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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_loop.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/17 20:06:26 by rbousset #+# #+# */
/* Updated: 2020/02/17 20:06:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
static void
ft_collision(float old_y, float old_x, t_player *pl, t_map *ml)
{
const size_t x = pl->pos_x;
const size_t y = pl->pos_y;
if (ml->map[y][x] == '1')
{
pl->pos_y = old_y;
pl->pos_x = old_x;
}
}
int
ft_key_loop(t_cub *cl)
{
int (*fun_ptr[6])(t_cub*);
uint8_t i;
const float old_y = cl->plist->pos_y;
const float old_x = cl->plist->pos_x;
fun_ptr[0] = ft_w_key;
fun_ptr[1] = ft_a_key;
fun_ptr[2] = ft_s_key;
fun_ptr[3] = ft_d_key;
fun_ptr[4] = ft_left_key;
fun_ptr[5] = ft_right_key;
i = 0;
while (i < 5 && cl->key_input[i] != -1 && cl->key_input[i] <= 5)
{
(*fun_ptr[cl->key_input[i]])(cl);
ft_collision(old_y, old_x, cl->plist, cl->mlist);
ft_draw_scene(cl);
i++;
}
return (0);
}
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