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/* ************************************************************************** */
/*                                                                            */
/*                                                        :::      ::::::::   */
/*   ft_check_missing_sfx.c                             :+:      :+:    :+:   */
/*                                                    +:+ +:+         +:+     */
/*   By: rbousset <marvin@42.fr>                    +#+  +:+       +#+        */
/*                                                +#+#+#+#+#+   +#+           */
/*   Created: 2020/02/14 17:28:42 by rbousset          #+#    #+#             */
/*   Updated: 2020/02/14 17:28:42 by rbousset         ###   ########lyon.fr   */
/*                                                                            */
/* ************************************************************************** */

#include <libft.h>
#include <cub3d.h>

static int
	ft_check_missing_weapon_sfx(t_cub *clist)
{
	if (ft_check_not_found(FT_SFX_W_ONE_LOAD_PATH) < 0 ||
		ft_check_ext(FT_SFX_W_ONE_LOAD_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_LOAD, clist));
	if (ft_check_not_found(FT_SFX_W_ONE_FIRE_PATH) < 0 ||
		ft_check_ext(FT_SFX_W_ONE_FIRE_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_W_ONE_FIRE, clist));
	if (ft_check_not_found(FT_SFX_W_TWO_LOAD_PATH) < 0 ||
		ft_check_ext(FT_SFX_W_TWO_LOAD_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_LOAD, clist));
	if (ft_check_not_found(FT_SFX_W_TWO_FIRE_PATH) < 0 ||
		ft_check_ext(FT_SFX_W_TWO_FIRE_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_W_TWO_FIRE, clist));
	return (0);
}

int
	ft_check_missing_sfx(t_cub *clist)
{
	if (ft_check_not_found(FT_SFX_DEATH_PATH) < 0 ||
		ft_check_ext(FT_SFX_DEATH_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_DEATH, clist));
	if (ft_check_not_found(FT_SFX_N_LVL_PATH) < 0 ||
		ft_check_ext(FT_SFX_N_LVL_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_N_LVL, clist));
	if (ft_check_not_found(FT_SFX_SCR_ONE_PATH) < 0 ||
		ft_check_ext(FT_SFX_SCR_ONE_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_SCR_ONE, clist));
	if (ft_check_not_found(FT_SFX_SCR_TWO_PATH) < 0 ||
		ft_check_ext(FT_SFX_SCR_TWO_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_SCR_TWO, clist));
	if (ft_check_not_found(FT_SFX_TRAP_PATH) < 0 ||
		ft_check_ext(FT_SFX_TRAP_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_TRAP, clist));
	if (ft_check_not_found(FT_SFX_HEAL_PATH) < 0 ||
		ft_check_ext(FT_SFX_HEAL_PATH, ".wav") < 0) 
		return (ft_missing_error(FT_ERR_MISS_SFX_HEAL, clist));
	return (ft_check_missing_weapon_sfx(clist));
}