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#ifndef CUB3D_H
#define CUB3D_H

#include <inttypes.h>

#ifndef FT_W_KEY
#define FT_W_KEY 13
#endif
#ifndef FT_A_KEY
#define FT_A_KEY 0
#endif
#ifndef FT_S_KEY
#define FT_S_KEY 1
#endif
#ifndef FT_D_KEY
#define FT_D_KEY 2
#endif
#ifndef FT_ESC_KEY
#define FT_ESC_KEY 53
#endif

typedef struct		s_cub
{
	char			*no_tex_path;
	char			*so_tex_path;
	char			*ea_tex_path;
	char			*we_tex_path;
	char			*sprite_path;
	int				f_color;
	int				c_color;
}					t_cub;

typedef struct		s_win
{
	void			*wlx;
	void			*winptr;
	int				x_size;
	int				y_size;
	struct s_cub	*clist;
}					t_win;

t_win				*ft_init_win(void);
t_cub				*ft_init_cub(void);
void				ft_parse_map(const char *map_path, t_win *wlist);
int					ft_key_event(int keycode, void *param);
int					ft_exit(uint8_t exit_code, t_win *wlist);
void				ft_drawsquare(t_win *wlist, int a, int b);
int					ft_get_res(int fd, t_win *wlist);
int					ft_get_tex(int fd, t_win *wlist);
int					ft_get_sprite_tex(int fd, t_win *wlist);
void				ft_check_empty_line(int fd,
										unsigned int linum,
										t_win *wlist);
void				ft_free_words(char **words, char *line);
int					ft_map_error(unsigned int linum, t_win *wlist);
int					ft_init_winlx(t_win *wlist);

#endif