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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_get_sprite_spawns.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
/*
** cl->sprite[] index summary
** --------------------------
** 0: sprite 2 - tlist[4] - 4096
** 1: sprite 3 - tlist[8] - 4096
** 2: sprite 4 - tlist[9] - 4096
** 3: sprite 5 - tlist[10] - 4096
** 4: sprite 6 - tlist[11] - 4096
** 5: sprite 7 - tlist[12] - 4096
** 6: sprite 8 - tlist[13] - 4096
** 7: sprite 9 - tlist[14] - 4096
** 8: trap - tlist[15] - 512
** 9: heal - tlist[17] - 64
** 10: weapon one - tlist[18] - 4
** 11: weapon two - tlist[19] - 4
** 12: weapon three - tlist[20] - 4
*/
static void
ft_check_amount(t_cub *cl, int s_n)
{
if (s_n < 8 && cl->mlist.sprite_nbr[s_n] > 4096)
ft_map_error(FT_ERR_TOO_MUCH_SPRT, cl);
else if (s_n == 8 && cl->mlist.sprite_nbr[s_n] > 512)
ft_map_error(FT_ERR_TOO_MUCH_TRAPS, cl);
else if (s_n == 9 && cl->mlist.sprite_nbr[s_n] > 64)
ft_map_error(FT_ERR_TOO_MUCH_HEALS, cl);
else if (s_n == 10 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_ONE, cl);
else if (s_n == 11 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_TWO, cl);
else if (s_n == 12 && cl->mlist.sprite_nbr[s_n] > 4)
ft_map_error(FT_ERR_TOO_MUCH_W_THREE, cl);
}
static int8_t
ft_other_next_sprite(t_cub *cl, int s_n)
{
if (s_n + 1 == 8)
return (ft_get_next_sprite(cl, 8, 'T', 0));
if (s_n + 1 == 9)
return (ft_get_next_sprite(cl, 9, '+', 0));
if (s_n + 1 == 10)
return (ft_get_next_sprite(cl, 10, '!', 0));
if (s_n + 1 == 11)
return (ft_get_next_sprite(cl, 11, '@', 0));
if (s_n + 1 == 12)
return (ft_get_next_sprite(cl, 12, '#', 0));
return (0);
}
int8_t
ft_get_next_sprite(t_cub *clist, int s_n, char c, size_t x)
{
size_t y;
int16_t i;
y = 0;
i = 0;
clist->mlist.sprite_nbr[s_n] = 0;
while (clist->mlist.map[++y])
{
while (clist->mlist.map[y][++x])
{
if (clist->mlist.map[y][x] == c)
{
clist->mlist.sprite_nbr[s_n]++;
clist->sprites[s_n][i].exists = 1;
clist->sprites[s_n][i].s_pos_x = x;
clist->sprites[s_n][i].s_pos_y = y;
i++;
}
}
x = 0;
}
ft_check_amount(clist, s_n);
if (s_n + 1 <= 7)
return (ft_get_next_sprite(clist, s_n + 1, c + 1, 0));
return (ft_other_next_sprite(clist, s_n));
}
void
ft_get_sprite_spawn(t_cub *clist)
{
size_t x;
size_t y;
uint8_t i;
x = 1;
y = 1;
i = 0;
clist->mlist.sprite_nbr[0] = 0;
while (clist->mlist.map[y])
{
while (clist->mlist.map[y][x])
{
if (ft_ischarset("2", clist->mlist.map[y][x]))
{
clist->mlist.sprite_nbr[0]++;
clist->sprites[0][i].exists = 1;
clist->sprites[0][i].s_pos_x = x;
clist->sprites[0][i].s_pos_y = y;
i++;
}
ft_get_next_sprite(clist, 1, '3', 0);
x++;
}
x = 1;
y++;
}
}
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