: stream (type: AudioStream)
+Function 492: IsAudioStreamPlaying() (1 input parameters)
+ Name: IsAudioStreamPlaying
+ Return type: bool
+ Description: Check if audio stream is playing
+ Param[1]: stream (type: AudioStream)
+Function 493: StopAudioStream() (1 input parameters)
+ Name: StopAudioStream
+ Return type: void
+ Description: Stop audio stream
+ Param[1]: stream (type: AudioStream)
+Function 494: SetAudioStreamVolume() (2 input parameters)
+ Name: SetAudioStreamVolume
+ Return type: void
+ Description: Set volume for audio stream (1.0 is max level)
+ Param[1]: stream (type: AudioStream)
+ Param[2]: volume (type: float)
+Function 495: SetAudioStreamPitch() (2 input parameters)
+ Name: SetAudioStreamPitch
+ Return type: void
+ Description: Set pitch for audio stream (1.0 is base level)
+ Param[1]: stream (type: AudioStream)
+ Param[2]: pitch (type: float)
+Function 496: SetAudioStreamPan() (2 input parameters)
+ Name: SetAudioStreamPan
+ Return type: void
+ Description: Set pan for audio stream (0.5 is centered)
+ Param[1]: stream (type: AudioStream)
+ Param[2]: pan (type: float)
+Function 497: SetAudioStreamBufferSizeDefault() (1 input parameters)
+ Name: SetAudioStreamBufferSizeDefault
+ Return type: void
+ Description: Default size for new audio streams
+ Param[1]: size (type: int)
+
+Defines found: 52
+
+Define 001: RAYLIB_H
+ Name: RAYLIB_H
+ Type: GUARD
+ Value:
+ Description:
+Define 002: RAYLIB_VERSION
+ Name: RAYLIB_VERSION
+ Type: STRING
+ Value: "4.1-dev"
+ Description:
+Define 003: RLAPI
+ Name: RLAPI
+ Type: UNKNOWN
+ Value: __declspec(dllexport)
+ Description: We are building the library as a Win32 shared library (.dll)
+Define 004: PI
+ Name: PI
+ Type: FLOAT
+ Value: 3.14159265358979323846
+ Description:
+Define 005: DEG2RAD
+ Name: DEG2RAD
+ Type: UNKNOWN
+ Value: (PI/180.0f)
+ Description:
+Define 006: RAD2DEG
+ Name: RAD2DEG
+ Type: UNKNOWN
+ Value: (180.0f/PI)
+ Description:
+Define 007: RL_MALLOC(sz)
+ Name: RL_MALLOC(sz)
+ Type: MACRO
+ Value: malloc(sz)
+ Description:
+Define 008: RL_CALLOC(n,sz)
+ Name: RL_CALLOC(n,sz)
+ Type: MACRO
+ Value: calloc(n,sz)
+ Description:
+Define 009: RL_REALLOC(ptr,sz)
+ Name: RL_REALLOC(ptr,sz)
+ Type: MACRO
+ Value: realloc(ptr,sz)
+ Description:
+Define 010: RL_FREE(ptr)
+ Name: RL_FREE(ptr)
+ Type: MACRO
+ Value: free(ptr)
+ Description:
+Define 011: CLITERAL(type)
+ Name: CLITERAL(type)
+ Type: MACRO
+ Value: type
+ Description:
+Define 012: RL_COLOR_TYPE
+ Name: RL_COLOR_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 013: RL_RECTANGLE_TYPE
+ Name: RL_RECTANGLE_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 014: RL_VECTOR2_TYPE
+ Name: RL_VECTOR2_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 015: RL_VECTOR3_TYPE
+ Name: RL_VECTOR3_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 016: RL_VECTOR4_TYPE
+ Name: RL_VECTOR4_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 017: RL_QUATERNION_TYPE
+ Name: RL_QUATERNION_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 018: RL_MATRIX_TYPE
+ Name: RL_MATRIX_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 019: LIGHTGRAY
+ Name: LIGHTGRAY
+ Type: COLOR
+ Value: CLITERAL(Color){ 200, 200, 200, 255 }
+ Description: Light Gray
+Define 020: GRAY
+ Name: GRAY
+ Type: COLOR
+ Value: CLITERAL(Color){ 130, 130, 130, 255 }
+ Description: Gray
+Define 021: DARKGRAY
+ Name: DARKGRAY
+ Type: COLOR
+ Value: CLITERAL(Color){ 80, 80, 80, 255 }
+ Description: Dark Gray
+Define 022: YELLOW
+ Name: YELLOW
+ Type: COLOR
+ Value: CLITERAL(Color){ 253, 249, 0, 255 }
+ Description: Yellow
+Define 023: GOLD
