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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_draw_verline.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:22:23 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
static void
ft_draw_floor(t_cub *cl, int32_t y, int32_t x)
{
while ((uint32_t)y < cl->wlist->y_size)
{
*(int*)(cl->img.ptr +
(x * 4 + (y * cl->img.sizeline))) = ft_rgb_to_hex(cl->f_rgb);
y++;
}
}
static void
ft_draw_ceil(t_cub *cl, int32_t y, int32_t x)
{
int16_t i;
i = 0;
while (i <= y)
{
*(int*)(cl->img.ptr +
(x * 4 + (i * cl->img.sizeline))) = ft_rgb_to_hex(cl->c_rgb);
i++;
}
}
int8_t
ft_draw_verline(t_cub *cl, int32_t x, int32_t y, int32_t y2)
{
int32_t d;
int32_t tex_y;
(y < 0) ? (y = 0) : 0;
(y2 < 0) ? (y2 = 0) : 0;
ft_draw_ceil(cl, y, x);
while (y < y2)
{
d = y * 256 - cl->wlist->y_size * 128 + cl->rlist.line_h * 128;
d = (d <= 0) ? (-d) : (d);
tex_y = ((d * cl->tlist[cl->w_side].img_h) / cl->rlist.line_h) / 256;
(tex_y < 0) ? (tex_y = 0) : 0;
ft_draw_texture(cl, x, y, tex_y);
y++;
}
ft_draw_floor(cl, y, x);
return (0);
}
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