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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_bad_boy_actions.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <stdlib.h>
#include <math.h>
void
ft_bb_wait(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
(void)sl;
(void)ml;
bl->does = 0;
}
static void
ft_bb_collision(double old_y, double old_x, t_sprite *sl, t_map *ml)
{
if (!ft_ischarset("0e", ml->map[(uint64_t)old_y][(uint64_t)old_x]))
{
sl->s_pos_x = old_x;
sl->s_pos_y = old_y;
}
}
void
ft_bb_walk(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
int8_t r_x;
int8_t r_y;
const double old_x = sl->s_pos_x;
const double old_y = sl->s_pos_y;
if (FT_OS == 2)
{
r_x = random() % 3;
r_y = random() % 3;
}
else
{
r_x = rand() % 3;
r_y = rand() % 3;
}
r_x = (r_x == 2) ? (-1) : (r_x);
r_y = (r_y == 2) ? (-1) : (r_y);
sl->s_pos_x += (FT_MOVE_SPEED * 1.5 * r_x);
sl->s_pos_y += (FT_MOVE_SPEED * 1.5 * r_y);
ft_bb_collision(old_y, old_x, sl, ml);
ml->map[lround(old_y)][lround(old_x)] = '0';
ml->map[lround(sl->s_pos_y)][lround(sl->s_pos_x)] = 'e';
bl->does = 1;
}
void
ft_bb_fire(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
(void)sl;
(void)ml;
bl->does = 2;
}
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