+ Name: GOLD
+ Type: COLOR
+ Value: CLITERAL(Color){ 255, 203, 0, 255 }
+ Description: Gold
+Define 024: ORANGE
+ Name: ORANGE
+ Type: COLOR
+ Value: CLITERAL(Color){ 255, 161, 0, 255 }
+ Description: Orange
+Define 025: PINK
+ Name: PINK
+ Type: COLOR
+ Value: CLITERAL(Color){ 255, 109, 194, 255 }
+ Description: Pink
+Define 026: RED
+ Name: RED
+ Type: COLOR
+ Value: CLITERAL(Color){ 230, 41, 55, 255 }
+ Description: Red
+Define 027: MAROON
+ Name: MAROON
+ Type: COLOR
+ Value: CLITERAL(Color){ 190, 33, 55, 255 }
+ Description: Maroon
+Define 028: GREEN
+ Name: GREEN
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 228, 48, 255 }
+ Description: Green
+Define 029: LIME
+ Name: LIME
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 158, 47, 255 }
+ Description: Lime
+Define 030: DARKGREEN
+ Name: DARKGREEN
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 117, 44, 255 }
+ Description: Dark Green
+Define 031: SKYBLUE
+ Name: SKYBLUE
+ Type: COLOR
+ Value: CLITERAL(Color){ 102, 191, 255, 255 }
+ Description: Sky Blue
+Define 032: BLUE
+ Name: BLUE
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 121, 241, 255 }
+ Description: Blue
+Define 033: DARKBLUE
+ Name: DARKBLUE
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 82, 172, 255 }
+ Description: Dark Blue
+Define 034: PURPLE
+ Name: PURPLE
+ Type: COLOR
+ Value: CLITERAL(Color){ 200, 122, 255, 255 }
+ Description: Purple
+Define 035: VIOLET
+ Name: VIOLET
+ Type: COLOR
+ Value: CLITERAL(Color){ 135, 60, 190, 255 }
+ Description: Violet
+Define 036: DARKPURPLE
+ Name: DARKPURPLE
+ Type: COLOR
+ Value: CLITERAL(Color){ 112, 31, 126, 255 }
+ Description: Dark Purple
+Define 037: BEIGE
+ Name: BEIGE
+ Type: COLOR
+ Value: CLITERAL(Color){ 211, 176, 131, 255 }
+ Description: Beige
+Define 038: BROWN
+ Name: BROWN
+ Type: COLOR
+ Value: CLITERAL(Color){ 127, 106, 79, 255 }
+ Description: Brown
+Define 039: DARKBROWN
+ Name: DARKBROWN
+ Type: COLOR
+ Value: CLITERAL(Color){ 76, 63, 47, 255 }
+ Description: Dark Brown
+Define 040: WHITE
+ Name: WHITE
+ Type: COLOR
+ Value: CLITERAL(Color){ 255, 255, 255, 255 }
+ Description: White
+Define 041: BLACK
+ Name: BLACK
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 0, 0, 255 }
+ Description: Black
+Define 042: BLANK
+ Name: BLANK
+ Type: COLOR
+ Value: CLITERAL(Color){ 0, 0, 0, 0 }
+ Description: Blank (Transparent)
+Define 043: MAGENTA
+ Name: MAGENTA
+ Type: COLOR
+ Value: CLITERAL(Color){ 255, 0, 255, 255 }
+ Description: Magenta
+Define 044: RAYWHITE
+ Name: RAYWHITE
+ Type: COLOR
+ Value: CLITERAL(Color){ 245, 245, 245, 255 }
+ Description: My own White (raylib logo)
+Define 045: RL_BOOL_TYPE
+ Name: RL_BOOL_TYPE
+ Type: GUARD
+ Value:
+ Description:
+Define 046: MOUSE_LEFT_BUTTON
+ Name: MOUSE_LEFT_BUTTON
+ Type: UNKNOWN
+ Value: MOUSE_BUTTON_LEFT
+ Description:
+Define 047: MOUSE_RIGHT_BUTTON
+ Name: MOUSE_RIGHT_BUTTON
+ Type: UNKNOWN
+ Value: MOUSE_BUTTON_RIGHT
+ Description:
+Define 048: MOUSE_MIDDLE_BUTTON
+ Name: MOUSE_MIDDLE_BUTTON
+ Type: UNKNOWN
+ Value: MOUSE_BUTTON_MIDDLE
+ Description:
+Define 049: MATERIAL_MAP_DIFFUSE
+ Name: MATERIAL_MAP_DIFFUSE
+ Type: UNKNOWN
+ Value: MATERIAL_MAP_ALBEDO
+ Description:
+Define 050: MATERIAL_MAP_SPECULAR
+ Name: MATERIAL_MAP_SPECULAR
+ Type: UNKNOWN
+ Value: MATERIAL_MAP_METALNESS
+ Description:
+Define 051: SHADER_LOC_MAP_DIFFUSE
+ Name: SHADER_LOC_MAP_DIFFUSE
+ Type: UNKNOWN
+ Value: SHADER_LOC_MAP_ALBEDO
+ Description:
+Define 052: SHADER_LOC_MAP_SPECULAR
+ Name: SHADER_LOC_MAP_SPECULAR
+ Type: UNKNOWN
+ Value: SHADER_LOC_MAP_METALNESS
+ Description: