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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_draw_map.c                                      :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: joelecle <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:18 by joelecle          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by joelecle         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <stdint.h>

static uint16_t
	ft_y_offset(t_cub *clist)
{
	return (clist->wlist.y_size
				- (clist->mlist.map_h * clist->mlist.scale)
				+ clist->mlist.scale - 1);
}

static void
	ft_draw_player(t_player *plist, t_cub *clist)
{
	const uint16_t	scale = clist->mlist.scale;
	const float		x = plist->pos_x;
	const float		y = plist->pos_y;

	ft_draw_circle(
				(scale / 2) + (x * (scale)),
				ft_y_offset(clist) - (scale + 9) + (y * (scale)),
				0x009843fa,
				clist);
}

void
	ft_draw_map(char **map, t_cub *clist)
{
	size_t			x;
	size_t			y;
	const uint8_t	scale = clist->mlist.scale;

	x = 0;
	y = 0;
	while (map[y])
	{
		while (map[y][x])
		{
			if (ft_ischarset("1", map[y][x]))
				ft_draw_square(scale + 9 + (x * (scale)),
					ft_y_offset(clist) - 9 + (y * (scale)), 0x00ca5422, clist);
			else if (ft_ischarset(FT_CHRST_SPRITES, map[y][x]))
				ft_draw_square(scale + 9 + (x * (scale)),
					ft_y_offset(clist) - 9 + (y * (scale)), 0x0033ccff, clist);
			else if (ft_ischarset(FT_CHRST_MAP_NON_WALL, map[y][x]))
				ft_draw_square(scale + 9 + (x * (scale)), ft_y_offset(clist)
					- 9 + (y * (scale)), 0x006afa6a, clist);
			x++;
		}
		x = 0;
		y++;
	}
	ft_draw_player(&clist->plist, clist);
}