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authorsalaaad2 <arthurdurant263@gmail.com>2022-06-11 23:00:10 +0200
committersalaaad2 <arthurdurant263@gmail.com>2022-06-11 23:00:10 +0200
commit5184e532f5c5cd5b6fba52baf5279f3efce08488 (patch)
treeaa5348dd7e6eb44c24a527f6b36c149908a379ec
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set clang++ and fix build issue
-rw-r--r--CMakeLists.txt2
-rw-r--r--src/main.cpp2
2 files changed, 3 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 9429c52..0ba14f1 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -4,6 +4,7 @@ project(shooter)
find_package(raylib 3.0 REQUIRED) # Requires at least version 3.0
set (CMAKE_CXX_STANDARD 17)
+set (CMAKE_CXX_COMPILER /usr/lib64/ccache/clang++)
add_executable(${PROJECT_NAME}
src/yabs_core.cpp
@@ -20,6 +21,7 @@ target_compile_options(${PROJECT_NAME}
PRIVATE "-O3"
PRIVATE "-march=native"
PRIVATE "-Wall"
+ PRIVATE "-glldb"
)
# Checks if OSX and links appropriate frameworks (only required on MacOS)
diff --git a/src/main.cpp b/src/main.cpp
index 491e1c5..94e3f97 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -30,7 +30,7 @@ int main(void) {
UnloadImage(checked);
// create model with image as texture
- Model model = {0};
+ Model model = {};
model = LoadModelFromMesh(GenMeshCube(1.0f, 1.0f, 1.0f));
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;