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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_bad_boy_actions.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rbousset <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2020/02/14 17:28:51 by rbousset #+# #+# */
/* Updated: 2020/02/14 17:28:51 by rbousset ### ########lyon.fr */
/* */
/* ************************************************************************** */
#include <libft.h>
#include <cub3d.h>
#include <mlx.h>
#include <stdlib.h>
void
ft_bb_wait(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
(void)sl;
(void)ml;
bl->does = 0;
}
/*
** rand(3) index list
** ------------------
** rand() 0 - 3
** 0: goes south
** 1: goes north
** 2: goes west
** 3: goes east
*/
void
ft_bb_walk(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
int8_t r;
const double old_x = sl->s_pos_x;
const double old_y = sl->s_pos_y;
if (FT_OS == 2)
r = random() % 4;
else
r = rand() % 4;
sl->r = r;
if (r == 0)
sl->s_pos_y += (FT_MOVE_SPEED * 1.5);
else if (r == 1)
sl->s_pos_y -= (FT_MOVE_SPEED * 1.5);
else if (r == 2)
sl->s_pos_x -= (FT_MOVE_SPEED * 1.5);
else if (r == 3)
sl->s_pos_x += (FT_MOVE_SPEED * 1.5);
ft_bb_collision(old_y, old_x, sl, ml);
ml->map[(uint64_t)old_y][(uint64_t)old_x] = '0';
ml->map[(uint64_t)sl->s_pos_y][(uint64_t)sl->s_pos_x] = 'e';
bl->does = 1;
}
/*
** skelton misses one random
** shot out of four
*/
void
ft_check_bad_boy_shoot(t_cub *cl)
{
int8_t i;
int8_t r;
i = 0;
while (i < cl->mlist.sprite_nbr[13])
{
if (FT_OS == 1)
r = rand() % 4;
else
r = random() % 4;
if (cl->bad_boy[i].does == 2 && cl->bad_boy[i].sleep == 0)
{
cl->sfx[15].sfx_play(cl->sfx);
if (r != 3)
{
if (FT_OS == 1)
ft_macos_suffer_animation(FT_ENMY_DAMAGE_AMOUNT, cl);
else
ft_linux_suffer_animation(FT_ENMY_DAMAGE_AMOUNT, cl);
}
}
i++;
}
}
void
ft_bb_fire(t_bad_boy *bl, t_sprite *sl, t_map *ml)
{
(void)sl;
(void)ml;
bl->does = 2;
}
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