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/* ************************************************************************** */
/*                                                          LE - /            */
/*                                                              /             */
/*   ft_init_lists.c                                  .::    .:/ .      .::   */
/*                                                 +:+:+   +:    +:  +:+:+    */
/*   By: rbousset <marvin@le-101.fr>                +:+   +:    +:    +:+     */
/*                                                 #+#   #+    #+    #+#      */
/*   Created: 2020/02/02 17:19:29 by rbousset     #+#   ##    ##    #+#       */
/*   Updated: 2020/02/02 17:19:29 by rbousset    ###    #+. /#+    ###.fr     */
/*                                                         /                  */
/*                                                        /                   */
/* ************************************************************************** */

#include <libft.h>
#include <mlx.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdlib.h>

t_win
	*ft_init_win(void)
{
	t_win	*wlist;

	if (!(wlist = (t_win*)malloc(sizeof(t_win))))
		return (NULL);
	if (!(wlist->wlx = malloc(1)) ||
		!(wlist->winptr = malloc(1)))
		return (NULL);
	wlist->inited = 0;
	wlist->x_size = -1;
	wlist->y_size = -1;
	return (wlist);
}

static t_player
	*ft_init_player(void)
{
	t_player	*plist;

	if (!(plist = (t_player*)malloc(sizeof(t_player))))
		return (NULL);
	plist->pos_x = 0;
	plist->pos_y = 0;
	plist->view_side = 0;
	return (plist);
}

t_cub
	*ft_init_cub(void)
{
	t_cub		*clist;

	if (!(clist = (t_cub*)malloc(sizeof(t_cub))))
		return (NULL);
	if (!(clist->no_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->so_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->ea_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->we_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->sprite_path = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->mapl = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->map = (char**)ft_calloc(2, sizeof(char*))) ||
		!(clist->map[0] = (char*)ft_calloc(1, sizeof(char))) ||
		!(clist->plist = ft_init_player()))
		return (NULL);
	clist->map[1] = 0;
	clist->f_color = -1;
	clist->c_color = -1;
	clist->map_w = 0;
	clist->line_chk = 0;
	clist->map_start = 0;
	clist->isspawn = 0;
	return (clist);
}