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* debugging...salaaad22020-02-291-4/+12
* gangsalaaad22020-02-281-0/+1
* only one floating sprite, one line / 2 correct, start and end seems flawedsalaaad22020-02-261-3/+3
* geesalaaad22020-02-251-1/+0
* ???salaaad22020-02-251-42/+43
* bunch of garbagesalaaad22020-02-251-31/+32
* gangsalaaad22020-02-241-3/+2
* found 2 infinit loops hehesalaaad22020-02-241-23/+27
* NormeRudy Bousset2020-02-241-20/+35
* Commented ft_draw_sprite in ft_castrayRudy Bousset2020-02-241-1/+1
* indentRudy Bousset2020-02-241-1/+1
* testssalaaad22020-02-241-1/+1
* shpritzsalaaad22020-02-221-2/+18
* que des mathssalaaad22020-02-211-0/+12
* new map, play the game !!!!!salaaad22020-02-201-2/+2
* asd works coolsalaaad22020-02-201-5/+3
* :^))))))))))))))))))))))))))))salaaad22020-02-201-0/+2
* yes :^) !salaaad22020-02-191-2/+2
* pas loinsalaaad22020-02-181-5/+5
* hmmmmmmmmmmmsalaaad22020-02-181-1/+0
* Merge branch 'textures_continued'Rudy Bousset2020-02-171-1/+15
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| * on est lasalaaad22020-02-171-1/+1
| * some thingssalaaad22020-02-171-2/+12
| * have correct width and hit zone, supposedly not much leftsalaaad22020-02-171-1/+3
| * add shadows and beginning of wall coordinate hit detectionsalaaad22020-02-171-2/+7
* | Collision bavRudy Bousset2020-02-171-2/+0
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* NormeRudy Bousset2020-02-171-2/+4
* Merge branch 'tex_fmoen' of gitlab.com into tex_fmoenRudy Bousset2020-02-171-0/+13
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| * small but important changessalaaad22020-02-171-0/+13
* | ready to mergeRudy Bousset2020-02-171-1/+1
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* True [W][A][S][D]Rudy Bousset2020-02-141-1/+1
* Norme is bavRudy Bousset2020-02-141-3/+15
* Splited structsRudy Bousset2020-02-131-2/+2
* SmoothRudy Bousset2020-02-131-6/+35
* Divided minimap scale by 4, Makefile updateRudy Bousset2020-02-131-3/+2
* does not compile but new header for structsRudy Bousset2020-02-131-0/+23