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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_extra_keys.c                                    :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:32 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <cub3d.h>
#include <stdint.h>
#include <math.h>

int
	ft_left_key(t_cub *clist)
{
	t_player		*pl;
	float			sav_dir_x;
	float			sav_plane_x;
	const float		rot_speed = 0.08;

	pl = clist->plist;
	sav_dir_x = pl->dir_x;
	pl->dir_x = pl->dir_x * cos(rot_speed) - pl->dir_y * sin(rot_speed);
	pl->dir_y = sav_dir_x * sin(rot_speed) + pl->dir_y * cos(rot_speed);
	sav_plane_x = pl->plane_x;
	pl->plane_x = pl->plane_x * cos(rot_speed) - pl->plane_y * sin(rot_speed);
	pl->plane_y = sav_plane_x * sin(rot_speed) + pl->plane_y * cos(rot_speed);
	return (0);
}

int
	ft_right_key(t_cub *clist)
{
	t_player		*pl;
	float			sav_dir_x;
	float			sav_plane_x;
	const float		rot_speed = 0.08;

	pl = clist->plist;
	sav_dir_x = pl->dir_x;
	pl->dir_x = pl->dir_x * cos(-rot_speed) - pl->dir_y * sin(-rot_speed);
	pl->dir_y = sav_dir_x * sin(-rot_speed) + pl->dir_y * cos(-rot_speed);
	sav_plane_x = pl->plane_x;
	pl->plane_x = pl->plane_x * cos(-rot_speed) - pl->plane_y * sin(-rot_speed);
	pl->plane_y = sav_plane_x * sin(-rot_speed) + pl->plane_y * cos(-rot_speed);
	return (0);
}

int
	ft_f1_key(t_cub *clist)
{
	if (clist->minimap == 0)
	{
		clist->minimap = 1;
		ft_draw_scene(clist);
	}
	else if (clist->minimap == 1)
	{
		clist->minimap = 0;
		ft_draw_scene(clist);
	}
	return (0);
}