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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_check_missing_sfx.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:42 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:42 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
static int
ft_check_missing_enemy_sfx(t_cub *clist)
{
if (ft_check_not_found(FT_SFX_ENMY_DEATH_PATH) < 0 ||
ft_check_ext(FT_SFX_ENMY_DEATH_PATH, ".wav") < 0 ||
ft_check_not_found(FT_SFX_ENMY_SCR_ONE_PATH) < 0 ||
ft_check_ext(FT_SFX_ENMY_SCR_ONE_PATH, ".wav") < 0 ||
ft_check_not_found(FT_SFX_ENMY_SCR_TWO_PATH) < 0 ||
ft_check_ext(FT_SFX_ENMY_SCR_TWO_PATH, ".wav") < 0 ||
ft_check_not_found(FT_SFX_ENMY_FIRE_PATH) < 0 ||
ft_check_ext(FT_SFX_ENMY_FIRE_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_ENMY, clist));
return (0);
}
static int
ft_check_missing_weapon_sfx(t_cub *clist)
{
if (ft_check_not_found(FT_SFX_W_ONE_LOAD_PATH) < 0 ||
ft_check_ext(FT_SFX_W_ONE_LOAD_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_LOAD, clist));
if (ft_check_not_found(FT_SFX_W_ONE_FIRE_PATH) < 0 ||
ft_check_ext(FT_SFX_W_ONE_FIRE_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_FIRE, clist));
if (ft_check_not_found(FT_SFX_W_TWO_LOAD_PATH) < 0 ||
ft_check_ext(FT_SFX_W_TWO_LOAD_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_LOAD, clist));
if (ft_check_not_found(FT_SFX_W_TWO_FIRE_PATH) < 0 ||
ft_check_ext(FT_SFX_W_TWO_FIRE_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_FIRE, clist));
if (ft_check_not_found(FT_SFX_W_THREE_LOAD_PATH) < 0 ||
ft_check_ext(FT_SFX_W_THREE_LOAD_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_THREE_LOAD, clist));
if (ft_check_not_found(FT_SFX_W_THREE_FIRE_PATH) < 0 ||
ft_check_ext(FT_SFX_W_THREE_FIRE_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_W_THREE_FIRE, clist));
if (ft_check_not_found(FT_SFX_OOA_PATH) < 0 ||
ft_check_ext(FT_SFX_OOA_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_OOA, clist));
return (ft_check_missing_enemy_sfx(clist));
}
int
ft_check_missing_sfx(t_cub *clist)
{
if (ft_check_not_found(FT_SFX_DEATH_PATH) < 0 ||
ft_check_ext(FT_SFX_DEATH_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_DEATH, clist));
if (ft_check_not_found(FT_SFX_N_LVL_PATH) < 0 ||
ft_check_ext(FT_SFX_N_LVL_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_N_LVL, clist));
if (ft_check_not_found(FT_SFX_SCR_ONE_PATH) < 0 ||
ft_check_ext(FT_SFX_SCR_ONE_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_SCR_ONE, clist));
if (ft_check_not_found(FT_SFX_SCR_TWO_PATH) < 0 ||
ft_check_ext(FT_SFX_SCR_TWO_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_SCR_TWO, clist));
if (ft_check_not_found(FT_SFX_TRAP_PATH) < 0 ||
ft_check_ext(FT_SFX_TRAP_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_TRAP, clist));
if (ft_check_not_found(FT_SFX_HEAL_PATH) < 0 ||
ft_check_ext(FT_SFX_HEAL_PATH, ".wav") < 0)
return (ft_missing_error(FT_ERR_MISS_SFX_HEAL, clist));
return (ft_check_missing_weapon_sfx(clist));
}
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