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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_init_lists.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:53 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:53 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdlib.h>
#include <stdint.h>
t_rgb
ft_init_rgb(void)
{
t_rgb rgb;
rgb.r = -1;
rgb.g = -1;
rgb.b = -1;
return (rgb);
}
/*
** handles_weapon
** --------------
** -1: no weapon
** 0: weapon one
** 2: weapon two
** 4: weapon three
*/
t_player
ft_init_player(void)
{
t_player plist;
plist.pos_x = 0;
plist.pos_y = 0;
plist.pos_z = 0;
plist.start_x = 0;
plist.start_y = 0;
plist.cam_x = 0;
plist.dir_y = 1;
plist.dir_x = 0;
plist.plane_x = 0;
plist.plane_y = 0.66;
plist.has_weapon[0] = 0;
plist.has_weapon[1] = 0;
plist.has_weapon[2] = 0;
plist.handles_weapon = -1;
plist.ammo[0] = 0;
plist.ammo[1] = 0;
plist.ammo[2] = 0;
plist.life = FT_STRT_LIFE;
plist.fire = 0;
plist.weap_vel[0] = FT_WEAP_ONE_VEL;
plist.weap_vel[1] = FT_WEAP_TWO_VEL;
plist.weap_vel[2] = FT_WEAP_THREE_VEL;
return (plist);
}
static int8_t
ft_init_win(t_win *wl)
{
if (!(wl->wlx = malloc(1)))
return (-1);
if (!(wl->winptr = malloc(1)))
return (-1);
wl->inited = 0;
wl->x_size = 0;
wl->y_size = 0;
wl->x_max_size = 0;
wl->y_max_size = 0;
return (0);
}
static int8_t
ft_init_cub(t_cub *cl)
{
int8_t i;
if (ft_init_map(&cl->mlist) < 0)
return (-1);
cl->plist = ft_init_player();
ft_bzero(cl->errmsg, 40);
i = -1;
while (++i < 5)
cl->key_input[i] = -1;
cl->mtid = 0;
cl->ishud = 0;
cl->isoldmus = 0;
cl->doicast = 1;
cl->f_rgb = ft_init_rgb();
cl->c_rgb = ft_init_rgb();
cl->rlist = ft_init_s_ray();
cl->currlvl = 0;
cl->walltexgood = 0;
ft_init_funptr(cl);
ft_init_ref(cl);
return (0);
}
int8_t
ft_init_cub3d(t_cub *clist)
{
if (ft_init_cub(clist) < 0)
return (-1);
if (ft_init_win(&clist->wlist) < 0)
return (-1);
if (ft_init_sprites(&clist->sprites) < 0)
return (-1);
if (!(clist->big_t = (float**)ft_calloc(2, sizeof(float*))) ||
!(clist->big_t[0] = (float*)ft_calloc(1, sizeof(float))) ||
!(clist->big_t[1] = (float*)ft_calloc(1, sizeof(float))))
return (-1);
clist->big_t_val = 2;
ft_sprintf(clist->fps_count, "fps: 60");
clist->isdead = 0;
clist->moves = 0;
clist->life_num_h = 0;
clist->life_num_w = 0;
clist->life_cap_h = 0;
clist->life_cap_w = 0;
clist->map_back_h = 0;
clist->map_back_w = 0;
clist->amm_back_h = 0;
clist->amm_back_w = 0;
clist->ammo_cap_h = 0;
clist->ammo_cap_w = 0;
return (0);
}
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