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#include <libft.h>
#include <mlx.h>
#include <cub3d.h>
#include <stddef.h>
#include <stdlib.h>
t_win
*ft_init_win(void)
{
t_win *wlist;
if (!(wlist = (t_win*)malloc(sizeof(t_win))))
return (NULL);
if (!(wlist->wlx = ft_calloc(1, 1)) ||
!(wlist->winptr = ft_calloc(1, 1)))
return (NULL);
return (wlist);
}
t_cub
*ft_init_cub(void)
{
t_cub *clist;
if (!(clist = (t_cub*)malloc(sizeof(t_cub))))
return (NULL);
if (!(clist->no_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(clist->so_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(clist->ea_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(clist->we_tex_path = (char*)ft_calloc(1, sizeof(char))) ||
!(clist->sprite_path = (char*)ft_calloc(1, sizeof(char))))
return (NULL);
clist->f_color = 0;
clist->c_color = 0;
if (!(clist->map = (char**)ft_calloc(2, sizeof(char*))))
return (NULL);
if (!(clist->map[0] = (char*)ft_calloc(1, sizeof(char))))
return (NULL);
clist->map[1] = 0;
clist->map_w = 0;
return (clist);
}
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