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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_loop.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/17 20:06:26 by rbousset #+# #+# */
/* Updated: 2020/02/17 20:06:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <mlx.h>
#include <stdint.h>
#include <stddef.h>
static uint64_t
ft_find_x(int32_t key, const t_player *pl)
{
if (key == 0)
return (pl->pos_x + (pl->dir_y * FT_COLL_MULT));
else if (key == 1)
return (pl->pos_x + (pl->dir_x * (FT_COLL_MULT / 2)));
else if (key == 2)
return (pl->pos_x - (pl->dir_y * FT_COLL_MULT));
else if (key == 3)
return (pl->pos_x - (pl->dir_x * (FT_COLL_MULT / 2)));
return ((uint64_t)pl->pos_x);
}
static uint64_t
ft_find_y(int32_t key, const t_player *pl)
{
if (key == 0)
return (pl->pos_y + (pl->dir_x * FT_COLL_MULT));
else if (key == 1)
return (pl->pos_y - (pl->dir_y * (FT_COLL_MULT / 2)));
else if (key == 2)
return (pl->pos_y - (pl->dir_x * FT_COLL_MULT));
else if (key == 3)
return (pl->pos_y + (pl->dir_y * (FT_COLL_MULT / 2)));
return ((uint64_t)pl->pos_y);
}
static void
ft_collision(float old_y, float old_x, int32_t key, t_cub *cl)
{
uint64_t x;
uint64_t y;
t_player *pl;
pl = &cl->plist;
x = ft_find_x(key, pl);
y = ft_find_y(key, pl);
if (cl->mlist.map[y][x] == 'T')
{
pl->pos_x = old_x + ((old_x - x) / 3);
pl->pos_y = old_y + ((old_y - y) / 3);
ft_suffer_animation(cl);
x = ft_find_x(key, pl);
y = ft_find_y(key, pl);
}
if (ft_ischarset(FT_CHRST_COLLISION, cl->mlist.map[(uint64_t)old_y][x]) ||
cl->mlist.map[(uint64_t)old_y][x] == '\0')
pl->pos_x = old_x;
if (ft_ischarset(FT_CHRST_COLLISION, cl->mlist.map[y][(uint64_t)old_x]) ||
cl->mlist.map[y][(uint64_t)old_x] == '\0')
pl->pos_y = old_y;
}
int
ft_key_loop(t_cub *cl)
{
uint8_t i;
const float old_y = cl->plist.pos_y;
const float old_x = cl->plist.pos_x;
i = 0;
while (i < 5 && cl->key_input[i] != -1 && cl->key_input[i] <= 5)
{
cl->key_ptr[cl->key_input[i]](cl);
ft_collision(old_y, old_x, cl->key_input[i], cl);
if (cl->mlist.isnlvl)
{
if ((uint32_t)cl->plist.pos_x == cl->mlist.nlx &&
(uint32_t)cl->plist.pos_y == cl->mlist.nly)
{
return ((ft_warp_level(cl->mlist.nlevel_path, cl) < 0) ?
(ft_exit(FT_RET_FAILED_STRUCTS, cl)) : (0));
}
}
i++;
}
if (cl->key_input[0] != -1)
ft_draw_scene(cl);
return (0);
}
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