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path: root/src/ft_tex_init.c
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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_tex_init.c                                      :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: water_ma <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:43:55 by water_ma          #+#    #+#             */
/*   Updated: 2020/02/14 17:43:56 by water_ma         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <mlx.h>

/*
** tlist[] index summary
** ---------------------
**  0: no
**  1: so
**  2: ea
**  3: we
**  4: sprite 2
**  5: new level door
**  6: floor
**  7: ceil / skybox
**  8: sprite 3
**  9: sprite 4
** 10: sprite 5
** 11: sprite 6
** 12: sprite 7
** 13: sprite 8
** 14: sprite 9
** 15: trap
** 16: HUD back
** 17: heal pack
** 18: weapon one sprite
** 19: weapon two sprite
** 20: weapon three sprite
** 21: health caption
** 22: ammo caption
** 23: enemy waiting
** 24: enemy walking
** 25: enemy firing
** 26: enemy dead
*/

static void
	ft_wall_tex_init_even_more_bonus(t_cub *cl)
{
	cl->tlist[21].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_CAP_HEALTH_PATH, &cl->tlist[21].img_w, &cl->tlist[21].img_h);
	cl->tlist[21].ptr = mlx_get_data_addr(cl->tlist[21].img,
		&cl->tlist[21].bpp, &cl->tlist[21].sizeline, &cl->tlist[21].endian);
	cl->tlist[22].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_CAP_AMMO_PATH, &cl->tlist[22].img_w, &cl->tlist[22].img_h);
	cl->tlist[22].ptr = mlx_get_data_addr(cl->tlist[22].img,
		&cl->tlist[22].bpp, &cl->tlist[22].sizeline, &cl->tlist[22].endian);
}

static void
	ft_wall_tex_init_more_bonus(t_cub *cl)
{
	cl->tlist[16].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_HUD_BACK_PATH, &cl->tlist[16].img_w, &cl->tlist[16].img_h);
	cl->tlist[16].ptr = mlx_get_data_addr(cl->tlist[16].img,
		&cl->tlist[16].bpp, &cl->tlist[16].sizeline, &cl->tlist[16].endian);
	cl->tlist[18].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_WEAPON_ONE_SPR_PATH, &cl->tlist[18].img_w, &cl->tlist[18].img_h);
	cl->tlist[18].ptr = mlx_get_data_addr(cl->tlist[18].img,
		&cl->tlist[18].bpp, &cl->tlist[18].sizeline, &cl->tlist[18].endian);
	cl->tlist[19].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_WEAPON_TWO_SPR_PATH, &cl->tlist[19].img_w, &cl->tlist[19].img_h);
	cl->tlist[19].ptr = mlx_get_data_addr(cl->tlist[19].img,
		&cl->tlist[19].bpp, &cl->tlist[19].sizeline, &cl->tlist[19].endian);
	cl->tlist[20].img = mlx_xpm_file_to_image(cl->wlist.wlx,
		FT_WEAPON_THREE_SPR_PATH, &cl->tlist[20].img_w, &cl->tlist[20].img_h);
	cl->tlist[20].ptr = mlx_get_data_addr(cl->tlist[20].img,
		&cl->tlist[20].bpp, &cl->tlist[20].sizeline, &cl->tlist[20].endian);
	ft_wall_tex_init_even_more_bonus(cl);
	ft_tex_bad_boy_init(cl);
	cl->walltexgood = 1;
	if (cl->mlist.sprite_var > 1)
		ft_next_sprite_init(cl);
}

