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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_key_events.c                                    :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:55 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:55 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <stdint.h>

static uint16_t
	ft_set_keycode(const uint16_t tmp_code)
{
	uint16_t	keycode;

	keycode = UINT16_MAX;
	(tmp_code == FT_W_KEY) ? (keycode = 0) : 0;
	(tmp_code == FT_A_KEY) ? (keycode = 1) : 0;
	(tmp_code == FT_S_KEY) ? (keycode = 2) : 0;
	(tmp_code == FT_D_KEY) ? (keycode = 3) : 0;
	(tmp_code == FT_L_ARR_KEY) ? (keycode = 4) : 0;
	(tmp_code == FT_R_ARR_KEY) ? (keycode = 5) : 0;
	(tmp_code == 3) ? (keycode = UINT16_MAX) : 0;
	(tmp_code == 4) ? (keycode = UINT16_MAX) : 0;
	(tmp_code == 5) ? (keycode = UINT16_MAX) : 0;
	return (keycode);
}

static void
	ft_secure_player_pos(t_player *pl, t_map *ml)
{
	(pl->pos_y < 1) ? (pl->pos_y = 1.1) : 0;
	(pl->pos_x < 1) ? (pl->pos_x = 1.1) : 0;
	(pl->pos_y > ml->map_h - 1.4) ? (pl->pos_y = ml->map_h - 1.4) : 0;
	(pl->pos_x > ml->map_w - 1.4) ? (pl->pos_x = ml->map_w - 1.4) : 0;
}

int
	ft_key_event(int keycode, t_cub *clist)
{
	int				(*fun_ptr[6])(t_cub*);
	const uint16_t	tmp_code = keycode;

	fun_ptr[0] = ft_w_key;
	fun_ptr[1] = ft_a_key;
	fun_ptr[2] = ft_s_key;
	fun_ptr[3] = ft_d_key;
	fun_ptr[4] = ft_left_key;
	fun_ptr[5] = ft_right_key;
	keycode = ft_set_keycode(tmp_code);
	ft_printf("Key [%d] pressed\n", tmp_code);
	if (keycode <= 5)
	{
		(*fun_ptr[keycode])(clist);
		ft_secure_player_pos(clist->plist, clist->mlist);
		ft_draw_scene(clist);
		return (0);
	}
	else if (keycode == FT_ESC_KEY)
		return (ft_exit(0, (clist)));
	else if (keycode == FT_F1_KEY)
		return (ft_f1_key(clist));
	return (0);
}