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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_draw_map.c                                      :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:18 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <cub3d.h>
#include <stdint.h>

static void
	ft_draw_player(t_player *plist, t_cub *clist)
{
	const float		x = plist->pos_x;
	const float		y = plist->pos_y;
	const uint16_t	scale = clist->mlist->scale;

	ft_draw_square(
				scale + (x * (scale)),
				scale + (y * (scale)),
				0x009843fa,
				clist);
}

void
	ft_draw_map(char **map, t_cub *clist)
{
	const uint8_t	scale = clist->mlist->scale;
	size_t			x;
	size_t			y;

	x = 0;
	y = 0;
	while (map[y])
	{
		while (map[y][x])
		{
			if (map[y][x] == '1')
				ft_draw_square(scale + (x * (scale)),
								scale + (y * (scale)), 0x0000ffaa, clist);
			else if (map[y][x] == '2')
				ft_draw_square(scale + (x * (scale)),
								scale + (y * (scale)), 0x0033ccff, clist);
			else
				ft_draw_square(scale + (x * (scale)), scale + (y * (scale)),
					ft_rgb_to_hex(clist->f_rgb), clist);
			x++;
		}
		x = 0;
		y++;
	}
	ft_draw_player(clist->plist, clist);
}