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/* ************************************************************************** */
/*                                                          LE - /            */
/*                                                              /             */
/*   cub3d.h                                          .::    .:/ .      .::   */
/*                                                 +:+:+   +:    +:  +:+:+    */
/*   By: rbousset <marvin@le-101.fr>                +:+   +:    +:    +:+     */
/*                                                 #+#   #+    #+    #+#      */
/*   Created: 2020/02/02 17:19:43 by rbousset     #+#   ##    ##    #+#       */
/*   Updated: 2020/02/02 17:19:43 by rbousset    ###    #+. /#+    ###.fr     */
/*                                                         /                  */
/*                                                        /                   */
/* ************************************************************************** */

#	ifndef CUB3D_H
#	define CUB3D_H

#include <stddef.h>
#include <stdint.h>
#include <cub3d_structs.h>

#	ifndef FT_W_KEY
#	define FT_W_KEY 13
#	endif
#	ifndef FT_A_KEY
#	define FT_A_KEY 0
#	endif
#	ifndef FT_S_KEY
#	define FT_S_KEY 1
#	endif
#	ifndef FT_D_KEY
#	define FT_D_KEY 2
#	endif
#	ifndef FT_L_ARR_KEY
#	define FT_L_ARR_KEY 123
#	endif
#	ifndef FT_R_ARR_KEY
#	define FT_R_ARR_KEY 124
#	endif
#	ifndef FT_ESC_KEY
#	define FT_ESC_KEY 53
#	endif
#	ifndef FT_F1_KEY
#	define FT_F1_KEY 122
#	endif
#	ifndef FT_SCR_SIZE
#	define FT_SCR_SIZE "1920x1080"
#	endif


/*
** ret vals:
** 1: no argv[1]
** 2: failed structs init
** 3: failed mlx init
** 4: map error
** 5: no map
** 6: not a .cub
*/

int8_t				ft_init_cub3d(t_cub **clist);
void				ft_hooks_and_loops(t_win *wl, t_cub *cl);
int					ft_key_event(int keycode, t_cub *clist);
int					ft_click_close(int keycode, t_cub *clist);
int					ft_exit(uint8_t exit_code, t_cub *clist);
void				ft_draw_square(int a, int b, int rgb, t_cub *clist);
void				ft_parse_map(const char *map_path, t_cub *clist);
int8_t				ft_select_get(char **words, t_cub *clist);
int8_t				ft_get_screen_size(t_win *wlist);
int8_t				ft_get_res(char **words, t_cub *clist);
int8_t				ft_get_tex_no(char **words, t_cub *clist);
int8_t				ft_get_tex_so(char **words, t_cub *clist);
int8_t				ft_get_tex_ea(char **words, t_cub *clist);
int8_t				ft_get_tex_we(char **words, t_cub *clist);
int8_t				ft_get_sprite(char **words, t_cub *clist);
int8_t				ft_get_f_color(char **words, t_cub *clist);
int8_t				ft_get_c_color(char **words, t_cub *clist);
int					ft_get_map_first_line(char *line, t_cub *clist);
int					ft_get_map_core(int fd, t_cub *clist);
void				ft_get_player_spawn(t_player *plist, t_cub *clist);
void				ft_set_minimap_scale(t_cub *clist);
int					ft_check_missing(t_cub *clist);
int8_t				ft_check_map_line(char *line, uint8_t l, t_cub *clist);
size_t				ft_get_line_len(char *line);
int					ft_missing_error(const char *err, t_cub *clist);
uint8_t				ft_free_words(char **words); int					ft_map_error(t_cub *clist);
int					ft_init_winlx(t_cub *clist);
void				ft_draw_scene(t_cub *clist);
void				ft_print_list(t_cub *clist);
uint32_t			ft_rgb_to_hex(t_rgb rgb);
t_ray				ft_init_s_ray(void);
void				ft_detect(t_cub *cl);
int8_t				ft_draw_verline(t_cub *cl, int32_t x, int32_t y1,
									int32_t y2, int32_t color);
void				ft_castray(t_cub *cl);
void				ft_draw_map(char **map, t_cub *clist);
int8_t				ft_f1_key(t_cub *clist);

#	endif