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path: root/src/ft_select_bad_boy_action.c (follow)
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* Solved conditionnal jumpJozanLeClerc2020-04-191-0/+1
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* Fixed enemy hitboxJozanLeClerc2020-04-191-0/+1
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* NormedJozanLeClerc2020-04-041-88/+3
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* Fixed skeuls shooting, now it's norme timeJozanLeClerc2020-04-041-31/+41
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* Not quite doneJozanLeClerc2020-04-031-15/+18
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* YESJozanLeClerc2020-04-031-19/+36
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* Get the tetaJozanLeClerc2020-04-031-0/+1
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* NormJozanLeClerc2020-04-031-0/+1
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* Even better but where is the mathJozanLeClerc2020-04-031-6/+8
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* Optimization, still math missingJozanLeClerc2020-04-031-25/+40
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* Correct ray_posJozanLeClerc2020-04-021-4/+4
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* Correct ray dirJozanLeClerc2020-04-021-2/+2
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* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-021-41/+40
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* LaterJozanLeClerc2020-04-011-8/+51
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* Fixed that gangstaJozanLeClerc2020-03-311-2/+2
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* Nigga ain't gonna stop shootin meJozanLeClerc2020-03-301-1/+1
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* Nigga be shootin' quick afJozanLeClerc2020-03-301-15/+21
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* FineJozanLeClerc2020-03-301-8/+74
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* Pretty coolioJozanLeClerc2020-03-301-1/+4
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* It's moving!JozanLeClerc2020-03-301-0/+35