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#ifndef CUB3D_H
#define CUB3D_H
#include <inttypes.h>
#ifndef FT_W_KEY
#define FT_W_KEY 13
#endif
#ifndef FT_A_KEY
#define FT_A_KEY 0
#endif
#ifndef FT_S_KEY
#define FT_S_KEY 1
#endif
#ifndef FT_D_KEY
#define FT_D_KEY 2
#endif
#ifndef FT_ESC_KEY
#define FT_ESC_KEY 53
#endif
typedef struct s_cub
{
char *no_tex_path;
char *so_tex_path;
char *ea_tex_path;
char *we_tex_path;
char *sprite_path;
int f_color;
int c_color;
} t_cub;
typedef struct s_win
{
void *wlx;
void *winptr;
int x_size;
int y_size;
struct s_cub *clist;
} t_win;
t_win *ft_init_win(void);
t_cub *ft_init_cub(void);
void ft_parse_map(t_win *wlist, const char *map_path);
int ft_key_event(int keycode, void *param);
int ft_exit(uint8_t exit_code, t_win *wlist);
void ft_drawsquare(t_win *wlist, int a, int b);
int ft_get_res(int fd, t_win *wlist);
int ft_get_tex(int fd, t_win *wlist);
void ft_free_words(char **words);
int ft_map_error(unsigned int line, t_win *wlist);
int ft_init_winlx(t_win *wlist);
#endif
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