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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_key_events.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:55 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:55 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <stdint.h>
static uint16_t
ft_set_keycode(const uint16_t tmp_code)
{
uint16_t keycode;
keycode = UINT16_MAX;
(tmp_code == FT_W_KEY) ? (keycode = 0) : 0;
(tmp_code == FT_A_KEY) ? (keycode = 1) : 0;
(tmp_code == FT_S_KEY) ? (keycode = 2) : 0;
(tmp_code == FT_D_KEY) ? (keycode = 3) : 0;
(tmp_code == FT_L_ARR_KEY) ? (keycode = 4) : 0;
(tmp_code == FT_R_ARR_KEY) ? (keycode = 5) : 0;
(tmp_code == 3) ? (keycode = UINT16_MAX) : 0;
(tmp_code == 4) ? (keycode = UINT16_MAX) : 0;
(tmp_code == 5) ? (keycode = UINT16_MAX) : 0;
(tmp_code == FT_ESC_KEY) ? (keycode = FT_ESC_KEY) : 0;
(tmp_code == FT_F1_KEY) ? (keycode = FT_F1_KEY) : 0;
(tmp_code == FT_TAB_KEY) ? (keycode = FT_TAB_KEY) : 0;
return (keycode);
}
static void
ft_secure_player_pos(t_player *pl, t_map *ml)
{
(pl->pos_y < 1) ? (pl->pos_y = 1.1) : 0;
(pl->pos_x < 1) ? (pl->pos_x = 1.1) : 0;
(pl->pos_y > ml->map_h - 1.4) ? (pl->pos_y = ml->map_h - 1.4) : 0;
(pl->pos_x > ml->map_w - 1.4) ? (pl->pos_x = ml->map_w - 1.4) : 0;
}
int
ft_key_event(int keycode, t_cub *clist)
{
int (*fun_ptr[6])(t_cub*);
const uint16_t tmp_code = keycode;
fun_ptr[0] = ft_w_key;
fun_ptr[1] = ft_a_key;
fun_ptr[2] = ft_s_key;
fun_ptr[3] = ft_d_key;
fun_ptr[4] = ft_left_key;
fun_ptr[5] = ft_right_key;
keycode = ft_set_keycode(tmp_code);
if (keycode <= 5)
{
(*fun_ptr[keycode])(clist);
ft_secure_player_pos(clist->plist, clist->mlist);
ft_draw_scene(clist);
return (0);
}
else if (keycode == FT_ESC_KEY)
return (ft_exit(0, (clist)));
else if (keycode == FT_F1_KEY || keycode == FT_TAB_KEY)
return (ft_f1_key(clist));
return (0);
}
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