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#include <libft.h>
#include <cub3d.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
void
ft_draw_verline_sprite(t_cub *cl, int x, int y, int tex_y)
{
cl->img.ptr[x * 4 + (cl->img.sizeline * y)] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y];
cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 1] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y + 1];
cl->img.ptr[x * 4 + (cl->img.sizeline * y) + 2] =
(char)cl->tlist[cl->w_side].ptr[cl->tlist[cl->w_side].tex_x * 4 + 4 *
cl->tlist[cl->w_side].img_h * tex_y + 2];
cl->img.ptr[x * 4 + cl->wlist->x_size * y + 3] = (char)0;
}
void
ft_draw_sprite(t_cub *cl, int x)
{
int ver_it;/*stripe*/
int hor_it;/*y*/
int tex_x;
int tex_y;
int d;
ver_it = cl->sp_list.s_start_x;
ver_it = (ver_it < 0) ? -ver_it : ver_it ;
while (ver_it < cl->sp_list.s_end_x - 1)
{
tex_x = (int)(256 * (ver_it - (-cl->sp_list.s_w / 2 + cl->sp_list.s_screen_x)) * cl->tlist[4].img_w / cl->sp_list.s_w) / 256;
hor_it = cl->sp_list.s_start_y;
while (hor_it < cl->sp_list.s_end_y - 1)
{
d = (hor_it) * 256 - cl->wlist->y_size * 128 + cl->sp_list.s_h * 128;
tex_y = ((d * cl->tlist[4].img_w) / cl->sp_list.s_h) / 256;
ft_draw_verline_sprite(cl, x, hor_it, tex_y);
hor_it++;
printf("hor_it : %d ver it : %d", hor_it, ver_it);
}
ver_it++;
}
}
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