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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_draw_map.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:22:18 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:23:42 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <cub3d.h>
#include <stdint.h>
static uint16_t
ft_y_offset(t_cub *clist)
{
return (clist->wlist->y_size
- (clist->mlist->map_h * clist->mlist->scale)
+ clist->mlist->scale - 1);
}
static void
ft_draw_player(t_player *plist, t_cub *clist)
{
const float x = plist->pos_x;
const float y = plist->pos_y;
const uint16_t scale = clist->mlist->scale;
ft_draw_circle(
(scale / 2) + (x * (scale)),
ft_y_offset(clist) - (scale) + (y * (scale)),
0x009843fa,
clist);
}
void
ft_draw_map(char **map, t_cub *clist)
{
const uint8_t scale = clist->mlist->scale;
size_t x;
size_t y;
x = 0;
y = 0;
while (map[y])
{
while (map[y][x])
{
if (map[y][x] == '1')
ft_draw_square(scale + (x * (scale)),
ft_y_offset(clist) + (y * (scale)), 0x0000ffaa, clist);
else if (map[y][x] == '2')
ft_draw_square(scale + (x * (scale)),
ft_y_offset(clist) + (y * (scale)), 0x0033ccff, clist);
else
ft_draw_square(scale + (x * (scale)), ft_y_offset(clist) +
(y * (scale)), ft_rgb_to_hex(clist->f_rgb), clist);
x++;
}
x = 0;
y++;
}
ft_draw_player(clist->plist, clist);
}
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