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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_init_map.c                                      :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: joelecle <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:42 by joelecle          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by joelecle         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <stdint.h>

static int8_t
	ft_init_map_callocs(t_map *mlist)
{
	if (!(mlist->filename = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->no_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->so_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->ea_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->we_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->sprite_path = (char**)ft_calloc(9, sizeof(char*))) ||
		!(mlist->nl_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->fl_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->ce_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->nlevel_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->traps_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->music_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->music_cmd = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->mapl = (char*)ft_calloc(1, sizeof(char))) ||
		!(mlist->map = (char**)ft_calloc(2, sizeof(char*))) ||
		!(mlist->map[0] = (char*)ft_calloc(1, sizeof(char))))
		return (-1);
	return (0);
}

static int8_t
	ft_calloc_sprites_path(t_map *mlist)
{
	uint8_t	i;

	i = 0;
	while (i < 9)
	{
		if (!(mlist->sprite_path[i] = (char*)ft_calloc(1, sizeof(char))))
			return (-1);
		i++;
	}
	return (0);
}

int8_t
	ft_init_map_norme(t_map *mlist)
{
	int8_t	i;

	mlist->darklvl = 0;
	mlist->scale = 0;
	mlist->nlx = 0;
	mlist->nly = 0;
	mlist->sprite_var = 0;
	mlist->topsp = 0;
	ft_bzero(mlist->sprite_nbr, (int)FT_TOTAL_SPRT * sizeof(int16_t));
	i = -1;
	while (++i < FT_TOTAL_SPRT)
		ft_bzero(mlist->sprite_order[i], 4096);
	ft_bzero(mlist->st_o, FT_TOTAL_SPRT + 1);
	return (0);
}

int8_t
	ft_init_map(t_map *mlist)
{
	if (ft_init_map_callocs(mlist) < 0)
		return (-1);
	mlist->map[1] = 0;
	if (ft_calloc_sprites_path(mlist) < 0)
		return (-1);
	mlist->map_w = 0;
	mlist->map_h = 0;
	mlist->mapl_len = 0;
	mlist->x_step = 0;
	mlist->y_step = 0;
	mlist->line_chk = 0;
	mlist->map_start = 0;
	mlist->isspawn = 0;
	mlist->isftex = 0;
	mlist->isctex = 0;
	mlist->isnlvl = 0;
	mlist->ismusic = 0;
	mlist->enemy = 1;
	mlist->istraps = 0;
	mlist->isheals = 0;
	return (ft_init_map_norme(mlist));
}