aboutsummaryrefslogtreecommitdiffstats
path: root/src/ft_get_sprite_spawns.c
blob: 239a70b54a2092b06714ac4b1f21ede277c1bf6a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_get_sprite_spawns.c                             :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:51 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:51 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>

/*
** cl->sprite[] index summary
** --------------------------
**  0: sprite 2     - tlist[4]  - 4096
**  1: sprite 3     - tlist[8]  - 4096
**  2: sprite 4     - tlist[9]  - 4096
**  3: sprite 5     - tlist[10] - 4096
**  4: sprite 6     - tlist[11] - 4096
**  5: sprite 7     - tlist[12] - 4096
**  6: sprite 8     - tlist[13] - 4096
**  7: sprite 9     - tlist[14] - 4096
**  8: trap         - tlist[15] - 512
**  9: heal         - tlist[17] - 64
** 10: weapon one   - tlist[18] - 4
** 11: weapon two   - tlist[19] - 4
** 12: weapon three - tlist[20] - 4
** 13: enemy		- tlist[23] |
**     '- - - - - - - tlist[24] |
**     '- - - - - - - tlist[25] |
**     '- - - - - - - tlist[26] - 32
*/

static void
	ft_check_amount(t_cub *cl, int s_n)
{
	if (s_n < 8 && cl->mlist.sprite_nbr[s_n] > 4096)
		ft_map_error(FT_ERR_TOO_MUCH_SPRT, cl);
	else if (s_n == 8 && cl->mlist.sprite_nbr[s_n] > 512)
		ft_map_error(FT_ERR_TOO_MUCH_TRAPS, cl);
	else if (s_n == 9 && cl->mlist.sprite_nbr[s_n] > 64)
		ft_map_error(FT_ERR_TOO_MUCH_HEALS, cl);
	else if (s_n == 10 && cl->mlist.sprite_nbr[s_n] > 4)
		ft_map_error(FT_ERR_TOO_MUCH_W_ONE, cl);
	else if (s_n == 11 && cl->mlist.sprite_nbr[s_n] > 4)
		ft_map_error(FT_ERR_TOO_MUCH_W_TWO, cl);
	else if (s_n == 12 && cl->mlist.sprite_nbr[s_n] > 4)
		ft_map_error(FT_ERR_TOO_MUCH_W_THREE, cl);
	else if (s_n == 13 && cl->mlist.sprite_nbr[s_n] > 32)
		ft_map_error(FT_ERR_TOO_MUCH_ENMY, cl);
}

static int8_t
	ft_other_next_sprite(t_cub *cl, int s_n)
{
	if (s_n + 1 == 8)
		return (ft_get_next_sprite(cl, 8, 'T', 0));
	if (s_n + 1 == 9)
		return (ft_get_next_sprite(cl, 9, '+', 0));
	if (s_n + 1 == 10)
		return (ft_get_next_sprite(cl, 10, '!', 0));
	if (s_n + 1 == 11)
		return (ft_get_next_sprite(cl, 11, '@', 0));
	if (s_n + 1 == 12)
		return (ft_get_next_sprite(cl, 12, '#', 0));
	if (s_n + 1 == 13)
		return (ft_get_next_sprite(cl, 13, 'e', 0));
	if (cl->mlist.sprite_nbr[13] > 0)
		return (ft_init_bad_boys(cl));
	return (0);
}

int8_t
	ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
	size_t	y;
	int16_t i;

	y = 0;
	i = 0;
	clist->mlist.sprite_nbr[s_n] = 0;
	while (clist->mlist.map[++y])
	{
		while (clist->mlist.map[y][++x])
		{
			if (clist->mlist.map[y][x] == c)
			{
				clist->mlist.sprite_nbr[s_n]++;
				clist->sprites[s_n][i].exists = 1;
				clist->sprites[s_n][i].s_pos_x = x;
				clist->sprites[s_n][i].s_pos_y = y;
				i++;
			}
		}
		x = 0;
	}
	ft_check_amount(clist, s_n);
	if (s_n + 1 <= 7)
		return (ft_get_next_sprite(clist, s_n + 1, c + 1, 0));
	return (ft_other_next_sprite(clist, s_n));
}

void
	ft_get_sprite_spawn(t_cub *clist)
{
	size_t	x;
	size_t	y;
	uint8_t i;

	x = 1;
	y = 0;
	i = 0;
	clist->mlist.sprite_nbr[0] = 0;
	while (clist->mlist.map[++y])
	{
		while (clist->mlist.map[y][x])
		{
			if (ft_ischarset("2", clist->mlist.map[y][x]))
			{
				clist->mlist.sprite_nbr[0]++;
				clist->sprites[0][i].exists = 1;
				clist->sprites[0][i].s_pos_x = x;
				clist->sprites[0][i].s_pos_y = y;
				i++;
			}
			x++;
		}
		x = 1;
	}
	ft_get_next_sprite(clist, 1, '3', 0);
}