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#ifndef CUB3D_H
#define CUB3D_H
#include <inttypes.h>
typedef struct s_win
{
void *wlx;
void *winptr;
int x_size;
int y_size;
} t_win;
typedef struct s_cub
{
char *north_path;
char *south_path;
char *west_path;
char *east_path;
char *sprite_path;
int f_color;
int c_color;
} t_cub;
t_cub *ft_init_cub(void);
t_win *ft_init_win(void);
void ft_parse_map(t_win *wlist, t_cub *clist, const char *map_path);
int ft_key_event(int keycode, void *param);
int ft_exit(uint8_t exit_code);
void ft_drawsquare(t_win *wlist, t_cub *clist, int a, int b);
int ft_get_res(int fd, t_win *wlist);
int ft_map_error(unsigned int line);
#endif
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