blob: beb51c287a06975252ca84dd3cc844ff1475fe72 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
|
/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_extra_keys.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: joelecle <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:22:32 by joelecle #+# #+# */
/* Updated: 2020/02/14 17:23:42 by joelecle ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
#include <math.h>
#include <time.h>
#include <libft.h>
#include <pthread.h>
int
ft_left_key(t_cub *clist)
{
t_player *pl;
float sav_dir_y;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
sav_dir_y = pl->dir_y;
pl->dir_y = pl->dir_y * cos(-rot_speed) - pl->dir_x * sin(-rot_speed);
pl->dir_x = sav_dir_y * sin(-rot_speed) + pl->dir_x * cos(-rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(rot_speed) - pl->plane_y * sin(rot_speed);
pl->plane_y = sav_plane_x * sin(rot_speed) + pl->plane_y * cos(rot_speed);
return (0);
}
int
ft_right_key(t_cub *clist)
{
t_player *pl;
float sav_dir_y;
float sav_plane_x;
const float rot_speed = FT_ROT_SPEED;
pl = &clist->plist;
sav_dir_y = pl->dir_y;
pl->dir_y = pl->dir_y * cos(rot_speed) - pl->dir_x * sin(rot_speed);
pl->dir_x = sav_dir_y * sin(rot_speed) + pl->dir_x * cos(rot_speed);
sav_plane_x = pl->plane_x;
pl->plane_x = pl->plane_x * cos(-rot_speed) - pl->plane_y * sin(-rot_speed);
pl->plane_y = sav_plane_x * sin(-rot_speed) + pl->plane_y * cos(-rot_speed);
return (0);
}
int
ft_f1_key(t_cub *clist)
{
if (clist->ishud == 0)
{
clist->ishud = 1;
ft_draw_scene(clist);
}
else if (clist->ishud == 1)
{
clist->ishud = 0;
ft_draw_scene(clist);
}
return (0);
}
static void
ft_choose_colt_sound(t_cub *clist)
{
static uint8_t ref = 0;
if (ref % 3 == 0)
clist->sfx[9].sfx_play(clist->sfx);
else if (ref % 3 == 2)
clist->sfx[16].sfx_play(clist->sfx);
else if (ref % 3 == 1)
clist->sfx[17].sfx_play(clist->sfx);
ref += 2;
ref = (ref > 200) ? (0) : (ref);
}
int
ft_space_key(t_cub *clist)
{
uint8_t w_id;
w_id = clist->plist.handles_weapon;
w_id = (w_id == 2) ? (1) : (w_id);
w_id = (w_id == 4) ? (2) : (w_id);
if (clist->plist.fire == 0 &&
(clist->plist.ammo[w_id] > 0 || clist->plist.ammo[w_id] == -4))
{
clist->plist.ammo[w_id] -= w_id;
if (clist->plist.handles_weapon != 2)
clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx);
else
ft_choose_colt_sound(clist);
clist->plist.fire = 1;
ft_shoot(clist);
return (0);
}
else if (clist->plist.fire == 0 && clist->plist.ammo[w_id] <= 0)
clist->sfx[12].sfx_play(clist->sfx);
return (0);
}
|