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/* ************************************************************************** */
/*                                                          LE - /            */
/*                                                              /             */
/*   cub3d.h                                          .::    .:/ .      .::   */
/*                                                 +:+:+   +:    +:  +:+:+    */
/*   By: rbousset <marvin@le-101.fr>                +:+   +:    +:    +:+     */
/*                                                 #+#   #+    #+    #+#      */
/*   Created: 2020/02/02 17:19:43 by rbousset     #+#   ##    ##    #+#       */
/*   Updated: 2020/02/02 17:19:43 by rbousset    ###    #+. /#+    ###.fr     */
/*                                                         /                  */
/*                                                        /                   */
/* ************************************************************************** */

#	ifndef CUB3D_H
#	define CUB3D_H

#include <stddef.h>
#include <stdint.h>

#	ifndef FT_W_KEY
#	define FT_W_KEY 13
#	endif
#	ifndef FT_A_KEY
#	define FT_A_KEY 0
#	endif
#	ifndef FT_S_KEY
#	define FT_S_KEY 1
#	endif
#	ifndef FT_D_KEY
#	define FT_D_KEY 2
#	endif
#	ifndef FT_ESC_KEY
#	define FT_ESC_KEY 53
#	endif

typedef struct		s_win
{
	void			*wlx;
	void			*winptr;
	uint8_t			inited;
	int16_t			x_size;
	int16_t			y_size;
}					t_win;

/*
** view_side:
** 1: North
** 2: East
** 3: South
** 4: West
*/

typedef struct		s_player
{
	size_t			pos_x;
	size_t			pos_y;
	uint8_t			view_side;
}					t_player;

typedef struct		s_cub
{
	char			*no_tex_path;
	char			*so_tex_path;
	char			*ea_tex_path;
	char			*we_tex_path;
	char			*sprite_path;
	int				f_color;
	int				c_color;
	char			*mapl;
	char			**map;
	size_t			map_w;
	size_t			line_chk;
	size_t			map_start;
	uint8_t			isspawn;
	struct s_win	*wlist;
	struct s_player	*plist;
}					t_cub;

t_win				*ft_init_win(void);
t_cub				*ft_init_cub(void);
int					ft_key_event(int keycode, void *param);
int					ft_exit(uint8_t exit_code, t_cub *clist);
void				ft_drawsquare(int a, int b, int rgb, t_cub *clist);
void				ft_parse_map(const char *map_path, t_cub *clist);
uint8_t				ft_select_get(char **words, t_cub *clist);
int					ft_get_res(char **words, t_cub *clist);
int					ft_get_tex_no(char **words, t_cub *clist);
int					ft_get_tex_so(char **words, t_cub *clist);
int					ft_get_tex_ea(char **words, t_cub *clist);
int					ft_get_tex_we(char **words, t_cub *clist);
int					ft_get_sprite(char **words, t_cub *clist);
int					ft_get_f_color(char **words, t_cub *clist);
int					ft_get_c_color(char **words, t_cub *clist);
int					ft_get_map_first_line(char *line, t_cub *clist);
int					ft_get_map_core(int fd, t_cub *clist);
void				ft_get_player_spawn(t_player *plist, t_cub *clist);
int					ft_check_missing(t_cub *clist);
int8_t				ft_check_map_line(char *line, uint8_t l, t_cub *clist);
size_t				ft_get_line_len(char *line);
int					ft_missing_error(const char *err, t_cub *clist);
void				ft_free_words(char **words);
int					ft_map_error(t_cub *clist);
int					ft_init_winlx(t_cub *clist);
void				ft_drawmap(t_cub *clist);
void				ft_print_list(t_cub *clist);

#	endif