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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_get_fps_count.c                                 :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/17 20:06:26 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/17 20:06:29 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdint.h>
#include <time.h>

float
	ft_clock_to_ms(clock_t ticks)
{
	return (ticks * 1000.0 / (float)CLOCKS_PER_SEC);
}

void
	ft_handle_firing(clock_t before, t_cub *cl)
{
	static clock_t	dt = 0;
	clock_t			curr;
	int8_t			weap_id;

	weap_id = cl->plist.handles_weapon;
	weap_id = (weap_id == 2) ? (1) : (weap_id);
	weap_id = (weap_id == 4) ? (2) : (weap_id);
	curr = clock();
	dt += curr - before;
	if (dt > 0 && ft_clock_to_ms(dt) > cl->plist.weap_vel[weap_id])
	{
		cl->plist.fire = 0;
		dt = 0;
	}
}

void
	ft_bad_boys_time(clock_t before, int8_t i, t_cub *cl)
{
	static clock_t	dt[32];
	clock_t			curr;

	curr = clock();
	dt[i] += curr - before;
	if (cl->bad_boy[i].sleep == 1 && dt[i] > 0 && ft_clock_to_ms(dt[i]) > 500.0)
	{
		cl->bad_boy[i].sleep = 0;
		dt[i] = 0;
	}
}

void
	ft_timings(clock_t before, t_cub *cl)
{
	int8_t	i;

	i = 0;
	if (cl->plist.fire == 1)
		ft_handle_firing(before, cl);
	while (i < cl->mlist.sprite_nbr[13])
	{
		ft_bad_boys_time(before, i, cl);
		i++;
	}
}