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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_switch_weapons.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: joelecle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:55 by joelecle #+# #+# */
/* Updated: 2020/02/14 17:28:55 by joelecle ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
int8_t
ft_switch_weap_one(t_cub *cl)
{
cl->sfx[6].sfx_play(cl->sfx);
cl->plist.handles_weapon = 0;
return (0);
}
int8_t
ft_switch_weap_two(t_cub *cl)
{
cl->sfx[8].sfx_play(cl->sfx);
cl->plist.handles_weapon = 2;
return (0);
}
int8_t
ft_switch_weap_three(t_cub *cl)
{
cl->sfx[10].sfx_play(cl->sfx);
cl->plist.handles_weapon = 4;
return (0);
}
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