static void
	ft_wall_tex_init_next_bonus(t_cub *cl)
{
	if (cl->mlist.istraps)
	{
		cl->tlist[15].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.traps_path, &cl->tlist[15].img_w, &cl->tlist[15].img_h);
		cl->tlist[15].ptr = mlx_get_data_addr(cl->tlist[15].img,
			&cl->tlist[15].bpp, &cl->tlist[15].sizeline, &cl->tlist[15].endian);
	}
	if (cl->mlist.isheals)
	{
		if (cl->mlist.enemy == 1)
		{
			cl->tlist[17].img = mlx_xpm_file_to_image(cl->wlist.wlx,
				FT_HEAL_PACK_PATH, &cl->tlist[17].img_w, &cl->tlist[17].img_h);
			cl->tlist[17].ptr = mlx_get_data_addr(cl->tlist[17].img,
			&cl->tlist[17].bpp, &cl->tlist[17].sizeline, &cl->tlist[17].endian);
		}
		else
		{
			cl->tlist[17].img = mlx_xpm_file_to_image(cl->wlist.wlx,
				FT_WHISK_PACK_PATH, &cl->tlist[17].img_w, &cl->tlist[17].img_h);
			cl->tlist[17].ptr = mlx_get_data_addr(cl->tlist[17].img,
			&cl->tlist[17].bpp, &cl->tlist[17].sizeline, &cl->tlist[17].endian);
		}
	}
	ft_wall_tex_init_more_bonus(cl);
}

static void
	ft_wall_tex_init_bonus(t_cub *cl)
{
	if (cl->mlist.isnlvl)
	{
		cl->tlist[5].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.nl_tex_path, &cl->tlist[5].img_w, &cl->tlist[5].img_h);
		cl->tlist[5].ptr = mlx_get_data_addr(cl->tlist[5].img,
			&cl->tlist[5].bpp, &cl->tlist[5].sizeline, &cl->tlist[5].endian);
	}
	if (cl->mlist.isftex)
	{
		cl->tlist[6].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.fl_tex_path, &cl->tlist[6].img_w, &cl->tlist[6].img_h);
		cl->tlist[6].ptr = mlx_get_data_addr(cl->tlist[6].img,
			&cl->tlist[6].bpp, &cl->tlist[6].sizeline, &cl->tlist[6].endian);
	}
	if (cl->mlist.isctex)
	{
		cl->tlist[7].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.ce_tex_path, &cl->tlist[7].img_w, &cl->tlist[7].img_h);
		cl->tlist[7].ptr = mlx_get_data_addr(cl->tlist[7].img,
			&cl->tlist[7].bpp, &cl->tlist[7].sizeline, &cl->tlist[7].endian);
	}
	ft_wall_tex_init_next_bonus(cl);
}

void
	ft_wall_tex_init(t_cub *cl)
{
	cl->tlist[0].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.no_tex_path, &cl->tlist[0].img_w, &cl->tlist[0].img_h);
	cl->tlist[0].ptr = mlx_get_data_addr(cl->tlist[0].img,
		&cl->tlist[0].bpp, &cl->tlist[0].sizeline, &cl->tlist[0].endian);
	cl->tlist[1].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.so_tex_path, &cl->tlist[1].img_w, &cl->tlist[1].img_h);
	cl->tlist[1].ptr = mlx_get_data_addr(cl->tlist[1].img,
		&cl->tlist[1].bpp, &cl->tlist[1].sizeline, &cl->tlist[1].endian);
	cl->tlist[2].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.ea_tex_path, &cl->tlist[2].img_w, &cl->tlist[2].img_h);
	cl->tlist[2].ptr = mlx_get_data_addr(cl->tlist[2].img,
		&cl->tlist[2].bpp, &cl->tlist[2].sizeline, &cl->tlist[2].endian);
	cl->tlist[3].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.we_tex_path, &cl->tlist[3].img_w, &cl->tlist[3].img_h);
	cl->tlist[3].ptr = mlx_get_data_addr(cl->tlist[3].img,
		&cl->tlist[3].bpp, &cl->tlist[3].sizeline, &cl->tlist[3].endian);
	cl->tlist[4].img = mlx_xpm_file_to_image(cl->wlist.wlx,
			cl->mlist.sprite_path[0], &cl->tlist[4].img_w, &cl->tlist[4].img_h);
	cl->tlist[4].ptr = mlx_get_data_addr(cl->tlist[4].img,
		&cl->tlist[4].bpp, &cl->tlist[4].sizeline, &cl->tlist[4].endian);
	ft_wall_tex_init_bonus(cl);
}