1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_get_sprite_spawns.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
/*
** cl->sprite[] index summary
** --------------------------
** 0: sprite 2 - tlist[4] - 4096
** 1: sprite 3 - tlist[8] - 4096
** 2: sprite 4 - tlist[9] - 4096
** 3: sprite 5 - tlist[10] - 4096
** 4: sprite 6 - tlist[11] - 4096
** 5: sprite 7 - tlist[12] - 4096
** 6: sprite 8 - tlist[13] - 4096
** 7: sprite 9 - tlist[14] - 4096
** 8: trap - tlist[15] - 512
** 9: heal - tlist[17] - 64
** 10: weapon one - tlist[18] - 4
** 11: weapon two - tlist[19] - 4
** 12: weapon three - tlist[20] - 4
** 13: enemy - tlist[23] |
** '- - - - - - - tlist[24] |
** '- - - - - - - tlist[25] |
** '- - - - - - - tlist[26] - 32
*/
static void
ft_check_amount(t_cub *cl, int s_n)
{
if (s_n < 8 && cl->mlist.sprite_nbr[s_n] > 4096)
ft_map_error(FT_ERR_TOO_MUCH_SPRT, cl);
else if (s_n == 8 && cl->mlist.sprite_nbr[s_n] > 512)
ft_map_error(FT_ERR_TOO_MUCH_TRAPS, cl);
else if (s_n == 9 && cl->mlist.sprite_nbr[s_n] > 64)
ft_map_error(FT_ERR_TOO_MUCH_HEALS, cl);
else if (s_n == 10 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_ONE, cl);
else if (s_n == 11 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_TWO, cl);
else if (s_n == 12 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_THREE, cl);
else if (s_n == 13 && cl->mlist.sprite_nbr[s_n] > 32)
ft_map_error(FT_ERR_TOO_MUCH_ENMY, cl);
}
static int8_t
ft_other_next_sprite(t_cub *cl, int s_n)
{
if (s_n + 1 == 8)
return (ft_get_next_sprite(cl, 8, 'T', 0));
if (s_n + 1 == 9)
return (ft_get_next_sprite(cl, 9, '+', 0));
if (s_n + 1 == 10)
return (ft_get_next_sprite(cl, 10, '!', 0));
if (s_n + 1 == 11)
return (ft_get_next_sprite(cl, 11, '@', 0));
if (s_n + 1 == 12)
return (ft_get_next_sprite(cl, 12, '#', 0));
if (s_n + 1 == 13)
return (ft_get_next_sprite(cl, 13, 'e', 0));
if (cl->mlist.sprite_nbr[13] > 0)
return (ft_init_bad_boys(cl));
return (0);
}
int8_t
ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
size_t y;
int16_t i;
y = 0;
i = 0;
clist->mlist.sprite_nbr[s_n] = 0;
while (clist->mlist.map[++y])
{
while (clist->mlist.map[y][++x])
{
if (clist->mlist.map[y][x] == c)
{
clist->mlist.sprite_nbr[s_n]++;
clist->sprites[s_n][i].exists = 1;
clist->sprites[s_n][i].s_pos_x = x;
clist->sprites[s_n][i].s_pos_y = y;
i++;
}
}
x = 0;
}
ft_check_amount(clist, s_n);
if (s_n + 1 <= 7)
return (ft_get_next_sprite(clist, s_n + 1, c + 1, 0));
return (ft_other_next_sprite(clist, s_n));
}
void
ft_get_sprite_spawn(t_cub *clist)
{
size_t x;
size_t y;
uint8_t i;
x = 1;
y = 0;
i = 0;
clist->mlist.sprite_nbr[0] = 0;
while (clist->mlist.map[++y])
{
while (clist->mlist.map[y][x])
{
if (ft_ischarset("2", clist->mlist.map[y][x]))
{
clist->mlist.sprite_nbr[0]++;
clist->sprites[0][i].exists = 1;
clist->sprites[0][i].s_pos_x = x;
clist->sprites[0][i].s_pos_y = y;
i++;
}
x++;
}
x = 1;
}
ft_get_next_sprite(clist, 1, '3', 0);
}
|