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path: root/src/ft_extra_keys.c
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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_extra_keys.c                                    :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: joelecle <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:32 by joelecle          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by joelecle         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <cub3d.h>
#include <stdint.h>
#include <math.h>
#include <time.h>
#include <libft.h>
#include <pthread.h>

int
	ft_left_key(t_cub *clist)
{
	t_player		*pl;
	float			sav_dir_y;
	float			sav_plane_x;
	const float		rot_speed = FT_ROT_SPEED;

	pl = &clist->plist;
	sav_dir_y = pl->dir_y;
	pl->dir_y = pl->dir_y * cos(-rot_speed) - pl->dir_x * sin(-rot_speed);
	pl->dir_x = sav_dir_y * sin(-rot_speed) + pl->dir_x * cos(-rot_speed);
	sav_plane_x = pl->plane_x;
	pl->plane_x = pl->plane_x * cos(rot_speed) - pl->plane_y * sin(rot_speed);
	pl->plane_y = sav_plane_x * sin(rot_speed) + pl->plane_y * cos(rot_speed);
	return (0);
}

int
	ft_right_key(t_cub *clist)
{
	t_player		*pl;
	float			sav_dir_y;
	float			sav_plane_x;
	const float		rot_speed = FT_ROT_SPEED;

	pl = &clist->plist;
	sav_dir_y = pl->dir_y;
	pl->dir_y = pl->dir_y * cos(rot_speed) - pl->dir_x * sin(rot_speed);
	pl->dir_x = sav_dir_y * sin(rot_speed) + pl->dir_x * cos(rot_speed);
	sav_plane_x = pl->plane_x;
	pl->plane_x = pl->plane_x * cos(-rot_speed) - pl->plane_y * sin(-rot_speed);
	pl->plane_y = sav_plane_x * sin(-rot_speed) + pl->plane_y * cos(-rot_speed);
	return (0);
}

int
	ft_f1_key(t_cub *clist)
{
	if (clist->ishud == 0)
	{
		clist->ishud = 1;
		ft_draw_scene(clist);
	}
	else if (clist->ishud == 1)
	{
		clist->ishud = 0;
		ft_draw_scene(clist);
	}
	return (0);
}

static void
	ft_choose_colt_sound(t_cub *clist)
{
	static uint8_t	ref = 0;

	if (ref % 3 == 0)
		clist->sfx[9].sfx_play(clist->sfx);
	else if (ref % 3 == 2)
		clist->sfx[16].sfx_play(clist->sfx);
	else if (ref % 3 == 1)
		clist->sfx[17].sfx_play(clist->sfx);
	ref += 2;
	ref = (ref > 200) ? (0) : (ref);
}

int
	ft_space_key(t_cub *clist)
{
	uint8_t	w_id;

	w_id = clist->plist.handles_weapon;
	w_id = (w_id == 2) ? (1) : (w_id);
	w_id = (w_id == 4) ? (2) : (w_id);
	if (clist->plist.fire == 0 &&
		(clist->plist.ammo[w_id] > 0 || clist->plist.ammo[w_id] == -4))
	{
		clist->plist.ammo[w_id] -= w_id;
		if (clist->plist.handles_weapon != 2)
			clist->sfx[clist->plist.handles_weapon + 7].sfx_play(clist->sfx);
		else
			ft_choose_colt_sound(clist);
		clist->plist.fire = 1;
		ft_shoot(clist);
		return (0);
	}
	else if (clist->plist.fire == 0 && clist->plist.ammo[w_id] <= 0)
		clist->sfx[12].sfx_play(clist->sfx);
	return (0);
}