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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_init_bad_boys.c                                 :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: joelecle <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:51 by joelecle          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:51 by joelecle         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdlib.h>

/*
** bad_boy[].does list
** -------------------
** 0: waiting
** 1: walking
** 2: firing
** 3: be dead
*/

int8_t
	ft_init_bad_boys(t_cub *cl)
{
	int8_t	i;

	if (!(cl->bad_boy = (t_bad_boy*)malloc(cl->mlist.sprite_nbr[13]
		* sizeof(t_bad_boy))))
		return (ft_alloc_error(cl));
	i = 0;
	while (i < cl->mlist.sprite_nbr[13])
	{
		cl->bad_boy[i].life = FT_ENMY_STRT_LIFE;
		cl->bad_boy[i].does = 0;
		cl->bad_boy[i].sleep = 0;
		cl->bad_boy[i].isdead = 0;
		cl->bad_boy[i].act[0] = ft_bb_wait;
		cl->bad_boy[i].act[1] = ft_bb_walk;
		cl->bad_boy[i].act[2] = ft_bb_fire;
		i++;
	}
	return (0);
}