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/* ************************************************************************** */
/* LE - / */
/* / */
/* cub3d.h .:: .:/ . .:: */
/* +:+:+ +: +: +:+:+ */
/* By: rbousset <marvin@le-101.fr> +:+ +: +: +:+ */
/* #+# #+ #+ #+# */
/* Created: 2020/02/02 17:19:43 by rbousset #+# ## ## #+# */
/* Updated: 2020/02/02 17:19:43 by rbousset ### #+. /#+ ###.fr */
/* / */
/* / */
/* ************************************************************************** */
# ifndef CUB3D_H
# define CUB3D_H
#include <stddef.h>
#include <stdint.h>
# ifndef FT_W_KEY
# define FT_W_KEY 13
# endif
# ifndef FT_A_KEY
# define FT_A_KEY 0
# endif
# ifndef FT_S_KEY
# define FT_S_KEY 1
# endif
# ifndef FT_D_KEY
# define FT_D_KEY 2
# endif
# ifndef FT_ESC_KEY
# define FT_ESC_KEY 53
# endif
typedef struct s_win
{
void *wlx;
void *winptr;
uint8_t inited;
int16_t x_size;
int16_t y_size;
} t_win;
typedef struct s_img
{
void *img;
char *ptr;
int bpp;
int sizeline;
int endian;
} t_img;
typedef struct s_rgb
{
uint8_t r;
uint8_t g;
uint8_t b;
} t_rgb;
/*
** view_side:
** 1: North
** 2: East
** 3: South
** 4: West
*/
typedef struct s_player
{
float pos_x;
float pos_y;
float view_side;
} t_player;
typedef struct s_cub
{
char *no_tex_path;
char *so_tex_path;
char *ea_tex_path;
char *we_tex_path;
char *sprite_path;
int f_color;
int c_color;
char *mapl;
char **map;
size_t map_w;
size_t line_chk;
size_t map_start;
uint8_t isspawn;
struct s_win *wlist;
struct s_player *plist;
struct s_img img;
struct s_rgb f_rgb;
struct s_rgb c_rgb;
} t_cub;
t_win *ft_init_win(void);
t_cub *ft_init_cub(void);
int ft_key_event(int keycode, void *param);
int ft_exit(uint8_t exit_code, t_cub *clist);
void ft_drawsquare(int a, int b, int rgb, t_cub *clist);
void ft_parse_map(const char *map_path, t_cub *clist);
uint8_t ft_select_get(char **words, t_cub *clist);
int ft_get_res(char **words, t_cub *clist);
int ft_get_tex_no(char **words, t_cub *clist);
int ft_get_tex_so(char **words, t_cub *clist);
int ft_get_tex_ea(char **words, t_cub *clist);
int ft_get_tex_we(char **words, t_cub *clist);
int ft_get_sprite(char **words, t_cub *clist);
int ft_get_f_color(char **words, t_cub *clist);
int ft_get_c_color(char **words, t_cub *clist);
int ft_get_map_first_line(char *line, t_cub *clist);
int ft_get_map_core(int fd, t_cub *clist);
void ft_get_player_spawn(t_player *plist, t_cub *clist);
int ft_check_missing(t_cub *clist);
int8_t ft_check_map_line(char *line, uint8_t l, t_cub *clist);
size_t ft_get_line_len(char *line);
int ft_missing_error(const char *err, t_cub *clist);
void ft_free_words(char **words);
int ft_map_error(t_cub *clist);
int ft_init_winlx(t_cub *clist);
void ft_drawmap(t_cub *clist);
void ft_print_list(t_cub *clist);
int ft_rgb_to_hex(t_rgb rgb);
# endif
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