blob: a801deeddfd22b040206512e1bd2c6b5690f16a7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_extra_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:22:32 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
#include <math.h>
#include <time.h>
#include <libft.h>
#include <pthread.h>
int
ft_left_key(t_cub *clist)
{
t_player *pl;
float sav_dir_x;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
sav_dir_x = pl->dir_x;
pl->dir_x = pl->dir_x * cos(rot_speed) - pl->dir_y * sin(rot_speed);
pl->dir_y = sav_dir_x * sin(rot_speed) + pl->dir_y * cos(rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(rot_speed) - pl->plane_y * sin(rot_speed);
pl->plane_y = sav_plane_x * sin(rot_speed) + pl->plane_y * cos(rot_speed);
return (0);
}
int
ft_right_key(t_cub *clist)
{
t_player *pl;
float sav_dir_x;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
sav_dir_x = pl->dir_x;
pl->dir_x = pl->dir_x * cos(-rot_speed) - pl->dir_y * sin(-rot_speed);
pl->dir_y = sav_dir_x * sin(-rot_speed) + pl->dir_y * cos(-rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(-rot_speed) - pl->plane_y * sin(-rot_speed);
pl->plane_y = sav_plane_x * sin(-rot_speed) + pl->plane_y * cos(-rot_speed);
return (0);
}
int
ft_f1_key(t_cub *clist)
{
if (clist->ishud == 0)
{
clist->ishud = 1;
ft_draw_scene(clist);
}
else if (clist->ishud == 1)
{
clist->ishud = 0;
ft_draw_scene(clist);
}
return (0);
}
void
ft_hitscan(t_cub *cl)
{
uint8_t hit;
hit = 0;
while (hit == 0)
{
if (cl->rlist.x_side_dist < cl->rlist.y_side_dist)
{
cl->rlist.x_side_dist += cl->rlist.x_delta_dist;
cl->rlist.sqx += cl->mlist.x_step;
cl->rlist.side = 0;
}
else
{
cl->rlist.y_side_dist += cl->rlist.y_delta_dist;
cl->rlist.sqy += cl->mlist.y_step;
cl->rlist.side = 1;
}
if (ft_ischarset("234567",
cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy]))
{
hit = 1;
puts("hit");
}
else if (ft_ischarset("1",
cl->mlist.map[cl->rlist.sqx][cl->rlist.sqy]))
{
hit = 1;
puts("wall (you missed retard)");
}
}
}
void
ft_shoot(t_cub *cl, uint16_t i)
{
t_win *wl;
t_player *pl;
wl = &cl->wlist;
pl = &cl->plist;
pl->cam_x = 2 * i / (float)(wl->x_size) - 1;
cl->rlist.x_ray_pos = pl->pos_y;
cl->rlist.y_ray_pos = pl->pos_x;
cl->rlist.x_ray_dir = pl->dir_x + pl->plane_x *
pl->cam_x;
cl->rlist.y_ray_dir = pl->dir_y + pl->plane_y *
pl->cam_x;
cl->rlist.sqx = (int16_t)cl->rlist.x_ray_pos;
cl->rlist.sqy = (int16_t)cl->rlist.y_ray_pos;
ft_detection_init_x(cl);
ft_detection_init_y(cl);
ft_hitscan(cl);
}
int
ft_space_key(t_cub *clist)
{
if (clist->plist.fire == 0)
{
clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx);
clist->plist.fire = 1;
ft_shoot(clist, clist->wlist.x_size / 2);
}
return (0);
}
|