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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_get_sprite_spawns.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
void
ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
size_t y;
uint8_t i;
y = 0;
i = 0;
while (clist->mlist.map[++y])
{
while (clist->mlist.map[y][++x])
{
if (clist->mlist.map[y][x] == c)
{
clist->mlist.sprite_nbr++;
clist->sprites[s_n][i].s_pos_x = x;
clist->sprites[s_n][i].s_pos_y = y;
i++;
}
}
x = 0;
}
if (clist->sprites[s_n][i - 1].s_pos_x != 0)
{
ft_get_next_sprite(clist, s_n + 1, c + 1, 0);
}
}
void
ft_get_sprite_spawn(t_cub *clist)
{
size_t x;
size_t y;
uint8_t i;
x = 1;
y = 1;
i = 0;
while (clist->mlist.map[y])
{
while (clist->mlist.map[y][x])
{
if (ft_ischarset("2", clist->mlist.map[y][x]))
{
clist->mlist.sprite_nbr++;
clist->sprites[0][i].s_pos_x = x;
clist->sprites[0][i].s_pos_y = y;
i++;
ft_get_next_sprite(clist, 1, '3', 0);
}
x++;
}
x = 1;
y++;
}
}
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