aboutsummaryrefslogtreecommitdiffstats
path: root/src/ft_damage_bad_boy.c
blob: 36c082fd634eb30c8a5e33d25dcd8daecafd4e6b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_damage_bad_boy.c                                :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:22:32 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:23:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>
#include <math.h>

static uint8_t
	ft_get_bad_boy_id(t_cub *cl)
{
	uint8_t	i;

	i = 0;
	while (i < cl->mlist.sprite_nbr[13])
	{
		if (llround(cl->sprites[13][i].s_pos_x) == (int64_t)cl->rlist.sqx &&
			llround(cl->sprites[13][i].s_pos_y) == (int64_t)cl->rlist.sqy)
			break ;
		i++;
	}
	return (i);
}

void
	ft_damage_bad_boy(t_cub *cl)
{
	uint8_t	id;

	id = ft_get_bad_boy_id(cl);
	if (cl->plist.handles_weapon == 0)
		cl->bad_boy[id].life -= FT_W_ONE_DANAGE_AMOUNT;
	else if (cl->plist.handles_weapon == 2)
		cl->bad_boy[id].life -= FT_W_TWO_DANAGE_AMOUNT;
	else if (cl->plist.handles_weapon == 4)
		cl->bad_boy[id].life -= FT_W_THREE_DANAGE_AMOUNT;
	if (cl->bad_boy[id].isdead == 0 &&
		cl->bad_boy[id].life <= 0)
	{
		cl->sfx[13].sfx_play(cl->sfx);
		cl->bad_boy[id].isdead = 1;
		cl->mlist.map[llround(cl->sprites[13][id].s_pos_y)]
			[llround(cl->sprites[13][id].s_pos_x)] = 'x';
	}
	else if (cl->bad_boy[id].does != 3)
		cl->sfx[14].sfx_play(cl->sfx);
}