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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_get_weapon_spawn.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/28 20:54:28 by rbousset #+# #+# */
/* Updated: 2020/02/28 20:54:29 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
static void
ft_get_weapon_id_spawn(uint8_t id, size_t y, size_t x, t_cub *clist)
{
clist->mlist.weaps_nbr[id]++;
if (clist->mlist.weaps_nbr[id] > 1)
{
if (id == 0)
ft_map_error(FT_ERR_TOO_MUCH_W_ONE, clist);
else
ft_map_error(FT_ERR_TOO_MUCH_W_TWO, clist);
}
clist->weaps[id][0].s_pos_x = x;
clist->weaps[id][0].s_pos_y = y;
clist->weaps[id][0].current_sprite = 18 + id;
clist->mlist.weapon_var++;
}
void
ft_get_weapon_spawn(t_cub *clist)
{
size_t x;
size_t y;
x = 1;
y = 1;
while (clist->mlist.map[y])
{
while (clist->mlist.map[y][x])
{
if (clist->mlist.map[y][x] == '!')
ft_get_weapon_id_spawn(0, y, x, clist);
else if (clist->mlist.map[y][x] == '@')
ft_get_weapon_id_spawn(1, y, x, clist);
x++;
}
x = 1;
y++;
}
}
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