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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_init_sprites.c                                  :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:53 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:53 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>

/*
** cl->sprite[] index summary
** --------------------------
**  0: sprite 2     - tlist[4]  - 4096
**  1: sprite 3     - tlist[8]  - 4096
**  2: sprite 4     - tlist[9]  - 4096
**  3: sprite 5     - tlist[10] - 4096
**  4: sprite 6     - tlist[11] - 4096
**  5: sprite 7     - tlist[12] - 4096
**  6: sprite 8     - tlist[13] - 4096
**  7: sprite 9     - tlist[14] - 4096
**  8: trap         - tlist[15] - 512
**  9: heal         - tlist[17] - 64
** 10: weapon one   - tlist[18] - 4
** 11: weapon two   - tlist[19] - 4
** 12: weapon three - tlist[20] - 4
** 13: enemy		- tlist[23] |
**     '- - - - - - - tlist[24] |
**     '- - - - - - - tlist[25] |
**     '- - - - - - - tlist[26] - 32
*/

int8_t
	ft_init_sprites(t_sprite ***sprites)
{
	int8_t		i;

	if (!(*sprites = (t_sprite**)ft_calloc(FT_TOTAL_SPRT, sizeof(t_sprite*))))
		return (-1);
	i = -1;
	while (++i < 8)
	{
		if (!(*((*sprites) + i) = (t_sprite*)ft_calloc(4096, sizeof(t_sprite))))
			return (-1);
	}
	if (!(*((*sprites) + 8) = (t_sprite*)ft_calloc(512, sizeof(t_sprite))))
		return (-1);
	if (!(*((*sprites) + 9) = (t_sprite*)ft_calloc(64, sizeof(t_sprite))))
		return (-1);
	i = 9;
	while (++i < 13)
	{
		if (!(*((*sprites) + i) = (t_sprite*)ft_calloc(4, sizeof(t_sprite))))
			return (-1);
	}
	if (!(*((*sprites) + 13) = (t_sprite*)ft_calloc(32, sizeof(t_sprite))))
		return (-1);
	return (0);
}