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* Correct ray_posJozanLeClerc2020-04-021-4/+4
* Correct ray dirJozanLeClerc2020-04-021-8/+8
* Correct dir_x dir_y sqy sqxJozanLeClerc2020-04-021-7/+7
* R E A L I S T I C S H O O T I N Gsalaaad22020-03-201-2/+2
* NormeRudy Bousset2020-03-091-1/+2
* Removed sceret door bonus because it is no doorRudy Bousset2020-03-081-1/+1
* Got secret door bonusJozanLeClerc2020-03-071-2/+1
* Going full stack is bavJozanLeClerc2020-03-031-32/+32
* Changing stuffJozanLeClerc2020-03-031-32/+32
* NormedRudy Bousset2020-02-281-1/+0
* L is now crapaud and you can pass through :^)Rudy Bousset2020-02-281-1/+3
* testssalaaad22020-02-241-2/+1
* add threaded musicsalaaad22020-02-211-1/+2
* True [W][A][S][D]Rudy Bousset2020-02-141-1/+1
* Norme is bavRudy Bousset2020-02-141-4/+16
* Secured segv the better wayJozanLeClerc2020-02-131-6/+0
* Nice changes, secured segvsJozanLeClerc2020-02-131-0/+7
* Splited structsRudy Bousset2020-02-131-7/+7
* SmoothRudy Bousset2020-02-131-0/+67