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path: root/src/ft_draw_sprite.c
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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_draw_sprite.c                                   :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/24 20:22:45 by rbousset          #+#    #+#             */
/*   Updated: 2020/03/09 18:56:01 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>

static void
	ft_sort_sprites_norme(float *dist_tab, int16_t *i, uint16_t j, t_cub *cl)
{
	uint32_t	tmp;
	uint32_t    it;

	it = *i;
	tmp = 0;
	if (dist_tab[it] < dist_tab[it + 1])
	{
		tmp = dist_tab[it];
		dist_tab[it] = dist_tab[it + 1];
		dist_tab[it + 1] = tmp;
		tmp = cl->mlist.sprite_order[j][it];
		cl->mlist.sprite_order[j][it] = cl->mlist.sprite_order[j][it + 1];
		cl->mlist.sprite_order[j][it + 1] = tmp;
		*i = -1;
	}
}

void
	ft_sort_sprites(t_cub *cl, int16_t it, int16_t jt)
{
	float			dist_tab[8][4096];

	while (++jt <= cl->mlist.sprite_var)
	{
		while (++it <= cl->mlist.sprite_nbr[jt])
		{
			dist_tab[jt][it] =
				((cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) *
				(cl->plist.pos_x - cl->sprites[jt][it].s_pos_x) +
				(cl->plist.pos_y - cl->sprites[jt][it].s_pos_y) *
				(cl->plist.pos_y - cl->sprites[jt][it].s_pos_y));
			cl->mlist.sprite_order[jt][it] = it;
		}
		it = -1;
	}
	it = -1;
	jt = -1;
	while (++jt < cl->mlist.sprite_var)
	{
		while (++it < cl->mlist.sprite_nbr[jt] - 1)
			ft_sort_sprites_norme(dist_tab[jt], &it, jt, cl);
		it = -1;
	}
}

static void
	ft_put_sprite(t_sprite *sprite, t_cub *cl)
{
	float		dist;
	float		calc;

	if ((dist = cl->rlist.wall_dist_tab[sprite->x]) <= 0)
		dist = 0.0001;
	calc = (dist * 0.1 * cl->mlist.darklvl);
	calc = (calc >= 255) ? (255) : (calc);
	calc = (calc < 1) ? (1) : (calc);
	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline)] =
		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y] / calc;
	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 1] =
		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 1] / calc;
	cl->img.ptr[sprite->x * 4 + (sprite->y * cl->img.sizeline) + 2] =
		(uint8_t)cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
			cl->tlist[sprite->current_sprite].img_h * sprite->tex_y + 2] / calc;
}

void
	ft_draw_sprite(t_cub *cl, t_sprite *sprite)
{
	int32_t	d;

	sprite->x = sprite->drawstartx;
	while (sprite->x < sprite->drawendx)
	{
		sprite->tex_x = (int32_t)((sprite->x - (-sprite->spritewidth / 2 +
			sprite->spritescreenx))
			* cl->tlist[sprite->current_sprite].img_w / sprite->spritewidth);
		sprite->y = sprite->drawstarty;
		while (sprite->y < sprite->drawendy)
		{
			d = sprite->y * 256 - cl->wlist.y_size * 128 +
				sprite->spriteheight * 128;
			sprite->tex_y = ((d * cl->tlist[sprite->current_sprite].img_h / 2) /
					sprite->spriteheight) / 128;
			if (sprite->transformy > 0 &&
				cl->tlist[sprite->current_sprite].ptr[sprite->tex_x * 4 + 4 *
				cl->tlist[sprite->current_sprite].img_h * sprite->tex_y]
				&& cl->rlist.wall_dist_tab[sprite->x] > sprite->transformy)
				ft_put_sprite(sprite, cl);
			sprite->y++;
		}
		sprite->x++;
	}
}