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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_get_fps_count.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/17 20:06:26 by rbousset #+# #+# */
/* Updated: 2020/02/17 20:06:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdint.h>
#include <time.h>
float
ft_clock_to_ms(clock_t ticks)
{
return (ticks * 1000.0 / (float)CLOCKS_PER_SEC);
}
void
ft_handle_firing(clock_t before, t_cub *cl)
{
static clock_t dt = 0;
clock_t curr;
int8_t weap_id;
weap_id = cl->plist.handles_weapon;
weap_id = (weap_id == 2) ? (1) : (weap_id);
weap_id = (weap_id == 4) ? (2) : (weap_id);
curr = clock();
dt += curr - before;
if (dt > 0 && ft_clock_to_ms(dt) > cl->plist.weap_vel[weap_id])
{
cl->plist.fire = 0;
dt = 0;
}
}
void
ft_bad_boys_time(clock_t before, int8_t i, t_cub *cl)
{
static clock_t dt[32];
clock_t curr;
curr = clock();
dt[i] += curr - before;
if (cl->bad_boy[i].sleep == 1 && dt[i] > 0 && ft_clock_to_ms(dt[i]) > 500.0)
{
cl->bad_boy[i].sleep = 0;
dt[i] = 0;
}
}
void
ft_timings(clock_t before, t_cub *cl)
{
int8_t i;
i = 0;
if (cl->plist.fire == 1)
ft_handle_firing(before, cl);
while (i < cl->mlist.sprite_nbr[13])
{
ft_bad_boys_time(before, i, cl);
i++;
}
}
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